* toggle use_folders on

* Rename pipelines

* its a strcpy :(

* add miniz, add xorstream, add non-working ziploader

* start integrating libzip (WIP)

* use ExternalProject test (doesnt work maybe?!)

* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib

* LibZip build script

* make libzip build too
todo: specify cmake find_library to check the paths we install to

* prepare everything in cmake

* fix rebuilding of libzip/zlib

* fix stupid double quotes

* libzippp works

* Setup libzippp archive loading

* Remove allocation of new data when adding file to TextureServer

* Enable CI on dev

* Create LICENSE (#5)

* add mbedtls

* fix cmake (forgot to substitute, woops)

* fix %lu warnings for printing addresses

* enable debug messages, some formatting

* remove mbedtls, fix libzip for /MD(d)

* some code changes

* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15

* linker errors in release

* c++ify a little

* remove unnecessary duplicate c++23 definition

* Fixes to gMod_XorStream when calculating stream length

* Fix loading tpf contents with password

* Implemented complete parsing

* Cleanup file loading

* Change to NI

* Revert "Change to NI"

This reverts commit 19b511d907.

* update XorStreamReader to read whole file, then xor

* delete a lot of unused code

* loading logic

* rename console window

* 1.5.4

* remove pointless mutex

* wtf is this code

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
This commit is contained in:
DubbleClick
2023-11-17 21:58:04 +01:00
committed by GitHub
parent a7e36fc965
commit ab2d8cdb0a
31 changed files with 1309 additions and 9292 deletions
+8 -8
View File
@@ -4,7 +4,7 @@
#include "uMod_IDirect3DTexture9.h"
extern unsigned int gl_ErrorState;
using TextureFileStruct = struct {
struct TextureFileStruct {
bool ForceReload; // to force a reload of the texture (if it is already modded)
char* pData; // store texture file as file in memory
unsigned int Size; // size of file
@@ -35,9 +35,9 @@ public:
protected:
static constexpr int FieldLength = 1024;
long Number;
int FieldCounter;
TextureFileStruct*** Files;
long Number = 0;
int FieldCounter = 0;
TextureFileStruct*** Files = nullptr;
};
@@ -71,7 +71,7 @@ private:
template <class T>
uMod_TextureHandler<T>::uMod_TextureHandler()
{
Message("uMod_TextureHandler(): %lu\n", this);
Message("uMod_TextureHandler(): %p\n", this);
Number = 0;
FieldCounter = 0;
@@ -81,7 +81,7 @@ uMod_TextureHandler<T>::uMod_TextureHandler()
template <class T>
uMod_TextureHandler<T>::~uMod_TextureHandler()
{
Message("~uMod_TextureHandler(): %lu\n", this);
Message("~uMod_TextureHandler(): %p\n", this);
if (Textures != nullptr) {
for (int i = 0; i < FieldCounter; i++) {
delete [] Textures[i];
@@ -93,7 +93,7 @@ uMod_TextureHandler<T>::~uMod_TextureHandler()
template <class T>
int uMod_TextureHandler<T>::Add(T* pTexture)
{
Message("uMod_TextureHandler::Add( %lu): %lu\n", pTexture, this);
Message("uMod_TextureHandler::Add( %p): %p\n", pTexture, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
@@ -147,7 +147,7 @@ int uMod_TextureHandler<T>::Add(T* pTexture)
template <class T>
int uMod_TextureHandler<T>::Remove(T* pTexture) //will be called, if a texture is completely released
{
Message("uMod_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
Message("uMod_TextureHandler::Remove(%p): %p\n", pTexture, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}