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support 64 bit hashes (#27)
* use image.OverrideFormat() * 1.6.4 * import std * uninitialised member variable * debug statement for 64 bit hash testing * nopetynope * uint32_t * support for 64 bit hashes, but rip compute time :/ * refactor weird comments and constructors * 1.7.0.0 because of 64 bit hashes * only check crc64 if at least one mod with crc64 is loaded * do some dumb shit to deal with incorrect bmps somehow (needs work) * remove image interpretation for bmps * create TpfConvert.exe to convert tpf files easily * attempt * set up vcpkg and install d3dx though that * missing env variable? * Win32 architecture * update ci to tag TpfConvert.exe and d3dx9.dll as well (required to run TpfConvert) * documentation
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@@ -1,6 +1,8 @@
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#include "Main.h"
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import TextureFunction;
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import ModfileLoader;
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import TextureClient;
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import TextureFunction;
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HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
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{
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@@ -225,10 +227,10 @@ HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
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return m_D3Dtex->UnlockBox(Level);
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}
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HashType uMod_IDirect3DVolumeTexture9::GetHash() const
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HashTuple uMod_IDirect3DVolumeTexture9::GetHash() const
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{
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if (FAKE) {
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return 0;
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return {};
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}
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IDirect3DVolumeTexture9* pTexture = m_D3Dtex;
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if (CrossRef_D3Dtex != nullptr) {
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@@ -242,7 +244,7 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
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if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
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{
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Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
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return 0;
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return {};
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}
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Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
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@@ -250,17 +252,18 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
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Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
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if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
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Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
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return 0;
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return {};
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}
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if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
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pResolvedSurface->Release();
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Warning("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
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return 0;
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return {};
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}
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}
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const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
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const auto hash = TextureFunction::GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
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const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
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const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
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// Only release surfaces after we're finished with d3dlr
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if (pResolvedSurface != nullptr) {
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@@ -271,6 +274,7 @@ HashType uMod_IDirect3DVolumeTexture9::GetHash() const
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pTexture->UnlockBox(0);
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}
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Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
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return hash;
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Message("uMod_IDirect3DVolumeTexture9::GetHash() crc32 %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
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Message("uMod_IDirect3DVolumeTexture9::GetHash() crc64 %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
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return {crc32, crc64};
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}
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