Changed c-runtime linkage of the GUI to static.
The use of Mutex is enabled, for a secure execution of the server thread in the dll.
BugFix:
- GUI: If texture are removed (which were previously loaded) they are now marked as not loaded.
- DLL: Added AddRef/Release counter to ensure a clean up before the device is destroyed.
- DLL: The reference to the FileToMod array is now update to the new value (after merging an updated).
- DLL: SingleTexture is now unswitched, if it was switched with a texture, which shall be replaced with a texture due to a new update.
- append '\0' at the end of game name (dll injection)
- Release() fake texture (if force reload) instead of calling RemoveTexture(..)
Improvements:
- template support, you can now have more than one template set one of them as default.
- update function will only update the texture if this is needed or the reload button is pressed.
- textures will also be removed, if they are removed from the package list.