#pragma once #include #include #include "uMod_IDirect3DTexture9.h" #include "uMod_IDirect3DVolumeTexture9.h" #include "uMod_IDirect3DCubeTexture9.h" #include "TextureClient.h" class uMod_IDirect3DDevice9 : public IDirect3DDevice9 { public: uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, int back_buffer_count); virtual ~uMod_IDirect3DDevice9(); // START: The original DX9 function definitions HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override; ULONG __stdcall AddRef() override; ULONG __stdcall Release() override; HRESULT __stdcall TestCooperativeLevel() override; UINT __stdcall GetAvailableTextureMem() override; HRESULT __stdcall EvictManagedResources() override; HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override; HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override; HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override; HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) override; HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override; void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override; BOOL __stdcall ShowCursor(BOOL bShow) override; HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override; HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override; UINT __stdcall GetNumberOfSwapChains() override; HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override; HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) override; HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override; HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override; HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override; void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp) override; void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override; HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override; HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override; HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override; HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override; HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override; HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override; HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override; HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) override; HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override; HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override; HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override; HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override; HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color) override; HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override; HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override; HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override; HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override; HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override; HRESULT __stdcall BeginScene() override; HRESULT __stdcall EndScene() override; HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override; HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override; HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override; HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) override; HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override; HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override; HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override; HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override; HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight) override; HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override; HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override; HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override; HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane) override; HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override; HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override; HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override; HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override; HRESULT __stdcall BeginStateBlock() override; HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override; HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override; HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override; HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override; HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override; HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override; HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override; HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override; HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override; HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override; HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) override; HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override; HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override; HRESULT __stdcall GetCurrentTexturePalette(UINT* PaletteNumber) override; HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override; HRESULT __stdcall GetScissorRect(RECT* pRect) override; HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override; BOOL __stdcall GetSoftwareVertexProcessing() override; HRESULT __stdcall SetNPatchMode(float nSegments) override; float __stdcall GetNPatchMode() override; HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override; HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override; HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override; HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override; HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override; HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override; HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override; HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override; HRESULT __stdcall SetFVF(DWORD FVF) override; HRESULT __stdcall GetFVF(DWORD* pFVF) override; HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override; HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override; HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override; HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override; HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override; HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override; HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override; HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override; HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override; HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override; HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override; HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override; HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override; HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override; HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override; HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override; HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override; HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override; HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData, UINT Vector4fCount) override; HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override; HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData, UINT Vector4iCount) override; HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override; HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData, UINT BoolCount) override; HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override; HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) override; HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) override; HRESULT __stdcall DeletePatch(UINT Handle) override; HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override; // END: The original DX9 function definitions TextureClient* GetuMod_Client() { return uMod_Client; } uMod_IDirect3DTexture9* GetLastCreatedTexture() { return LastCreatedTexture; } int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture) { LastCreatedTexture = pTexture; return RETURN_OK; } uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture() { return LastCreatedVolumeTexture; } int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture) { LastCreatedVolumeTexture = pTexture; return RETURN_OK; } uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture() { return LastCreatedCubeTexture; } int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture) { LastCreatedCubeTexture = pTexture; return RETURN_OK; } uMod_IDirect3DTexture9* GetSingleTexture() { return SingleTexture; } uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture() { return SingleVolumeTexture; } uMod_IDirect3DCubeTexture9* GetSingleCubeTexture() { return SingleCubeTexture; } private: int CreateSingleTexture(); IDirect3DDevice9* m_pIDirect3DDevice9 = nullptr; int CounterSaveSingleTexture; uMod_IDirect3DTexture9* SingleTexture = nullptr; uMod_IDirect3DVolumeTexture9* SingleVolumeTexture = nullptr; uMod_IDirect3DCubeTexture9* SingleCubeTexture = nullptr; char SingleTextureMod; D3DCOLOR TextureColour; ID3DXFont* OSD_Font; //D3DCOLOR FontColour; int BackBufferCount; bool NormalRendering; int uMod_Reference; uMod_IDirect3DTexture9* LastCreatedTexture = nullptr; uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture = nullptr; uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture = nullptr; TextureClient* uMod_Client; };