/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #ifndef uMod_CLIENT_H_ #define uMod_CLIENT_H_ #include "uMod_Main.h" // an object of this class is created for each running game // it reads out of the incoming pipe (it must run as thread) // if the pipe is closed (Game is canceled) it send a messeage to the main thread // it should read the error state from the dll, but this is not yet implemented class uMod_Client : public wxThread { public: uMod_Client( PipeStruct &pipe, uMod_Frame *frame); virtual ~uMod_Client(void); void* Entry(void); PipeStruct Pipe; private: uMod_Frame *MainFrame; }; #endif /* uMod_CLIENT_H_ */