/* This file is part of OpenTexMod. OpenTexMod is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenTexMod is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTexMod. If not, see . */ #include "OTM_Main.h" int OTM_IDirect3DDevice9::CreateSingleTexture(void) { if (SingleTexture==NULL) //Create green texture { if( D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**) &SingleTexture, NULL)) return (RETURN_TEXTURE_NOT_LOADED); LastCreatedTexture = NULL; SingleTexture->FAKE = true; SingleTexture->Reference = -2; OTM_Client->TextureColour; TextureColour = OTM_Client->TextureColour; D3DLOCKED_RECT d3dlr; IDirect3DTexture9 *pD3Dtex = SingleTexture->m_D3Dtex; if (D3D_OK!=pD3Dtex->LockRect(0, &d3dlr, 0, 0)) { SingleTexture->Release(); SingleTexture=NULL; return (RETURN_TEXTURE_NOT_LOADED); } DWORD *pDst = (DWORD*)d3dlr.pBits; for (int xy=0; xy < 8*8; xy++) *(pDst++) = TextureColour; pD3Dtex->UnlockRect(0); } return (RETURN_OK); } OTM_IDirect3DDevice9::OTM_IDirect3DDevice9(IDirect3DDevice9* pOriginal, OTM_TextureServer* server) { Message("OTM_IDirect3DDevice9( %lu, %lu): %lu\n", pOriginal, server, this); OTM_Server = server; OTM_Client = new OTM_TextureClient( OTM_Server, this); LastCreatedTexture = NULL; m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object TextureColour = D3DCOLOR_ARGB(255,0,255,0); CounterSaveSingleTexture = -1; SingleTexture = NULL; OSD_Font = NULL; FontColour = D3DCOLOR_ARGB(255,255,0,0); //Message("end OTM_IDirect3DDevice9( %lu, %lu): %lu\n", pOriginal, server, this); } OTM_IDirect3DDevice9::~OTM_IDirect3DDevice9(void) { } HRESULT OTM_IDirect3DDevice9::QueryInterface (REFIID riid, void** ppvObj) { // check if original dll can provide interface. then send *our* address *ppvObj = NULL; HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj); if (hRes == NOERROR) { *ppvObj = this; } return (hRes); } ULONG OTM_IDirect3DDevice9::AddRef(void) { return (m_pIDirect3DDevice9->AddRef()); } ULONG OTM_IDirect3DDevice9::Release(void) { // ATTENTION: This is a booby-trap ! Watch out ! // If we create our own sprites, surfaces, etc. (thus increasing the ref counter // by external action), we need to delete that objects before calling the original // Release function // release/delete own objects // ..... // Calling original function now ULONG count = m_pIDirect3DDevice9->Release(); Message("%lu = IDirect3DDevice9::Release(): %lu\n", count, this); if (count==0u) { // now, the Original Object has deleted itself, so do we here if (OTM_Client!=NULL) { //OTM_Client->ReleaseAllFakeTexture(); if (SingleTexture!=NULL) SingleTexture->Release(); if (OSD_Font!=NULL) OSD_Font->Release(); delete OTM_Client; OTM_Client = NULL; } //if (gl_pTextureHandler!=NULL) gl_pTextureHandler->ReleaseAllFakeTexture(); // release all fake textures //gl_pIDirect3DDevice9 = NULL; delete(this); // destructor will be called automatically } return (count); } HRESULT OTM_IDirect3DDevice9::TestCooperativeLevel(void) { return(m_pIDirect3DDevice9->TestCooperativeLevel()); } UINT OTM_IDirect3DDevice9::GetAvailableTextureMem(void) { return(m_pIDirect3DDevice9->GetAvailableTextureMem()); } HRESULT OTM_IDirect3DDevice9::EvictManagedResources(void) { return(m_pIDirect3DDevice9->EvictManagedResources()); } HRESULT OTM_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9) { return(m_pIDirect3DDevice9->GetDirect3D(ppD3D9)); } HRESULT OTM_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps) { return(m_pIDirect3DDevice9->GetDeviceCaps(pCaps)); } HRESULT OTM_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode) { return(m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode)); } HRESULT OTM_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) { return(m_pIDirect3DDevice9->GetCreationParameters(pParameters)); } HRESULT OTM_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) { return(m_pIDirect3DDevice9->SetCursorProperties(XHotSpot,YHotSpot,pCursorBitmap)); } void OTM_IDirect3DDevice9::SetCursorPosition(int X,int Y,DWORD Flags) { m_pIDirect3DDevice9->SetCursorPosition(X,Y,Flags); } BOOL OTM_IDirect3DDevice9::ShowCursor(BOOL bShow) { return(m_pIDirect3DDevice9->ShowCursor(bShow)); } HRESULT OTM_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) { return(m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters,pSwapChain)); } HRESULT OTM_IDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) { return(m_pIDirect3DDevice9->GetSwapChain(iSwapChain,pSwapChain)); } UINT OTM_IDirect3DDevice9::GetNumberOfSwapChains(void) { return(m_pIDirect3DDevice9->GetNumberOfSwapChains()); } HRESULT OTM_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) { if(OSD_Font!=NULL) {OSD_Font->Release(); OSD_Font=NULL;} //the game will crashes if the font is not released before the game is minimized! return(m_pIDirect3DDevice9->Reset(pPresentationParameters)); } HRESULT OTM_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { // we may want to draw own things here before flipping surfaces // ... draw own stuff ... //this->ShowWeAreHere(); // call original routine HRESULT hres = m_pIDirect3DDevice9->Present( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); return (hres); } HRESULT OTM_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) { return(m_pIDirect3DDevice9->GetBackBuffer(iSwapChain,iBackBuffer,Type,ppBackBuffer)); } HRESULT OTM_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) { return(m_pIDirect3DDevice9->GetRasterStatus(iSwapChain,pRasterStatus)); } HRESULT OTM_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs) { return(m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs)); } void OTM_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) { (m_pIDirect3DDevice9->SetGammaRamp(iSwapChain,Flags,pRamp)); } void OTM_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp) { (m_pIDirect3DDevice9->GetGammaRamp(iSwapChain,pRamp)); } HRESULT OTM_IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) { //Message("CreateTexture( ): %lu\n", this); HRESULT ret = (m_pIDirect3DDevice9->CreateTexture(Width,Height,Levels,Usage,Format,Pool,ppTexture,pSharedHandle)); if(ret != D3D_OK) return (ret); OTM_IDirect3DTexture9 *texture = new OTM_IDirect3DTexture9(ppTexture, this, Width, Height, Format); if (texture) *ppTexture = texture; if (LastCreatedTexture!=NULL) { if ( OTM_Client!=NULL) OTM_Client->AddTexture( LastCreatedTexture); } LastCreatedTexture = texture; //Message("end CreateTexture( ): %lu\n", this); return (ret); } HRESULT OTM_IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) { return (m_pIDirect3DDevice9->CreateVolumeTexture(Width,Height,Depth,Levels,Usage,Format,Pool,ppVolumeTexture,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength,Levels,Usage,Format,Pool,ppCubeTexture,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateVertexBuffer(Length,Usage,FVF,Pool,ppVertexBuffer,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateIndexBuffer(Length,Usage,Format,Pool,ppIndexBuffer,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateRenderTarget(Width,Height,Format,MultiSample,MultisampleQuality,Lockable,ppSurface,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateDepthStencilSurface(Width,Height,Format,MultiSample,MultisampleQuality,Discard,ppSurface,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) { return(m_pIDirect3DDevice9->UpdateSurface(pSourceSurface,pSourceRect,pDestinationSurface,pDestPoint)); } HRESULT OTM_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) { return(m_pIDirect3DDevice9->UpdateTexture(pSourceTexture,pDestinationTexture)); } HRESULT OTM_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) { return(m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget,pDestSurface)); } HRESULT OTM_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface) { return(m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain,pDestSurface)); } HRESULT OTM_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) { return(m_pIDirect3DDevice9->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter)); } HRESULT OTM_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) { return(m_pIDirect3DDevice9->ColorFill(pSurface,pRect,color)); } HRESULT OTM_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width,Height,Format,Pool,ppSurface,pSharedHandle)); } HRESULT OTM_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) { return(m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex,pRenderTarget)); } HRESULT OTM_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) { return(m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex,ppRenderTarget)); } HRESULT OTM_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) { return(m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil)); } HRESULT OTM_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) { return(m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface)); } HRESULT OTM_IDirect3DDevice9::BeginScene(void) { //Message("BeginScene(): %lu\n", this); if ( OTM_Client!=NULL) { OTM_Client->MergeUpdate(); if (LastCreatedTexture!=NULL) { OTM_Client->AddTexture( LastCreatedTexture); LastCreatedTexture = NULL; } if (OTM_Client->BoolSaveSingleTexture) { if (SingleTexture==NULL) CreateSingleTexture(); if (SingleTexture!=NULL) { if (TextureColour!=OTM_Client->TextureColour) { D3DLOCKED_RECT d3dlr; IDirect3DTexture9 *pD3Dtex; if (SingleTexture->CrossRef_D3Dtex==NULL) pD3Dtex = SingleTexture->m_D3Dtex; else pD3Dtex = SingleTexture->CrossRef_D3Dtex->m_D3Dtex; if (D3D_OK==pD3Dtex->LockRect(0, &d3dlr, 0, 0)) { DWORD *pDst = (DWORD*)d3dlr.pBits; TextureColour = OTM_Client->TextureColour; for (int xy=0; xy < 8*8; xy++) *(pDst++) = TextureColour; pD3Dtex->UnlockRect(0); } } if (OTM_Client->KeyBack>0 && (GetAsyncKeyState( OTM_Client->KeyBack ) &1) ) { UnswitchTextures( SingleTexture); if (CounterSaveSingleTexture<0) CounterSaveSingleTexture = 0; //first initialization else if (--CounterSaveSingleTexture<0) CounterSaveSingleTexture = OTM_Client->OriginalTextures.GetNumber() - 1; if (CounterSaveSingleTexture >= 0) SwitchTextures( SingleTexture, OTM_Client->OriginalTextures[CounterSaveSingleTexture]); } if (OTM_Client->KeySave>0 && (GetAsyncKeyState( OTM_Client->KeySave ) &1) ) { SingleTexture->Hash = SingleTexture->CrossRef_D3Dtex->Hash; OTM_Client->SaveTexture( SingleTexture); SingleTexture->Hash = 0u; } if (OTM_Client->KeyNext>0 && (GetAsyncKeyState( OTM_Client->KeyNext ) &1) ) { UnswitchTextures( SingleTexture); if (CounterSaveSingleTexture<0) CounterSaveSingleTexture = 0; //first initialization else if (++CounterSaveSingleTexture>=OTM_Client->OriginalTextures.GetNumber()) CounterSaveSingleTexture = 0; if (CounterSaveSingleTexture < OTM_Client->OriginalTextures.GetNumber()) SwitchTextures( SingleTexture, OTM_Client->OriginalTextures[CounterSaveSingleTexture]); } } } } Return_BeginScene = m_pIDirect3DDevice9->BeginScene(); return (Return_BeginScene); //return (m_pIDirect3DDevice9->BeginScene()); } HRESULT OTM_IDirect3DDevice9::EndScene(void) { if ( Return_BeginScene==D3D_OK && OTM_Client!=NULL && OTM_Client->BoolSaveSingleTexture && SingleTexture!=NULL && SingleTexture->CrossRef_D3Dtex!=NULL) { if (OSD_Font==NULL || FontColour != OTM_Client->FontColour) { FontColour = OTM_Client->FontColour; if (OSD_Font!=NULL) OSD_Font->Release(); if (D3D_OK!=D3DXCreateFontA( m_pIDirect3DDevice9, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &OSD_Font)) { OSD_Font=NULL; return(m_pIDirect3DDevice9->EndScene()); } } char buffer[100]; sprintf_s( buffer, 100, "Actual texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, OTM_Client->OriginalTextures.GetNumber(), SingleTexture->CrossRef_D3Dtex->Hash); D3DVIEWPORT9 viewport; GetViewport( &viewport); RECT rct; rct.left=viewport.X + 10; rct.right=0; rct.top=viewport.Y + 10; rct.bottom=0; OSD_Font->DrawTextA(NULL, buffer, -1, &rct, DT_NOCLIP, FontColour); } //Message("EndScene(): %lu\n", this); return(m_pIDirect3DDevice9->EndScene()); } HRESULT OTM_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) { return(m_pIDirect3DDevice9->Clear(Count,pRects,Flags,Color,Z,Stencil)); } HRESULT OTM_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) { return(m_pIDirect3DDevice9->SetTransform(State,pMatrix)); } HRESULT OTM_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { return(m_pIDirect3DDevice9->GetTransform(State,pMatrix)); } HRESULT OTM_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) { return(m_pIDirect3DDevice9->MultiplyTransform(State,pMatrix)); } HRESULT OTM_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport) { return(m_pIDirect3DDevice9->SetViewport(pViewport)); } HRESULT OTM_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport) { return(m_pIDirect3DDevice9->GetViewport(pViewport)); } HRESULT OTM_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial) { return(m_pIDirect3DDevice9->SetMaterial(pMaterial)); } HRESULT OTM_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial) { return(m_pIDirect3DDevice9->GetMaterial(pMaterial)); } HRESULT OTM_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight) { return(m_pIDirect3DDevice9->SetLight(Index,pLight)); } HRESULT OTM_IDirect3DDevice9::GetLight(DWORD Index,D3DLIGHT9* pLight) { return(m_pIDirect3DDevice9->GetLight(Index,pLight)); } HRESULT OTM_IDirect3DDevice9::LightEnable(DWORD Index,BOOL Enable) { return(m_pIDirect3DDevice9->LightEnable(Index,Enable)); } HRESULT OTM_IDirect3DDevice9::GetLightEnable(DWORD Index,BOOL* pEnable) { return(m_pIDirect3DDevice9->GetLightEnable(Index, pEnable)); } HRESULT OTM_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane) { return(m_pIDirect3DDevice9->SetClipPlane(Index, pPlane)); } HRESULT OTM_IDirect3DDevice9::GetClipPlane(DWORD Index,float* pPlane) { return(m_pIDirect3DDevice9->GetClipPlane(Index,pPlane)); } HRESULT OTM_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State,DWORD Value) { return(m_pIDirect3DDevice9->SetRenderState(State, Value)); } HRESULT OTM_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue) { return(m_pIDirect3DDevice9->GetRenderState(State, pValue)); } HRESULT OTM_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) { return(m_pIDirect3DDevice9->CreateStateBlock(Type,ppSB)); } HRESULT OTM_IDirect3DDevice9::BeginStateBlock(void) { return(m_pIDirect3DDevice9->BeginStateBlock()); } HRESULT OTM_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB) { return(m_pIDirect3DDevice9->EndStateBlock(ppSB)); } HRESULT OTM_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) { return(m_pIDirect3DDevice9->SetClipStatus(pClipStatus)); } HRESULT OTM_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus) { return(m_pIDirect3DDevice9->GetClipStatus( pClipStatus)); } HRESULT OTM_IDirect3DDevice9::GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture) { return(m_pIDirect3DDevice9->GetTexture(Stage,ppTexture)); } HRESULT OTM_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) { IDirect3DDevice9 *dev = NULL; if (pTexture != NULL && ((OTM_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK) { if(dev == this) return (m_pIDirect3DDevice9->SetTexture(Stage, ((OTM_IDirect3DTexture9*)(pTexture))->m_D3Dtex)); } return (m_pIDirect3DDevice9->SetTexture(Stage, pTexture)); } HRESULT OTM_IDirect3DDevice9::GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { return(m_pIDirect3DDevice9->GetTextureStageState(Stage,Type, pValue)); } HRESULT OTM_IDirect3DDevice9::SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) { return(m_pIDirect3DDevice9->SetTextureStageState(Stage,Type,Value)); } HRESULT OTM_IDirect3DDevice9::GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) { return(m_pIDirect3DDevice9->GetSamplerState(Sampler,Type, pValue)); } HRESULT OTM_IDirect3DDevice9::SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) { return(m_pIDirect3DDevice9->SetSamplerState(Sampler,Type,Value)); } HRESULT OTM_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses) { return(m_pIDirect3DDevice9->ValidateDevice( pNumPasses)); } HRESULT OTM_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) { return(m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries)); } HRESULT OTM_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries) { return(m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries)); } HRESULT OTM_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber) { return(m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber)); } HRESULT OTM_IDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumber) { return(m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber)); } HRESULT OTM_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect) { return(m_pIDirect3DDevice9->SetScissorRect( pRect)); } HRESULT OTM_IDirect3DDevice9::GetScissorRect( RECT* pRect) { return(m_pIDirect3DDevice9->GetScissorRect( pRect)); } HRESULT OTM_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware) { return(m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware)); } BOOL OTM_IDirect3DDevice9::GetSoftwareVertexProcessing(void) { return(m_pIDirect3DDevice9->GetSoftwareVertexProcessing()); } HRESULT OTM_IDirect3DDevice9::SetNPatchMode(float nSegments) { return(m_pIDirect3DDevice9->SetNPatchMode(nSegments)); } float OTM_IDirect3DDevice9::GetNPatchMode(void) { return(m_pIDirect3DDevice9->GetNPatchMode()); } HRESULT OTM_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) { return(m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType,StartVertex,PrimitiveCount)); } HRESULT OTM_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { return(m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount)); } HRESULT OTM_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { return(m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType,PrimitiveCount,pVertexStreamZeroData,VertexStreamZeroStride)); } HRESULT OTM_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { return(m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType,MinVertexIndex,NumVertices,PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData,VertexStreamZeroStride)); } HRESULT OTM_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) { return(m_pIDirect3DDevice9->ProcessVertices( SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags)); } HRESULT OTM_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) { return(m_pIDirect3DDevice9->CreateVertexDeclaration( pVertexElements,ppDecl)); } HRESULT OTM_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) { return(m_pIDirect3DDevice9->SetVertexDeclaration(pDecl)); } HRESULT OTM_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) { return(m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl)); } HRESULT OTM_IDirect3DDevice9::SetFVF(DWORD FVF) { return(m_pIDirect3DDevice9->SetFVF(FVF)); } HRESULT OTM_IDirect3DDevice9::GetFVF(DWORD* pFVF) { return(m_pIDirect3DDevice9->GetFVF(pFVF)); } HRESULT OTM_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) { return(m_pIDirect3DDevice9->CreateVertexShader(pFunction,ppShader)); } HRESULT OTM_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader) { return(m_pIDirect3DDevice9->SetVertexShader(pShader)); } HRESULT OTM_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader) { return(m_pIDirect3DDevice9->GetVertexShader(ppShader)); } HRESULT OTM_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister,pConstantData, Vector4fCount)); } HRESULT OTM_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister,pConstantData,Vector4fCount)); } HRESULT OTM_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT OTM_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT OTM_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT OTM_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT OTM_IDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) { return(m_pIDirect3DDevice9->SetStreamSource(StreamNumber,pStreamData,OffsetInBytes,Stride)); } HRESULT OTM_IDirect3DDevice9::GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride) { return(m_pIDirect3DDevice9->GetStreamSource(StreamNumber,ppStreamData,OffsetInBytes,pStride)); } HRESULT OTM_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber,UINT Divider) { return(m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber,Divider)); } HRESULT OTM_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber,UINT* Divider) { return(m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber,Divider)); } HRESULT OTM_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData) { return(m_pIDirect3DDevice9->SetIndices(pIndexData)); } HRESULT OTM_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData) { return(m_pIDirect3DDevice9->GetIndices(ppIndexData)); } HRESULT OTM_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) { return(m_pIDirect3DDevice9->CreatePixelShader(pFunction,ppShader)); } HRESULT OTM_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader) { return(m_pIDirect3DDevice9->SetPixelShader(pShader)); } HRESULT OTM_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader) { return(m_pIDirect3DDevice9->GetPixelShader(ppShader)); } HRESULT OTM_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount)); } HRESULT OTM_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount)); } HRESULT OTM_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT OTM_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT OTM_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT OTM_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT OTM_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { return(m_pIDirect3DDevice9->DrawRectPatch(Handle,pNumSegs, pRectPatchInfo)); } HRESULT OTM_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { return(m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo)); } HRESULT OTM_IDirect3DDevice9::DeletePatch(UINT Handle) { return(m_pIDirect3DDevice9->DeletePatch(Handle)); } HRESULT OTM_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) { return(m_pIDirect3DDevice9->CreateQuery(Type,ppQuery)); }