/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #ifndef uMod_SENDER_H_ #define uMod_SENDER_H_ #include "uMod_Main.h" // an object of this class is owned by each uMod_GamePage object. It act as sender ^^ class uMod_Sender { public: uMod_Sender(PipeStruct &pipe); ~uMod_Sender(void); int Send( const uMod_GameInfo &game, const uMod_GameInfo &game_old, bool force=false, wxArrayString *comments=NULL); wxString LastError; private: int SendSaveAllTextures(bool val); int SendSaveSingleTexture(bool val); int SendTextures(unsigned int num, AddTextureClass *tex); int SendKey(int key, int ctr); int SendPath( const wxString &path); int SendColour( int* colour, int ctr); char *Buffer; int SendToGame( void* msg, unsigned long len); int AddFile( AddTextureClass *tex, wxString file, bool add, bool force); int AddZip( AddTextureClass *tex, wxString file, bool add, bool force, bool tpf); int AddContent( char* buffer, unsigned int len, const char* pw, AddTextureClass *tex, bool add, bool force); PipeStruct &Pipe; AddTextureClass *OldTextures; int OldTexturesNum; }; #endif /* uMod_SENDER_H_ */