ifdef DX10 ifdef DX9 DX_XX_Flag = /D DEF_USE_DX9 /D DEF_USE_DX10 DX_XX_File = 9_10 else DX_XX_Flag = /D DEF_USE_DX10 DX_XX_File = 10 endif else DX_XX_Flag = /D DEF_USE_DX9 DX_XX_File = 9 endif ifdef NI ifdef LOG_MESSAGE precompiler_flag = /D "LOG_MESSAGE" /D "INJECTION_METHOD=3" else precompiler_flag = /D "INJECTION_METHOD=3" endif def_file = /DEF:"uMod_DX$(DX_XX_File)_dll_NO_INJECTION.def" obj_suff = NI.obj dll = d3d$(DX_XX_File).dll else ifdef DI ifdef LOG_MESSAGE precompiler_flag = /D "LOG_MESSAGE" /D "INJECTION_METHOD=2" else precompiler_flag = /D "INJECTION_METHOD=2" endif def_file = /DEF:"uMod_DX$(DX_XX_File)_dll_DIRECT_INJECTION.def" obj_suff = DI.obj dll = uMod_d3d$(DX_XX_File)_DI.dll else ifdef LOG_MESSAGE precompiler_flag = /D "LOG_MESSAGE" /D "INJECTION_METHOD=1" else precompiler_flag = /D "INJECTION_METHOD=1" endif def_file = /DEF:"uMod_DX$(DX_XX_File)_dll_HOOK_INJECTION.def" obj_suff = HI.obj dll = uMod_d3d$(DX_XX_File)_HI.dll endif endif CXX = cl CLINK = link.exe DEFINES = /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS" /D "_UNICODE" "/D UNICODE" $(DX_XX_Flag) #CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 ${DEFINES} ${precompiler_flag} /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 /Oi /Oy- /GL \ ${DEFINES} ${precompiler_flag} /Gm- /EHsc /MT /GS- /Gy- /fp:precise /Zc:wchar_t /Zc:forScope /Gd /TP /analyze- LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" \ /DLL "Winmm.lib" "d3dx9.lib" "d3dx10.lib" "dxguid.lib" "user32.lib" "Kernel32.lib" ${def_file} /MANIFEST:NO \ /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /MACHINE:X86 #/nologo /W3 /WX- /O2 /Oi /Oy- /GL /D WIN32 /D NDEBUG /D _WINDOWS /D _USRDLL /D D3DSTARTERKIT_EXPORTS /D _WINDLL /D _UNICODE /D UNICODE /Gm- /EHsc /MT /GS- /Gy- /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- obj = obj bin = bin objects = \ ${obj}\uMod_TextureFunction.$(DX_XX_File).${obj_suff} \ ${obj}\uMod_ArrayHandler.$(DX_XX_File).${obj_suff} \ ${obj}\uMod_TextureClient.$(DX_XX_File).${obj_suff} \ ${obj}\uMod_TextureServer.$(DX_XX_File).${obj_suff} \ ${obj}\uMod_Detour.$(DX_XX_File).${obj_suff} \ ${obj}\uMod_DXMain_dll.$(DX_XX_File).${obj_suff} \ \ ${obj}\uMod_DX9_dll.${obj_suff} \ ${obj}\uMod_TextureClient_DX9.${obj_suff} \ ${obj}\uMod_IDirect3D9.${obj_suff} \ ${obj}\uMod_IDirect3D9Ex.${obj_suff} \ ${obj}\uMod_IDirect3DDevice9.${obj_suff} \ ${obj}\uMod_IDirect3DDevice9Ex.${obj_suff} \ ${obj}\uMod_IDirect3DSurface9.${obj_suff} \ ${obj}\uMod_IDirect3DTexture9.${obj_suff} \ ${obj}\uMod_IDirect3DVolumeTexture9.${obj_suff} \ ${obj}\uMod_IDirect3DCubeTexture9.${obj_suff} \ \ ${obj}\uMod_DX10_dll.${obj_suff} \ ${obj}\uMod_ID3D10Device.${obj_suff} \ ${obj}\uMod_ID3D10Device1.${obj_suff} \ ${obj}\uMod_ID3D10Texture1D.${obj_suff} \ ${obj}\uMod_ID3D10Texture2D.${obj_suff} \ ${obj}\uMod_ID3D10Texture3D.${obj_suff} \ ${obj}\uMod_IDXGISwapChain.${obj_suff} headers = uMod_Main.h \ uMod_DXMain_dll.h \ uMod_Detour.h \ uMod_DetourEntry.h \ uMod_Defines.h \ uMod_TextureFunction.h \ uMod_ArrayHandler.h \ uMod_TextureClient.h \ uMod_TextureServer.h DX9_headers = \ ..\uMod_DX9\uMod_DX9_dll.h \ ..\uMod_DX9\uMod_TextureClient_DX9.h \ ..\uMod_DX9\uMod_IDirect3D9.h \ ..\uMod_DX9\uMod_IDirect3DDevice9.h \ ..\uMod_DX9\uMod_IDirect3DDevice9Ex.h \ ..\uMod_DX9\uMod_IDirect3DSurface9.h \ ..\uMod_DX9\uMod_IDirect3DTexture9.h \ ..\uMod_DX9\uMod_IDirect3DVolumeTexture9.h \ ..\uMod_DX9\uMod_IDirect3DCubeTexture9.h DX10_headers = \ ..\uMod_DX10\uMod_DX10_dll.h \ ..\uMod_DX10\uMod_ID3D10Device.h \ ..\uMod_DX10\uMod_ID3D10Device1.h \ ..\uMod_DX10\uMod_ID3D10Texture1D.h \ ..\uMod_DX10\uMod_ID3D10Texture2D.h \ ..\uMod_DX10\uMod_ID3D10Texture3D.h \ ..\uMod_DX10\uMod_IDXGISwapChain.h ${bin}\d3d9.dll: ${objects} ${CLINK} ${LFLAGS} ${objects} /OUT:${bin}\${dll} copy ${bin}\${dll} ..\uMod_GUI\bin\${dll} ${obj}\uMod_DXMain_dll.$(DX_XX_File).${obj_suff}: uMod_DXMain_dll.cpp ${headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_Detour.$(DX_XX_File).${obj_suff}: uMod_Detour.cpp ${headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_ArrayHandler.$(DX_XX_File).${obj_suff}: uMod_ArrayHandler.cpp ${headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_TextureClient.$(DX_XX_File).${obj_suff}: uMod_TextureClient.cpp ${headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_TextureServer.$(DX_XX_File).${obj_suff}: uMod_TextureServer.cpp ${headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_TextureFunction.$(DX_XX_File).${obj_suff}: uMod_TextureFunction.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_DX9_dll.${obj_suff}: ..\uMod_DX9\uMod_DX9_dll.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_TextureClient_DX9.${obj_suff}: ..\uMod_DX9\uMod_TextureClient_DX9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3D9.${obj_suff}: ..\uMod_DX9\uMod_IDirect3D9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3D9Ex.${obj_suff}: ..\uMod_DX9\uMod_IDirect3D9Ex.cpp ${headers} ${DX9_headers} ..\uMod_DX9\uMod_IDirect3D9.cpp ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3DDevice9.${obj_suff}: ..\uMod_DX9\uMod_IDirect3DDevice9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3DDevice9Ex.${obj_suff}: ..\uMod_DX9\uMod_IDirect3DDevice9Ex.cpp ${headers} ${DX9_headers} ..\uMod_DX9\uMod_IDirect3DDevice9.cpp ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3DSurface9.${obj_suff}: ..\uMod_DX9\uMod_IDirect3DSurface9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3DTexture9.${obj_suff}: ..\uMod_DX9\uMod_IDirect3DTexture9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3DVolumeTexture9.${obj_suff}: ..\uMod_DX9\uMod_IDirect3DVolumeTexture9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDirect3DCubeTexture9.${obj_suff}: ..\uMod_DX9\uMod_IDirect3DCubeTexture9.cpp ${headers} ${DX9_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_DX10_dll.${obj_suff}: ..\uMod_DX10\uMod_DX10_dll.cpp ${headers} ${DX10_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_ID3D10Device.${obj_suff}: ..\uMod_DX10\uMod_ID3D10Device.cpp ${headers} ${DX10_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_ID3D10Device1.${obj_suff}: ..\uMod_DX10\uMod_ID3D10Device1.cpp ${headers} ${DX10_headers} ..\uMod_DX10\uMod_ID3D10Device.cpp ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_ID3D10Texture1D.${obj_suff}: ..\uMod_DX10\uMod_ID3D10Texture1D.cpp ${headers} ${DX10_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_ID3D10Texture2D.${obj_suff}: ..\uMod_DX10\uMod_ID3D10Texture2D.cpp ${headers} ${DX10_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_ID3D10Texture3D.${obj_suff}: ..\uMod_DX10\uMod_ID3D10Texture3D.cpp ${headers} ${DX10_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ ${obj}\uMod_IDXGISwapChain.${obj_suff}: ..\uMod_DX10\uMod_IDXGISwapChain.cpp ${headers} ${DX10_headers} ${CXX} ${CFLAGS} /c $< /Fo$@ clean: del ${objects} ${bin}\${dll}