/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ /* * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object */ #include "../uMod_DXMain/uMod_Main.h" #include "../uMod_DXMain/uMod_TextureFunction.h" #include "uMod_IDirect3DDevice9.h" #include "uMod_IDirect3DTexture9.h" #include "uMod_IDirect3DSurface9.h" //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj) { if (riid==IID_IDirect3D9) { // This function should never be called with IID_IDirect3D9 by the game // thus this call comes from our own dll to ask for the texture type // 0x01000000L == uMod_IDirect3DTexture9 // 0x01000001L == uMod_IDirect3DVolumeTexture9 // 0x01000002L == uMod_IDirect3DCubeTexture9 *ppvObj = this; return (0x01000000L); } HRESULT hRes; if (CrossRef_D3Dtex!=NULL) { hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj); if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this; } else { hRes = m_D3Dtex->QueryInterface(riid, ppvObj); if (*ppvObj==m_D3Dtex) *ppvObj=this; } return (hRes); } //this function yields for the non switched texture object ULONG APIENTRY uMod_IDirect3DTexture9::AddRef() { if (FAKE) return (1); //bug, this case should never happen if (CrossRef_D3Dtex!=NULL) { return (CrossRef_D3Dtex->m_D3Dtex->AddRef()); } else return (m_D3Dtex->AddRef()); } //this function yields for the non switched texture object ULONG APIENTRY uMod_IDirect3DTexture9::Release() { Message("uMod_IDirect3DTexture9::Release(): %lu\n", this); void *cpy; long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy); ULONG count; if (FAKE) { UnswitchTextures( this); count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures } else { if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture { uMod_IDirect3DTexture9 *fake_texture = CrossRef_D3Dtex; count = fake_texture->m_D3Dtex->Release(); //release the original texture if (count==0) //if texture is released we switch the textures back { UnswitchTextures(this); if (ret == 0x01000000L) { if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture } else { if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture } } } else { count = m_D3Dtex->Release(); } } if (count==0) //if this texture is released, we clean up { // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added, // the hash of a non existing texture would be calculated if (ret == 0x01000000L) { if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedTexture( NULL); else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client } else { if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedTexture( NULL); else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client } delete(this); } Message("uMod_IDirect3DTexture9::Release() end: %lu\n", this); return (count); } HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice) { *ppDevice = m_D3Ddev; return D3D_OK; } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) { if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags)); return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData) { if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData)); return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid) { if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid)); return (m_D3Dtex->FreePrivateData(refguid)); } DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew) { return (m_D3Dtex->SetPriority(PriorityNew)); } DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority() { return (m_D3Dtex->GetPriority()); } void APIENTRY uMod_IDirect3DTexture9::PreLoad() { m_D3Dtex->PreLoad(); } D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType() { return (m_D3Dtex->GetType()); } DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew) { return (m_D3Dtex->SetLOD(LODNew)); } DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD() { return (m_D3Dtex->GetLOD()); } DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount() { return (m_D3Dtex->GetLevelCount()); } HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) { return (m_D3Dtex->SetAutoGenFilterType(FilterType)); } D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType() { return (m_D3Dtex->GetAutoGenFilterType()); } void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels() { m_D3Dtex->GenerateMipSubLevels(); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level,D3DSURFACE_DESC *pDesc) { if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc)); return (m_D3Dtex->GetLevelDesc(Level, pDesc)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel) { Message( "uMod_IDirect3DTexture9::GetSurfaceLevel( %u, %p): %p\n", Level, *ppSurfaceLevel, this); IDirect3DSurface9* pSurf; uMod_IDirect3DSurface9* puMod_Surf; HRESULT ret; if (CrossRef_D3Dtex!=NULL) ret = (CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, &pSurf)); else ret = (m_D3Dtex->GetSurfaceLevel(Level, &pSurf)); if (SUCCEEDED(ret)) { puMod_Surf = new uMod_IDirect3DSurface9( pSurf, this, NULL, m_D3Ddev); *ppSurfaceLevel = puMod_Surf; } else *ppSurfaceLevel = pSurf; return ret; } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) { if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags)); return (m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level) { HRESULT ret; if (CrossRef_D3Dtex!=NULL) ret = (CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level)); ret = (m_D3Dtex->UnlockRect(Level)); DWORD64 crc64 = CRC64; DWORD64 crc32 = CRC32; ComputetHash(crc32>0); if (crc64!=CRC64) { // device can be uMod_IDirect3DDevice9 object or a uMod_IDirect3DDevice9Ex object ! void *cpy; long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy); if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->CRCHasChanged(this); else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->CRCHasChanged(this); } return ret; } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect) { if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect)); return (m_D3Dtex->AddDirtyRect(pDirtyRect)); } int uMod_IDirect3DTexture9::ComputetHash( bool compute_crc) { if (FAKE) return (RETURN_BAD_ARGUMENT); IDirect3DTexture9 *pTexture = m_D3Dtex; if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex; IDirect3DSurface9 *surface = NULL; if (pTexture->GetSurfaceLevel(0, &surface)!=D3D_OK) { Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n"); return (RETURN_LockRect_FAILED); } if (compute_crc) InitCRC32(CRC32); InitCRC64(CRC64); ((uMod_IDirect3DDevice9*)(m_D3Ddev))->ComputetHash( CRC64, CRC32, surface, compute_crc); surface->Release(); return (RETURN_OK); }