/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see .
*/
#ifndef UMOD_IDIRECT3DSURFACE9_H_
#define UMOD_IDIRECT3DSURFACE9_H_
#include
#include
#include "..\uMod_DXMain\uMod_Defines.h"
class uMod_IDirect3DSurface9 : public IDirect3DSurface9
{
public:
uMod_IDirect3DSurface9(IDirect3DSurface9 *pSurf, uMod_IDirect3DTexture9 *pTex, uMod_IDirect3DCubeTexture9 *pCubeTex, IDirect3DDevice9 *pIDirect3DDevice9)
{
Message( "uMod_IDirect3DSurface9::uMod_IDirect3DSurface9(%p, %p, %p %p): %p\n", pSurf, pTex, pCubeTex, pIDirect3DDevice9, this);
m_D3Dsurf = pSurf;
m_D3DTex = pTex; //Texture which will be displayed and will be passed to the game
m_D3DCubeTex = pCubeTex; //Texture which will be displayed and will be passed to the game
m_D3Ddev = pIDirect3DDevice9; //device pointer
RefCounter = 1;
}
IDirect3DSurface9 *m_D3Dsurf; //!< pointer to the real IDirect3DSurface9 object
uMod_IDirect3DTexture9 *m_D3DTex; //!< pointer to the parent uMod_IDirect3DTexture9 object
uMod_IDirect3DCubeTexture9 *m_D3DCubeTex; //!< pointer to the parent uMod_IDirect3DTexture9 object
IDirect3DDevice9 *m_D3Ddev; //!< pointer to the device
int RefCounter;
// original interface
STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
STDMETHOD_(ULONG,AddRef)();
STDMETHOD_(ULONG,Release)();
STDMETHOD(GetDevice)( IDirect3DDevice9** ppDevice);
STDMETHOD(SetPrivateData)( REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
STDMETHOD(GetPrivateData)( REFGUID refguid,void* pData,DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)( REFGUID refguid);
STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
STDMETHOD_(DWORD, GetPriority)();
STDMETHOD_(void, PreLoad)() ;
STDMETHOD_(D3DRESOURCETYPE, GetType)();
STDMETHOD(GetContainer)( REFIID riid,void** ppContainer);
STDMETHOD(GetDesc)( D3DSURFACE_DESC *pDesc);
STDMETHOD(LockRect)( D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
STDMETHOD(UnlockRect)();
STDMETHOD(GetDC)( HDC *phdc);
STDMETHOD(ReleaseDC)( HDC hdc);
};
#endif /* UMOD_IDIRECT3DSURFACE9_H_ */