/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see .
*/
#ifndef uMod_MAIN_H_
#define uMod_MAIN_H_
// I use eclipse and somehow i need these define or many of the wx classes are unknown to the CDT parser
#ifdef __CDT_PARSER__
#define HAVE_W32API_H
#define __WXMSW__
#define NOPCH
#define _UNICODE
#define wxUSE_NOTEBOOK 1
#define wxUSE_CHECKBOX 1
#define wxUSE_THREADS 1
#define wxUSE_MSGDLG 1
#define wxUSE_MENUS 1
#define wxUSE_BUTTON 1
#define wxUSE_FILEDLG 1
#define wxUSE_DIRDLG 1
#define wxUSE_CHOICE 1
#define wxUSE_FILE 1
#define wxUSE_TEXTCTRL 1
#define wxUSE_CHOICEDLG 1
#define wxUSE_TOOLTIPS 1
#endif
#define WINVER _WIN32_WINNT_WINXP
#define _WIN32_WINNT _WIN32_WINNT_WINXP
#define NTDDI_VERSION NTDDI_WINXP
#define WIN32_LEAN_AND_MEAN
#include "wx\wx.h"
#include "wx\notebook.h"
#include
#include
#include
#include
//#include
//#include "wx/checkbox.h"
//#include
//#include
//#include
//#include
//#include
//#include
//#include
//#include
#include "../uMod_GlobalDefines.h"
#include "../uMod_Error.h"
class uMod_Frame;
#define MAX_TEXTURES 1024
enum
{
ID_Button_Open = wxID_HIGHEST,
ID_Button_Path,
ID_Button_Update,
ID_Button_Reload,
//ID_Button_Save,
//ID_Menu_Pref,
ID_Menu_Exit,
ID_Menu_Lang,
ID_Menu_Help,
ID_Menu_About,
ID_Menu_Acknowledgement,
ID_Menu_StartGame,
ID_Menu_StartGameCMD,
ID_Menu_UseHook,
ID_Menu_AddGame,
ID_Menu_DeleteGame,
ID_Menu_LoadTemplate,
ID_Menu_SaveTemplate,
ID_Menu_SaveTemplateAs,
ID_Menu_SetDefaultTemplate,
ID_Add_Game,
ID_Delete_Game,
ID_Button_Texture, //this entry must be the last!!
};
#define ABORT_SERVER L"uMod_Abort_Server"
#define uMod_d3d9_Hook_dll L"uMod_d3d9_HI.dll"
#define uMod_d3d9_DI_dll L"uMod_d3d9_DI.dll"
#include "uMod_AddTexture.h"
#include "uMod_Settings.h"
#include "uMod_Language.h"
#include "uMod_Event.h"
#include "uMod_Client.h"
#include "uMod_GameInfo.h"
#include "uMod_File.h"
#include "uMod_Sender.h"
#include "uMod_Server.h"
#include "uMod_GamePage.h"
#include "uMod_DirectInjection.h"
#include "uMod_GUI.h"
template
int GetMemory(T* &array, int num)
{
if (array!=(T*)0) delete [] array;
try {array = new T[num];}
catch (...) {array = (T*) 0; return -1;}
return 0;
}
template
int GetMemory(T* &array, int num, T init)
{
if (array!=(T*)0) delete [] array;
try {array = new T[num];}
catch (...) {array = (T*) 0; return -1;}
for (int i=0; i
int GetMoreMemory(T* &old_array, int old_num, int new_num)
{
if (new_num<=old_num) return 0;
T* new_array;
try {new_array = new T[new_num];}
catch (...) {return -1;}
if (old_array!=(T*)0)
{
for (int i=0; i