Commit Graph

59 Commits

Author SHA1 Message Date
code@koerner-de.net 8d4ab8963f The unzip function is still buggy!!
BugFix:
- removed CheckBoxVSizer, it was unused, but object were detached
- correct estimation of the number of hash entries in OTM_Sender::SendTextures

Improvements:
- added a comment support for tpf and zip files
2011-10-04 20:08:45 +00:00
code@koerner-de.net 3e30507ad4 BugFix:
- a bug prevented to unload Mods, which were new added to the list

Improvements:
- OpenTexMod can now be started only once
- language support (German package provided)
- added more error comments
2011-09-26 14:03:36 +00:00
code@koerner-de.net ec7383c76b BugFix:
-BoolSaveSingleTexture was not initialized on start of OTM_TextureServer

Improvements:
-add error handling for all operations in the GUI
-colour support for font an switched texture (if save single texture is enabled)
2011-09-24 08:10:45 +00:00
code@koerner-de.net 0263d78fed BugFix: checked for NULL pointer when removing a Mod
a lot of improvements and rearrangements in the GUI...
2011-09-21 20:39:10 +00:00
code@koerner-de.net 8fd918f382 BugFix:
- UnlockRect(0) was uncommented

Improvements:
- game name will be add before the saved texture
2011-09-16 12:48:41 +00:00
code@koerner-de.net 6c04a6550d Changes:
-hash function to crc32 function (tpf support)

Improvements:
-whole textures can be send to game (needed for zip and tpf)
-zip support (normal and as tpf format)
-tpf support
2011-09-16 11:53:36 +00:00
code@koerner-de.net b24123ddca Bugs fix:
- OTM_FileHandler::Remove and OTM_TextureHandler::Remove set now the correct Reference
- SingleTexture is deleted, if device is released the last time
- if original texture is released the last time and it is linked with SingleTexture, SingleTexture is not released any more
- texture->AddRef is now directed to the original texture (if texture was switched)
- texture->Release() is now directed to the original texture (if texture is switched)

improvement:
- texture->Release(): if a texture is released which was switched also the fake texture is released, for that no OTM_TextureHandler FakeTextures is needed any more.
- you can run the makefile with NO_INJECTION=1 and a dll without hook is compiled, copy this dll to the game directory, if you don't like to or even can't use the dll-injection over hooking.
2011-09-12 19:14:20 +00:00
code@koerner-de.net 7d2c28fdc5 2011-09-11 13:42:23 +00:00
(no author) 4f785b0cc0 Initial directory structure. 2010-05-21 22:59:21 +00:00