/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #ifndef uMod_GUI_H_ #define uMod_GUI_H_ #include "uMod_Main.h" class uMod_Frame : public wxFrame { public: uMod_Frame(const wxString& title, uMod_Settings &set); ~uMod_Frame(void); /** * A game has started and opend a pipe to the GUI. The Server thus create an event and send it to the main frame. * @param event */ void OnAddGame( wxCommandEvent &event); /** * A game has quite and closed it pipe to the GUI. The Server thus create an event and send it to the main frame. * @param event */ void OnDeleteGame( wxCommandEvent &event); /** * A game has created a DX device. The Server thus create an event and send it to the main frame. * @param event */ void OnAddDevice( wxCommandEvent &event); /** * A game has deleted a DX device. The Server thus create an event and send it to the main frame. * @param event */ void OnRemoveDevice( wxCommandEvent &event); /** * The user tries to close the GUI. * @param WXUNUSED */ void OnClose(wxCloseEvent& WXUNUSED(event)); /* void OnButtonOpen(wxCommandEvent& WXUNUSED(event)); void OnButtonPath(wxCommandEvent& WXUNUSED(event)); void OnButtonUpdate(wxCommandEvent& WXUNUSED(event)); void OnButtonReload(wxCommandEvent& WXUNUSED(event)); */ void OnMenuStartGame( wxCommandEvent &event); void OnMenuUseHook( wxCommandEvent &event); void OnMenuAddGame(wxCommandEvent& WXUNUSED(event)); void OnMenuDeleteGame(wxCommandEvent& WXUNUSED(event)); void OnMenuOpenTemplate(wxCommandEvent& WXUNUSED(event)); void OnMenuSaveTemplate(wxCommandEvent& WXUNUSED(event)); void OnMenuSetDefaultTemplate(wxCommandEvent& WXUNUSED(event)); void OnMenuLanguage(wxCommandEvent& WXUNUSED(event)); void OnMenuExit(wxCommandEvent& WXUNUSED(event)); void OnMenuHelp(wxCommandEvent& WXUNUSED(event)); void OnMenuAbout(wxCommandEvent& WXUNUSED(event)); void OnMenuAcknowledgement(wxCommandEvent& WXUNUSED(event)); private: int ChooseTemplate( const wxString &message, wxString &file); int ActivateGamesControl(void); int DeactivateGamesControl(void); uMod_Settings Settings; int KillServer(void); int GetHookedGames( wxArrayString &array); int SetHookedGames( const wxArrayString &array); int GetInjectedGames( wxArrayString &games, wxArrayString &cmd); int SetInjectedGames( wxArrayString &games, wxArrayString &cmd); uMod_Server *Server; wxNotebook *Notebook; /* wxButton *OpenButton; wxButton *DirectoryButton; wxButton *UpdateButton; wxButton *ReloadButton; */ wxMenuBar *MenuBar; wxMenu *MenuMain; wxMenu *MenuHelp; wxBoxSizer *MainSizer; //wxBoxSizer *ButtonSizer; int NumberOfGames; int MaxNumberOfGames; uMod_Client **Clients; int LoadTemplate(void); int SaveTemplate(void); wxArrayString SaveFile_Exe; wxArrayString SaveFile_Name; void InstallHook(void); void RemoveHook(void); HMODULE H_DX9_DLL; wxString LastError; DECLARE_EVENT_TABLE(); }; class MyApp : public wxApp { public: virtual ~MyApp(); virtual bool OnInit(); private: HANDLE CheckForSingleRun; }; #endif