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support 64 bit hashes (#27)
* use image.OverrideFormat() * 1.6.4 * import std * uninitialised member variable * debug statement for 64 bit hash testing * nopetynope * uint32_t * support for 64 bit hashes, but rip compute time :/ * refactor weird comments and constructors * 1.7.0.0 because of 64 bit hashes * only check crc64 if at least one mod with crc64 is loaded * do some dumb shit to deal with incorrect bmps somehow (needs work) * remove image interpretation for bmps * create TpfConvert.exe to convert tpf files easily * attempt * set up vcpkg and install d3dx though that * missing env variable? * Win32 architecture * update ci to tag TpfConvert.exe and d3dx9.dll as well (required to run TpfConvert) * documentation
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@@ -275,10 +275,11 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
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uMod_IDirect3DCubeTexture9* pSourceCube = nullptr;
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IDirect3DBaseTexture9* cpy;
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if (pSourceTexture != nullptr) {
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const auto hash = pSource->GetHash();
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switch (pSourceTexture->QueryInterface(IID_IDirect3D9, (void**)&cpy)) {
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case 0x01000000L: {
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pSource = static_cast<uMod_IDirect3DTexture9*>(pSourceTexture);
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if (const auto hash = pSource->GetHash()) {
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if (hash) {
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if (hash != pSource->Hash) // this hash has changed !!
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{
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pSource->Hash = hash;
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@@ -303,7 +304,7 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
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}
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case 0x01000001L: {
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pSourceVolume = static_cast<uMod_IDirect3DVolumeTexture9*>(pSourceTexture);
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if (const auto hash = pSource->GetHash()) {
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if (hash) {
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if (hash != pSourceVolume->Hash) // this hash has changed !!
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{
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pSourceVolume->Hash = hash;
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@@ -328,7 +329,7 @@ HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTextu
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}
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case 0x01000002L: {
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pSourceCube = static_cast<uMod_IDirect3DCubeTexture9*>(pSourceTexture);
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if (const auto hash = pSourceCube->GetHash()) {
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if (hash) {
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if (hash != pSourceCube->Hash) // this hash has changed !!
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{
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pSourceCube->Hash = hash;
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