mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-22 18:39:31 +00:00
BugFix:
- append '\0' at the end of game name (dll injection) - Release() fake texture (if force reload) instead of calling RemoveTexture(..) Improvements: - template support, you can now have more than one template set one of them as default. - update function will only update the texture if this is needed or the reload button is pressed. - textures will also be removed, if they are removed from the package list.
This commit is contained in:
+181
-66
@@ -20,8 +20,11 @@ along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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#include "OTM_Main.h"
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OTM_Sender::OTM_Sender(PipeStruct &pipe, OTM_Language &lang) : Pipe(pipe), Language(lang)
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OTM_Sender::OTM_Sender(PipeStruct &pipe) : Pipe(pipe)
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{
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OldTextures = NULL;
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OldTexturesNum = 0;
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try {Buffer = new char[BIG_BUFSIZE];}
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catch (...) {Buffer=NULL;}
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}
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@@ -32,25 +35,25 @@ OTM_Sender::~OTM_Sender(void)
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}
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int OTM_Sender::Send( const OTM_GameInfo &game, const OTM_GameInfo &game_old, wxArrayString *comments)
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int OTM_Sender::Send( const OTM_GameInfo &game, const OTM_GameInfo &game_old, bool force, wxArrayString *comments)
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{
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LastError.Empty();
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int key = game.GetKeyBack();
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if (key>=0 && key!=game_old.GetKeyBack())
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{
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key = Language.KeyValues[key];
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key = Language->KeyValues[key];
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SendKey( key, CONTROL_KEY_BACK);
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}
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key = game.GetKeySave();
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if (key>=0 && key!=game_old.GetKeySave())
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{
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key = Language.KeyValues[key];
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key = Language->KeyValues[key];
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SendKey( key, CONTROL_KEY_SAVE);
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}
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key = game.GetKeyNext();
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if (key>=0 && key!=game_old.GetKeyNext())
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{
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key = Language.KeyValues[key];
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key = Language->KeyValues[key];
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SendKey( key, CONTROL_KEY_NEXT);
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}
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@@ -80,8 +83,7 @@ int OTM_Sender::Send( const OTM_GameInfo &game, const OTM_GameInfo &game_old, wx
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if (path!=game_old.GetSavePath()) SendPath(path);
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// the rest of this function is not optimized !!
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if (game.GetNumberOfFiles()<=0)
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if (game.GetNumberOfFiles()<=0 && OldTexturesNum==0 && OldTextures==NULL)
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{
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if (LastError.Len()>0) return 1;
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else return 0;
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@@ -91,34 +93,145 @@ int OTM_Sender::Send( const OTM_GameInfo &game, const OTM_GameInfo &game_old, wx
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game.GetFiles( files);
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int num = files.GetCount();
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if (comments!=NULL)
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bool *checked = NULL;
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if (num>0)
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{
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if (GetMemory(checked, num)) {LastError << Language->Error_Memory; return -1;}
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game.GetChecked( checked, num);
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}
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AddTextureClass *tex = NULL;//new AddTextureClass[num+OldTexturesNum];
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if (GetMemory( tex, num+OldTexturesNum)) {LastError << Language->Error_Memory; return -1;}
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wxString comment;
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if (force || OldTexturesNum==0 || OldTextures==NULL)
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{
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//reload everything
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for (int i=0; i<num; i++)
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{
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OTM_File file( files[i]);
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file.GetComment(comment);
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tex[i].Comment = comment;
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tex[i].Add = checked[i];
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tex[i].Force = true;
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tex[i].File = files[i];
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if (file.GetContent( tex[i], checked[i]))
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{
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LastError << file.LastError;
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file.LastError.Empty();
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}
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}
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// append all packages, which was added but (maybe) are no longer in the list
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int append = 0;
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if (OldTexturesNum>0 && OldTextures!=NULL)
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{
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for (int i=0; i<OldTexturesNum; i++)
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{
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if (OldTextures[i].Add)
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{
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bool del = true;
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for (int j=0; j<num; j++) if (OldTextures[i].File==tex[j].File) {del=false; break;}
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if (del)
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{
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tex[num+append].InheriteMemory(OldTextures[i]);
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tex[num+append].Add = false;
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tex[num+append].Force = true;
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append++;
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}
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}
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}
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}
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SendTextures( num+append, tex);
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}
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else
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{
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//search for same packages to avoid reload from disk
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//first step: maybe the order did not change
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int pos = 0;
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bool *hit=NULL;
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if (GetMemory( hit, OldTexturesNum, false)) {LastError << Language->Error_Memory; return -1;}
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for (int i=0; i<num && i<OldTexturesNum; i++)
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{
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if (OldTextures[i].File == files[i])
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{
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tex[i].InheriteMemory(OldTextures[i]);
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tex[i].Force = false;
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hit[i] = true;
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}
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else
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{
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pos = i;
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break;
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}
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}
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//second step: if the order changed -> looking brute force
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for (int i=pos; i<num; i++) for (int j=pos; j<OldTexturesNum; j++)
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{
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if (!hit[j] && OldTextures[j].File == files[i])
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{
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tex[i].InheriteMemory(OldTextures[j]);
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tex[i].Force = false;
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hit[j] = true;
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}
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}
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//next step, set Add to true or false and load packages, which are not loaded
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for (int i=0; i<num; i++)
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{
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tex[i].Add = checked[i];
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if (tex[i].Len==0 || (tex[i].Add && !tex[i].Loaded) )
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{
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OTM_File file( files[i]);
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file.GetComment(comment);
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tex[i].Comment = comment;
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tex[i].Add = checked[i];
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tex[i].Force = true;
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tex[i].File = files[i];
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file.GetContent( tex[i], tex[i].Add);
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}
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}
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// append all packages, which was added but are no longer in the list
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int append = 0;
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if (OldTexturesNum!=0 && OldTextures!=NULL)
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{
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for (int j=pos; j<OldTexturesNum; j++)
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{
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if (!hit[j] && OldTextures[j].Add)
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{
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bool del = true;
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for (int i=pos; i<num; i++) if (OldTextures[j].File==tex[i].File) {del=false; break;}
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if (del)
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{
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tex[num+append].InheriteMemory(OldTextures[j]);
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tex[num+append].Add = false;
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tex[num+append].Force = true;
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append++;
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}
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}
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}
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}
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SendTextures( num+append, tex);
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}
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if (checked!=NULL) delete [] checked;
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if (comments!=NULL && num>0)
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{
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comments->Empty();
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comments->Alloc(num);
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for (int i=0; i<num; i++) comments->Add(tex[i].Comment);
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}
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bool *checked = new bool [num];
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game.GetChecked( checked, num);
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AddTextureClass *tex = new AddTextureClass[num];
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wxString comment;
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for (int i=0; i<num; i++)
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{
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OTM_File file( Language, files[i]);
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if (comments!=NULL)
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{
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file.GetComment(comment);
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comments->Add(comment);
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}
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if (file.GetContent( &tex[i], checked[i], true))
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{
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LastError << file.LastError;
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file.LastError.Empty();
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}
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}
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SendTextures( num, tex);
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if (OldTextures!=NULL) delete [] OldTextures;
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delete [] checked;
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delete [] tex;
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OldTexturesNum = num;
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OldTextures = tex;
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if (LastError.Len()>0) return 1;
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else return 0;
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@@ -149,54 +262,56 @@ int OTM_Sender::SendSaveSingleTexture(bool val)
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}
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int OTM_Sender::SendTextures(unsigned int num, AddTextureClass *tex)
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{
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if (Buffer==NULL) return (RETURN_NO_MEMORY);
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int count = 0;
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for (unsigned int i=0u; i<num; i++) count+=tex[i].Num;
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unsigned long *hash = new unsigned long[count];
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count = 0;
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MsgStruct *msg;
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int pos = 0;
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for (unsigned int i=0u; i<num; i++) for (unsigned int j=0u; j<tex[i].Num; j++)
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{
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bool hit = false;
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unsigned long temp_hash = tex[i].Hash[j];
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for (int h=0; h<count; h++) if (temp_hash == hash[h]) {hit= true; break;}
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if (hit) continue;
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if (tex[i].Size[j]+sizeof(MsgStruct)+pos>BIG_BUFSIZE)
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if (tex[i].Force || !tex[i].Add || !tex[i].WasAdded[j])
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// if force==true we must update
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// tex[i].Add!=true we can always remove, cause removing does take time in the render thread
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// if tex[i].Add==true and WasAdded[j]!=true this texture was not loaded but should be loaded, so maybe we can load it now
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{
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if (int ret = SendToGame( Buffer, pos)) return ret;
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pos = 0;
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}
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bool hit = false;
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unsigned long temp_hash = tex[i].Hash[j];
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for (unsigned int ii=0u; ii<i && !hit; ii++) for (unsigned int jj=0u; jj<tex[ii].Num && !hit; jj++) if (temp_hash==tex[ii].Hash[jj]) hit=true;
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for (unsigned int jj=0u; jj<j && !hit; jj++) if (temp_hash==tex[i].Hash[jj]) hit=true;
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if (hit) continue;
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hash[count++] = temp_hash;
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unsigned int size = tex[i].Size[j];
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msg = (MsgStruct*) &Buffer[pos];
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msg->Hash = temp_hash;
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msg->Value = size;
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pos += sizeof(MsgStruct);
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if (tex[i].Add[j])
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{
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if (tex[i].Force[j]) msg->Control = CONTROL_FORCE_RELOAD_TEXTURE_DATA;
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else msg->Control = CONTROL_ADD_TEXTURE_DATA;
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char* temp = tex[i].Textures[j];
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if (temp!=NULL)
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if (tex[i].Size[j]+sizeof(MsgStruct)+pos>BIG_BUFSIZE)
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{
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for (unsigned int l=0; l<size; l++) Buffer[pos+l] = temp[l];
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pos+=size;
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if (int ret = SendToGame( Buffer, pos)) return ret;
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pos = 0;
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}
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unsigned int size = tex[i].Size[j];
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msg = (MsgStruct*) &Buffer[pos];
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msg->Hash = temp_hash;
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msg->Value = size;
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pos += sizeof(MsgStruct);
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if (tex[i].Add)
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{
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msg->Control = CONTROL_FORCE_RELOAD_TEXTURE_DATA; //we always force because whether force==true
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//or Add==true && WasAdded[j]!=true which means it is loaded the first time, or in previous loads it could not be loaded
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//because an other texture was send with the same hash, in all cases forcing is the best choice (atm)
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char* temp = tex[i].Textures[j];
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if (temp!=NULL)
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{
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for (unsigned int l=0; l<size; l++) Buffer[pos+l] = temp[l];
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pos+=size;
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}
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tex[i].WasAdded[j] = true;
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}
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else
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{
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msg->Control = CONTROL_REMOVE_TEXTURE;
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tex[i].WasAdded[j] = false;
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}
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}
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else msg->Control = CONTROL_REMOVE_TEXTURE;
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}
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delete [] hash;
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if (pos) if (int ret = SendToGame( Buffer, pos)) return ret;
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if (LastError.Len()>0) return 1;
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@@ -252,10 +367,10 @@ int OTM_Sender::SendToGame( void *msg, unsigned long len)
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if (len==0) return (RETURN_BAD_ARGUMENT);
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unsigned long num;
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if (Pipe.Out==INVALID_HANDLE_VALUE) {LastError << Language.Error_NoPipe; return -1;}
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if (Pipe.Out==INVALID_HANDLE_VALUE) {LastError << Language->Error_NoPipe; return -1;}
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bool ret = WriteFile( Pipe.Out, (const void*) msg, len, &num, NULL);
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if (!ret || len!=num) {LastError << Language.Error_WritePipe; return -1;}
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if (!FlushFileBuffers(Pipe.Out)) {LastError << Language.Error_FlushPipe; return -1;}
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if (!ret || len!=num) {LastError << Language->Error_WritePipe; return -1;}
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if (!FlushFileBuffers(Pipe.Out)) {LastError << Language->Error_FlushPipe; return -1;}
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return 0;
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}
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