/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #ifndef uMod_DX9_DLL_H_ #define uMod_DX9_DLL_H_ #include "../uMod_DXMain/uMod_Main.h" void InitDX9(); void ExitDX9(); #if INJECTION_METHOD==NO_INJECTION /** * Load the official d3d9.dll from the system path. */ void LoadOriginal_DX9_Dll(void); #endif #if INJECTION_METHOD==DIRECT_INJECTION || INJECTION_METHOD==HOOK_INJECTION /** * Direct3DCreate9 function must be exported if compiled for "No Injection" */ IDirect3D9 *APIENTRY uMod_Direct3DCreate9(UINT SDKVersion); /** * Direct3DCreate9Ex function must be exported if compiled for "No Injection" */ HRESULT APIENTRY uMod_Direct3DCreate9Ex( UINT SDKVersion, IDirect3D9Ex **ppD3D); #endif #endif