/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #include "uMod_Main.h" AddTextureClass::AddTextureClass(void) { Num = 0; Textures = NULL; Size = NULL; Hash = NULL; WasAdded = NULL; Len=0; Add = false; Force = false; Loaded = false; OwnMemory = false; } AddTextureClass::~AddTextureClass(void) { ReleaseMemory(); } int AddTextureClass::ReleaseMemory(void) { if (OwnMemory) { if (Size!=NULL) delete [] Size; if (Hash!=NULL) delete [] Hash; if (WasAdded!=NULL) delete [] WasAdded; if (Textures!=NULL) { for (unsigned int i=0; i0) { if (GetMemory( Textures[i], tex.Size[i])) return -1; for (unsigned int j=0u; j