!ifdef DX10 !ifdef DX9 DX_XX_Flag = /D DEF_USE_DX9 /D DEF_USE_DX10 DX_XX_File = 9_10 !else DX_XX_Flag = /D DEF_USE_DX10 DX_XX_File = 10 !endif !else DX_XX_Flag = /D DEF_USE_DX9 DX_XX_File = 9 !endif !ifdef NI !ifdef LOG_MESSAGE precompiler_flag = /D "LOG_MESSAGE" /D "INJECTION_METHOD=3" !else precompiler_flag = /D "INJECTION_METHOD=3" !endif def_file = /DEF:"uMod_DX$(DX_XX_File)_dll_NO_INJECTION.def" obj_suff = NI.obj dll = d3d$(DX_XX_File).dll !else !ifdef DI !ifdef LOG_MESSAGE precompiler_flag = /D "LOG_MESSAGE" /D "INJECTION_METHOD=2" !else precompiler_flag = /D "INJECTION_METHOD=2" !endif def_file = /DEF:"uMod_DX$(DX_XX_File)_dll_DIRECT_INJECTION.def" obj_suff = DI.obj dll = uMod_d3d$(DX_XX_File)_DI.dll !else !ifdef LOG_MESSAGE precompiler_flag = /D "LOG_MESSAGE" /D "INJECTION_METHOD=1" !else precompiler_flag = /D "INJECTION_METHOD=1" !endif def_file = /DEF:"uMod_DX$(DX_XX_File)_dll_HOOK_INJECTION.def" obj_suff = HI.obj dll = uMod_d3d$(DX_XX_File)_HI.dll !endif !endif CXX = cl CLINK = link.exe DEFINES = /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS" /D "_UNICODE" "/D UNICODE" $(DX_XX_Flag) #CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 $(DEFINES) $(precompiler_flag) /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 /Oi /Oy- /GL \ $(DEFINES) $(precompiler_flag) /Gm- /EHsc /MT /GS- /Gy- /fp:precise /Zc:wchar_t /Zc:forScope /Gd /TP /analyze- LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" \ /DLL "Winmm.lib" "d3dx9.lib" "d3dx10.lib" "dxguid.lib" "user32.lib" "Kernel32.lib" $(def_file) /MANIFEST:NO \ /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /MACHINE:X86 #/nologo /W3 /WX- /O2 /Oi /Oy- /GL /D WIN32 /D NDEBUG /D _WINDOWS /D _USRDLL /D D3DSTARTERKIT_EXPORTS /D _WINDLL /D _UNICODE /D UNICODE /Gm- /EHsc /MT /GS- /Gy- /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- obj = obj bin = bin objects = \ $(obj)\uMod_TextureFunction.$(DX_XX_File).$(obj_suff) \ $(obj)\uMod_ArrayHandler.$(DX_XX_File).$(obj_suff) \ $(obj)\uMod_TextureClient.$(DX_XX_File).$(obj_suff) \ $(obj)\uMod_TextureServer.$(DX_XX_File).$(obj_suff) \ $(obj)\uMod_DXMain_dll.$(DX_XX_File).$(obj_suff) \ \ $(obj)\uMod_DX9_dll.$(obj_suff) \ $(obj)\uMod_TextureClient_DX9.$(obj_suff) \ $(obj)\uMod_IDirect3D9.$(obj_suff) \ $(obj)\uMod_IDirect3D9Ex.$(obj_suff) \ $(obj)\uMod_IDirect3DDevice9.$(obj_suff) \ $(obj)\uMod_IDirect3DDevice9Ex.$(obj_suff) \ $(obj)\uMod_IDirect3DTexture9.$(obj_suff) \ $(obj)\uMod_IDirect3DVolumeTexture9.$(obj_suff) \ $(obj)\uMod_IDirect3DCubeTexture9.$(obj_suff) \ \ $(obj)\uMod_DX10_dll.$(obj_suff) \ $(obj)\uMod_ID3D10Device.$(obj_suff) \ $(obj)\uMod_ID3D10Device1.$(obj_suff) \ $(obj)\uMod_ID3D10Texture1D.$(obj_suff) \ $(obj)\uMod_ID3D10Texture2D.$(obj_suff) \ $(obj)\uMod_ID3D10Texture3D.$(obj_suff) \ $(obj)\uMod_IDXGISwapChain.$(obj_suff) headers = uMod_Main.h \ uMod_DXMain_dll.h \ uMod_Defines.h \ uMod_TextureFunction.h \ uMod_ArrayHandler.h \ uMod_TextureClient.h \ uMod_TextureServer.h DX9_headers = \ ..\uMod_DX9\uMod_DX9_dll.h \ ..\uMod_DX9\uMod_TextureClient_DX9.h \ ..\uMod_DX9\uMod_IDirect3D9.h \ ..\uMod_DX9\uMod_IDirect3DDevice9.h \ ..\uMod_DX9\uMod_IDirect3DTexture9.h \ ..\uMod_DX9\uMod_IDirect3DVolumeTexture9.h \ ..\uMod_DX9\uMod_IDirect3DCubeTexture9.h DX10_headers = \ ..\uMod_DX10\uMod_DX10_dll.h \ ..\uMod_DX10\uMod_ID3D10Device.h \ ..\uMod_DX10\uMod_ID3D10Device1.h \ ..\uMod_DX10\uMod_ID3D10Texture1D.h \ ..\uMod_DX10\uMod_ID3D10Texture2D.h \ ..\uMod_DX10\uMod_ID3D10Texture3D.h \ ..\uMod_DX10\uMod_IDXGISwapChain.h $(bin)\d3d9.dll: $(objects) $(CLINK) $(LFLAGS) $(objects) /OUT:$(bin)\$(dll) copy $(bin)\$(dll) ..\uMod_GUI\bin\$(dll) $(obj)\uMod_DXMain_dll.$(DX_XX_File).$(obj_suff): uMod_DXMain_dll.cpp $(headers) $(CXX) $(CFLAGS) /c uMod_DXMain_dll.cpp /Fo$@ $(obj)\uMod_ArrayHandler.$(DX_XX_File).$(obj_suff): uMod_ArrayHandler.cpp $(headers) $(CXX) $(CFLAGS) /c uMod_ArrayHandler.cpp /Fo$@ $(obj)\uMod_TextureClient.$(DX_XX_File).$(obj_suff): uMod_TextureClient.cpp $(headers) $(CXX) $(CFLAGS) /c uMod_TextureClient.cpp /Fo$@ $(obj)\uMod_TextureServer.$(DX_XX_File).$(obj_suff): uMod_TextureServer.cpp $(headers) $(CXX) $(CFLAGS) /c uMod_TextureServer.cpp /Fo$@ $(obj)\uMod_TextureFunction.$(DX_XX_File).$(obj_suff): uMod_TextureFunction.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c uMod_TextureFunction.cpp /Fo$@ $(obj)\uMod_DX9_dll.$(obj_suff): ..\uMod_DX9\uMod_DX9_dll.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_DX9_dll.cpp /Fo$@ $(obj)\uMod_TextureClient_DX9.$(obj_suff): ..\uMod_DX9\uMod_TextureClient_DX9.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_TextureClient_DX9.cpp /Fo$@ $(obj)\uMod_IDirect3D9.$(obj_suff): ..\uMod_DX9\uMod_IDirect3D9.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3D9.cpp /Fo$@ $(obj)\uMod_IDirect3D9Ex.$(obj_suff): ..\uMod_DX9\uMod_IDirect3D9Ex.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3D9Ex.cpp /Fo$@ $(obj)\uMod_IDirect3DDevice9.$(obj_suff): ..\uMod_DX9\uMod_IDirect3DDevice9.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3DDevice9.cpp /Fo$@ $(obj)\uMod_IDirect3DDevice9Ex.$(obj_suff): ..\uMod_DX9\uMod_IDirect3DDevice9Ex.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3DDevice9Ex.cpp /Fo$@ $(obj)\uMod_IDirect3DTexture9.$(obj_suff): ..\uMod_DX9\uMod_IDirect3DTexture9.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3DTexture9.cpp /Fo$@ $(obj)\uMod_IDirect3DVolumeTexture9.$(obj_suff): ..\uMod_DX9\uMod_IDirect3DVolumeTexture9.cpp $(headers) $(DX9_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3DVolumeTexture9.cpp /Fo$@ $(obj)\uMod_IDirect3DCubeTexture9.$(obj_suff): ..\uMod_DX9\uMod_IDirect3DCubeTexture9.cpp $(headers) $(CXX) $(CFLAGS) /c ..\uMod_DX9\uMod_IDirect3DCubeTexture9.cpp /Fo$@ $(obj)\uMod_DX10_dll.$(obj_suff): ..\uMod_DX10\uMod_DX10_dll.cpp $(headers) $(DX10_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_DX10_dll.cpp /Fo$@ $(obj)\uMod_ID3D10Device.$(obj_suff): ..\uMod_DX10\uMod_ID3D10Device.cpp $(headers) $(DX10_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_ID3D10Device.cpp /Fo$@ $(obj)\uMod_ID3D10Device1.$(obj_suff): ..\uMod_DX10\uMod_ID3D10Device1.cpp $(headers) $(DX10_headers) ..\uMod_DX10\uMod_ID3D10Device.cpp $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_ID3D10Device1.cpp /Fo$@ $(obj)\uMod_ID3D10Texture1D.$(obj_suff): ..\uMod_DX10\uMod_ID3D10Texture1D.cpp $(headers) $(DX10_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_ID3D10Texture1D.cpp /Fo$@ $(obj)\uMod_ID3D10Texture2D.$(obj_suff): ..\uMod_DX10\uMod_ID3D10Texture2D.cpp $(headers) $(DX10_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_ID3D10Texture2D.cpp /Fo$@ $(obj)\uMod_ID3D10Texture3D.$(obj_suff): ..\uMod_DX10\uMod_ID3D10Texture3D.cpp $(headers) $(DX10_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_ID3D10Texture3D.cpp /Fo$@ $(obj)\uMod_IDXGISwapChain.$(obj_suff): ..\uMod_DX10\uMod_IDXGISwapChain.cpp $(headers) $(DX10_headers) $(CXX) $(CFLAGS) /c ..\uMod_DX10\uMod_IDXGISwapChain.cpp /Fo$@ clean: del $(objects) $(bin)\$(dll)