* toggle use_folders on

* Rename pipelines

* its a strcpy :(

* add miniz, add xorstream, add non-working ziploader

* start integrating libzip (WIP)

* use ExternalProject test (doesnt work maybe?!)

* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib

* LibZip build script

* make libzip build too
todo: specify cmake find_library to check the paths we install to

* prepare everything in cmake

* fix rebuilding of libzip/zlib

* fix stupid double quotes

* libzippp works

* Setup libzippp archive loading

* Remove allocation of new data when adding file to TextureServer

* Enable CI on dev

* Create LICENSE (#5)

* add mbedtls

* fix cmake (forgot to substitute, woops)

* fix %lu warnings for printing addresses

* enable debug messages, some formatting

* remove mbedtls, fix libzip for /MD(d)

* some code changes

* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15

* linker errors in release

* c++ify a little

* remove unnecessary duplicate c++23 definition

* Fixes to gMod_XorStream when calculating stream length

* Fix loading tpf contents with password

* Implemented complete parsing

* Cleanup file loading

* Change to NI

* Revert "Change to NI"

This reverts commit 19b511d907.

* update XorStreamReader to read whole file, then xor

* delete a lot of unused code

* loading logic

* rename console window

* 1.5.4

* remove pointless mutex

* wtf is this code

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
This commit is contained in:
DubbleClick
2023-11-17 21:58:04 +01:00
committed by GitHub
parent a7e36fc965
commit ab2d8cdb0a
31 changed files with 1309 additions and 9292 deletions
-54
View File
@@ -27,52 +27,6 @@ public:
int RemoveTexture(uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::Release()
int RemoveTexture(uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::Release()
int SaveAllTextures(bool val); //called from the Server
int SaveSingleTexture(bool val); //called from the Server
int SetSaveDirectory(wchar_t* dir); //called from the Server
int SetGameName(wchar_t* dir); //called from the Server
int SaveTexture(uMod_IDirect3DTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
int SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
int SaveTexture(uMod_IDirect3DCubeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
int SetKeyBack(int key)
{
if (key > 0) {
KeyBack = key;
}
return RETURN_OK;
} //called from the Server
int SetKeySave(int key)
{
if (key > 0) {
KeySave = key;
}
return RETURN_OK;
} //called from the Server
int SetKeyNext(int key)
{
if (key > 0) {
KeyNext = key;
}
return RETURN_OK;
} //called from the Server
int SetFontColour(DWORD r, DWORD g, DWORD b)
{
FontColour = D3DCOLOR_ARGB(255, r, g, b);
return RETURN_OK;
} //called from the Server
int SetTextureColour(DWORD r, DWORD g, DWORD b)
{
TextureColour = D3DCOLOR_ARGB(255, r, g, b);
return RETURN_OK;
} //called from the Server
int AddUpdate(TextureFileStruct* update, int number); //called from the Server, client object must delete update array
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
@@ -84,20 +38,12 @@ public:
uMod_TextureHandler<uMod_IDirect3DVolumeTexture9> OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
uMod_TextureHandler<uMod_IDirect3DCubeTexture9> OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
bool BoolSaveAllTextures;
bool BoolSaveSingleTexture;
int KeyBack;
int KeySave;
int KeyNext;
D3DCOLOR FontColour;
D3DCOLOR TextureColour;
private:
uMod_TextureServer* Server;
IDirect3DDevice9* D3D9Device;
wchar_t SavePath[MAX_PATH];
wchar_t GameName[MAX_PATH];
TextureFileStruct* Update;
int NumberOfUpdate;