!IFDEF NO_INJECTION !IFDEF ALPHA precompiler_flag = /D "ALPHA" /D "NO_INJECTION" !ELSE precompiler_flag = /D "NO_INJECTION" !ENDIF def_file = /DEF:"OTM_DX9_dll_NO_INJECTION.def" obj_suff = NO_INJECTION.obj dll = d3d9.dll !ELSE !IFDEF ALPHA precompiler_flag = /D "ALPHA" !ELSE precompiler_flag = !ENDIF def_file = /DEF:"OTM_DX9_dll.def" obj_suff = obj dll = OTM_d3d9.dll !ENDIF CXX = cl CLINK = link.exe DEFINES = /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS" CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 $(DEFINES) $(precompiler_flag) /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" /DLL "Winmm.lib" "d3dx9.lib" "user32.lib" "Kernel32.lib" $(def_file) /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /MACHINE:X86 obj = obj bin = bin objects = $(obj)\OTM_DX9_dll.$(obj_suff) \ $(obj)\OTM_IDirect3D9.$(obj_suff) \ $(obj)\OTM_IDirect3DDevice9.$(obj_suff) \ $(obj)\OTM_IDirect3DTexture9.$(obj_suff) \ $(obj)\OTM_ArrayHandler.$(obj_suff) \ $(obj)\OTM_TextureClient.$(obj_suff) \ $(obj)\OTM_TextureServer.$(obj_suff) headers = OTM_Main.h \ OTM_Defines.h \ OTM_DX9_dll.h \ OTM_IDirect3D9.h \ OTM_IDirect3DDevice9.h \ OTM_IDirect3DTexture9.h \ OTM_ArrayHandler.h \ OTM_TextureClient.h \ OTM_TextureServer.h $(bin)\d3d9.dll: $(objects) $(CLINK) $(LFLAGS) $(objects) /OUT:$(bin)\$(dll) copy $(bin)\$(dll) ..\OTM_GUI\bin\$(dll) $(obj)\OTM_DX9_dll.$(obj_suff): OTM_DX9_dll.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_DX9_dll.cpp $(obj)\OTM_IDirect3D9.$(obj_suff): OTM_IDirect3D9.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_IDirect3D9.cpp $(obj)\OTM_IDirect3DDevice9.$(obj_suff): OTM_IDirect3DDevice9.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_IDirect3DDevice9.cpp $(obj)\OTM_IDirect3DTexture9.$(obj_suff): OTM_IDirect3DTexture9.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_IDirect3DTexture9.cpp $(obj)\OTM_ArrayHandler.$(obj_suff): OTM_ArrayHandler.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_ArrayHandler.cpp $(obj)\OTM_TextureClient.$(obj_suff): OTM_TextureClient.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_TextureClient.cpp $(obj)\OTM_TextureServer.$(obj_suff): OTM_TextureServer.cpp $(headers) $(CXX) $(CFLAGS) /c /Fo$@ OTM_TextureServer.cpp clean: del $(objects) $(bin)\$(dll)