mirror of
https://github.com/gwdevhub/gMod.git
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67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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*
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* BIG THANKS TO Michael Koch
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* (proxydll_9.zip)
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*
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*/
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#ifndef uMod_IDirect3D9_H_
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#define uMod_IDirect3D9_H_
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "uMod_TextureServer.h"
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#include "uMod_TextureClient.h"
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class uMod_IDirect3D9 : public IDirect3D9
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{
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public:
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uMod_IDirect3D9(IDirect3D9 *pOriginal, uMod_TextureServer *server);
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virtual ~uMod_IDirect3D9(void);
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// The original DX9 function definitions
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HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
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ULONG __stdcall AddRef(void);
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ULONG __stdcall Release(void);
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HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction);
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UINT __stdcall GetAdapterCount(void);
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HRESULT __stdcall GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) ;
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UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
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HRESULT __stdcall EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) ;
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HRESULT __stdcall GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) ;
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HRESULT __stdcall CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) ;
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HRESULT __stdcall CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) ;
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HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) ;
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HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) ;
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HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
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HRESULT __stdcall GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) ;
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HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) ;
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HRESULT __stdcall CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) ;
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private:
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IDirect3D9 *m_pIDirect3D9;
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uMod_TextureServer* uMod_Server;
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};
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#endif
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