* toggle use_folders on
* Rename pipelines
* its a strcpy :(
* add miniz, add xorstream, add non-working ziploader
* start integrating libzip (WIP)
* use ExternalProject test (doesnt work maybe?!)
* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib
* LibZip build script
* make libzip build too
todo: specify cmake find_library to check the paths we install to
* prepare everything in cmake
* fix rebuilding of libzip/zlib
* fix stupid double quotes
* libzippp works
* Setup libzippp archive loading
* Remove allocation of new data when adding file to TextureServer
* Enable CI on dev
* Create LICENSE (#5)
* add mbedtls
* fix cmake (forgot to substitute, woops)
* fix %lu warnings for printing addresses
* enable debug messages, some formatting
* remove mbedtls, fix libzip for /MD(d)
* some code changes
* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15
* linker errors in release
* c++ify a little
* remove unnecessary duplicate c++23 definition
* Fixes to gMod_XorStream when calculating stream length
* Fix loading tpf contents with password
* Implemented complete parsing
* Cleanup file loading
* Change to NI
* Revert "Change to NI"
This reverts commit 19b511d907.
* update XorStreamReader to read whole file, then xor
* delete a lot of unused code
* loading logic
* rename console window
* 1.5.4
* remove pointless mutex
* wtf is this code
---------
Co-authored-by: Alex Macocian <amacocian@yahoo.com>
* remove GUI parts as those will not be updated
* move to header/source
* add cmakelist to create solution
* Change Readme
* Implement modlist.txt loading
* Setup versioning and CD pipeline
* Setup DirectX in pipeline
* Make uMod load from uMod.dll directory
* Fix file loading
* Remove break
* Fix CD pipeline (#1)
* Test cd pipeline
* See what's in Lib directory
* See inside lib/x86
* Manually adjust the build environment
* Disable CD pipeline in PRs
Create CI pipeline
* Fix slashes in path
* Fix build call
* Attempt to fix paths
* Copy dx headers inside the /header folder
* Use ps
* Change cache location
* Path changes
* Improve CMake to look for lib and header files
* Fix missing Lib folder
* Move changes to CD pipeline
* Disable CI on merge and fix CD (#2)
* Fix CD tag (#4)
* Hijack existing DirectX calls (#5)
* Create a dll without listener (#6)
* Fix asset creation in CD pipeline (#7)
* Setup file loading
* create necessary files
* merge latest changes, set output dir
* Change main to master in pipelines
Add fallback for DX libs in CMakeLists
* Setup new generator
* formatting
* remove listener
* Change CD to pick the dll from bin
Change release name to gMod
* more formatting
* add editorconfig
* Setup versioning
* Remove CODEOWNERS
---------
Co-authored-by: Alex Macocian <amacocian@yahoo.com>