#include "Main.h" #define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex #define IDirect3DDevice9 IDirect3DDevice9Ex #define m_pIDirect3DDevice9 m_pIDirect3DDevice9Ex #define RETURN_QueryInterface 0x01000001L #define PRE_MESSAGE "uMod_IDirect3DDevice9Ex" // ReSharper disable once CppUnusedIncludeDirective #include "uMod_IDirect3DDevice9.cpp" HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckDeviceState(HWND hWindow) { return m_pIDirect3DDevice9Ex->CheckDeviceState(hWindow); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckResourceResidency(IDirect3DResource9** ppResourceArray, UINT32 NumResources) { return m_pIDirect3DDevice9Ex->CheckResourceResidency(ppResourceArray, NumResources); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::ComposeRects(IDirect3DSurface9* pSource, IDirect3DSurface9* pDestination, IDirect3DVertexBuffer9* pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9* pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset, INT YOffset) { return m_pIDirect3DDevice9Ex->ComposeRects(pSource, pDestination, pSrcRectDescriptors, NumRects, pDstRectDescriptors, Operation, XOffset, YOffset); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) { return m_pIDirect3DDevice9Ex->CreateDepthStencilSurfaceEx(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) { return m_pIDirect3DDevice9Ex->CreateOffscreenPlainSurfaceEx(Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle, DWORD Usage) { return m_pIDirect3DDevice9Ex->CreateRenderTargetEx(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) { return m_pIDirect3DDevice9Ex->GetDisplayModeEx(iSwapChain, pMode, pRotation); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetGPUThreadPriority(INT* pPriority) { return m_pIDirect3DDevice9Ex->GetGPUThreadPriority(pPriority); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetMaximumFrameLatency(UINT* pMaxLatency) { return m_pIDirect3DDevice9Ex->GetMaximumFrameLatency(pMaxLatency); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::PresentEx(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion, DWORD dwFlags) { return m_pIDirect3DDevice9Ex->PresentEx(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::ResetEx(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) { return m_pIDirect3DDevice9Ex->ResetEx(pPresentationParameters, pFullscreenDisplayMode); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetConvolutionMonoKernel(UINT Width, UINT Height, float* RowWeights, float* ColumnWeights) { return m_pIDirect3DDevice9Ex->SetConvolutionMonoKernel(Width, Height, RowWeights, ColumnWeights); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetGPUThreadPriority(INT pPriority) { return m_pIDirect3DDevice9Ex->SetGPUThreadPriority(pPriority); } HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetMaximumFrameLatency(UINT pMaxLatency) { return m_pIDirect3DDevice9Ex->SetMaximumFrameLatency(pMaxLatency); } /* HRESULT __stdcall uMod_IDirect3DDevice9Ex::TestCooperativeLevel() { return(m_pIDirect3DDevice9Ex->TestCooperativeLevel(); } */ HRESULT __stdcall uMod_IDirect3DDevice9Ex::WaitForVBlank(UINT SwapChainIndex) { return m_pIDirect3DDevice9Ex->WaitForVBlank(SwapChainIndex); }