/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #define UMOD_ID3D10DEVICE_H_ #include "..\uMod_DXMain\uMod_Main.h" #include "uMod_ID3D10Device1.h" #define uMod_ID3D10Device uMod_ID3D10Device1 #define ID3D10Device ID3D10Device1 #define m_ID3D10Device m_ID3D10Device1 //#define RETURN_QueryInterface 0x01000001L #define PRE_MESSAGE "uMod_ID3D10Device1" #define DEF_DX_VERSION VERSION_DX101 #include "uMod_ID3D10Device.cpp" HRESULT STDMETHODCALLTYPE uMod_ID3D10Device1::CreateShaderResourceView1( ID3D10Resource *pResource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, ID3D10ShaderResourceView1 **ppSRView) { return m_ID3D10Device1->CreateShaderResourceView1( pResource, pDesc, ppSRView); } HRESULT STDMETHODCALLTYPE uMod_ID3D10Device1::CreateBlendState1( const D3D10_BLEND_DESC1 *pBlendStateDesc, ID3D10BlendState1 **ppBlendState) { return m_ID3D10Device1->CreateBlendState1( pBlendStateDesc, ppBlendState); } D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE uMod_ID3D10Device1::GetFeatureLevel(void) { return m_ID3D10Device1->GetFeatureLevel(); }