support 64 bit hashes (#27)

* use image.OverrideFormat()

* 1.6.4

* import std

* uninitialised member variable

* debug statement for 64 bit hash testing

* nopetynope

* uint32_t

* support for 64 bit hashes, but rip compute time :/

* refactor weird comments and constructors

* 1.7.0.0 because of 64 bit hashes

* only check crc64 if at least one mod with crc64 is loaded

* do some dumb shit to deal with incorrect bmps somehow (needs work)

* remove image interpretation for bmps

* create TpfConvert.exe to convert tpf files easily

* attempt

* set up vcpkg and install d3dx though that

* missing env variable?

* Win32 architecture

* update ci to tag TpfConvert.exe and d3dx9.dll as well (required to run TpfConvert)

* documentation
This commit is contained in:
DubbleClick
2024-09-28 12:15:04 +02:00
committed by GitHub
parent 866455567d
commit fd9d1af477
24 changed files with 728 additions and 123 deletions
+12 -9
View File
@@ -1,7 +1,8 @@
#include "Main.h"
import TextureFunction;
import ModfileLoader;
import TextureClient;
import TextureFunction;
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
@@ -227,10 +228,10 @@ HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceTyp
return m_D3Dtex->UnlockRect(FaceType, Level);
}
HashType uMod_IDirect3DCubeTexture9::GetHash() const
HashTuple uMod_IDirect3DCubeTexture9::GetHash() const
{
if (FAKE) {
return 0;
return {};
}
IDirect3DCubeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
@@ -244,7 +245,7 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
return 0;
return {};
}
Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
@@ -254,17 +255,18 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return 0;
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
return 0;
return {};
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto hash = TextureFunction::GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
@@ -275,6 +277,7 @@ HashType uMod_IDirect3DCubeTexture9::GetHash() const
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
}
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
return hash;
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DCubeTexture9::GetHash() %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}