#include "Main.h" import ModfileLoader; import TextureClient; import TextureFunction; //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj) { if (riid == IID_IDirect3D9) { // This function should never be called with IID_IDirect3D9 by the game // thus this call comes from our own dll to ask for the texture type // 0x01000000L == uMod_IDirect3DTexture9 // 0x01000001L == uMod_IDirect3DVolumeTexture9 // 0x01000002L == uMod_IDirect3DCubeTexture9 *ppvObj = this; return 0x01000002L; } HRESULT hRes; if (CrossRef_D3Dtex != nullptr) { hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj); if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) { *ppvObj = this; } } else { hRes = m_D3Dtex->QueryInterface(riid, ppvObj); if (*ppvObj == m_D3Dtex) { *ppvObj = this; } } return hRes; } //this function yields for the non switched texture object ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef() { if (FAKE) { return 1; //bug, this case should never happen } if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->AddRef(); } return m_D3Dtex->AddRef(); } //this function yields for the non switched texture object ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release() { Message("uMod_IDirect3DCubeTexture9::Release(): %p\n", this); void* cpy; const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy); ULONG count; if (FAKE) { UnswitchTextures(this); count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures } else { if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture { uMod_IDirect3DCubeTexture9* fake_texture = CrossRef_D3Dtex; count = fake_texture->m_D3Dtex->Release(); //release the original texture if (count == 0) //if texture is released we switch the textures back { UnswitchTextures(this); fake_texture->Release(); // we release the fake texture } } else { count = m_D3Dtex->Release(); } } if (count == 0) //if this texture is released, we clean up { // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added, // the hash of a non existing texture would be calculated if (ret == 0x01000000L) { if (static_cast(m_D3Ddev)->GetLastCreatedCubeTexture() == this) { static_cast(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr); } else { static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client } } else { if (static_cast(m_D3Ddev)->GetLastCreatedCubeTexture() == this) { static_cast(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr); } else { static_cast(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client } } delete this; } return count; } HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice) { *ppDevice = m_D3Ddev; return D3D_OK; } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags); } return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData); } return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid); } return m_D3Dtex->FreePrivateData(refguid); } DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew) { return m_D3Dtex->SetPriority(PriorityNew); } DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority() { return m_D3Dtex->GetPriority(); } void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad() { m_D3Dtex->PreLoad(); } D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType() { return m_D3Dtex->GetType(); } DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew) { return m_D3Dtex->SetLOD(LODNew); } DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD() { return m_D3Dtex->GetLOD(); } DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount() { return m_D3Dtex->GetLevelCount(); } HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) { return m_D3Dtex->SetAutoGenFilterType(FilterType); } D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType() { return m_D3Dtex->GetAutoGenFilterType(); } void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels() { m_D3Dtex->GenerateMipSubLevels(); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect); } return m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc); } return m_D3Dtex->GetLevelDesc(Level, pDesc); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface); } return m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags); } return m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) { if (CrossRef_D3Dtex != nullptr) { return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(FaceType, Level); } return m_D3Dtex->UnlockRect(FaceType, Level); } HashTuple uMod_IDirect3DCubeTexture9::GetHash() const { if (FAKE) { return {}; } IDirect3DCubeTexture9* pTexture = m_D3Dtex; if (CrossRef_D3Dtex != nullptr) { pTexture = CrossRef_D3Dtex->m_D3Dtex; } IDirect3DSurface9* pResolvedSurface = nullptr; D3DLOCKED_RECT d3dlr; D3DSURFACE_DESC desc; if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture { Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n"); return {}; } Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format); if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) { Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n"); if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) { Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n"); return {}; } if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) { pResolvedSurface->Release(); Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n"); return {}; } } const auto size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8; const auto crc32 = TextureFunction::get_crc32(static_cast(d3dlr.pBits), size); const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast(d3dlr.pBits), size) : 0; // Only release surfaces after we're finished with d3dlr if (pResolvedSurface != nullptr) { pResolvedSurface->UnlockRect(); pResolvedSurface->Release(); } else { pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data } Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size); Message("uMod_IDirect3DCubeTexture9::GetHash() %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size); return {crc32, crc64}; }