/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ /* * * BIG THANKS TO Matthew L (Azorbix) * (Direct3D StarterKit v3.0) * */ #ifndef uMod_IDirect3DTexture9_H #define uMod_IDirect3DTexture9_H #include #include #include "..\uMod_DXMain\uMod_Defines.h" class uMod_IDirect3DTexture9 : public IDirect3DTexture9 { public: uMod_IDirect3DTexture9(IDirect3DTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9) { //Message( "uMod_IDirect3DTexture9::uMod_IDirect3DTexture9(%p %p): %p\n", *ppTex, pIDirect3DDevice9, this); m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game m_D3Ddev = pIDirect3DDevice9; //device pointer CrossRef_D3Dtex = NULL; //cross reference // fake texture: store the pointer to the original uMod_IDirect3DTexture9 object, needed if a fake texture is unselected // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted, // thus the fake texture can also be deleted Reference = -1; //need for fast deleting CRC64 = 0u; CRC32 = 0u; FAKE = false; Dirty = 1; } IDirect3DTexture9 *m_D3Dtex; //!< pointer to the real IDirect3DCubeTexture9 object uMod_IDirect3DTexture9 *CrossRef_D3Dtex; //!< cross reference from the fake texture to the game texture and vice versa IDirect3DDevice9 *m_D3Ddev; //!< pointer to the device int Reference; //!< Index in the vector (needed for a fast delete). DWORD64 CRC64; //!< computed hash value for this game texture. DWORD32 CRC32; //!< computed crc32 value for this game texture. bool FAKE; //!< True if this texture is was loaded by uMod (fake texture) unsigned char Dirty; // original interface STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj); STDMETHOD_(ULONG,AddRef)(); STDMETHOD_(ULONG,Release)(); STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice); STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags); STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData); STDMETHOD(FreePrivateData)(REFGUID refguid); STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew); STDMETHOD_(DWORD, GetPriority)(); STDMETHOD_(void, PreLoad)(); STDMETHOD_(D3DRESOURCETYPE, GetType)(); STDMETHOD_(DWORD, SetLOD)(DWORD LODNew); STDMETHOD_(DWORD, GetLOD)(); STDMETHOD_(DWORD, GetLevelCount)(); STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType); STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(); STDMETHOD_(void, GenerateMipSubLevels)(); STDMETHOD(GetLevelDesc)(UINT Level,D3DSURFACE_DESC *pDesc); STDMETHOD(GetSurfaceLevel)(UINT Level,IDirect3DSurface9** ppSurfaceLevel); STDMETHOD(LockRect)(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags); STDMETHOD(UnlockRect)(UINT Level); STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect); int ComputetHash( bool compute_crc); }; #endif