mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
Make D3D9 detours fall through after unhook to avoid teardown crash
Keep the o_* trampoline pointers valid on RemoveAllD3D9Hooks and add a g_unhooked flag each detour checks after calling the original, so a surviving vtable patch invoked during/after teardown just returns the real result instead of touching freed TextureClient state. Tear down off the loader lock via a new Shutdown export and skip teardown on process exit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+23
-13
@@ -2,6 +2,7 @@
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#include "D3D9Hooks.h"
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#include "MinHook.h"
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#include <atomic>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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@@ -72,6 +73,9 @@ namespace {
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std::vector<void*> g_hooked_targets;
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// Set when teardown begins; a detour still reached after this just calls the original.
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std::atomic<bool> g_unhooked{false};
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// device -> owning TextureClient
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std::mutex g_devices_mutex;
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std::unordered_map<IDirect3DDevice9*, TextureClient*> g_devices;
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@@ -174,6 +178,7 @@ namespace {
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D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
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{
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const HRESULT hr = o_CreateDevice(self, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr) && ppReturnedDeviceInterface && *ppReturnedDeviceInterface) {
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OnDeviceCreated(*ppReturnedDeviceInterface);
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}
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@@ -184,6 +189,7 @@ namespace {
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D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface)
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{
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const HRESULT hr = o_CreateDeviceEx(self, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr) && ppReturnedDeviceInterface && *ppReturnedDeviceInterface) {
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OnDeviceCreated(*ppReturnedDeviceInterface);
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}
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@@ -193,6 +199,7 @@ namespace {
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ULONG STDMETHODCALLTYPE h_DeviceRelease(IDirect3DDevice9* self)
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{
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const ULONG count = o_DeviceRelease(self);
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if (g_unhooked) return count;
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if (count == 0) {
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TextureClient* client = nullptr;
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{
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@@ -212,6 +219,7 @@ namespace {
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IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle)
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{
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const HRESULT hr = o_CreateTexture(self, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr) && ppTexture && *ppTexture) {
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InstallTextureReleaseHook(*ppTexture, TexType::Tex2D);
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if (auto* client = ClientFor(self))
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@@ -224,6 +232,7 @@ namespace {
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IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle)
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{
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const HRESULT hr = o_CreateVolumeTexture(self, Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr) && ppVolumeTexture && *ppVolumeTexture) {
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InstallTextureReleaseHook(*ppVolumeTexture, TexType::Volume);
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if (auto* client = ClientFor(self))
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@@ -236,6 +245,7 @@ namespace {
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IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle)
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{
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const HRESULT hr = o_CreateCubeTexture(self, EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr) && ppCubeTexture && *ppCubeTexture) {
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InstallTextureReleaseHook(*ppCubeTexture, TexType::Cube);
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if (auto* client = ClientFor(self))
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@@ -248,6 +258,7 @@ namespace {
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{
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// Pass the real textures through, then re-evaluate mods on the changed destination.
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const HRESULT hr = o_UpdateTexture(self, pSourceTexture, pDestinationTexture);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr)) {
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if (auto* client = ClientFor(self))
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client->OnUpdateTexture(pSourceTexture, pDestinationTexture);
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@@ -257,6 +268,7 @@ namespace {
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HRESULT STDMETHODCALLTYPE h_BeginScene(IDirect3DDevice9* self)
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{
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if (g_unhooked) return o_BeginScene(self);
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if (auto* client = ClientFor(self))
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client->OnBeginScene();
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return o_BeginScene(self);
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@@ -264,6 +276,7 @@ namespace {
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HRESULT STDMETHODCALLTYPE h_SetTexture(IDirect3DDevice9* self, DWORD Stage, IDirect3DBaseTexture9* pTexture)
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{
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if (g_unhooked) return o_SetTexture(self, Stage, pTexture);
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IDirect3DBaseTexture9* bind = pTexture;
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if (auto* client = ClientFor(self))
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bind = client->ResolveBinding(pTexture); // substitute the fake when modded
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@@ -273,6 +286,7 @@ namespace {
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HRESULT STDMETHODCALLTYPE h_GetTexture(IDirect3DDevice9* self, DWORD Stage, IDirect3DBaseTexture9** ppTexture)
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{
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const HRESULT hr = o_GetTexture(self, Stage, ppTexture);
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if (g_unhooked) return hr;
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if (SUCCEEDED(hr) && ppTexture && *ppTexture) {
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if (auto* client = ClientFor(self)) {
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if (auto* original = client->ResolveOriginalFromFake(*ppTexture)) {
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@@ -295,6 +309,7 @@ namespace {
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ULONG STDMETHODCALLTYPE h_Tex2DRelease(IUnknown* self)
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{
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const ULONG count = o_Tex2DRelease(self);
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if (g_unhooked) return count;
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ReleaseTextureCleanup(self, count);
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return count;
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}
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@@ -302,6 +317,7 @@ namespace {
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ULONG STDMETHODCALLTYPE h_VolumeRelease(IUnknown* self)
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{
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const ULONG count = o_VolumeRelease(self);
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if (g_unhooked) return count;
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ReleaseTextureCleanup(self, count);
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return count;
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}
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@@ -309,6 +325,7 @@ namespace {
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ULONG STDMETHODCALLTYPE h_CubeRelease(IUnknown* self)
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{
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const ULONG count = o_CubeRelease(self);
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if (g_unhooked) return count;
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ReleaseTextureCleanup(self, count);
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return count;
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}
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@@ -317,6 +334,7 @@ namespace {
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void InstallD3D9Hooks(IDirect3D9* d3d9, const bool is_ex)
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{
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if (d3d9 == nullptr || g_d3d9_hooks_installed) return;
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g_unhooked = false; // re-arm in case a prior teardown left the flag set
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void** vt = GetVTable(d3d9);
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Hook(vt[kIDirect3D9_CreateDevice], &h_CreateDevice, reinterpret_cast<void**>(&o_CreateDevice));
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if (is_ex) {
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@@ -333,12 +351,16 @@ bool RegisterExistingDevice(IDirect3DDevice9* device)
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if (g_devices.contains(device)) return false; // already known
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if (!g_devices.empty()) return false; // gMod supports a single device at a time
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}
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g_unhooked = false; // re-arm in case a prior teardown left the flag set
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OnDeviceCreated(device); // installs device hooks + TextureClient (idempotent)
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return ClientFor(device) != nullptr;
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}
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void RemoveAllD3D9Hooks()
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{
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// Signal first: a detour reached after this (e.g. a surviving patch) falls through.
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g_unhooked = true;
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for (void* target : g_hooked_targets) {
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MH_DisableHook(target);
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MH_RemoveHook(target);
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@@ -351,19 +373,7 @@ void RemoveAllD3D9Hooks()
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g_volume_release_installed = false;
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g_cube_release_installed = false;
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o_CreateDevice = nullptr;
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o_CreateDeviceEx = nullptr;
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o_DeviceRelease = nullptr;
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o_CreateTexture = nullptr;
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o_CreateVolumeTexture = nullptr;
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o_CreateCubeTexture = nullptr;
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o_UpdateTexture = nullptr;
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o_BeginScene = nullptr;
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o_SetTexture = nullptr;
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o_GetTexture = nullptr;
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o_Tex2DRelease = nullptr;
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o_VolumeRelease = nullptr;
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o_CubeRelease = nullptr;
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// Leave the o_* trampoline pointers intact so a surviving detour can still call through.
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}
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void DestroyAllTextureClients()
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+19
-3
@@ -2,6 +2,7 @@
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#include <Psapi.h>
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#include "MinHook.h"
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#include "D3D9Hooks.h"
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#include <atomic>
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import TextureClient;
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@@ -194,9 +195,12 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
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break;
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}
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case DLL_PROCESS_DETACH: {
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// lpReserved == nullptr means FreeLibrary (device still alive); non-null
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// means process exit, where d3d9/the device may already be gone.
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ExitInstance(lpReserved == nullptr);
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// Process exit (lpReserved != nullptr): other threads are gone and the OS
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// reclaims everything, so touching MinHook/the device here only risks a hang.
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if (lpReserved != nullptr)
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break;
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// FreeLibrary unload: the device is still live, so tear down cleanly.
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ExitInstance(true);
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break;
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}
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default: break;
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@@ -314,8 +318,20 @@ extern "C" __declspec(dllexport) int __cdecl GetFiles(wchar_t* buffer, const siz
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}
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}
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// Optional clean-shutdown entry: call this from the host (on a normal thread) BEFORE
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// FreeLibrary so teardown runs off the loader lock, where MinHook can safely suspend
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// the render thread. A later FreeLibrary then unloads with nothing left to undo.
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extern "C" __declspec(dllexport) void __cdecl Shutdown()
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{
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ExitInstance(true);
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}
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void ExitInstance(bool is_unloading)
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{
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// Teardown must run exactly once, whether reached via Shutdown() or DllMain detach.
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static std::atomic<bool> torn_down{false};
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if (torn_down.exchange(true)) return;
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DISABLE_HOOK(GetProcAddress_fn);
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// Revert every D3D9 vtable hook so the original objects are left pristine.
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