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remove d3dx dependency, severely improve memory usage if necessary (#19)
* basic tga/hdr image loading * bgr tga tex * convert to dds during loading doesn't work yet, fails to create textures from dds memory * remove ext member from TextureFileStruct * do not convert images, leads to weird loading problems... * use regex matching for tpf loading * convert non-RGBA images to RGBA * remove d3dx (mostly) * fix moving wrong image * move TextureFunction to module * move FileLoader to ModfileLoader module * move TextureClient to module * spaces * ifdef debug * 1.6.0 * compress images to dxt5 (bc3_unorm) to use less memory * remove unnecessary directxtex source code patch * don't move unnecessarily * only compress if mods in filesystem use up more than 400mb * use std::future to prepare to multithread image loading fails when using std::launch::async though, maybe something in the directxtex library is not thread safe * remove d3dx sdk from workflows * remove extern "C" * catch exception when saving texture * make loading async (call CoInitializeEx) * support DXGI_FORMAT_BC1_UNORM (DXT1) compressed textures without warning * don't warn for BC2 BC4 or BC5 either * update README.md
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@@ -12,13 +12,6 @@ endif()
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FetchContent_Populate(directxtex)
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file(READ "${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp" FILE_CONTENT)
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string(REPLACE
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"hr = frame->GetPixelFormat(&pixelFormat);\n"
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"hr = frame->GetPixelFormat(&pixelFormat); if (pixelFormat == GUID_WICPixelFormat32bppBGR) pixelFormat = GUID_WICPixelFormat32bppBGRA;\n"
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FILE_CONTENT "${FILE_CONTENT}" )
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file(WRITE "${directxtex_SOURCE_DIR}/WICTextureLoader/WICTextureLoader9.cpp" "${FILE_CONTENT}")
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add_library(directxtex)
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file(GLOB SOURCES
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"${directxtex_SOURCE_DIR}/DDSTextureLoader/DDSTextureLoader9.h"
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