/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ /* * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object */ #include "../uMod_DXMain/uMod_Main.h" #include "../uMod_DXMain/uMod_TextureFunction.h" #include "uMod_IDirect3DDevice9.h" #include "uMod_IDirect3DVolumeTexture9.h" HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj) { if (riid==IID_IDirect3D9) { // This function should never be called with IID_IDirect3D9 by the game // thus this call comes from our own dll to ask for the texture type // 0x01000000L == uMod_IDirect3DTexture9 // 0x01000001L == uMod_IDirect3DVolumeTexture9 // 0x01000002L == uMod_IDirect3DCubeTexture9 *ppvObj = this; return (0x01000001L); } HRESULT hRes = m_D3Dtex->QueryInterface(riid, ppvObj); if (*ppvObj==m_D3Dtex) *ppvObj=this; return (hRes); } //this function yields for the non switched texture object ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef() { if (FAKE) return (1); //bug, this case should never happen return (m_D3Dtex->AddRef()); } //this function yields for the non switched texture object ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release() { Message("uMod_IDirect3DVolumeTexture9::Release(): %p\n", this); void *cpy; long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy); ULONG count; if (FAKE) { UnswitchTextures( this); count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures } else { count = m_D3Dtex->Release(); } if (count==0) //if this texture is released, we clean up { if (ret == 0x01000000L) { ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client } else { ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client } delete(this); } return (count); } HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice) { *ppDevice = m_D3Ddev; return D3D_OK; } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) { return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData) { return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid) { return (m_D3Dtex->FreePrivateData(refguid)); } DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew) { return (m_D3Dtex->SetPriority(PriorityNew)); } DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority() { return (m_D3Dtex->GetPriority()); } void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad() { m_D3Dtex->PreLoad(); } D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType() { return (m_D3Dtex->GetType()); } DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew) { return (m_D3Dtex->SetLOD(LODNew)); } DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD() { return (m_D3Dtex->GetLOD()); } DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount() { return (m_D3Dtex->GetLevelCount()); } HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) { return (m_D3Dtex->SetAutoGenFilterType(FilterType)); } D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType() { return (m_D3Dtex->GetAutoGenFilterType()); } void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels() { m_D3Dtex->GenerateMipSubLevels(); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX *pDirtyBox) { return (m_D3Dtex->AddDirtyBox(pDirtyBox)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) { return (m_D3Dtex->GetLevelDesc(Level, pDesc)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel) { Dirty=1; return (m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox ,DWORD Flags) { return (m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags)); } //this function yields for the non switched texture object HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level) { Dirty=1; if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level)); return (m_D3Dtex->UnlockBox(Level)); } int uMod_IDirect3DVolumeTexture9::ComputetHash( bool compute_crc) { if (FAKE) return (RETURN_BAD_ARGUMENT); IDirect3DVolumeTexture9 *pTexture = m_D3Dtex; //IDirect3DVolume9 *pOffscreenSurface = NULL; //IDirect3DVolumeTexture9 *pOffscreenTexture = NULL; IDirect3DVolume9 *pResolvedSurface = NULL; D3DLOCKED_BOX d3dlr; D3DVOLUME_DESC desc; if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture { Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n"); return (RETURN_GetLevelDesc_FAILED); } Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format); if (pTexture->LockBox( 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK) { Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n"); if (pTexture->GetVolumeLevel(0, &pResolvedSurface)!=D3D_OK) { Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n"); return (RETURN_LockRect_FAILED); } if (pResolvedSurface->LockBox( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK) { pResolvedSurface->Release(); Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n"); return (RETURN_LockRect_FAILED); } } int bits_per_pixel = GetBitsFromFormat( desc.Format); { InitCRC64(CRC64); unsigned char *data = (unsigned char*) d3dlr.pBits; unsigned int size; unsigned int h_max = desc.Height; if (desc.Format == D3DFMT_DXT1) // 8 bytes per block { h_max /= 4; // divide by block size size = desc.Width*2; // desc.Width/4 * 8 } else if ( desc.Format==D3DFMT_DXT2 || desc.Format==D3DFMT_DXT3 || desc.Format==D3DFMT_DXT4 || desc.Format==D3DFMT_DXT5 ) // 16 bytes per block { h_max /= 4; // divide by block size size = desc.Width*4; // desc.Width/4 * 16 } else size = (bits_per_pixel * desc.Width)/8; //int size = (bits_per_pixel * desc.Width)/8; for (unsigned int d=0; dUnlockBox(); pResolvedSurface->Release(); } else pTexture->UnlockBox(0); Message("uMod_IDirect3DVolumeTexture9::GetHash() %#llX %#LX (%d %d %d) %d\n", CRC64, CRC32, desc.Width, desc.Height, desc.Depth, desc.Format); return (RETURN_OK); }