/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see .
*/
/*
* some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
* if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
*/
#include "../uMod_DXMain/uMod_Main.h"
#include "../uMod_DXMain/uMod_TextureFunction.h"
#include "uMod_IDirect3DDevice9.h"
#include "uMod_IDirect3DVolumeTexture9.h"
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid==IID_IDirect3D9)
{
// This function should never be called with IID_IDirect3D9 by the game
// thus this call comes from our own dll to ask for the texture type
// 0x01000000L == uMod_IDirect3DTexture9
// 0x01000001L == uMod_IDirect3DVolumeTexture9
// 0x01000002L == uMod_IDirect3DCubeTexture9
*ppvObj = this;
return (0x01000001L);
}
HRESULT hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj==m_D3Dtex) *ppvObj=this;
return (hRes);
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
{
if (FAKE) return (1); //bug, this case should never happen
return (m_D3Dtex->AddRef());
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
{
Message("uMod_IDirect3DVolumeTexture9::Release(): %p\n", this);
void *cpy;
long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
ULONG count;
if (FAKE)
{
UnswitchTextures( this);
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
}
else
{
count = m_D3Dtex->Release();
}
if (count==0) //if this texture is released, we clean up
{
if (ret == 0x01000000L)
{
((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
else
{
((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
delete(this);
}
return (count);
}
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
{
*ppDevice = m_D3Ddev;
return D3D_OK;
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
{
return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
{
return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid)
{
return (m_D3Dtex->FreePrivateData(refguid));
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew)
{
return (m_D3Dtex->SetPriority(PriorityNew));
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority()
{
return (m_D3Dtex->GetPriority());
}
void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad()
{
m_D3Dtex->PreLoad();
}
D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType()
{
return (m_D3Dtex->GetType());
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew)
{
return (m_D3Dtex->SetLOD(LODNew));
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD()
{
return (m_D3Dtex->GetLOD());
}
DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount()
{
return (m_D3Dtex->GetLevelCount());
}
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
{
return (m_D3Dtex->SetAutoGenFilterType(FilterType));
}
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType()
{
return (m_D3Dtex->GetAutoGenFilterType());
}
void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
{
m_D3Dtex->GenerateMipSubLevels();
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX *pDirtyBox)
{
return (m_D3Dtex->AddDirtyBox(pDirtyBox));
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc)
{
return (m_D3Dtex->GetLevelDesc(Level, pDesc));
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel)
{
Dirty=1;
return (m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel));
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox ,DWORD Flags)
{
return (m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags));
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
{
Dirty=1;
if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level));
return (m_D3Dtex->UnlockBox(Level));
}
int uMod_IDirect3DVolumeTexture9::ComputetHash( bool compute_crc)
{
if (FAKE) return (RETURN_BAD_ARGUMENT);
IDirect3DVolumeTexture9 *pTexture = m_D3Dtex;
//IDirect3DVolume9 *pOffscreenSurface = NULL;
//IDirect3DVolumeTexture9 *pOffscreenTexture = NULL;
IDirect3DVolume9 *pResolvedSurface = NULL;
D3DLOCKED_BOX d3dlr;
D3DVOLUME_DESC desc;
if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
{
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
return (RETURN_GetLevelDesc_FAILED);
}
Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
if (pTexture->LockBox( 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
{
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetVolumeLevel(0, &pResolvedSurface)!=D3D_OK)
{
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return (RETURN_LockRect_FAILED);
}
if (pResolvedSurface->LockBox( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
{
pResolvedSurface->Release();
Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
return (RETURN_LockRect_FAILED);
}
}
int bits_per_pixel = GetBitsFromFormat( desc.Format);
{
InitCRC64(CRC64);
unsigned char *data = (unsigned char*) d3dlr.pBits;
unsigned int size;
unsigned int h_max = desc.Height;
if (desc.Format == D3DFMT_DXT1) // 8 bytes per block
{
h_max /= 4; // divide by block size
size = desc.Width*2; // desc.Width/4 * 8
}
else if ( desc.Format==D3DFMT_DXT2 || desc.Format==D3DFMT_DXT3 || desc.Format==D3DFMT_DXT4 || desc.Format==D3DFMT_DXT5 ) // 16 bytes per block
{
h_max /= 4; // divide by block size
size = desc.Width*4; // desc.Width/4 * 16
}
else size = (bits_per_pixel * desc.Width)/8;
//int size = (bits_per_pixel * desc.Width)/8;
for (unsigned int d=0; dUnlockBox();
pResolvedSurface->Release();
}
else pTexture->UnlockBox(0);
Message("uMod_IDirect3DVolumeTexture9::GetHash() %#llX %#LX (%d %d %d) %d\n", CRC64, CRC32, desc.Width, desc.Height, desc.Depth, desc.Format);
return (RETURN_OK);
}