diff --git a/uMod2/.cproject b/.cproject
similarity index 93%
rename from uMod2/.cproject
rename to .cproject
index c53c9a5..43ef20e 100644
--- a/uMod2/.cproject
+++ b/.cproject
@@ -18,8 +18,9 @@
-
diff --git a/.gitattributes b/.gitattributes
index 565cb88..19c32b3 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,84 +1,8 @@
* text=auto !eol
+/.cproject -text
+/.project -text
+.settings/org.eclipse.cdt.codan.core.prefs -text
/README.txt -text
-uMod2/.cproject -text
-uMod2/.project -text
-uMod2/README.txt -text
-uMod2/uMod_DX9/makefile.gcc -text
-uMod2/uMod_DX9/makefile.vc -text
-uMod2/uMod_DX9/uMod_ArrayHandler.cpp -text
-uMod2/uMod_DX9/uMod_ArrayHandler.h -text
-uMod2/uMod_DX9/uMod_DX9_dll.cpp -text
-uMod2/uMod_DX9/uMod_DX9_dll.h -text
-uMod2/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def -text
-uMod2/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def -text
-uMod2/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def -text
-uMod2/uMod_DX9/uMod_Defines.h -text
-uMod2/uMod_DX9/uMod_IDirect3D9.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3D9.h -text
-uMod2/uMod_DX9/uMod_IDirect3D9Ex.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3D9Ex.h -text
-uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.h -text
-uMod2/uMod_DX9/uMod_IDirect3DDevice9.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3DDevice9.h -text
-uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.h -text
-uMod2/uMod_DX9/uMod_IDirect3DTexture9.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3DTexture9.h -text
-uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp -text
-uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.h -text
-uMod2/uMod_DX9/uMod_Main.h -text
-uMod2/uMod_DX9/uMod_TextureClient_DX9.cpp -text
-uMod2/uMod_DX9/uMod_TextureClient_DX9.h -text
-uMod2/uMod_DX9/uMod_TextureFunction.cpp -text
-uMod2/uMod_DX9/uMod_TextureFunction.h -text
-uMod2/uMod_DXMain/uMod_TextureClient.cpp -text
-uMod2/uMod_DXMain/uMod_TextureClient.h -text
-uMod2/uMod_DXMain/uMod_TextureServer.cpp -text
-uMod2/uMod_DXMain/uMod_TextureServer.h -text
-uMod2/uMod_Error.h -text
-uMod2/uMod_GUI/bin/README_Deutsch.txt -text
-uMod2/uMod_GUI/bin/README_English.txt -text
-uMod2/uMod_GUI/bin/languages/Example_uMod_LanguagePack_English.txt -text
-uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt -text
-uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt -text
-uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Russian.txt -text
-uMod2/uMod_GUI/config.gcc -text
-uMod2/uMod_GUI/config.vc -text
-uMod2/uMod_GUI/makefile.gcc -text
-uMod2/uMod_GUI/makefile.vc -text
-uMod2/uMod_GUI/uMod.ico -text
-uMod2/uMod_GUI/uMod.rc -text
-uMod2/uMod_GUI/uMod_AddTexture.cpp -text
-uMod2/uMod_GUI/uMod_AddTexture.h -text
-uMod2/uMod_GUI/uMod_Client.cpp -text
-uMod2/uMod_GUI/uMod_Client.h -text
-uMod2/uMod_GUI/uMod_DirectInjection.cpp -text
-uMod2/uMod_GUI/uMod_DirectInjection.h -text
-uMod2/uMod_GUI/uMod_Event.cpp -text
-uMod2/uMod_GUI/uMod_Event.h -text
-uMod2/uMod_GUI/uMod_File.cpp -text
-uMod2/uMod_GUI/uMod_File.h -text
-uMod2/uMod_GUI/uMod_GUI.cpp -text
-uMod2/uMod_GUI/uMod_GUI.h -text
-uMod2/uMod_GUI/uMod_GameInfo.cpp -text
-uMod2/uMod_GUI/uMod_GameInfo.h -text
-uMod2/uMod_GUI/uMod_GamePage.cpp -text
-uMod2/uMod_GUI/uMod_GamePage.h -text
-uMod2/uMod_GUI/uMod_Language.cpp -text
-uMod2/uMod_GUI/uMod_Language.h -text
-uMod2/uMod_GUI/uMod_Main.h -text
-uMod2/uMod_GUI/uMod_Sender.cpp -text
-uMod2/uMod_GUI/uMod_Sender.h -text
-uMod2/uMod_GUI/uMod_Server.cpp -text
-uMod2/uMod_GUI/uMod_Server.h -text
-uMod2/uMod_GUI/uMod_Settings.cpp -text
-uMod2/uMod_GUI/uMod_Settings.h -text
-uMod2/uMod_GUI/unzip.cpp -text
-uMod2/uMod_GUI/unzip.h -text
-uMod2/uMod_GUI/zip.cpp -text
-uMod2/uMod_GUI/zip.h -text
-uMod2/uMod_GlobalDefines.h -text
uMod_DX9/makefile.gcc -text
uMod_DX9/makefile.vc -text
uMod_DX9/uMod_ArrayHandler.cpp -text
@@ -113,9 +37,12 @@ uMod_DX9/uMod_TextureServer.h -text
/uMod_Error.h -text
uMod_GUI/bin/README_Deutsch.txt -text
uMod_GUI/bin/README_English.txt -text
+uMod_GUI/bin/README_French.txt -text
uMod_GUI/bin/languages/Example_uMod_LanguagePack_English.txt -text
uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt -text
+uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt -text
uMod_GUI/bin/languages/uMod_LanguagePackU_Russian.txt -text
+uMod_GUI/bin/languages/uMod_LanguagePack_Italian.txt -text
uMod_GUI/config.gcc -text
uMod_GUI/config.vc -text
uMod_GUI/makefile.gcc -text
diff --git a/uMod2/.project b/.project
similarity index 95%
rename from uMod2/.project
rename to .project
index c62d3ee..134d88e 100644
--- a/uMod2/.project
+++ b/.project
@@ -1,6 +1,6 @@
- uMod
+ uMod 1
diff --git a/.settings/org.eclipse.cdt.codan.core.prefs b/.settings/org.eclipse.cdt.codan.core.prefs
new file mode 100644
index 0000000..e6a7634
--- /dev/null
+++ b/.settings/org.eclipse.cdt.codan.core.prefs
@@ -0,0 +1,66 @@
+#Sun Mar 11 21:51:23 CET 2012
+eclipse.preferences.version=1
+org.eclipse.cdt.codan.checkers.errnoreturn=Warning
+org.eclipse.cdt.codan.checkers.errnoreturn.params={implicit\=>false}
+org.eclipse.cdt.codan.checkers.errreturnvalue=Error
+org.eclipse.cdt.codan.checkers.errreturnvalue.params={}
+org.eclipse.cdt.codan.checkers.noreturn=Error
+org.eclipse.cdt.codan.checkers.noreturn.params={implicit\=>false}
+org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=Error
+org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=Error
+org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=Error
+org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
+org.eclipse.cdt.codan.internal.checkers.CatchByReference=Warning
+org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={unknown\=>false,exceptions\=>()}
+org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=Error
+org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=Error
+org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=Error
+org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.InvalidArguments=Error
+org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=Error
+org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=Error
+org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=Error
+org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=Error
+org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
+org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
+org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.OverloadProblem=Error
+org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=Error
+org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=Error
+org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
+org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
+org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={macro\=>true,exceptions\=>()}
+org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={paramNot\=>false}
+org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={else\=>false,afterelse\=>false}
+org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=Error
+org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
+org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={}
+org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=Warning
+org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={exceptions\=>("@(\#)","$Id")}
+org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=Error
+org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
diff --git a/uMod2/README.txt b/uMod2/README.txt
deleted file mode 100644
index 8a62932..0000000
--- a/uMod2/README.txt
+++ /dev/null
@@ -1,58 +0,0 @@
-The licence is set for each file separately.
-
-
-1) How to compile the GUI:
-
-1.1) You need:
-- wxWidgets 2.9. (an earlier version won't work, cause I use wxString functions only available in 2.9., I use atm 2.9.2)
-
-In the package a makefile for the gcc (makefile.gcc) and a makefile for the MS Visual C Compiler (makefile.vc) is included, but you can generate your own makefile for the compiler of your choice.
-
-Compiling wxWidgets:
-- Compile it with BUILD=release otherwise the executable will be very large.
-- The vc compiler somehow generates a smaller executable.
-- Set the linkage to static (in the config.gcc or config.vc) before you compile the wxWidgets, to ensure, that also on other PC's your executable will run.
-
-If you use my makefiles, you have to change the WX_DIR Variable to your wxWidgets directory. This Variable is nearly at the beginning of the makefiles.
-note: I have set the linkage to static in the corresponding config.* files, if you have not compiled you wxWidgets with static linkage the compiler will fail, when linking the GUI.
-
-1.2) Using gcc:
-change in the uMod_GUI Directory and type:
-mingw32-make -f makefile.gcc BUILD=release
-(note: with the options -j 4 you compile simultaneously with 4 threads)
-
-1.3) Using vc:
-change in the uMod_GUI Directory and type:
-nmake -f makefile.vc BUILD=release
-(note: you need to use the special MS Visual prompt)
-
-
-2) How to compile the dll:
-
-2.1) You need:
-- The DirectX SDK (I use June 2010)
-- MS Visual C Compiler (I use the free Express 2010 version)
-- maybe the Microsoft Windows SDK
-
-There exist two makefiles, one for the mingw32-make.exe (makefile.gcc) which call the vc compiler and one for the nmake.exe (makefile.vc) which also calls the vc compiler. I have created the makefile.gcc only to use the -j 4 option of the gnu make.
-
-You have to compile the 3 dll's separately (one for each injection method). The dll will be copied after successful compilation in the uMod_GUI/bin directory.
-
-If you want to use the logging mode of the dll you have to parse LOG_MESSAGE=1
-
-
-2.2) Using gcc (BUT you need the vc compiler!):
-change in the uMod_DX9 Directory and type:
-mingw32-make -f makefile.gcc
-mingw32-make -f makefile.gcc DI=1
-mingw32-make -f makefile.gcc NI=1
-(note: you need to use the special MS Visual prompt)
-(note: with the options -j 4 you compile simultaneously with 4 threads)
-
-
-2.3) Using vc:
-change in the uMod_DX9 Directory and type:
-nmake -f makefile.vc
-nmake -f makefile.vc DI=1
-nmake -f makefile.vc NI=1
-(note: you need to use the special MS Visual prompt)
\ No newline at end of file
diff --git a/uMod2/uMod_DX9/makefile.gcc b/uMod2/uMod_DX9/makefile.gcc
deleted file mode 100644
index 1a8c827..0000000
--- a/uMod2/uMod_DX9/makefile.gcc
+++ /dev/null
@@ -1,117 +0,0 @@
-ifdef NI
-
-ifdef LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "NO_INJECTION"
-else
-precompiler_flag = /D "NO_INJECTION"
-endif
-
-def_file = /DEF:"uMod_DX9_dll_NO_INJECTION.def"
-obj_suff = NI.obj
-dll = d3d9.dll
-
-else
-
-ifdef DI
-ifdef LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "DIRECT_INJECTION"
-else
-precompiler_flag = /D "DIRECT_INJECTION"
-endif
-
-def_file = /DEF:"uMod_DX9_dll_DIRECT_INJECTION.def"
-obj_suff = DI.obj
-dll = uMod_d3d9_DI.dll
-
-else
-
-ifdef LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "HOOK_INJECTION"
-else
-precompiler_flag = /D "HOOK_INJECTION"
-endif
-
-def_file = /DEF:"uMod_DX9_dll_HOOK_INJECTION.def"
-obj_suff = HI.obj
-dll = uMod_d3d9_HI.dll
-endif
-endif
-
-
-CXX = cl
-CLINK = link.exe
-DEFINES = /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS"
-CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 ${DEFINES} ${precompiler_flag} /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t
-LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" /DLL "Winmm.lib" "d3dx9.lib" "dxguid.lib" "user32.lib" "Kernel32.lib" ${def_file} /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /MACHINE:X86
-
-obj = obj
-bin = bin
-
-objects = ${obj}\uMod_DX9_dll.${obj_suff} \
- ${obj}\uMod_IDirect3D9.${obj_suff} \
- ${obj}\uMod_IDirect3D9Ex.${obj_suff} \
- ${obj}\uMod_IDirect3DDevice9.${obj_suff} \
- ${obj}\uMod_IDirect3DDevice9Ex.${obj_suff} \
- ${obj}\uMod_TextureFunction.${obj_suff} \
- ${obj}\uMod_IDirect3DTexture9.${obj_suff} \
- ${obj}\uMod_IDirect3DVolumeTexture9.${obj_suff} \
- ${obj}\uMod_IDirect3DCubeTexture9.${obj_suff} \
- ${obj}\uMod_ArrayHandler.${obj_suff} \
- ${obj}\uMod_TextureClient.${obj_suff} \
- ${obj}\uMod_TextureServer.${obj_suff}
-
-headers = uMod_Main.h \
- uMod_Defines.h \
- uMod_DX9_dll.h \
- uMod_IDirect3D9.h \
- uMod_IDirect3DDevice9.h \
- uMod_TextureFunction.h \
- uMod_IDirect3DTexture9.h \
- uMod_IDirect3DVolumeTexture9.h \
- uMod_IDirect3DCubeTexture9.h \
- uMod_ArrayHandler.h \
- uMod_TextureClient.h \
- uMod_TextureServer.h
-
-${bin}\d3d9.dll: ${objects}
- ${CLINK} ${LFLAGS} ${objects} /OUT:${bin}\${dll}
- copy ${bin}\${dll} ..\uMod_GUI\bin\${dll}
-
-${obj}\uMod_DX9_dll.${obj_suff}: uMod_DX9_dll.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3D9.${obj_suff}: uMod_IDirect3D9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3D9Ex.${obj_suff}: uMod_IDirect3D9Ex.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DDevice9.${obj_suff}: uMod_IDirect3DDevice9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DDevice9Ex.${obj_suff}: uMod_IDirect3DDevice9Ex.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_TextureFunction.${obj_suff}: uMod_TextureFunction.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DTexture9.${obj_suff}: uMod_IDirect3DTexture9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DVolumeTexture9.${obj_suff}: uMod_IDirect3DVolumeTexture9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_IDirect3DCubeTexture9.${obj_suff}: uMod_IDirect3DCubeTexture9.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_ArrayHandler.${obj_suff}: uMod_ArrayHandler.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_TextureClient.${obj_suff}: uMod_TextureClient.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-${obj}\uMod_TextureServer.${obj_suff}: uMod_TextureServer.cpp ${headers}
- ${CXX} ${CFLAGS} /c $< /Fo$@
-
-clean:
- del ${objects} ${bin}\${dll}
\ No newline at end of file
diff --git a/uMod2/uMod_DX9/makefile.vc b/uMod2/uMod_DX9/makefile.vc
deleted file mode 100644
index 158175a..0000000
--- a/uMod2/uMod_DX9/makefile.vc
+++ /dev/null
@@ -1,117 +0,0 @@
-!IFDEF NI
-
-!IFDEF LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "NO_INJECTION"
-!ELSE
-precompiler_flag = /D "NO_INJECTION"
-!ENDIF
-
-def_file = /DEF:"uMod_DX9_dll_NO_INJECTION.def"
-obj_suff = NI.obj
-dll = d3d9.dll
-
-!ELSE
-
-!IFDEF DI
-!IFDEF LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "DIRECT_INJECTION"
-!ELSE
-precompiler_flag = /D "DIRECT_INJECTION"
-!ENDIF
-
-def_file = /DEF:"uMod_DX9_dll_DIRECT_INJECTION.def"
-obj_suff = DI.obj
-dll = uMod_d3d9_DI.dll
-
-!ELSE
-
-!IFDEF LOG_MESSAGE
-precompiler_flag = /D "LOG_MESSAGE" /D "HOOK_INJECTION"
-!ELSE
-precompiler_flag = /D "HOOK_INJECTION"
-!ENDIF
-
-def_file = /DEF:"uMod_DX9_dll_HOOK_INJECTION.def"
-obj_suff = HI.obj
-dll = uMod_d3d9_HI.dll
-
-!ENDIF
-
-
-CXX = cl
-CLINK = link.exe
-DEFINES = /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "_MBCS"
-CFLAGS = /I "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include" /nologo /W3 /WX- /O2 $(DEFINES) $(precompiler_flag) /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t
-LFLAGS = /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86" /DLL "Winmm.lib" "d3dx9.lib" "dxguid.lib" "user32.lib" "Kernel32.lib" $(def_file) /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /MACHINE:X86
-
-obj = obj
-bin = bin
-
-objects = $(obj)\uMod_DX9_dll.$(obj_suff) \
- $(obj)\uMod_IDirect3D9.$(obj_suff) \
- $(obj)\uMod_IDirect3D9Ex.$(obj_suff) \
- $(obj)\uMod_IDirect3DDevice9.$(obj_suff) \
- $(obj)\uMod_IDirect3DDevice9Ex.$(obj_suff) \
- $(obj)\uMod_TextureFunction.$(obj_suff) \
- $(obj)\uMod_IDirect3DTexture9.$(obj_suff) \
- $(obj)\uMod_IDirect3DVolumeTexture9.$(obj_suff) \
- $(obj)\uMod_IDirect3DCubeTexture9.$(obj_suff) \
- $(obj)\uMod_ArrayHandler.$(obj_suff) \
- $(obj)\uMod_TextureClient.$(obj_suff) \
- $(obj)\uMod_TextureServer.$(obj_suff)
-
-headers = uMod_Main.h \
- uMod_Defines.h \
- uMod_DX9_dll.h \
- uMod_IDirect3D9.h \
- uMod_IDirect3DDevice9.h \
- uMod_TextureFunction.h \
- uMod_IDirect3DTexture9.h \
- uMod_IDirect3DVolumeTexture9.h \
- uMod_IDirect3DCubeTexture9.h \
- uMod_ArrayHandler.h \
- uMod_TextureClient.h \
- uMod_TextureServer.h
-
-$(bin)\d3d9.dll: $(objects)
- $(CLINK) $(LFLAGS) $(objects) /OUT:$(bin)\$(dll)
- copy $(bin)\$(dll) ..\uMod_GUI\bin\$(dll)
-
-$(obj)\uMod_DX9_dll.$(obj_suff): uMod_DX9_dll.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_DX9_dll.cpp
-
-$(obj)\uMod_IDirect3D9.$(obj_suff): uMod_IDirect3D9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3D9.cpp
-
-$(obj)\uMod_IDirect3D9Ex.$(obj_suff): uMod_IDirect3D9Ex.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3D9Ex.cpp
-
-$(obj)\uMod_IDirect3DDevice9.$(obj_suff): uMod_IDirect3DDevice9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DDevice9.cpp
-
-$(obj)\uMod_IDirect3DDevice9Ex.$(obj_suff): uMod_IDirect3DDevice9Ex.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DDevice9Ex.cpp
-
-$(obj)\uMod_TextureFunction.$(obj_suff): uMod_TextureFunction.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_TextureFunction.cpp
-
-$(obj)\uMod_IDirect3DTexture9.$(obj_suff): uMod_IDirect3DTexture9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DTexture9.cpp
-
-$(obj)\uMod_IDirect3DVolumeTexture9.$(obj_suff): uMod_IDirect3DVolumeTexture9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DVolumeTexture9.cpp
-
-$(obj)\uMod_IDirect3DCubeTexture9.$(obj_suff): uMod_IDirect3DCubeTexture9.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_IDirect3DCubeTexture9.cpp
-
-$(obj)\uMod_ArrayHandler.$(obj_suff): uMod_ArrayHandler.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_ArrayHandler.cpp
-
-$(obj)\uMod_TextureClient.$(obj_suff): uMod_TextureClient.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_TextureClient.cpp
-
-$(obj)\uMod_TextureServer.$(obj_suff): uMod_TextureServer.cpp $(headers)
- $(CXX) $(CFLAGS) /c /Fo$@ uMod_TextureServer.cpp
-
-clean:
- del $(objects) $(bin)\$(dll)
\ No newline at end of file
diff --git a/uMod2/uMod_DX9/uMod_ArrayHandler.cpp b/uMod2/uMod_DX9/uMod_ArrayHandler.cpp
deleted file mode 100644
index add6aca..0000000
--- a/uMod2/uMod_DX9/uMod_ArrayHandler.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-#include "uMod_Main.h"
-
-
-
-
-
-uMod_FileHandler::uMod_FileHandler(void)
-{
- Message("uMod_FileHandler(void): %lu\n", this);
- Number = 0;
- FieldCounter = 0;
- Files = NULL;
-}
-
-uMod_FileHandler::~uMod_FileHandler(void)
-{
- Message("~uMod_FileHandler(void): %lu\n", this);
- if (Files!=NULL)
- {
- for (int i=0; iReference>=0) return (RETURN_UPDATE_ALLREADY_ADDED);
-
- if (Number/FieldLength==FieldCounter) // get more memory
- {
- TextureFileStruct*** temp = NULL;
- try {temp = new TextureFileStruct**[FieldCounter+10];}
- catch (...)
- {
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
- return (RETURN_NO_MEMORY);
- }
-
- for (int i=0; iReference = Number++; //set the reference for a fast deleting
-
- return (RETURN_OK);
-}
-
-
-int uMod_FileHandler::Remove(TextureFileStruct* file)
-{
- Message("uMod_FileHandler::Remove(%lu): %lu\n", file, this);
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- int ref = file->Reference;
-
- if (ref<0) return (RETURN_OK); // returning if no Reference is set
- file->Reference = -1; //set reference outside of bound
- if (ref<(--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
- {
- Files[ref/FieldLength][ref%FieldLength] = Files[Number/FieldLength][Number%FieldLength];
- Files[ref/FieldLength][ref%FieldLength]->Reference = ref; //set the new reference entry
- }
- return (RETURN_OK);
-}
-
diff --git a/uMod2/uMod_DX9/uMod_ArrayHandler.h b/uMod2/uMod_DX9/uMod_ArrayHandler.h
deleted file mode 100644
index c8b6fd7..0000000
--- a/uMod2/uMod_DX9/uMod_ArrayHandler.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_FIELDHANDLER_H_
-#define uMod_FIELDHANDLER_H_
-
-#include "..\uMod_GlobalDefines.h"
-#include "uMod_IDirect3DTexture9.h"
-
-typedef struct
-{
- bool ForceReload; // to force a reload of the texture (if it is already modded)
- char* pData; // store texture file as file in memory
- unsigned int Size; // size of file
- int NumberOfTextures;
- int Reference; // for a fast delete in the FileHandler
- IDirect3DBaseTexture9 **Textures; // pointer to the fake textures
- MyTypeHash Hash; // hash value
-} TextureFileStruct;
-
-
-
-class uMod_FileHandler // array to store TextureFileStruct
-{
-public:
- uMod_FileHandler(void);
- ~uMod_FileHandler(void);
-
- int Add( TextureFileStruct* file);
- int Remove( TextureFileStruct* file);
-
- int GetNumber(void) {return (Number);}
-
- TextureFileStruct *operator [] (int i) {if (i<0||i>=Number) return (NULL); else return (Files[i/FieldLength][i%FieldLength]);}
-
-protected:
- static const int FieldLength = 1024;
- long Number;
- int FieldCounter;
- TextureFileStruct*** Files;
-};
-
-
-
-template
-class uMod_TextureHandler // array to store uMod_IDirect3DTexture9, uMod_IDirect3DVolumeTexture9 or uMod_IDirect3DCubeTexture9
-{
-public:
- uMod_TextureHandler(void);
- ~uMod_TextureHandler(void);
-
- int Add( T* texture);
- int Remove( T* texture);
-
- int GetNumber(void) {return (Number);}
- T *operator [] (int i) {if (i<0||i>=Number) return (NULL); else return (Textures[i/FieldLength][i%FieldLength]);}
-
-private:
- static const int FieldLength = 1024;
- long Number;
- int FieldCounter;
- T*** Textures;
-};
-
-
-
-
-
-
-
-
-
-
-
-
-
-template
-uMod_TextureHandler::uMod_TextureHandler(void)
-{
- Message("uMod_TextureHandler(void): %lu\n", this);
- Number = 0;
- FieldCounter = 0;
-
- Textures = NULL;
-}
-
-template
-uMod_TextureHandler::~uMod_TextureHandler(void)
-{
- Message("~uMod_TextureHandler(void): %lu\n", this);
- if (Textures!=NULL)
- {
- for (int i=0; i
-int uMod_TextureHandler::Add(T* pTexture)
-{
- Message("uMod_TextureHandler::Add( %lu): %lu\n", pTexture, this);
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- if (pTexture->Reference>=0) return (RETURN_TEXTURE_ALLREADY_ADDED);
-
- if (Number/FieldLength==FieldCounter)
- {
- T*** temp = NULL;
- try {temp = new T**[FieldCounter+10];}
- catch (...)
- {
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
- return (RETURN_NO_MEMORY);
- }
-
- for (int i=0; iReference = Number++;
-
- return (RETURN_OK);
-}
-
-
-template
-int uMod_TextureHandler::Remove(T* pTexture) //will be called, if a texture is completely released
-{
- Message("uMod_TextureHandler::Remove( %lu): %lu\n", pTexture, this);
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- int ref = pTexture->Reference;
- if (ref<0|| ref>=Number) return (RETURN_OK); // it is not in this list
- if (Textures[ref/FieldLength][ref%FieldLength]!=pTexture) return (RETURN_OK); // it is not in this list
-
- if (ref<(--Number))
- {
- Textures[ref/FieldLength][ref%FieldLength] = Textures[Number/FieldLength][Number%FieldLength];
- Textures[ref/FieldLength][ref%FieldLength]->Reference = ref;
- }
- pTexture->Reference = -1;
- return (RETURN_OK);
-}
-
-
-
-
-
-
-#endif /* uMod_FIELDHANDLER_H_ */
diff --git a/uMod2/uMod_DX9/uMod_DX9_dll.cpp b/uMod2/uMod_DX9/uMod_DX9_dll.cpp
deleted file mode 100644
index 1b6e62b..0000000
--- a/uMod2/uMod_DX9/uMod_DX9_dll.cpp
+++ /dev/null
@@ -1,516 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
-
-
- NEVER USE THIS CODE FOR ILLEGAL PURPOSE
-
-
-*/
-
-
-#include "uMod_Main.h"
-//#include "detours.h"
-//#include "detourxs/detourxs/detourxs.h"
-
-/*
-#include "detourxs/detourxs/ADE32.cpp"
-#include "detourxs/detourxs/detourxs.cpp"
-*/
-/*
- * global variable which are not linked external
- */
-HINSTANCE gl_hOriginalDll = NULL;
-HINSTANCE gl_hThisInstance = NULL;
-uMod_TextureServer* gl_TextureServer = NULL;
-HANDLE gl_ServerThread = NULL;
-
-typedef IDirect3D9 *(APIENTRY *Direct3DCreate9_type)(UINT);
-typedef HRESULT (APIENTRY *Direct3DCreate9Ex_type)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
-
-#ifndef NO_INJECTION
-Direct3DCreate9_type Direct3DCreate9_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
-Direct3DCreate9Ex_type Direct3DCreate9Ex_fn; // we need to store the pointer to the original Direct3DCreate9 function after we have done a detour
-HHOOK gl_hHook = NULL;
-#endif
-
-
-
-
-/*
- * global variable which are linked external
- */
-unsigned int gl_ErrorState = 0u;
-
-#ifdef LOG_MESSAGE
-FILE* gl_File = NULL;
-#endif
-
-
-#ifdef DIRECT_INJECTION
-void Nothing(void) {(void)NULL;}
-#endif
-/*
- * dll entry routine, here we initialize or clean up
- */
-BOOL WINAPI DllMain( HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
-{
- UNREFERENCED_PARAMETER(lpReserved);
-
- switch (ul_reason_for_call)
- {
- case DLL_PROCESS_ATTACH:
- {
- InitInstance(hModule);
- break;
- }
- case DLL_PROCESS_DETACH:
- {
- ExitInstance();
- break;
- }
- default: break;
- }
-
- return (true);
-}
-
-
-DWORD WINAPI ServerThread( LPVOID lpParam )
-{
- UNREFERENCED_PARAMETER(lpParam);
- if (gl_TextureServer!=NULL) gl_TextureServer->MainLoop(); //This is and endless mainloop, it sleep till something is written into the pipe.
- return (0);
-}
-
-void InitInstance(HINSTANCE hModule)
-{
-
- DisableThreadLibraryCalls( hModule ); //reduce overhead
-
- gl_hThisInstance = (HINSTANCE) hModule;
-
- wchar_t game[MAX_PATH];
- if (HookThisProgram( game)) //ask if we need to hook this program
- {
- OpenMessage();
- Message("InitInstance: %lu\n", hModule);
-
- gl_TextureServer = new uMod_TextureServer(game); //create the server which listen on the pipe and prepare the update for the texture clients
-
- LoadOriginalDll();
-
-#ifndef NO_INJECTION
- // we detour the original Direct3DCreate9 to our MyDirect3DCreate9
- Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
- if (Direct3DCreate9_fn!=NULL)
- {
- Message("Detour: Direct3DCreate9\n");
- Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*)Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9, 5);
- }
-
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
- if (Direct3DCreate9Ex_fn!=NULL)
- {
- Message("Detour: Direct3DCreate9Ex\n");
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*)Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex, 7);
- }
-#endif
-
- if (gl_TextureServer->OpenPipe(game)) //open the pipe and send the name+path of this executable
- {
- Message("InitInstance: Pipe not opened\n");
- return;
- }
-
- gl_ServerThread = CreateThread( NULL, 0, ServerThread, NULL, 0, NULL); //creating a thread for the mainloop
- if (gl_ServerThread==NULL) {Message("InitInstance: Serverthread not started\n");}
-
- }
-}
-
-void LoadOriginalDll(void)
-{
- char buffer[MAX_PATH];
- GetSystemDirectory(buffer,MAX_PATH); //get the system directory, we need to open the original d3d9.dll
-
- // Append dll name
- strcat_s( buffer, MAX_PATH,"\\d3d9.dll");
-
- // try to load the system's d3d9.dll, if pointer empty
- if (!gl_hOriginalDll) gl_hOriginalDll = LoadLibrary(buffer);
-
- if (!gl_hOriginalDll)
- {
- ExitProcess(0); // exit the hard way
- }
-}
-
-void ExitInstance()
-{
- if (gl_TextureServer!=NULL)
- {
- gl_TextureServer->ClosePipe(); //This must be done before the server thread is killed, because the server thread will endless wait on the ReadFile()
- }
- if (gl_ServerThread!=NULL)
- {
- CloseHandle(gl_ServerThread); // kill the server thread
- gl_ServerThread = NULL;
- }
- if (gl_TextureServer!=NULL)
- {
- delete gl_TextureServer; //delete the texture server
- gl_TextureServer = NULL;
- }
-
- // Release the system's d3d9.dll
- if (gl_hOriginalDll!=NULL)
- {
- FreeLibrary(gl_hOriginalDll);
- gl_hOriginalDll = NULL;
- }
-
- CloseMessage();
-}
-
-#ifdef NO_INJECTION
-/*
- * We do not inject, the game loads this dll by itself thus we must include the Direct3DCreate9 function
- */
-
-IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
-{
- Message("WINAPI Direct3DCreate9\n");
-
- if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right d3d9.dll"
-
- // find original function in original d3d9.dll
- Direct3DCreate9_type D3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
-
-
- if (!D3DCreate9_fn)
- {
- Message("Direct3DCreate9: original function not found in dll\n");
- return (NULL);
- }
-
-
- //Create originale IDirect3D9 object
- IDirect3D9 *pIDirect3D9_orig = D3DCreate9_fn(SDKVersion);
-
- //create our uMod_IDirect3D9 object
- uMod_IDirect3D9 *pIDirect3D9 = new uMod_IDirect3D9( pIDirect3D9_orig, gl_TextureServer);
-
- // Return pointer to our object instead of "real one"
- return (pIDirect3D9);
-}
-
-HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **ppD3D)
-{
- Message("WINAPI Direct3DCreate9Ex\n");
-
- if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right d3d9.dll"
-
- // find original function in original d3d9.dll
- Direct3DCreate9Ex_type D3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
-
-
- if (!D3DCreate9Ex_fn)
- {
- Message("Direct3DCreate9Ex: original function not found in dll\n");
- return (D3DERR_NOTAVAILABLE);
- }
-
-
- //Create originale IDirect3D9 object
- IDirect3D9Ex *pIDirect3D9Ex_orig;
- HRESULT ret = D3DCreate9Ex_fn( SDKVersion, &pIDirect3D9Ex_orig);
- if (ret!=S_OK) return (ret);
-
- //create our uMod_IDirect3D9 object
- uMod_IDirect3D9Ex *pIDirect3D9Ex = new uMod_IDirect3D9Ex( pIDirect3D9Ex_orig, gl_TextureServer);
-
- ppD3D = &pIDirect3D9Ex_orig; // Return pointer to our object instead of "real one"
- return (ret);
-}
-
-typedef IDirect3D9 *(APIENTRY *Direct3DCreate9_type)(UINT);
-typedef HRESULT (APIENTRY *Direct3DCreate9Ex_type)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
-
-typedef int (WINAPI *D3DPERF_BeginEvent_type)( D3DCOLOR , LPCWSTR );
-int WINAPI D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName )
-{
- D3DPERF_BeginEvent_type fn = (D3DPERF_BeginEvent_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_BeginEvent");
- return fn( col, wszName);
-}
-
-typedef int (WINAPI *D3DPERF_EndEvent_type)( void );
-int WINAPI D3DPERF_EndEvent( void )
-{
- D3DPERF_EndEvent_type fn = (D3DPERF_EndEvent_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_EndEvent");
- return fn();
-}
-
-typedef void (WINAPI *D3DPERF_SetMarker_type)( D3DCOLOR , LPCWSTR );
-void WINAPI D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName )
-{
- D3DPERF_SetMarker_type fn = (D3DPERF_SetMarker_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_SetMarker");
- return fn( col, wszName);
-}
-
-typedef void (WINAPI *D3DPERF_SetRegion_type)( D3DCOLOR, LPCWSTR );
-void WINAPI D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName )
-{
- D3DPERF_SetRegion_type fn = (D3DPERF_SetRegion_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_SetRegion");
- return fn( col, wszName);
-}
-
-typedef BOOL (WINAPI *D3DPERF_QueryRepeatFrame_type)( void );
-BOOL WINAPI D3DPERF_QueryRepeatFrame( void )
-{
- D3DPERF_QueryRepeatFrame_type fn = (D3DPERF_QueryRepeatFrame_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_QueryRepeatFrame");
- return fn( );
-}
-
-typedef void (WINAPI *D3DPERF_SetOptions_type)( DWORD );
-void WINAPI D3DPERF_SetOptions( DWORD dwOptions )
-{
- D3DPERF_SetOptions_type fn = (D3DPERF_SetOptions_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_SetOptions");
- return fn( dwOptions);
-}
-
-typedef DWORD (WINAPI *D3DPERF_GetStatus_type)( void );
-DWORD WINAPI D3DPERF_GetStatus( void )
-{
- D3DPERF_GetStatus_type fn = (D3DPERF_GetStatus_type) GetProcAddress( gl_hOriginalDll, "D3DPERF_GetStatus");
- return fn( );
-}
-
-
-bool HookThisProgram( wchar_t *ret) //this function always return true, it is needed for the name and path of the executable
-{
- wchar_t Executable[MAX_PATH];
- GetModuleFileNameW( GetModuleHandle( NULL ), Executable, MAX_PATH ); //ask for name and path of this executable
-
- int len = 0;
- while (Executable[len]) {ret[len] = Executable[len]; len++;}
- ret[len] = 0;
- return (true);
-}
-
-
-
-#else
-
-/*
- * We inject the dll into the game, thus we retour the original Direct3DCreate9 function to our MyDirect3DCreate9 function
- */
-
-IDirect3D9 *APIENTRY uMod_Direct3DCreate9(UINT SDKVersion)
-{
- Message("uMod_Direct3DCreate9: original %lu, uMod %lu\n", Direct3DCreate9_fn, uMod_Direct3DCreate9);
-
- // in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
- // but somehow, for me it only works, if I retour the function and calling afterward the original function
-
- // BEGIN
-
- LoadOriginalDll();
-
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
- Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
-
-/*
- if (Direct3DCreate9Ex_fn!=NULL)
- {
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
- }
- */
- // END
-
- IDirect3D9 *pIDirect3D9_orig = NULL;
- if (Direct3DCreate9_fn)
- {
- pIDirect3D9_orig = Direct3DCreate9_fn(SDKVersion); //creating the original IDirect3D9 object
- }
- else return (NULL);
- uMod_IDirect3D9 *pIDirect3D9;
- if (pIDirect3D9_orig)
- {
- pIDirect3D9 = new uMod_IDirect3D9( pIDirect3D9_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
- }
-
- // we detour again
- Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
- /*
- if (Direct3DCreate9Ex_fn!=NULL)
- {
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
- }
-*/
- return (pIDirect3D9); //return our object instead of the "real one"
-}
-
-HRESULT APIENTRY uMod_Direct3DCreate9Ex( UINT SDKVersion, IDirect3D9Ex **ppD3D)
-{
- Message( "uMod_Direct3DCreate9Ex: original %lu, uMod %lu\n", Direct3DCreate9Ex_fn, uMod_Direct3DCreate9Ex);
-
- // in the Internet are many tutorials for detouring functions and all of them will work without the following 5 marked lines
- // but somehow, for me it only works, if I retour the function and calling afterward the original function
-
- // BEGIN
-
- LoadOriginalDll();
- /*
- if (Direct3DCreate9_fn!=NULL)
- {
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9"), (BYTE*)Direct3DCreate9_fn, 5);
- Direct3DCreate9_fn = (Direct3DCreate9_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
- }
-*/
- RetourFunc((BYTE*) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex"), (BYTE*)Direct3DCreate9Ex_fn, 7);
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9Ex");
- // END
-
- IDirect3D9Ex *pIDirect3D9Ex_orig = NULL;
- HRESULT ret;
- if (Direct3DCreate9Ex_fn)
- {
- ret = Direct3DCreate9Ex_fn(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
- }
- else return (D3DERR_NOTAVAILABLE);
-
- if (ret!=S_OK) return (ret);
-
- uMod_IDirect3D9Ex *pIDirect3D9Ex;
- if (pIDirect3D9Ex_orig)
- {
- pIDirect3D9Ex = new uMod_IDirect3D9Ex( pIDirect3D9Ex_orig, gl_TextureServer); //creating our uMod_IDirect3D9 object
- }
-
- // we detour again
-/*
- if (Direct3DCreate9_fn!=NULL)
- {
- Direct3DCreate9_fn = (Direct3DCreate9_type)DetourFunc( (BYTE*) Direct3DCreate9_fn, (BYTE*)uMod_Direct3DCreate9,5);
- }
- */
- Direct3DCreate9Ex_fn = (Direct3DCreate9Ex_type)DetourFunc( (BYTE*) Direct3DCreate9Ex_fn, (BYTE*)uMod_Direct3DCreate9Ex,7);
- ppD3D = (IDirect3D9Ex**) &pIDirect3D9Ex; //return our object instead of the "real one"
- return (ret);
-}
-
-bool HookThisProgram( wchar_t *ret)
-{
- wchar_t Executable[MAX_PATH];
- wchar_t Game[MAX_PATH];
- GetModuleFileNameW( GetModuleHandle( NULL ), Executable, MAX_PATH ); //ask for name and path of this executable
-
-#ifdef HOOK_INJECTION
- //we use the gloabal hook
-
- FILE* file;
- wchar_t *app_path = _wgetenv( L"APPDATA"); //asc for the user application directory
- wchar_t file_name[MAX_PATH];
- swprintf_s( file_name, MAX_PATH, L"%ls\\%ls\\%ls", app_path, uMod_APP_DIR, uMod_APP_DX9);
- if (_wfopen_s( &file, file_name, L"rt,ccs=UTF-16LE")) return (false); // open the file in utf-16 LE mode
-
-
- //MessageBoxW( NULL, Executable, L"test", 0);
- while (!feof(file))
- {
- if ( fgetws( Game, MAX_PATH, file) != NULL ) //get each line of the file
- {
- //MessageBoxW( NULL, Game, L"test", 0);
- int len = 0;
- while (Game[len])
- {
- if (Game[len]==L'\r' || Game[len]==L'\n') {Game[len]=0; break;} //removing the new line symbols
- len++;
- }
- if ( _wcsicmp( Executable, Game ) == 0 ) //compare both strings
- {
- for (int i=0; i.
-*/
-
-
-
-#ifndef uMod_DX9_DLL_H_
-#define uMod_DX9_DLL_H_
-
-void InitInstance(HINSTANCE hModule);
-void ExitInstance(void);
-void LoadOriginalDll(void);
-bool HookThisProgram( wchar_t *ret);
-DWORD WINAPI ServerThread( LPVOID lpParam);
-
-
-
-#ifndef NO_INJECTION
-
-void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
-bool RetourFunc(BYTE *src, BYTE *restore, const int len);
-IDirect3D9 *APIENTRY uMod_Direct3DCreate9(UINT SDKVersion);
-HRESULT APIENTRY uMod_Direct3DCreate9Ex( UINT SDKVersion, IDirect3D9Ex **ppD3D);
-
-#ifdef HOOK_INJECTION
-LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam);
-void InstallHook(void);
-void RemoveHook(void);
-#endif
-
-
-#ifdef DIRECT_INJECTION
-void Nothing(void);
-#endif
-
-#endif
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def b/uMod2/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def
deleted file mode 100644
index 7a0a69c..0000000
--- a/uMod2/uMod_DX9/uMod_DX9_dll_DIRECT_INJECTION.def
+++ /dev/null
@@ -1,5 +0,0 @@
-LIBRARY "uMod_d3d9_DI"
-EXPORTS
- uMod_Direct3DCreate9 @1
- uMod_Direct3DCreate9Ex @2
- Nothing @3
\ No newline at end of file
diff --git a/uMod2/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def b/uMod2/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def
deleted file mode 100644
index a5cc70c..0000000
--- a/uMod2/uMod_DX9/uMod_DX9_dll_HOOK_INJECTION.def
+++ /dev/null
@@ -1,6 +0,0 @@
-LIBRARY "uMod_d3d9_Hook"
-EXPORTS
- uMod_Direct3DCreate9 @1
- uMod_Direct3DCreate9Ex @2
- InstallHook @3
- RemoveHook @4
\ No newline at end of file
diff --git a/uMod2/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def b/uMod2/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def
deleted file mode 100644
index 13062a6..0000000
--- a/uMod2/uMod_DX9/uMod_DX9_dll_NO_INJECTION.def
+++ /dev/null
@@ -1,13 +0,0 @@
-LIBRARY "d3d9"
-EXPORTS
- Direct3DCreate9 @1
- Direct3DCreate9Ex @2
-
- D3DPERF_BeginEvent @3
- D3DPERF_EndEvent @4
- D3DPERF_SetMarker @5
- D3DPERF_SetRegion @6
- D3DPERF_QueryRepeatFrame @7
-
- D3DPERF_SetOptions @8
- D3DPERF_GetStatus @9
\ No newline at end of file
diff --git a/uMod2/uMod_DX9/uMod_Defines.h b/uMod2/uMod_DX9/uMod_Defines.h
deleted file mode 100644
index 4cf9ff6..0000000
--- a/uMod2/uMod_DX9/uMod_Defines.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_DEFINES_H_
-#define uMod_DEFINES_H_
-
-
-
-#ifdef LOG_MESSAGE
-extern FILE *gl_File;
-
-#define Message(...) {if (gl_File!=NULL) {fprintf( gl_File, __VA_ARGS__); fflush(gl_File);}}
-#ifdef HOOK_INJECTION
-#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "HI R40: 0000002\n");}
-#endif
-
-#ifdef DIRECT_INJECTION
-#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "DI R40: 0000002\n");}
-#endif
-
-#ifdef NO_INJECTION
-#define OpenMessage(...) {if (fopen_s( &gl_File, "uMod_log.txt", "wt")) gl_File=NULL; else fprintf( gl_File, "NI R40: 0000002\n");}
-#endif
-
-#define CloseMessage(...) {if (gl_File!=NULL) fclose(gl_File);}
-
-
-#else
-#define OpenMessage(...)
-#define Message(...)
-#define CloseMessage(...)
-#endif
-
-
-#ifdef __CDT_PARSER__
-typedef unsigned long DWORD64;
-typedef unsigned long DWORD32;
-
-#define STDMETHOD(method) virtual HRESULT method
-#define STDMETHOD_(ret, method) virtual ret method
-#define sprintf_s(...)
-#define fprintf(...)
-#define fclose(...)
-#define fseek(...)
-#define ftell(...) 0
-#define fflush(...)
-typedef LONG HRESULT;
-
-#define UNREFERENCED_PARAMETER(...)
-#endif
-
-
-#endif /* uMod_DEFINES_H_ */
diff --git a/uMod2/uMod_DX9/uMod_IDirect3D9.cpp b/uMod2/uMod_DX9/uMod_IDirect3D9.cpp
deleted file mode 100644
index ac415a4..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3D9.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-
-#include "uMod_Main.h"
-
-#ifndef PRE_MESSAGE
-#define PRE_MESSAGE "uMod_IDirect3D9"
-#endif
-
-uMod_IDirect3D9::uMod_IDirect3D9( IDirect3D9 *pOriginal, uMod_TextureServer* server)
-{
- Message( PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
- m_pIDirect3D9 = pOriginal;
- uMod_Server = server;
-}
-
-uMod_IDirect3D9::~uMod_IDirect3D9(void)
-{
- Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
-}
-
-HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
-{
- *ppvObj = NULL;
-
- // call this to increase AddRef at original object
- // and to check if such an interface is there
-
- HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
-
- if (hRes == NOERROR) // if OK, send our "fake" address
- {
- *ppvObj = this;
- }
-
- return (hRes);
-}
-
-ULONG __stdcall uMod_IDirect3D9::AddRef(void)
-{
- return(m_pIDirect3D9->AddRef());
-}
-
-ULONG __stdcall uMod_IDirect3D9::Release(void)
-{
- // call original routine
- ULONG count = m_pIDirect3D9->Release();
-
- // in case no further Ref is there, the Original Object has deleted itself
- if (count == 0)
- {
- delete(this);
- }
-
- return(count);
-}
-
-HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
-{
- return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction));
-}
-
-UINT __stdcall uMod_IDirect3D9::GetAdapterCount(void)
-{
- return(m_pIDirect3D9->GetAdapterCount());
-}
-
-HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier)
-{
- return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier));
-}
-
-UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
-{
- return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode)
-{
- return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode)
-{
- return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)
-{
- return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)
-{
- return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
-{
- return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)
-{
- return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)
-{
- return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps)
-{
- return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps));
-}
-
-HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
-{
- return(m_pIDirect3D9->GetAdapterMonitor(Adapter));
-}
-
-HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface)
-{
- Message( PRE_MESSAGE "::CreateDevice(): %lu\n", this);
- // we intercept this call and provide our own "fake" Device Object
- HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
-
- int count = 1;
- if (pPresentationParameters!=NULL) count = pPresentationParameters->BackBufferCount;
- uMod_IDirect3DDevice9 *pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, uMod_Server, count);
-
- // store our pointer (the fake one) for returning it to the calling program
- *ppReturnedDeviceInterface = pIDirect3DDevice9;
-
- return(hres);
-}
diff --git a/uMod2/uMod_DX9/uMod_IDirect3D9.h b/uMod2/uMod_DX9/uMod_IDirect3D9.h
deleted file mode 100644
index b6ff69b..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3D9.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- *
- * BIG THANKS TO Michael Koch
- * (proxydll_9.zip)
- *
- */
-
-
-#ifndef uMod_IDirect3D9_H_
-#define uMod_IDirect3D9_H_
-
-
-#include
-#include
-#include "uMod_TextureServer.h"
-#include "uMod_TextureClient.h"
-
-class uMod_IDirect3D9 : public IDirect3D9
-{
-public:
- uMod_IDirect3D9(IDirect3D9 *pOriginal, uMod_TextureServer *server);
- virtual ~uMod_IDirect3D9(void);
-
- // The original DX9 function definitions
- HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction);
- UINT __stdcall GetAdapterCount(void);
- HRESULT __stdcall GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) ;
- UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
- HRESULT __stdcall EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) ;
- HRESULT __stdcall CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) ;
- HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) ;
- HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) ;
- HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
- HRESULT __stdcall GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) ;
- HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) ;
- HRESULT __stdcall CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) ;
-
-private:
- IDirect3D9 *m_pIDirect3D9;
- uMod_TextureServer* uMod_Server;
-};
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_IDirect3D9Ex.cpp b/uMod2/uMod_DX9/uMod_IDirect3D9Ex.cpp
deleted file mode 100644
index 0259b3e..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3D9Ex.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-
-#include "uMod_Main.h"
-
-
-
-#define IDirect3D9 IDirect3D9Ex
-#define uMod_IDirect3D9 uMod_IDirect3D9Ex
-#define m_pIDirect3D9 m_pIDirect3D9Ex
-#define PRE_MESSAGE "uMod_IDirect3D9Ex"
-
-#include "uMod_IDirect3D9.cpp"
-
-
-HRESULT __stdcall uMod_IDirect3D9Ex::CreateDeviceEx( UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface)
-{
- Message( "uMod_IDirect3D9Ex::CreateDeviceEx: %lu\n", this);
- // we intercept this call and provide our own "fake" Device Object
- HRESULT hres = m_pIDirect3D9Ex->CreateDeviceEx( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
-
- int count = 1;
- if (pPresentationParameters!=NULL) count = pPresentationParameters->BackBufferCount;
- uMod_IDirect3DDevice9Ex *pIDirect3DDevice9Ex = new uMod_IDirect3DDevice9Ex(*ppReturnedDeviceInterface, uMod_Server, count);
-
- // store our pointer (the fake one) for returning it to the calling program
- *ppReturnedDeviceInterface = pIDirect3DDevice9Ex;
-
- return(hres);
- return (m_pIDirect3D9Ex->CreateDeviceEx( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface));
-}
-
-HRESULT __stdcall uMod_IDirect3D9Ex::EnumAdapterModesEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode)
-{
- return (m_pIDirect3D9Ex->EnumAdapterModesEx( Adapter, pFilter, Mode, pMode));
-}
-
-HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterDisplayModeEx( UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
-{
- return (m_pIDirect3D9Ex->GetAdapterDisplayModeEx( Adapter, pMode, pRotation));
-}
-
-HRESULT __stdcall uMod_IDirect3D9Ex::GetAdapterLUID( UINT Adapter, LUID *pLUID)
-{
- return (m_pIDirect3D9Ex->GetAdapterLUID( Adapter, pLUID));
-}
-
-UINT __stdcall uMod_IDirect3D9Ex::GetAdapterModeCountEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter)
-{
- return (m_pIDirect3D9Ex->GetAdapterModeCountEx( Adapter, pFilter));
-}
-
diff --git a/uMod2/uMod_DX9/uMod_IDirect3D9Ex.h b/uMod2/uMod_DX9/uMod_IDirect3D9Ex.h
deleted file mode 100644
index aab671c..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3D9Ex.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- *
- * BIG THANKS TO Michael Koch
- * (proxydll_9.zip)
- *
- */
-
-
-#ifndef uMod_IDirect3D9Ex_H_
-#define uMod_IDirect3D9Ex_H_
-
-
-#include
-#include
-#include "uMod_TextureServer.h"
-#include "uMod_TextureClient.h"
-
-class uMod_IDirect3D9Ex : public IDirect3D9Ex
-{
-public:
- uMod_IDirect3D9Ex( IDirect3D9Ex *pOriginal, uMod_TextureServer *server);
- virtual ~uMod_IDirect3D9Ex(void);
-
- // The original DX9 function definitions
- HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction);
- UINT __stdcall GetAdapterCount(void);
- HRESULT __stdcall GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) ;
- UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
- HRESULT __stdcall EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) ;
- HRESULT __stdcall CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) ;
- HRESULT __stdcall CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) ;
- HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) ;
- HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) ;
- HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
- HRESULT __stdcall GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) ;
- HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) ;
- HRESULT __stdcall CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) ;
-
- HRESULT __stdcall CreateDeviceEx( UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
- HRESULT __stdcall EnumAdapterModesEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
- HRESULT __stdcall GetAdapterDisplayModeEx( UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
- HRESULT __stdcall GetAdapterLUID( UINT Adapter, LUID *pLUID);
- UINT __stdcall GetAdapterModeCountEx( UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
-
-
-private:
- IDirect3D9Ex *m_pIDirect3D9Ex;
- uMod_TextureServer* uMod_Server;
-};
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp b/uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp
deleted file mode 100644
index 169ff96..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.cpp
+++ /dev/null
@@ -1,364 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
- * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
- */
-
-
-#include "uMod_Main.h"
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
-{
- if (riid==IID_IDirect3D9)
- {
- // This function should never be called with IID_IDirect3D9 by the game
- // thus this call comes from our own dll to ask for the texture type
- // 0x01000000L == uMod_IDirect3DTexture9
- // 0x01000001L == uMod_IDirect3DVolumeTexture9
- // 0x01000002L == uMod_IDirect3DCubeTexture9
-
- *ppvObj = this;
- return (0x01000002L);
- }
- HRESULT hRes;
- if (CrossRef_D3Dtex!=NULL)
- {
- hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this;
- }
- else
- {
- hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==m_D3Dtex) *ppvObj=this;
- }
- return (hRes);
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
-{
- if (FAKE) return (1); //bug, this case should never happen
- if (CrossRef_D3Dtex!=NULL)
- {
- return (CrossRef_D3Dtex->m_D3Dtex->AddRef());
- }
- else return (m_D3Dtex->AddRef());
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
-{
- Message("uMod_IDirect3DCubeTexture9::Release(): %lu\n", this);
-
- void *cpy;
- long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
-
- ULONG count;
- if (FAKE)
- {
- UnswitchTextures( this);
- count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
- }
- else
- {
- if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture
- {
- uMod_IDirect3DCubeTexture9 *fake_texture = CrossRef_D3Dtex;
- count = fake_texture->m_D3Dtex->Release(); //release the original texture
- if (count==0) //if texture is released we switch the textures back
- {
- UnswitchTextures(this);
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleCubeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleCubeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- }
- }
- else
- {
- count = m_D3Dtex->Release();
- }
- }
-
- if (count==0) //if this texture is released, we clean up
- {
- // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
- // the hash of a non existing texture would be calculated
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedCubeTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedCubeTexture( NULL);
- else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedCubeTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedCubeTexture( NULL);
- else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
-
- delete(this);
- }
- return (count);
-}
-
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
-{
- *ppDevice = m_D3Ddev;
- return D3D_OK;
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
- return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
- return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid));
- return (m_D3Dtex->FreePrivateData(refguid));
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
-{
- return (m_D3Dtex->SetPriority(PriorityNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
-{
- return (m_D3Dtex->GetPriority());
-}
-
-void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
-{
- m_D3Dtex->PreLoad();
-}
-
-D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
-{
- return (m_D3Dtex->GetType());
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
-{
- return (m_D3Dtex->SetLOD(LODNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
-{
- return (m_D3Dtex->GetLOD());
-}
-
-DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
-{
- return (m_D3Dtex->GetLevelCount());
-}
-
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
-{
- return (m_D3Dtex->SetAutoGenFilterType(FilterType));
-}
-
-D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
-{
- return (m_D3Dtex->GetAutoGenFilterType());
-}
-
-void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
-{
- m_D3Dtex->GenerateMipSubLevels();
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect( FaceType, pDirtyRect));
- return (m_D3Dtex->AddDirtyRect( FaceType, pDirtyRect));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level,D3DSURFACE_DESC *pDesc)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc));
- return (m_D3Dtex->GetLevelDesc(Level, pDesc));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface( FaceType, Level, ppCubeMapSurface));
- return (m_D3Dtex->GetCubeMapSurface( FaceType, Level, ppCubeMapSurface));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect( D3DCUBEMAP_FACES FaceType, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockRect( FaceType, Level, pLockedRect, pRect, Flags));
- return (m_D3Dtex->LockRect( FaceType, Level, pLockedRect, pRect, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect( D3DCUBEMAP_FACES FaceType, UINT Level)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockRect( FaceType, Level));
- return (m_D3Dtex->UnlockRect( FaceType, Level));
-}
-
-
-
-int uMod_IDirect3DCubeTexture9::GetHash(MyTypeHash &hash)
-{
- hash=0u;
- if (FAKE) return (RETURN_BAD_ARGUMENT);
- IDirect3DCubeTexture9 *pTexture = m_D3Dtex;
- if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex;
-
- //IDirect3DSurface9 *pOffscreenSurface = NULL;
- //IDirect3DCubeTexture9 *pOffscreenTexture = NULL;
- IDirect3DSurface9 *pResolvedSurface = NULL;
- D3DLOCKED_RECT d3dlr;
- D3DSURFACE_DESC desc;
-
- if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
- return (RETURN_GetLevelDesc_FAILED);
- }
-
- Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
-
-/*
- if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
- {
- //Message("uMod_IDirect3DCubeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
-
- IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
- if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- //Message("uMod_IDirect3DCubeTexture9::GetHash() MultiSampleType\n");
- if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- pSurfaceLevel_orig = pResolvedSurface;
- }
-
-
- if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- }
- else
- */
- if (pTexture->LockRect( D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
- if (pTexture->GetCubeMapSurface( D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
- return (RETURN_LockRect_FAILED);
- }
- if (pResolvedSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- pResolvedSurface->Release();
- Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
- return (RETURN_LockRect_FAILED);
- }
- }
-
-
- int size = (GetBitsFromFormat( desc.Format) * desc.Width*desc.Height)/8;
-
- hash = GetCRC32( (char*) d3dlr.pBits, size); //calculate the crc32 of the texture
-/*
- if (pOffscreenSurface!=NULL)
- {
- pOffscreenSurface->UnlockRect();
- pOffscreenSurface->Release();
- //pOffscreenTexture->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- }
- else
- */
- if (pResolvedSurface!=NULL)
- {
- pResolvedSurface->UnlockRect();
- pResolvedSurface->Release();
- }
- else
- {
- pTexture->UnlockRect( D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
- }
-
- Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
- return (RETURN_OK);
-}
-
-
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.h b/uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.h
deleted file mode 100644
index 67678a1..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DCubeTexture9.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Matthew L (Azorbix)
- * (Direct3D StarterKit v3.0)
- *
- */
-
-
-#ifndef uMod_IDirect3DCubeTexture9_H
-#define uMod_IDirect3DCubeTexture9_H
-
-#include
-#include
-
-#include "uMod_Defines.h"
-
-
-
-interface uMod_IDirect3DCubeTexture9 : public IDirect3DCubeTexture9
-{
- uMod_IDirect3DCubeTexture9(IDirect3DCubeTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
- {
- m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
- m_D3Ddev = pIDirect3DDevice9; //device pointer
- CrossRef_D3Dtex = NULL; //cross reference
- // fake texture: store the pointer to the original uMod_IDirect3DCubeTexture9 object, needed if a fake texture is unselected
- // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
- // thus the fake texture can also be deleted
- Reference = -1; //need for fast deleting
- Hash = 0u;
- FAKE = false;
- }
-
- // callback interface
- IDirect3DCubeTexture9 *m_D3Dtex;
- uMod_IDirect3DCubeTexture9 *CrossRef_D3Dtex;
- IDirect3DDevice9 *m_D3Ddev;
- int Reference;
- MyTypeHash Hash;
- bool FAKE;
-
- // original interface
- STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
- STDMETHOD_(ULONG,AddRef)();
- STDMETHOD_(ULONG,Release)();
- STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
- STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
- STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
- STDMETHOD(FreePrivateData)(REFGUID refguid);
- STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
- STDMETHOD_(DWORD, GetPriority)();
- STDMETHOD_(void, PreLoad)();
- STDMETHOD_(D3DRESOURCETYPE, GetType)();
- STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
- STDMETHOD_(DWORD, GetLOD)();
- STDMETHOD_(DWORD, GetLevelCount)();
- STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
- STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
- STDMETHOD_(void, GenerateMipSubLevels)();
-
- STDMETHOD(AddDirtyRect)(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
- STDMETHOD(GetLevelDesc)(UINT Level, D3DSURFACE_DESC *pDesc);
- STDMETHOD(GetCubeMapSurface)(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
- STDMETHOD(LockRect)( D3DCUBEMAP_FACES FaceType, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
- STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType, UINT Level);
-
-
- int GetHash(MyTypeHash &hash);
-};
-
-
-
-inline void UnswitchTextures(uMod_IDirect3DCubeTexture9 *pTexture)
-{
- uMod_IDirect3DCubeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
- if (CrossRef!=NULL)
- {
- // switch textures back
- IDirect3DCubeTexture9* cpy = pTexture->m_D3Dtex;
- pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
- CrossRef->m_D3Dtex = cpy;
-
- // cancel the link
- CrossRef->CrossRef_D3Dtex = NULL;
- pTexture->CrossRef_D3Dtex = NULL;
- }
-}
-
-inline int SwitchTextures( uMod_IDirect3DCubeTexture9 *pTexture1, uMod_IDirect3DCubeTexture9 *pTexture2)
-{
- if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
- {
- // make cross reference
- pTexture1->CrossRef_D3Dtex = pTexture2;
- pTexture2->CrossRef_D3Dtex = pTexture1;
-
- // switch textures
- IDirect3DCubeTexture9* cpy = pTexture2->m_D3Dtex;
- pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
- pTexture1->m_D3Dtex = cpy;
- return (RETURN_OK);
- }
- else return (RETURN_TEXTURE_NOT_SWITCHED);
-}
-
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DDevice9.cpp b/uMod2/uMod_DX9/uMod_IDirect3DDevice9.cpp
deleted file mode 100644
index 9d04ca1..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DDevice9.cpp
+++ /dev/null
@@ -1,1224 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-#ifndef RETURN_QueryInterface
-#define RETURN_QueryInterface 0x01000000L
-#endif
-
-#ifndef PRE_MESSAGE
-#define PRE_MESSAGE "uMod_IDirect3DDevice9"
-#endif
-
-
-int uMod_IDirect3DDevice9::CreateSingleTexture(void)
-{
- if (SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL && TextureColour==uMod_Client->TextureColour) return (RETURN_OK);
- TextureColour = uMod_Client->TextureColour;
- if (SingleTexture==NULL) //create texture
- {
- if( D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**) &SingleTexture, NULL))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): CreateTexture Failed\n");
- SingleTexture = NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- LastCreatedTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
- SingleTexture->FAKE = true; //this is no texture created from by game
- SingleTexture->Reference = -2;
- }
-
- {
- D3DLOCKED_RECT d3dlr;
- IDirect3DTexture9 *pD3Dtex = SingleTexture->m_D3Dtex;
-
- if (D3D_OK!=pD3Dtex->LockRect(0, &d3dlr, 0, 0))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect Failed\n");
- SingleTexture->Release();
- SingleTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- DWORD *pDst = (DWORD*)d3dlr.pBits;
-
- for (int i=0; i<8*8; i++) pDst[i] = TextureColour;
- pD3Dtex->UnlockRect(0);
- }
-
- if (SingleVolumeTexture==NULL) //create texture
- {
- if( D3D_OK != CreateVolumeTexture(8, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleVolumeTexture, NULL))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): CreateVolumeTexture Failed\n");
- SingleVolumeTexture = NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- LastCreatedVolumeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
- SingleVolumeTexture->FAKE = true; //this is no texture created from by game
- SingleVolumeTexture->Reference = -2;
- }
-
- {
- D3DLOCKED_BOX d3dlr;
- IDirect3DVolumeTexture9 *pD3Dtex = SingleVolumeTexture->m_D3Dtex;
- //LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox,
- if (D3D_OK!=pD3Dtex->LockBox(0, &d3dlr, 0, 0))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): LockBox Failed\n");
- SingleVolumeTexture->Release();
- SingleVolumeTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- DWORD *pDst = (DWORD*)d3dlr.pBits;
-
- for (int i=0; i<8*8*8; i++) pDst[i] = TextureColour;
- pD3Dtex->UnlockBox(0);
- }
- if (SingleCubeTexture==NULL) //create texture
- {
- if( D3D_OK != CreateCubeTexture(8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DCubeTexture9**) &SingleCubeTexture, NULL))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): CreateCubeTexture Failed\n");
- SingleCubeTexture = NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- LastCreatedCubeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
- SingleCubeTexture->FAKE = true; //this is no texture created from by game
- SingleCubeTexture->Reference = -2;
- }
-
- {
- D3DLOCKED_RECT d3dlr;
- IDirect3DCubeTexture9 *pD3Dtex = SingleCubeTexture->m_D3Dtex;
-
- for (int c=0; c<6; c++)
- {
- if (D3D_OK!=pD3Dtex->LockRect( (D3DCUBEMAP_FACES) c, 0, &d3dlr, 0, 0))
- {
- Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect (Cube) Failed\n");
- SingleCubeTexture->Release();
- SingleCubeTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- DWORD *pDst = (DWORD*)d3dlr.pBits;
-
- for (int i=0; i<8*8; i++) pDst[i] = TextureColour;
- pD3Dtex->UnlockRect((D3DCUBEMAP_FACES)c, 0);
- }
- }
-
- return (RETURN_OK);
-}
-
-uMod_IDirect3DDevice9::uMod_IDirect3DDevice9( IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count)
-{
- Message( PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
-
- BackBufferCount = back_buffer_count;
- NormalRendering = true;
-
- uMod_Server = server;
- uMod_Client = new uMod_TextureClient( uMod_Server, this); //get a new texture client for this device
-
- LastCreatedTexture = NULL;
- LastCreatedVolumeTexture = NULL;
- LastCreatedCubeTexture = NULL;
- m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
- TextureColour = D3DCOLOR_ARGB(255,0,255,0);
-
- CounterSaveSingleTexture = -20;
-
- SingleTextureMod = 0;
- SingleTexture = NULL;
- SingleVolumeTexture = NULL;
- SingleCubeTexture = NULL;
- OSD_Font = NULL;
- uMod_Reference = 1;
-}
-
-uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9(void)
-{
- Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
-}
-
-HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj)
-{
- // check if original dll can provide interface. then send *our* address
- if (riid==IID_IDirect3DTexture9)
- {
- // This function should never be called with IDirect3DTexture9 by the game
- *ppvObj = this;
- return (RETURN_QueryInterface);
- }
-
- *ppvObj = NULL;
- Message( PRE_MESSAGE "::QueryInterface(): %lu\n", this);
- HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
-
- if (*ppvObj == m_pIDirect3DDevice9)
- {
- uMod_Reference++; //increasing our counter
- *ppvObj = this;
- }
-
- return (hRes);
-}
-
-ULONG uMod_IDirect3DDevice9::AddRef(void)
-{
- uMod_Reference++; //increasing our counter
- Message("%lu = " PRE_MESSAGE "::AddRef(): %lu\n", uMod_Reference, this);
- return (m_pIDirect3DDevice9->AddRef());
-}
-
-ULONG uMod_IDirect3DDevice9::Release(void)
-{
- if (--uMod_Reference==0) //if our counter drops to zero, the real device will be deleted, so we clean up before
- {
- // we must not release the fake textures, cause they are released if the target textures are released
- // and the target textures are released by the game.
-
- if (SingleTexture!=NULL) SingleTexture->Release(); //this is the only texture we must release by ourself
- if (SingleVolumeTexture!=NULL) SingleVolumeTexture->Release(); //this is the only texture we must release by ourself
- if (SingleCubeTexture!=NULL) SingleCubeTexture->Release(); //this is the only texture we must release by ourself
- if (OSD_Font!=NULL) OSD_Font->Release();
-
- if (uMod_Client!=NULL) delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
-
- uMod_Client = NULL;
- SingleTexture = NULL;
- OSD_Font = NULL;
- }
-
- ULONG count = m_pIDirect3DDevice9->Release();
- Message("%lu = " PRE_MESSAGE "::Release(): %lu\n", count, this);
- if (uMod_Reference!=count) //bug
- {
- Message("Error in " PRE_MESSAGE "::Release(): %lu!=%lu\n", uMod_Reference, count);
- }
-
- if (count==0u) delete(this);
- return (count);
-}
-
-HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel(void)
-{
- return(m_pIDirect3DDevice9->TestCooperativeLevel());
-}
-
-UINT uMod_IDirect3DDevice9::GetAvailableTextureMem(void)
-{
- return(m_pIDirect3DDevice9->GetAvailableTextureMem());
-}
-
-HRESULT uMod_IDirect3DDevice9::EvictManagedResources(void)
-{
- return(m_pIDirect3DDevice9->EvictManagedResources());
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9)
-{
- return(m_pIDirect3DDevice9->GetDirect3D(ppD3D9));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps)
-{
- return(m_pIDirect3DDevice9->GetDeviceCaps(pCaps));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode)
-{
- return(m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters)
-{
- return(m_pIDirect3DDevice9->GetCreationParameters(pParameters));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap)
-{
- return(m_pIDirect3DDevice9->SetCursorProperties(XHotSpot,YHotSpot,pCursorBitmap));
-}
-
-void uMod_IDirect3DDevice9::SetCursorPosition(int X,int Y,DWORD Flags)
-{
- m_pIDirect3DDevice9->SetCursorPosition(X,Y,Flags);
-}
-
-BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
-{
- return(m_pIDirect3DDevice9->ShowCursor(bShow));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain)
-{
- return(m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters,pSwapChain));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain)
-{
- return(m_pIDirect3DDevice9->GetSwapChain(iSwapChain,pSwapChain));
-}
-
-UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains(void)
-{
- return(m_pIDirect3DDevice9->GetNumberOfSwapChains());
-}
-
-HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
-{
- if(OSD_Font!=NULL) {OSD_Font->Release(); OSD_Font=NULL;} //the game will crashes if the font is not released before the game is minimized!
- return(m_pIDirect3DDevice9->Reset(pPresentationParameters));
-}
-
-HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
-{
- return (m_pIDirect3DDevice9->Present( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer)
-{
- return(m_pIDirect3DDevice9->GetBackBuffer(iSwapChain,iBackBuffer,Type,ppBackBuffer));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus)
-{
- return(m_pIDirect3DDevice9->GetRasterStatus(iSwapChain,pRasterStatus));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
-{
- return(m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs));
-}
-
-void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp)
-{
- (m_pIDirect3DDevice9->SetGammaRamp(iSwapChain,Flags,pRamp));
-}
-
-void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp)
-{
- (m_pIDirect3DDevice9->GetGammaRamp(iSwapChain,pRamp));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle)
-{
- //create real texture
- //Message("uMod_IDirect3DDevice9::CreateTexture()\n");
- HRESULT ret = (m_pIDirect3DDevice9->CreateTexture(Width,Height,Levels,Usage,Format,Pool,ppTexture,pSharedHandle));
- if(ret != D3D_OK) return (ret);
-
- //create fake texture
- uMod_IDirect3DTexture9 *texture = new uMod_IDirect3DTexture9( ppTexture, this);
- if (texture) *ppTexture = texture;
-
- if (LastCreatedTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
- {
- if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedTexture);
- }
- LastCreatedTexture = texture;
- return (ret);
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle)
-{
- //create real texture
- //Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
- HRESULT ret = (m_pIDirect3DDevice9->CreateVolumeTexture(Width,Height,Depth, Levels,Usage,Format,Pool,ppVolumeTexture,pSharedHandle));
- if(ret != D3D_OK) return (ret);
-
- //create fake texture
- uMod_IDirect3DVolumeTexture9 *texture = new uMod_IDirect3DVolumeTexture9( ppVolumeTexture, this);
- if (texture) *ppVolumeTexture = texture;
-
- if (LastCreatedVolumeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
- {
- if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedVolumeTexture);
- }
- LastCreatedVolumeTexture = texture;
- return (ret);
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle)
-{
- //create real texture
- //Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
- HRESULT ret = (m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels,Usage,Format,Pool,ppCubeTexture,pSharedHandle));
- if(ret != D3D_OK) return (ret);
-
- //create fake texture
- uMod_IDirect3DCubeTexture9 *texture = new uMod_IDirect3DCubeTexture9( ppCubeTexture, this);
- if (texture) *ppCubeTexture = texture;
-
- if (LastCreatedCubeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
- {
- if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedCubeTexture);
- }
- LastCreatedCubeTexture = texture;
- return (ret);
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateVertexBuffer(Length,Usage,FVF,Pool,ppVertexBuffer,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateIndexBuffer(Length,Usage,Format,Pool,ppIndexBuffer,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateRenderTarget(Width,Height,Format,MultiSample,MultisampleQuality,Lockable,ppSurface,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateDepthStencilSurface(Width,Height,Format,MultiSample,MultisampleQuality,Discard,ppSurface,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint)
-{
- return(m_pIDirect3DDevice9->UpdateSurface(pSourceSurface,pSourceRect,pDestinationSurface,pDestPoint));
-}
-
-HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture)
-{
- Message( PRE_MESSAGE "::UpdateTexture( %lu, %lu): %lu\n", pSourceTexture, pDestinationTexture, this);
- // we must pass the real texture objects
-
-
- uMod_IDirect3DTexture9* pSource = NULL;
- uMod_IDirect3DVolumeTexture9* pSourceVolume = NULL;
- uMod_IDirect3DCubeTexture9* pSourceCube = NULL;
- IDirect3DBaseTexture9* cpy;
- if( pSourceTexture != NULL )
- {
- long int ret = pSourceTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
- switch (ret)
- {
- case 0x01000000L:
- {
- MyTypeHash hash;
- pSource = (uMod_IDirect3DTexture9*)(pSourceTexture);
- if (pSource->GetHash( hash) == RETURN_OK)
- {
- if (hash != pSource->Hash) // this hash has changed !!
- {
- pSource->Hash = hash;
- if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource);
- uMod_Client->LookUpToMod( pSource);
- }
- }
- else if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource); // we better unswitch
-
- // the source must be the original texture if not switched and the fake texture if it is switched
- if (pSource->CrossRef_D3Dtex!=NULL) pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex;
- else pSourceTexture = pSource->m_D3Dtex;
- break;
- }
- case 0x01000001L:
- {
- MyTypeHash hash;
- pSourceVolume = (uMod_IDirect3DVolumeTexture9*)(pSourceTexture);
- if (pSourceVolume->GetHash( hash) == RETURN_OK)
- {
- if (hash != pSourceVolume->Hash) // this hash has changed !!
- {
- pSourceVolume->Hash = hash;
- if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume);
- uMod_Client->LookUpToMod( pSourceVolume);
- }
- }
- else if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume); // we better unswitch
-
- // the source must be the original texture if not switched and the fake texture if it is switched
- if (pSourceVolume->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex;
- else pSourceTexture = pSourceVolume->m_D3Dtex;
- break;
- }
- case 0x01000002L:
- {
- MyTypeHash hash;
- pSourceCube = (uMod_IDirect3DCubeTexture9*)(pSourceTexture);
- if (pSourceCube->GetHash( hash) == RETURN_OK)
- {
- if (hash != pSourceCube->Hash) // this hash has changed !!
- {
- pSourceCube->Hash = hash;
- if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube);
- uMod_Client->LookUpToMod( pSourceCube);
- }
- }
- else if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube); // we better unswitch
-
- // the source must be the original texture if not switched and the fake texture if it is switched
- if (pSourceCube->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex;
- else pSourceTexture = pSourceCube->m_D3Dtex;
- break;
- }
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
-
-
- if (pDestinationTexture != NULL)
- {
- long int ret = pSourceTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
- switch (ret)
- {
- case 0x01000000L:
- {
- uMod_IDirect3DTexture9* pDest = (uMod_IDirect3DTexture9*)(pDestinationTexture);
-
- if (pSource!=NULL && pDest->Hash!=pSource->Hash)
- {
- pDest->Hash = pSource->Hash; // take over the hash
- UnswitchTextures(pDest);
- if (pSource->CrossRef_D3Dtex!=NULL)
- {
- uMod_IDirect3DTexture9 *cpy = pSource->CrossRef_D3Dtex;
- UnswitchTextures(pSource);
- SwitchTextures( cpy, pDest);
- }
- }
- if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
- else pDestinationTexture = pDest->m_D3Dtex;
- break;
- }
- case 0x01000001L:
- {
- uMod_IDirect3DVolumeTexture9* pDest = (uMod_IDirect3DVolumeTexture9*)(pDestinationTexture);
-
- if (pSourceVolume!=NULL && pDest->Hash!=pSourceVolume->Hash)
- {
- pDest->Hash = pSourceVolume->Hash; // take over the hash
- UnswitchTextures(pDest);
- if (pSourceVolume->CrossRef_D3Dtex!=NULL)
- {
- uMod_IDirect3DVolumeTexture9 *cpy = pSourceVolume->CrossRef_D3Dtex;
- UnswitchTextures(pSourceVolume);
- SwitchTextures( cpy, pDest);
- }
- }
- if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
- else pDestinationTexture = pDest->m_D3Dtex;
- break;
- }
- case 0x01000002L:
- {
- uMod_IDirect3DCubeTexture9* pDest = (uMod_IDirect3DCubeTexture9*)(pDestinationTexture);
-
- if (pSourceCube!=NULL && pDest->Hash!=pSourceCube->Hash)
- {
- pDest->Hash = pSourceCube->Hash; // take over the hash
- UnswitchTextures(pDest);
- if (pSourceCube->CrossRef_D3Dtex!=NULL)
- {
- uMod_IDirect3DCubeTexture9 *cpy = pSourceCube->CrossRef_D3Dtex;
- UnswitchTextures(pSourceCube);
- SwitchTextures( cpy, pDest);
- }
- }
- if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
- else pDestinationTexture = pDest->m_D3Dtex;
- break;
- }
- }
- }
- return(m_pIDirect3DDevice9->UpdateTexture(pSourceTexture,pDestinationTexture));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface)
-{
- return(m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget,pDestSurface));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface)
-{
- return(m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain,pDestSurface));
-}
-
-HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter)
-{
- return(m_pIDirect3DDevice9->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter));
-}
-
-HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color)
-{
- return(m_pIDirect3DDevice9->ColorFill(pSurface,pRect,color));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
-{
- return(m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width,Height,Format,Pool,ppSurface,pSharedHandle));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget)
-{
- {
- IDirect3DSurface9 *back_buffer;
- NormalRendering = false;
- for (int i=0; !NormalRendering && iGetBackBuffer( 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
- if (back_buffer == pRenderTarget) NormalRendering = true;
- back_buffer->Release();
- }
- }
- return (m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex,pRenderTarget));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget)
-{
- return (m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex,ppRenderTarget));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
-{
- return(m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface)
-{
- return(m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface));
-}
-
-HRESULT uMod_IDirect3DDevice9::BeginScene(void)
-{
- //if ( NormalRendering )
- {
- if (LastCreatedTexture!=NULL) // add the last created texture
- {
- uMod_Client->AddTexture( LastCreatedTexture);
- }
- if (LastCreatedVolumeTexture!=NULL) // add the last created texture
- {
- uMod_Client->AddTexture( LastCreatedVolumeTexture);
- }
- if (LastCreatedCubeTexture!=NULL) // add the last created texture
- {
- uMod_Client->AddTexture( LastCreatedCubeTexture);
- }
- uMod_Client->MergeUpdate(); // merge an update, if present
-
- if (uMod_Client->Bool_CheckAgainNonAdded) uMod_Client->CheckAgainNonAdded();
-
- if (uMod_Client->BoolSaveSingleTexture)
- {
- if (CreateSingleTexture()==0)
- {
- if (uMod_Client->KeyBack>0 && (GetAsyncKeyState( uMod_Client->KeyBack ) &1) ) //ask for the status of the back key
- {
- UnswitchTextures( SingleTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched
-
- if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter
- else if (--CounterSaveSingleTexture<0)
- {
- if (--SingleTextureMod<0) SingleTextureMod=2;
- switch (SingleTextureMod)
- {
- case 0:
- CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber() - 1;
- break;
- case 1:
- CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber() - 1;
- break;
- case 2:
- CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber() - 1;
- break;
- }
- }
-
- if (CounterSaveSingleTexture >= 0)
- {
- switch (SingleTextureMod)
- {
- case 0:
- SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
- SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 1:
- SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
- SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 2:
- SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
- SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- }
- }
- }
-
- if (uMod_Client->KeySave>0 && (GetAsyncKeyState( uMod_Client->KeySave ) &1) ) //ask for the status of the save key
- {
- switch (SingleTextureMod)
- {
- case 0:
- uMod_Client->SaveTexture( SingleTexture); //after switching the SingleTexture holds the pointer to the original texture object
- break;
- case 1:
- uMod_Client->SaveTexture( SingleVolumeTexture); //after switching the SingleTexture holds the pointer to the original texture object
- break;
- case 2:
- uMod_Client->SaveTexture( SingleCubeTexture); //after switching the SingleTexture holds the pointer to the original texture object
- break;
- }
- }
-
- if (uMod_Client->KeyNext>0 && (GetAsyncKeyState( uMod_Client->KeyNext ) &1) ) //ask for the status of the next key
- {
- UnswitchTextures( SingleTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched
- UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched
-
- if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter
- else
- {
- int num = 0;
- switch (SingleTextureMod)
- {
- case 0:
- num = uMod_Client->OriginalTextures.GetNumber();
- break;
- case 1:
- num = uMod_Client->OriginalVolumeTextures.GetNumber();
- break;
- case 2:
- num = uMod_Client->OriginalCubeTextures.GetNumber();
- break;
- }
- if (++CounterSaveSingleTexture>=num)
- {
- if (++SingleTextureMod>2) SingleTextureMod=0;
- switch (SingleTextureMod)
- {
- case 0:
- CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber()>0 ? 0 : - 1;
- break;
- case 1:
- CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber()>0 ? 0 : - 1;
- break;
- case 2:
- CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber()>0 ? 0 : - 1;
- break;
- }
- }
- }
-
- if (CounterSaveSingleTexture >= 0)
- {
- switch (SingleTextureMod)
- {
- case 0:
- SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
- SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 1:
- SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
- SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- case 2:
- SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
- SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
- break;
- }
- }
- }
- }
- }
- }
-
- return (m_pIDirect3DDevice9->BeginScene());
-}
-
-HRESULT uMod_IDirect3DDevice9::EndScene(void)
-{
- if ( NormalRendering && uMod_Client->BoolSaveSingleTexture && SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL)
- {
- if (OSD_Font==NULL) // create the font
- {
- if (D3D_OK!=D3DXCreateFontA( m_pIDirect3DDevice9, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &OSD_Font))
- {
- OSD_Font=NULL;
- return(m_pIDirect3DDevice9->EndScene());
- }
- }
-
- char buffer[100];
- buffer[0]=0;
- switch (SingleTextureMod)
- {
- case 0:
- {
- if (SingleTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "normal texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, uMod_Client->OriginalTextures.GetNumber(), SingleTexture->Hash);
- else
- {
- if (uMod_Client->OriginalTextures.GetNumber()>0) sprintf_s( buffer, 100, "normal texture: nothing selected (1..%d)", uMod_Client->OriginalTextures.GetNumber());
- else sprintf_s( buffer, 100, "normal texture: nothing loaded");
- }
- break;
- }
- case 1:
- {
- if (SingleVolumeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "volume texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, uMod_Client->OriginalVolumeTextures.GetNumber(), SingleVolumeTexture->Hash);
- else
- {
- if (uMod_Client->OriginalVolumeTextures.GetNumber()>0) sprintf_s( buffer, 100, "volume texture: nothing selected (1..%d)", uMod_Client->OriginalVolumeTextures.GetNumber());
- else sprintf_s( buffer, 100, "volume texture: nothing loaded");
- }
- break;
- }
- case 2:
- {
- if (SingleCubeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "cube texture: %4d (1..%d): %#lX", CounterSaveSingleTexture+1, uMod_Client->OriginalCubeTextures.GetNumber(), SingleCubeTexture->Hash);
- else
- {
- if (uMod_Client->OriginalCubeTextures.GetNumber()>0) sprintf_s( buffer, 100, "cube texture: nothing selected (1..%d)", uMod_Client->OriginalCubeTextures.GetNumber());
- else sprintf_s( buffer, 100, "cube texture: nothing loaded");
- }
- break;
- }
- }
- D3DVIEWPORT9 viewport;
- GetViewport( &viewport);
- RECT rct;
- rct.left=viewport.X + 10;
- rct.right=0; //size of box is calculated automatically (DT_NOCLIP)
- rct.top=viewport.Y + 10;
- rct.bottom=0; //size of box is calculated automatically (DT_NOCLIP)
- OSD_Font->DrawTextA(NULL, buffer, -1, &rct, DT_NOCLIP, uMod_Client->FontColour);
- }
- return(m_pIDirect3DDevice9->EndScene());
-}
-
-HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)
-{
- return(m_pIDirect3DDevice9->Clear(Count,pRects,Flags,Color,Z,Stencil));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
-{
- return(m_pIDirect3DDevice9->SetTransform(State,pMatrix));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix)
-{
- return(m_pIDirect3DDevice9->GetTransform(State,pMatrix));
-}
-
-HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
-{
- return(m_pIDirect3DDevice9->MultiplyTransform(State,pMatrix));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport)
-{
- return(m_pIDirect3DDevice9->SetViewport(pViewport));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport)
-{
- return(m_pIDirect3DDevice9->GetViewport(pViewport));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial)
-{
- return(m_pIDirect3DDevice9->SetMaterial(pMaterial));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial)
-{
- return(m_pIDirect3DDevice9->GetMaterial(pMaterial));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight)
-{
- return(m_pIDirect3DDevice9->SetLight(Index,pLight));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index,D3DLIGHT9* pLight)
-{
- return(m_pIDirect3DDevice9->GetLight(Index,pLight));
-}
-
-HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index,BOOL Enable)
-{
- return(m_pIDirect3DDevice9->LightEnable(Index,Enable));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index,BOOL* pEnable)
-{
- return(m_pIDirect3DDevice9->GetLightEnable(Index, pEnable));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane)
-{
- return(m_pIDirect3DDevice9->SetClipPlane(Index, pPlane));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index,float* pPlane)
-{
- return(m_pIDirect3DDevice9->GetClipPlane(Index,pPlane));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State,DWORD Value)
-{
- return(m_pIDirect3DDevice9->SetRenderState(State, Value));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue)
-{
- return(m_pIDirect3DDevice9->GetRenderState(State, pValue));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB)
-{
- return(m_pIDirect3DDevice9->CreateStateBlock(Type,ppSB));
-}
-
-HRESULT uMod_IDirect3DDevice9::BeginStateBlock(void)
-{
- return(m_pIDirect3DDevice9->BeginStateBlock());
-}
-
-HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
-{
- return(m_pIDirect3DDevice9->EndStateBlock(ppSB));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus)
-{
- return(m_pIDirect3DDevice9->SetClipStatus(pClipStatus));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus)
-{
- return(m_pIDirect3DDevice9->GetClipStatus( pClipStatus));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture)
-{
- return(m_pIDirect3DDevice9->GetTexture(Stage,ppTexture));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture)
-{
- // we must pass the real texture objects
- // if (dev != this) this texture was not initialized through our device and is thus no fake texture object
-
- //IDirect3DDevice9 *dev = NULL;
- IDirect3DBaseTexture9* cpy;
- if( pTexture != NULL )
- {
- long int ret = pTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
- switch (ret)
- {
- case 0x01000000L:
- pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex; break;
- case 0x01000001L:
- pTexture = ((uMod_IDirect3DVolumeTexture9*)(pTexture))->m_D3Dtex; break;
- case 0x01000002L:
- pTexture = ((uMod_IDirect3DCubeTexture9*)(pTexture))->m_D3Dtex; break;
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
- /*
- if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
- {
- if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex;
- }
- */
- return (m_pIDirect3DDevice9->SetTexture(Stage, pTexture));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue)
-{
- return(m_pIDirect3DDevice9->GetTextureStageState(Stage,Type, pValue));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)
-{
- return(m_pIDirect3DDevice9->SetTextureStageState(Stage,Type,Value));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue)
-{
- return(m_pIDirect3DDevice9->GetSamplerState(Sampler,Type, pValue));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)
-{
- return(m_pIDirect3DDevice9->SetSamplerState(Sampler,Type,Value));
-}
-
-HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses)
-{
- return(m_pIDirect3DDevice9->ValidateDevice( pNumPasses));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries)
-{
- return(m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries)
-{
- return(m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
-{
- return(m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumber)
-{
- return(m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
-{
- return(m_pIDirect3DDevice9->SetScissorRect( pRect));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetScissorRect( RECT* pRect)
-{
- return(m_pIDirect3DDevice9->GetScissorRect( pRect));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
-{
- return(m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware));
-}
-
-BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing(void)
-{
- return(m_pIDirect3DDevice9->GetSoftwareVertexProcessing());
-}
-
-HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments)
-{
- return(m_pIDirect3DDevice9->SetNPatchMode(nSegments));
-}
-
-float uMod_IDirect3DDevice9::GetNPatchMode(void)
-{
- return(m_pIDirect3DDevice9->GetNPatchMode());
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)
-{
- return(m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType,StartVertex,PrimitiveCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
-{
- return(m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride)
-{
- return(m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType,PrimitiveCount,pVertexStreamZeroData,VertexStreamZeroStride));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride)
-{
- return(m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType,MinVertexIndex,NumVertices,PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData,VertexStreamZeroStride));
-}
-
-HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags)
-{
- return(m_pIDirect3DDevice9->ProcessVertices( SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl)
-{
- return(m_pIDirect3DDevice9->CreateVertexDeclaration( pVertexElements,ppDecl));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
-{
- return(m_pIDirect3DDevice9->SetVertexDeclaration(pDecl));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
-{
- return(m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF)
-{
- return(m_pIDirect3DDevice9->SetFVF(FVF));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF)
-{
- return(m_pIDirect3DDevice9->GetFVF(pFVF));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->CreateVertexShader(pFunction,ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
-{
- return(m_pIDirect3DDevice9->SetVertexShader(pShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->GetVertexShader(ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister,pConstantData, Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister,pConstantData,Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
-{
- return(m_pIDirect3DDevice9->SetStreamSource(StreamNumber,pStreamData,OffsetInBytes,Stride));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride)
-{
- return(m_pIDirect3DDevice9->GetStreamSource(StreamNumber,ppStreamData,OffsetInBytes,pStride));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber,UINT Divider)
-{
- return(m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber,Divider));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber,UINT* Divider)
-{
- return(m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber,Divider));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
-{
- return(m_pIDirect3DDevice9->SetIndices(pIndexData));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
-{
- return(m_pIDirect3DDevice9->GetIndices(ppIndexData));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->CreatePixelShader(pFunction,ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
-{
- return(m_pIDirect3DDevice9->SetPixelShader(pShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
-{
- return(m_pIDirect3DDevice9->GetPixelShader(ppShader));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount)
-{
- return(m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount)
-{
- return(m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount)
-{
- return(m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister,pConstantData,BoolCount));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo)
-{
- return(m_pIDirect3DDevice9->DrawRectPatch(Handle,pNumSegs, pRectPatchInfo));
-}
-
-HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo)
-{
- return(m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo));
-}
-
-HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle)
-{
- return(m_pIDirect3DDevice9->DeletePatch(Handle));
-}
-
-HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
-{
- return(m_pIDirect3DDevice9->CreateQuery(Type,ppQuery));
-}
-
-
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DDevice9.h b/uMod2/uMod_DX9/uMod_IDirect3DDevice9.h
deleted file mode 100644
index aaa10ea..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DDevice9.h
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Michael Koch
- * (proxydll_9.zip)
- *
- */
-
-
-#ifndef uMod_IDirect3DDevice9_H_
-#define uMod_IDirect3DDevice9_H_
-
-#include
-#include
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DVolumeTexture9.h"
-#include "uMod_IDirect3DCubeTexture9.h"
-
-
-class uMod_IDirect3DDevice9 : public IDirect3DDevice9
-{
-public:
- uMod_IDirect3DDevice9(IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count);
- virtual ~uMod_IDirect3DDevice9(void);
-
- // START: The original DX9 function definitions
- HRESULT __stdcall QueryInterface (REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall TestCooperativeLevel(void);
- UINT __stdcall GetAvailableTextureMem(void);
- HRESULT __stdcall EvictManagedResources(void);
- HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
- HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
- HRESULT __stdcall GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode);
- HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
- HRESULT __stdcall SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap);
- void __stdcall SetCursorPosition(int X,int Y,DWORD Flags);
- BOOL __stdcall ShowCursor(BOOL bShow);
- HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) ;
- HRESULT __stdcall GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain);
- UINT __stdcall GetNumberOfSwapChains(void);
- HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
- HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
- HRESULT __stdcall GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer);
- HRESULT __stdcall GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus);
- HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
- void __stdcall SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp);
- void __stdcall GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp);
- HRESULT __stdcall CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint);
- HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture);
- HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter);
- HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color);
- HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget);
- HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
- HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
- HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
- HRESULT __stdcall BeginScene(void);
- HRESULT __stdcall EndScene(void);
- HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
- HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
- HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
- HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
- HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
- HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
- HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight);
- HRESULT __stdcall GetLight(DWORD Index,D3DLIGHT9* pLight);
- HRESULT __stdcall LightEnable(DWORD Index,BOOL Enable);
- HRESULT __stdcall GetLightEnable(DWORD Index,BOOL* pEnable);
- HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane);
- HRESULT __stdcall GetClipPlane(DWORD Index,float* pPlane);
- HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State,DWORD Value);
- HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue);
- HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall BeginStateBlock(void);
- HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture);
- HRESULT __stdcall SetTexture(DWORD Stage,IDirect3DBaseTexture9* pTexture);
- HRESULT __stdcall GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
- HRESULT __stdcall GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value);
- HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
- HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
- HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries);
- HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
- HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
- HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
- HRESULT __stdcall GetScissorRect( RECT* pRect);
- HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
- BOOL __stdcall GetSoftwareVertexProcessing(void);
- HRESULT __stdcall SetNPatchMode(float nSegments);
- float __stdcall GetNPatchMode(void);
- HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
- HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
- HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags);
- HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
- HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetFVF(DWORD FVF);
- HRESULT __stdcall GetFVF(DWORD* pFVF);
- HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
- HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
- HRESULT __stdcall GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride);
- HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber,UINT Divider);
- HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber,UINT* Divider);
- HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
- HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
- HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
- HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
- HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
- HRESULT __stdcall DeletePatch(UINT Handle);
- HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery);
- // END: The original DX9 function definitions
-
-
-
- uMod_TextureClient* GetuMod_Client(void) {return (uMod_Client);}
-
- uMod_IDirect3DTexture9* GetLastCreatedTexture(void) {return (LastCreatedTexture);}
- int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture) {LastCreatedTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture(void) {return (LastCreatedVolumeTexture);}
- int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture) {LastCreatedVolumeTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture(void) {return (LastCreatedCubeTexture);}
- int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture) {LastCreatedCubeTexture=pTexture; return (RETURN_OK);}
-
-
- uMod_IDirect3DTexture9* GetSingleTexture(void) {return (SingleTexture);}
- uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture(void) {return (SingleVolumeTexture);}
- uMod_IDirect3DCubeTexture9* GetSingleCubeTexture(void) {return (SingleCubeTexture);}
-
-
- private:
- int CreateSingleTexture(void);
- IDirect3DDevice9* m_pIDirect3DDevice9;
-
- int CounterSaveSingleTexture;
- uMod_IDirect3DTexture9* SingleTexture;
- uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
- uMod_IDirect3DCubeTexture9* SingleCubeTexture;
- char SingleTextureMod;
-
- D3DCOLOR TextureColour;
- ID3DXFont *OSD_Font;
- //D3DCOLOR FontColour;
- int BackBufferCount;
- bool NormalRendering;
-
- int uMod_Reference;
-
- uMod_IDirect3DTexture9* LastCreatedTexture;
- uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
- uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
-
- uMod_TextureServer* uMod_Server;
- uMod_TextureClient* uMod_Client;
-};
-
-#endif
-
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp b/uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp
deleted file mode 100644
index 1cf90e7..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-#define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex
-#define IDirect3DDevice9 IDirect3DDevice9Ex
-#define m_pIDirect3DDevice9 m_pIDirect3DDevice9Ex
-
-#define RETURN_QueryInterface 0x01000001L
-#define PRE_MESSAGE "uMod_IDirect3DDevice9Ex"
-
-
-#include "uMod_IDirect3DDevice9.cpp"
-
-
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckDeviceState( HWND hWindow)
-{
- return(m_pIDirect3DDevice9Ex->CheckDeviceState( hWindow));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CheckResourceResidency( IDirect3DResource9 **ppResourceArray, UINT32 NumResources)
-{
- return(m_pIDirect3DDevice9Ex->CheckResourceResidency( ppResourceArray, NumResources));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::ComposeRects( IDirect3DSurface9 *pSource, IDirect3DSurface9 *pDestination, IDirect3DVertexBuffer9 *pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset, INT YOffset)
-{
- return(m_pIDirect3DDevice9Ex->ComposeRects( pSource, pDestination, pSrcRectDescriptors, NumRects, pDstRectDescriptors, Operation, XOffset, YOffset));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage)
-{
- return(m_pIDirect3DDevice9Ex->CreateDepthStencilSurfaceEx( Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage)
-{
- return(m_pIDirect3DDevice9Ex->CreateOffscreenPlainSurfaceEx( Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::CreateRenderTargetEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage)
-{
- return(m_pIDirect3DDevice9Ex->CreateRenderTargetEx( Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetDisplayModeEx( UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
-{
- return(m_pIDirect3DDevice9Ex->GetDisplayModeEx( iSwapChain, pMode, pRotation));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetGPUThreadPriority( INT *pPriority)
-{
- return(m_pIDirect3DDevice9Ex->GetGPUThreadPriority( pPriority));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::GetMaximumFrameLatency( UINT *pMaxLatency)
-{
- return(m_pIDirect3DDevice9Ex->GetMaximumFrameLatency( pMaxLatency));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::PresentEx( const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags)
-{
- return(m_pIDirect3DDevice9Ex->PresentEx( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::ResetEx( D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode)
-{
- return(m_pIDirect3DDevice9Ex->ResetEx( pPresentationParameters, pFullscreenDisplayMode));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetConvolutionMonoKernel( UINT Width, UINT Height, float *RowWeights, float *ColumnWeights)
-{
- return(m_pIDirect3DDevice9Ex->SetConvolutionMonoKernel( Width, Height, RowWeights, ColumnWeights));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetGPUThreadPriority( INT pPriority)
-{
- return(m_pIDirect3DDevice9Ex->SetGPUThreadPriority( pPriority));
-}
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::SetMaximumFrameLatency( UINT pMaxLatency)
-{
- return(m_pIDirect3DDevice9Ex->SetMaximumFrameLatency( pMaxLatency));
-}
-
-/*
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::TestCooperativeLevel()
-{
- return(m_pIDirect3DDevice9Ex->TestCooperativeLevel());
-}
-*/
-
-HRESULT __stdcall uMod_IDirect3DDevice9Ex::WaitForVBlank( UINT SwapChainIndex)
-{
- return(m_pIDirect3DDevice9Ex->WaitForVBlank( SwapChainIndex));
-}
-
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.h b/uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.h
deleted file mode 100644
index c7daeca..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DDevice9Ex.h
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#ifndef uMod_IDirect3DDevice9Ex_H_
-#define uMod_IDirect3DDevice9Ex_H_
-
-#include
-#include
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DVolumeTexture9.h"
-#include "uMod_IDirect3DCubeTexture9.h"
-
-
-class uMod_IDirect3DDevice9Ex : public IDirect3DDevice9Ex
-{
-public:
- uMod_IDirect3DDevice9Ex( IDirect3DDevice9Ex* pOriginal, uMod_TextureServer* server, int back_buffer_count);
- virtual ~uMod_IDirect3DDevice9Ex(void);
-
- // START: The original DX9 function definitions
- HRESULT __stdcall QueryInterface (REFIID riid, void** ppvObj);
- ULONG __stdcall AddRef(void);
- ULONG __stdcall Release(void);
- HRESULT __stdcall TestCooperativeLevel(void);
- UINT __stdcall GetAvailableTextureMem(void);
- HRESULT __stdcall EvictManagedResources(void);
- HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
- HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
- HRESULT __stdcall GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode);
- HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
- HRESULT __stdcall SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap);
- void __stdcall SetCursorPosition(int X,int Y,DWORD Flags);
- BOOL __stdcall ShowCursor(BOOL bShow);
- HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) ;
- HRESULT __stdcall GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain);
- UINT __stdcall GetNumberOfSwapChains(void);
- HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
- HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
- HRESULT __stdcall GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer);
- HRESULT __stdcall GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus);
- HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
- void __stdcall SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp);
- void __stdcall GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp);
- HRESULT __stdcall CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint);
- HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture);
- HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface);
- HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter);
- HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color);
- HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
- HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget);
- HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
- HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
- HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
- HRESULT __stdcall BeginScene(void);
- HRESULT __stdcall EndScene(void);
- HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
- HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
- HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
- HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
- HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
- HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
- HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
- HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight);
- HRESULT __stdcall GetLight(DWORD Index,D3DLIGHT9* pLight);
- HRESULT __stdcall LightEnable(DWORD Index,BOOL Enable);
- HRESULT __stdcall GetLightEnable(DWORD Index,BOOL* pEnable);
- HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane);
- HRESULT __stdcall GetClipPlane(DWORD Index,float* pPlane);
- HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State,DWORD Value);
- HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue);
- HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall BeginStateBlock(void);
- HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
- HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
- HRESULT __stdcall GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture);
- HRESULT __stdcall SetTexture(DWORD Stage,IDirect3DBaseTexture9* pTexture);
- HRESULT __stdcall GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
- HRESULT __stdcall GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue);
- HRESULT __stdcall SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value);
- HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
- HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
- HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries);
- HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
- HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
- HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
- HRESULT __stdcall GetScissorRect( RECT* pRect);
- HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
- BOOL __stdcall GetSoftwareVertexProcessing(void);
- HRESULT __stdcall SetNPatchMode(float nSegments);
- float __stdcall GetNPatchMode(void);
- HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
- HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
- HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
- HRESULT __stdcall ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags);
- HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
- HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
- HRESULT __stdcall SetFVF(DWORD FVF);
- HRESULT __stdcall GetFVF(DWORD* pFVF);
- HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
- HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
- HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
- HRESULT __stdcall GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride);
- HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber,UINT Divider);
- HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber,UINT* Divider);
- HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
- HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
- HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
- HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
- HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
- HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
- HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
- HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
- HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
- HRESULT __stdcall DeletePatch(UINT Handle);
- HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery);
-
-
-
- HRESULT __stdcall CheckDeviceState( HWND hWindow);
- HRESULT __stdcall CheckResourceResidency( IDirect3DResource9 **pResourceArray, UINT32 NumResources);
- HRESULT __stdcall ComposeRects( IDirect3DSurface9 *pSource, IDirect3DSurface9 *pDestination, IDirect3DVertexBuffer9 *pSrcRectDescriptors, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescriptors, D3DCOMPOSERECTSOP Operation, INT XOffset, INT YOffset);
- HRESULT __stdcall CreateDepthStencilSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
- HRESULT __stdcall CreateOffscreenPlainSurfaceEx( UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
- HRESULT __stdcall CreateRenderTargetEx( UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
- HRESULT __stdcall GetDisplayModeEx( UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
- HRESULT __stdcall GetGPUThreadPriority( INT *pPriority);
- HRESULT __stdcall GetMaximumFrameLatency( UINT *pMaxLatency);
- HRESULT __stdcall PresentEx( const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
- HRESULT __stdcall ResetEx( D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
- HRESULT __stdcall SetConvolutionMonoKernel( UINT Width, UINT Height, float *RowWeights, float *ColumnWeights);
- HRESULT __stdcall SetGPUThreadPriority( INT pPriority);
- HRESULT __stdcall SetMaximumFrameLatency( UINT pMaxLatency);
- //HRESULT __stdcall TestCooperativeLevel();
- HRESULT __stdcall WaitForVBlank( UINT SwapChainIndex);
-
-
- // END: The original DX9 function definitions
-
-
- uMod_TextureClient* GetuMod_Client(void) {return (uMod_Client);}
-
- uMod_IDirect3DTexture9* GetLastCreatedTexture(void) {return (LastCreatedTexture);}
- int SetLastCreatedTexture(uMod_IDirect3DTexture9* pTexture) {LastCreatedTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DVolumeTexture9* GetLastCreatedVolumeTexture(void) {return (LastCreatedVolumeTexture);}
- int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9* pTexture) {LastCreatedVolumeTexture=pTexture; return (RETURN_OK);}
-
- uMod_IDirect3DCubeTexture9* GetLastCreatedCubeTexture(void) {return (LastCreatedCubeTexture);}
- int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9* pTexture) {LastCreatedCubeTexture=pTexture; return (RETURN_OK);}
-
-
- uMod_IDirect3DTexture9* GetSingleTexture(void) {return (SingleTexture);}
- uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture(void) {return (SingleVolumeTexture);}
- uMod_IDirect3DCubeTexture9* GetSingleCubeTexture(void) {return (SingleCubeTexture);}
-
-
-
- private:
- int CreateSingleTexture(void);
- IDirect3DDevice9Ex* m_pIDirect3DDevice9Ex;
-
- int CounterSaveSingleTexture;
- uMod_IDirect3DTexture9* SingleTexture;
- uMod_IDirect3DVolumeTexture9* SingleVolumeTexture;
- uMod_IDirect3DCubeTexture9* SingleCubeTexture;
- char SingleTextureMod;
-
- D3DCOLOR TextureColour;
- ID3DXFont *OSD_Font;
- //D3DCOLOR FontColour;
- int BackBufferCount;
- bool NormalRendering;
-
- int uMod_Reference;
-
- uMod_IDirect3DTexture9* LastCreatedTexture;
- uMod_IDirect3DVolumeTexture9* LastCreatedVolumeTexture;
- uMod_IDirect3DCubeTexture9* LastCreatedCubeTexture;
-
- uMod_TextureServer* uMod_Server;
- uMod_TextureClient* uMod_Client;
-};
-
-#endif
-
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DTexture9.cpp b/uMod2/uMod_DX9/uMod_IDirect3DTexture9.cpp
deleted file mode 100644
index d2a8506..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DTexture9.cpp
+++ /dev/null
@@ -1,361 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
- * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
- */
-
-
-#include "uMod_Main.h"
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::QueryInterface(REFIID riid, void** ppvObj)
-{
- if (riid==IID_IDirect3D9)
- {
- // This function should never be called with IID_IDirect3D9 by the game
- // thus this call comes from our own dll to ask for the texture type
- // 0x01000000L == uMod_IDirect3DTexture9
- // 0x01000001L == uMod_IDirect3DVolumeTexture9
- // 0x01000002L == uMod_IDirect3DCubeTexture9
-
- *ppvObj = this;
- return (0x01000000L);
- }
- HRESULT hRes;
- if (CrossRef_D3Dtex!=NULL)
- {
- hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this;
- }
- else
- {
- hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==m_D3Dtex) *ppvObj=this;
- }
- return (hRes);
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DTexture9::AddRef()
-{
- if (FAKE) return (1); //bug, this case should never happen
- if (CrossRef_D3Dtex!=NULL)
- {
- return (CrossRef_D3Dtex->m_D3Dtex->AddRef());
- }
- else return (m_D3Dtex->AddRef());
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DTexture9::Release()
-{
- Message("uMod_IDirect3DTexture9::Release(): %lu\n", this);
-
- void *cpy;
- long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
-
- ULONG count;
- if (FAKE)
- {
- UnswitchTextures( this);
- count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
- }
- else
- {
- if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture
- {
- uMod_IDirect3DTexture9 *fake_texture = CrossRef_D3Dtex;
- count = fake_texture->m_D3Dtex->Release(); //release the original texture
- if (count==0) //if texture is released we switch the textures back
- {
- UnswitchTextures(this);
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- }
- }
- else
- {
- count = m_D3Dtex->Release();
- }
- }
-
- if (count==0) //if this texture is released, we clean up
- {
- // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
- // the hash of a non existing texture would be calculated
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedTexture( NULL);
- else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedTexture( NULL);
- else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
-
- delete(this);
- }
-
- Message("uMod_IDirect3DTexture9::Release() end: %lu\n", this);
- return (count);
-}
-
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetDevice(IDirect3DDevice9** ppDevice)
-{
- *ppDevice = m_D3Ddev;
- return D3D_OK;
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
- return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
- return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::FreePrivateData(REFGUID refguid)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid));
- return (m_D3Dtex->FreePrivateData(refguid));
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::SetPriority(DWORD PriorityNew)
-{
- return (m_D3Dtex->SetPriority(PriorityNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::GetPriority()
-{
- return (m_D3Dtex->GetPriority());
-}
-
-void APIENTRY uMod_IDirect3DTexture9::PreLoad()
-{
- m_D3Dtex->PreLoad();
-}
-
-D3DRESOURCETYPE APIENTRY uMod_IDirect3DTexture9::GetType()
-{
- return (m_D3Dtex->GetType());
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::SetLOD(DWORD LODNew)
-{
- return (m_D3Dtex->SetLOD(LODNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::GetLOD()
-{
- return (m_D3Dtex->GetLOD());
-}
-
-DWORD APIENTRY uMod_IDirect3DTexture9::GetLevelCount()
-{
- return (m_D3Dtex->GetLevelCount());
-}
-
-HRESULT APIENTRY uMod_IDirect3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
-{
- return (m_D3Dtex->SetAutoGenFilterType(FilterType));
-}
-
-D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DTexture9::GetAutoGenFilterType()
-{
- return (m_D3Dtex->GetAutoGenFilterType());
-}
-
-void APIENTRY uMod_IDirect3DTexture9::GenerateMipSubLevels()
-{
- m_D3Dtex->GenerateMipSubLevels();
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetLevelDesc(UINT Level,D3DSURFACE_DESC *pDesc)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc));
- return (m_D3Dtex->GetLevelDesc(Level, pDesc));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::GetSurfaceLevel(UINT Level,IDirect3DSurface9** ppSurfaceLevel)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel));
- return (m_D3Dtex->GetSurfaceLevel(Level, ppSurfaceLevel));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::LockRect(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags));
- return (m_D3Dtex->LockRect(Level, pLockedRect, pRect, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::UnlockRect(UINT Level)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockRect(Level));
- return (m_D3Dtex->UnlockRect(Level));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DTexture9::AddDirtyRect(CONST RECT* pDirtyRect)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(pDirtyRect));
- return (m_D3Dtex->AddDirtyRect(pDirtyRect));
-}
-
-
-int uMod_IDirect3DTexture9::GetHash(MyTypeHash &hash)
-{
- hash=0u;
- if (FAKE) return (RETURN_BAD_ARGUMENT);
- IDirect3DTexture9 *pTexture = m_D3Dtex;
- if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex;
-
- IDirect3DSurface9 *pOffscreenSurface = NULL;
- //IDirect3DTexture9 *pOffscreenTexture = NULL;
- IDirect3DSurface9 *pResolvedSurface = NULL;
- D3DLOCKED_RECT d3dlr;
- D3DSURFACE_DESC desc;
- bool normal_lock=true;
-
- if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetLevelDesc \n");
- return (RETURN_GetLevelDesc_FAILED);
- }
-
- Message("uMod_IDirect3DTexture9::GetHash() (%d %d) F%d T%d U%d P%d M(%d %d)\n", desc.Width, desc.Height,
- desc.Format, desc.Type, desc.Usage, desc.Pool, desc.MultiSampleType, desc.MultiSampleQuality);
-
-
- if (desc.Pool!=D3DPOOL_DEFAULT)
- {
- if (pTexture->LockRect( 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- normal_lock = false;
- Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 1\n");
- if (pTexture->GetSurfaceLevel(0, &pResolvedSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel\n");
- //return (RETURN_LockRect_FAILED);
- pResolvedSurface = NULL;
- }
- else if (pResolvedSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- pResolvedSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect 2\n");
- pResolvedSurface = NULL;
- //return (RETURN_LockRect_FAILED);
- }
- }
- }
- if (desc.Pool==D3DPOOL_DEFAULT || (!normal_lock && pResolvedSurface==NULL))//desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
- {
- //Message("uMod_IDirect3DTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
-
- IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
- if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
- {
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- //Message("uMod_IDirect3DTexture9::GetHash() MultiSampleType\n");
- if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- pSurfaceLevel_orig = pResolvedSurface;
- }
-
- if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- }
-
- int size = (GetBitsFromFormat( desc.Format) * desc.Width*desc.Height)/8;
-
- hash = GetCRC32( (char*) d3dlr.pBits, size); //calculate the crc32 of the texture
-
- if (pOffscreenSurface!=NULL)
- {
- pOffscreenSurface->UnlockRect();
- pOffscreenSurface->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- }
- else if (pResolvedSurface!=NULL)
- {
- pResolvedSurface->UnlockRect();
- pResolvedSurface->Release();
- }
- else pTexture->UnlockRect(0);
-
- Message("uMod_IDirect3DTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
- return (RETURN_OK);
-}
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DTexture9.h b/uMod2/uMod_DX9/uMod_IDirect3DTexture9.h
deleted file mode 100644
index bef1bec..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DTexture9.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Matthew L (Azorbix)
- * (Direct3D StarterKit v3.0)
- *
- */
-
-
-#ifndef uMod_IDirect3DTexture9_H
-#define uMod_IDirect3DTexture9_H
-
-#include
-#include
-
-#include "uMod_Defines.h"
-
-
-
-interface uMod_IDirect3DTexture9 : public IDirect3DTexture9
-{
- uMod_IDirect3DTexture9(IDirect3DTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
- {
- m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
- m_D3Ddev = pIDirect3DDevice9; //device pointer
- CrossRef_D3Dtex = NULL; //cross reference
- // fake texture: store the pointer to the original uMod_IDirect3DTexture9 object, needed if a fake texture is unselected
- // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
- // thus the fake texture can also be deleted
- Reference = -1; //need for fast deleting
- Hash = 0u;
- FAKE = false;
- }
-
- // callback interface
- IDirect3DTexture9 *m_D3Dtex;
- uMod_IDirect3DTexture9 *CrossRef_D3Dtex;
- IDirect3DDevice9 *m_D3Ddev;
- int Reference;
- MyTypeHash Hash;
- bool FAKE;
-
- // original interface
- STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
- STDMETHOD_(ULONG,AddRef)();
- STDMETHOD_(ULONG,Release)();
- STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
- STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
- STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
- STDMETHOD(FreePrivateData)(REFGUID refguid);
- STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
- STDMETHOD_(DWORD, GetPriority)();
- STDMETHOD_(void, PreLoad)();
- STDMETHOD_(D3DRESOURCETYPE, GetType)();
- STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
- STDMETHOD_(DWORD, GetLOD)();
- STDMETHOD_(DWORD, GetLevelCount)();
- STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
- STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
- STDMETHOD_(void, GenerateMipSubLevels)();
- STDMETHOD(GetLevelDesc)(UINT Level,D3DSURFACE_DESC *pDesc);
- STDMETHOD(GetSurfaceLevel)(UINT Level,IDirect3DSurface9** ppSurfaceLevel);
- STDMETHOD(LockRect)(UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
- STDMETHOD(UnlockRect)(UINT Level);
- STDMETHOD(AddDirtyRect)(CONST RECT* pDirtyRect);
-
- int GetHash(MyTypeHash &hash);
-};
-
-
-
-inline void UnswitchTextures(uMod_IDirect3DTexture9 *pTexture)
-{
- uMod_IDirect3DTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
- if (CrossRef!=NULL)
- {
- // switch textures back
- IDirect3DTexture9* cpy = pTexture->m_D3Dtex;
- pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
- CrossRef->m_D3Dtex = cpy;
-
- // cancel the link
- CrossRef->CrossRef_D3Dtex = NULL;
- pTexture->CrossRef_D3Dtex = NULL;
- }
-}
-
-inline int SwitchTextures( uMod_IDirect3DTexture9 *pTexture1, uMod_IDirect3DTexture9 *pTexture2)
-{
- if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
- {
- // make cross reference
- pTexture1->CrossRef_D3Dtex = pTexture2;
- pTexture2->CrossRef_D3Dtex = pTexture1;
-
- // switch textures
- IDirect3DTexture9* cpy = pTexture2->m_D3Dtex;
- pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
- pTexture1->m_D3Dtex = cpy;
- return (RETURN_OK);
- }
- else return (RETURN_TEXTURE_NOT_SWITCHED);
-}
-
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp b/uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp
deleted file mode 100644
index a9942eb..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.cpp
+++ /dev/null
@@ -1,385 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-/*
- * some function (e.g. AddReff()) are presumed to work on the texture object which belong to them
- * if this texture was switched, we must redirect this calls to the CrossRef_D3Dtex texture object
- */
-
-
-#include "uMod_Main.h"
-
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
-{
- if (riid==IID_IDirect3D9)
- {
- // This function should never be called with IID_IDirect3D9 by the game
- // thus this call comes from our own dll to ask for the texture type
- // 0x01000000L == uMod_IDirect3DTexture9
- // 0x01000001L == uMod_IDirect3DVolumeTexture9
- // 0x01000002L == uMod_IDirect3DCubeTexture9
-
- *ppvObj = this;
- return (0x01000001L);
- }
- HRESULT hRes;
- if (CrossRef_D3Dtex!=NULL)
- {
- hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==CrossRef_D3Dtex->m_D3Dtex) *ppvObj=this;
- }
- else
- {
- hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
- if (*ppvObj==m_D3Dtex) *ppvObj=this;
- }
- return (hRes);
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
-{
- if (FAKE) return (1); //bug, this case should never happen
- if (CrossRef_D3Dtex!=NULL)
- {
- return (CrossRef_D3Dtex->m_D3Dtex->AddRef());
- }
- else return (m_D3Dtex->AddRef());
-}
-
-//this function yields for the non switched texture object
-ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
-{
- Message("uMod_IDirect3DVolumeTexture9::Release(): %lu\n", this);
-
- void *cpy;
- long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
-
- ULONG count;
- if (FAKE)
- {
- UnswitchTextures( this);
- count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
- }
- else
- {
- if (CrossRef_D3Dtex!=NULL) //if this texture is switched with a fake texture
- {
- uMod_IDirect3DVolumeTexture9 *fake_texture = CrossRef_D3Dtex;
- count = fake_texture->m_D3Dtex->Release(); //release the original texture
- if (count==0) //if texture is released we switch the textures back
- {
- UnswitchTextures(this);
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetSingleVolumeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetSingleVolumeTexture()!=fake_texture) fake_texture->Release(); // we release the fake texture
- }
- }
- }
- else
- {
- count = m_D3Dtex->Release();
- }
- }
-
- if (count==0) //if this texture is released, we clean up
- {
- // if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
- // the hash of a non existing texture would be calculated
- if (ret == 0x01000000L)
- {
- if (((uMod_IDirect3DDevice9*) m_D3Ddev)->GetLastCreatedVolumeTexture()==this) ((uMod_IDirect3DDevice9*) m_D3Ddev)->SetLastCreatedVolumeTexture( NULL);
- else ((uMod_IDirect3DDevice9*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
- else
- {
- if (((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetLastCreatedVolumeTexture()==this) ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->SetLastCreatedVolumeTexture( NULL);
- else ((uMod_IDirect3DDevice9Ex*) m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
- }
-
- delete(this);
- }
- return (count);
-}
-
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
-{
- *ppDevice = m_D3Ddev;
- return D3D_OK;
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
- return (m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetPrivateData(REFGUID refguid,void* pData,DWORD* pSizeOfData)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
- return (m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::FreePrivateData(REFGUID refguid)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid));
- return (m_D3Dtex->FreePrivateData(refguid));
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetPriority(DWORD PriorityNew)
-{
- return (m_D3Dtex->SetPriority(PriorityNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetPriority()
-{
- return (m_D3Dtex->GetPriority());
-}
-
-void APIENTRY uMod_IDirect3DVolumeTexture9::PreLoad()
-{
- m_D3Dtex->PreLoad();
-}
-
-D3DRESOURCETYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetType()
-{
- return (m_D3Dtex->GetType());
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::SetLOD(DWORD LODNew)
-{
- return (m_D3Dtex->SetLOD(LODNew));
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLOD()
-{
- return (m_D3Dtex->GetLOD());
-}
-
-DWORD APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelCount()
-{
- return (m_D3Dtex->GetLevelCount());
-}
-
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
-{
- return (m_D3Dtex->SetAutoGenFilterType(FilterType));
-}
-
-D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DVolumeTexture9::GetAutoGenFilterType()
-{
- return (m_D3Dtex->GetAutoGenFilterType());
-}
-
-void APIENTRY uMod_IDirect3DVolumeTexture9::GenerateMipSubLevels()
-{
- m_D3Dtex->GenerateMipSubLevels();
-}
-
-
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::AddDirtyBox(CONST D3DBOX *pDirtyBox)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->AddDirtyBox(pDirtyBox));
- return (m_D3Dtex->AddDirtyBox(pDirtyBox));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc));
- return (m_D3Dtex->GetLevelDesc(Level, pDesc));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel));
- return (m_D3Dtex->GetVolumeLevel(Level, ppVolumeLevel));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox ,DWORD Flags)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags));
- return (m_D3Dtex->LockBox(Level, pLockedVolume, pBox, Flags));
-}
-
-//this function yields for the non switched texture object
-HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
-{
- if (CrossRef_D3Dtex!=NULL) return (CrossRef_D3Dtex->m_D3Dtex->UnlockBox(Level));
- return (m_D3Dtex->UnlockBox(Level));
-}
-
-
-int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash &hash)
-{
- hash=0u;
- if (FAKE) return (RETURN_BAD_ARGUMENT);
- IDirect3DVolumeTexture9 *pTexture = m_D3Dtex;
- if (CrossRef_D3Dtex!=NULL) pTexture = CrossRef_D3Dtex->m_D3Dtex;
-
- //IDirect3DVolume9 *pOffscreenSurface = NULL;
- //IDirect3DVolumeTexture9 *pOffscreenTexture = NULL;
- IDirect3DVolume9 *pResolvedSurface = NULL;
- D3DLOCKED_BOX d3dlr;
- D3DVOLUME_DESC desc;
-
- if (pTexture->GetLevelDesc(0, &desc)!=D3D_OK) //get the format and the size of the texture
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
- return (RETURN_GetLevelDesc_FAILED);
- }
-
- Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
-
-/*
- if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
- {
- //Message("uMod_IDirect3DVolumeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
-
- IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
- if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-/*
- if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- //Message("uMod_IDirect3DVolumeTexture9::GetHash() MultiSampleType\n");
- if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
- {
- pSurfaceLevel_orig->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- pSurfaceLevel_orig = pResolvedSurface;
- }
- */
-//CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleTexture, NULL)
- /*
- if (D3D_OK!=m_D3Ddev->CreateTexture( desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenTexture, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateTexture (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- if (pOffscreenTexture->GetSurfaceLevel( 0, &pOffscreenSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 2 (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- pOffscreenTexture->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- pOffscreenTexture->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- */
-/*
- if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
- return (RETURN_TEXTURE_NOT_LOADED);
- }
-
- if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
- {
- pSurfaceLevel_orig->Release();
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- pSurfaceLevel_orig->Release();
-
- if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- if (pResolvedSurface!=NULL) pResolvedSurface->Release();
- pOffscreenSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
- return (RETURN_LockRect_FAILED);
- }
- }
- else
- */
- if (pTexture->LockBox( 0, &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
- if (pTexture->GetVolumeLevel(0, &pResolvedSurface)!=D3D_OK)
- {
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
- return (RETURN_LockRect_FAILED);
- }
- if (pResolvedSurface->LockBox( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
- {
- pResolvedSurface->Release();
- Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
- return (RETURN_LockRect_FAILED);
- }
- }
-
- int size = (GetBitsFromFormat( desc.Format) * desc.Width*desc.Height*desc.Depth)/8;
-
- hash = GetCRC32( (char*) d3dlr.pBits, size); //calculate the crc32 of the texture
-
-
- if (pResolvedSurface!=NULL)
- {
- pResolvedSurface->UnlockBox();
- pResolvedSurface->Release();
- }
- else pTexture->UnlockBox(0);
-
- Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
- return (RETURN_OK);
-}
diff --git a/uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.h b/uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.h
deleted file mode 100644
index 0c2c81a..0000000
--- a/uMod2/uMod_DX9/uMod_IDirect3DVolumeTexture9.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * BIG THANKS TO Matthew L (Azorbix)
- * (Direct3D StarterKit v3.0)
- *
- */
-
-
-#ifndef uMod_IDirect3DVolumeTexture9_H
-#define uMod_IDirect3DVolumeTexture9_H
-
-#include
-#include
-
-#include "uMod_Defines.h"
-
-
-
-interface uMod_IDirect3DVolumeTexture9 : public IDirect3DVolumeTexture9
-{
- uMod_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 **ppTex, IDirect3DDevice9 *pIDirect3DDevice9)
- {
- m_D3Dtex = *ppTex; //Texture which will be displayed and will be passed to the game
- m_D3Ddev = pIDirect3DDevice9; //device pointer
- CrossRef_D3Dtex = NULL; //cross reference
- // fake texture: store the pointer to the original uMod_IDirect3DVolumeTexture9 object, needed if a fake texture is unselected
- // original texture: stores the pointer to the fake texture object, is needed if original texture is deleted,
- // thus the fake texture can also be deleted
- Reference = -1; //need for fast deleting
- Hash = 0u;
- FAKE = false;
- }
-
- // callback interface
- IDirect3DVolumeTexture9 *m_D3Dtex;
- uMod_IDirect3DVolumeTexture9 *CrossRef_D3Dtex;
- IDirect3DDevice9 *m_D3Ddev;
- int Reference;
- MyTypeHash Hash;
- bool FAKE;
-
- // original interface
- STDMETHOD(QueryInterface) (REFIID riid, void** ppvObj);
- STDMETHOD_(ULONG,AddRef)();
- STDMETHOD_(ULONG,Release)();
- STDMETHOD(GetDevice)(IDirect3DDevice9** ppDevice);
- STDMETHOD(SetPrivateData)(REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
- STDMETHOD(GetPrivateData)(REFGUID refguid,void* pData,DWORD* pSizeOfData);
- STDMETHOD(FreePrivateData)(REFGUID refguid);
- STDMETHOD_(DWORD, SetPriority)(DWORD PriorityNew);
- STDMETHOD_(DWORD, GetPriority)();
- STDMETHOD_(void, PreLoad)();
- STDMETHOD_(D3DRESOURCETYPE, GetType)();
- STDMETHOD_(DWORD, SetLOD)(DWORD LODNew);
- STDMETHOD_(DWORD, GetLOD)();
- STDMETHOD_(DWORD, GetLevelCount)();
- STDMETHOD(SetAutoGenFilterType)(D3DTEXTUREFILTERTYPE FilterType);
- STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)();
- STDMETHOD_(void, GenerateMipSubLevels)();
- STDMETHOD(AddDirtyBox)(CONST D3DBOX *pDirtyBox);
- STDMETHOD(GetLevelDesc)(UINT Level, D3DVOLUME_DESC *pDesc);
- STDMETHOD(GetVolumeLevel)(UINT Level, IDirect3DVolume9 **ppVolumeLevel);
- STDMETHOD(LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags);
- STDMETHOD(UnlockBox)(UINT Level);
-
-
- int GetHash(MyTypeHash &hash);
-};
-
-
-
-inline void UnswitchTextures(uMod_IDirect3DVolumeTexture9 *pTexture)
-{
- uMod_IDirect3DVolumeTexture9* CrossRef = pTexture->CrossRef_D3Dtex;
- if (CrossRef!=NULL)
- {
- // switch textures back
- IDirect3DVolumeTexture9* cpy = pTexture->m_D3Dtex;
- pTexture->m_D3Dtex = CrossRef->m_D3Dtex;
- CrossRef->m_D3Dtex = cpy;
-
- // cancel the link
- CrossRef->CrossRef_D3Dtex = NULL;
- pTexture->CrossRef_D3Dtex = NULL;
- }
-}
-
-inline int SwitchTextures( uMod_IDirect3DVolumeTexture9 *pTexture1, uMod_IDirect3DVolumeTexture9 *pTexture2)
-{
- if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == NULL && pTexture2->CrossRef_D3Dtex == NULL)
- {
- // make cross reference
- pTexture1->CrossRef_D3Dtex = pTexture2;
- pTexture2->CrossRef_D3Dtex = pTexture1;
-
- // switch textures
- IDirect3DVolumeTexture9* cpy = pTexture2->m_D3Dtex;
- pTexture2->m_D3Dtex = pTexture1->m_D3Dtex;
- pTexture1->m_D3Dtex = cpy;
- return (RETURN_OK);
- }
- else return (RETURN_TEXTURE_NOT_SWITCHED);
-}
-
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_Main.h b/uMod2/uMod_DX9/uMod_Main.h
deleted file mode 100644
index 6655982..0000000
--- a/uMod2/uMod_DX9/uMod_Main.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_MAIN_H_
-#define uMod_MAIN_H_
-
-#define WINVER _WIN32_WINNT_WINXP
-#define _WIN32_WINNT _WIN32_WINNT_WINXP
-#define _WIN32_WINDOWS _WIN32_WINNT_WINXP
-#define NTDDI_VERSION NTDDI_WINXP
-//#define NTDDI_LONGHORN NTDDI_WINXP
-#define WIN32_LEAN_AND_MEAN
-
-
-#include
-
-#include
-#include
-
-#include
-#include
-
-
-
-
-#include "../uMod_GlobalDefines.h"
-#include "../uMod_Error.h"
-#include "uMod_Defines.h"
-#include "uMod_DX9_dll.h"
-#include "uMod_TextureFunction.h"
-
-#include "uMod_IDirect3D9.h"
-#include "uMod_IDirect3D9Ex.h"
-
-#include "uMod_IDirect3DDevice9.h"
-#include "uMod_IDirect3DDevice9Ex.h"
-
-#include "uMod_IDirect3DCubeTexture9.h"
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DVolumeTexture9.h"
-
-#include "uMod_ArrayHandler.h"
-#include "uMod_TextureServer.h"
-#include "uMod_TextureClient.h"
-
-
-extern unsigned int gl_ErrorState;
-
-#endif
diff --git a/uMod2/uMod_DX9/uMod_TextureClient_DX9.cpp b/uMod2/uMod_DX9/uMod_TextureClient_DX9.cpp
deleted file mode 100644
index cf493f9..0000000
--- a/uMod2/uMod_DX9/uMod_TextureClient_DX9.cpp
+++ /dev/null
@@ -1,859 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-uMod_TextureClient::uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device)
-{
- Message("uMod_TextureClient::uMod_TextureClient(void): %lu\n", this);
- Server = server;
- D3D9Device = device;
- BoolSaveAllTextures = false;
- BoolSaveSingleTexture = false;
- KeyBack = 0;
- KeySave = 0;
- KeyNext = 0;
- SavePath[0]=0;
- GameName[0]=0;
-
- NumberToMod = 0;
- FileToMod = NULL;
-
- if (Server!=NULL)
- {
- if (Server->AddClient( this, &FileToMod, &NumberToMod))
- {
- Server=NULL;
- NumberToMod = 0;
- FileToMod = NULL;
- }
- else
- {
- for (int i=0; iRemoveClient(this);
-
- if (Mutex!=NULL) CloseHandle(Mutex);
-
- if (Update!=NULL) delete [] Update;
- if (FileToMod!=NULL)
- {
- for (int i=0; iQueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash))
- {
- Bool_CheckAgainNonAdded = true;
- NonAdded_OriginalTextures.Add( pTexture);
- return (ret);
- }
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-int uMod_TextureClient::AddTexture( uMod_IDirect3DVolumeTexture9* pTexture)
-{
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( Volume: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash))
- {
- Bool_CheckAgainNonAdded = true;
- NonAdded_OriginalVolumeTextures.Add( pTexture);
- return (ret);
- }
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalVolumeTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-int uMod_TextureClient::AddTexture( uMod_IDirect3DCubeTexture9* pTexture)
-{
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( Cube: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash))
- {
- Bool_CheckAgainNonAdded = true;
- NonAdded_OriginalCubeTextures.Add( pTexture);
- return (ret);
- }
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalCubeTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-
-int uMod_TextureClient::CheckAgainNonAdded(void)
-{
- Message("uMod_TextureClient::CheckAgainNonAdded( %u, %u, %u): %lu\n", NonAdded_OriginalTextures.GetNumber(),
- NonAdded_OriginalVolumeTextures.GetNumber(), NonAdded_OriginalCubeTextures.GetNumber(), this);
-
- Bool_CheckAgainNonAdded = false;
-
- int num = NonAdded_OriginalTextures.GetNumber();
- for (int i=num-1; i>=0; i--)
- {
- uMod_IDirect3DTexture9* pTexture = NonAdded_OriginalTextures[i];
-
- MyTypeHash hash;
- if (pTexture->GetHash( hash) == 0)
- {
- NonAdded_OriginalTextures.Remove(pTexture);
- OriginalTextures.Add( pTexture); // add the texture to the list of original texture
- LookUpToMod(pTexture); // check if this texture should be modded
- }
- }
-
- num = NonAdded_OriginalVolumeTextures.GetNumber();
- for (int i=num-1; i>=0; i--)
- {
- uMod_IDirect3DVolumeTexture9* pTexture = NonAdded_OriginalVolumeTextures[i];
-
- MyTypeHash hash;
- if (pTexture->GetHash( hash) == 0)
- {
- NonAdded_OriginalVolumeTextures.Remove(pTexture);
- OriginalVolumeTextures.Add( pTexture); // add the texture to the list of original texture
- LookUpToMod(pTexture); // check if this texture should be modded
- }
- }
-
- num = NonAdded_OriginalCubeTextures.GetNumber();
- for (int i=num-1; i>=0; i--)
- {
- uMod_IDirect3DCubeTexture9* pTexture = NonAdded_OriginalCubeTextures[i];
-
- MyTypeHash hash;
- if (pTexture->GetHash( hash) == 0)
- {
- NonAdded_OriginalCubeTextures.Remove(pTexture);
- OriginalCubeTextures.Add( pTexture); // add the texture to the list of original texture
- LookUpToMod(pTexture); // check if this texture should be modded
- }
- }
- Message("uMod_TextureClient::CheckAgainNonAdded() END: %lu\n", this);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::RemoveTexture( uMod_IDirect3DTexture9* pTexture) // is called from a texture, if it is finally released
-{
- Message("uMod_TextureClient::RemoveTexture( %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refHash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refHash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refQueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) pTexture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture(); //this texture must no be added twice
- else pTexture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleTexture(); //this texture must no be added twice
-
- if (pTexture!=NULL) UnswitchTextures(pTexture);
- }
- BoolSaveSingleTexture = val;
- return (RETURN_OK);
-}
-
-
-int uMod_TextureClient::SetSaveDirectory( wchar_t *dir)
-{
- Message("uMod_TextureClient::SetSaveDirectory( %ls): %lu\n", dir, this);
- int i = 0;
- for (i=0; iHash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_T_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\T_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture)
-{
- if (pTexture==NULL) return (RETURN_BAD_ARGUMENT);
- if (SavePath[0]==0) {Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_V_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\V_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::SaveTexture(uMod_IDirect3DCubeTexture9* pTexture)
-{
- if (pTexture==NULL) return (RETURN_BAD_ARGUMENT);
- if (SavePath[0]==0) {Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_C_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\C_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-
-
-
-int uMod_TextureClient::AddUpdate(TextureFileStruct* update, int number) //client must delete the update array
-{
- Message("AddUpdate( %lu, %d): %lu\n", update, number, this);
- if (int ret = LockMutex()) {gl_ErrorState |= uMod_ERROR_TEXTURE; return (ret);}
- if (Update!=NULL) delete [] Update;
- Update = update;
- NumberOfUpdate = number;
- return (UnlockMutex());
-}
-
-
-
-int uMod_TextureClient::MergeUpdate(void)
-{
- if (NumberOfUpdate<0) {return (RETURN_OK);}
- if (int ret = LockMutex()) {gl_ErrorState |= uMod_ERROR_TEXTURE ; return (ret);}
-
- Message("uMod_TextureClient::MergeUpdate(): %lu\n", this);
-
- for (int i=0; i0) to_lookup = new int[NumberOfUpdate];
- int num_to_lookup = 0;
-
- /*
- * FileToMod contains the old files (textures) which should replace the target textures (if they are loaded by the game)
- * Update contains the new files (textures) which should replace the target textures (if they are loaded by the game)
- *
- * Both arrays (FileToMod and Update) are sorted according to their hash values.
- *
- * First we go through both arrays linearly and
- * 1) take over the old entry if the hash is the same,
- * 2) release old fake texture (if target texture exist and is not in the Update)
- * 3) or mark newly added fake texture (if they are not in FileToMod)
- */
-
- while (pos_old Update[pos_new].Hash) // this fake texture is new
- {
- to_lookup[num_to_lookup++] = pos_new++; // keep this fake texture in mind, we must search later for it through all original textures
- // we increase only the new counter by one
- }
- else if (FileToMod[pos_old].Hash < Update[pos_new].Hash) // this fake texture is not in the update
- {
- for (int i=FileToMod[pos_old].NumberOfTextures-1; i>=0; i--) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
- if (FileToMod[pos_old].Textures!=NULL) delete [] FileToMod[pos_old].Textures; // we delete the memory
- FileToMod[pos_old].NumberOfTextures = 0;
- FileToMod[pos_old].Textures = NULL;
-
- pos_old++; // we increase only the old counter by one
- }
- else // the hash value is the same, thus this texture is in the array FileToMod as well as in the array Update
- {
- if (Update[pos_new].ForceReload)
- {
- if (FileToMod[pos_old].NumberOfTextures>0)
- {
- Update[pos_new].Textures = new IDirect3DBaseTexture9*[FileToMod[pos_old].NumberOfTextures];
- }
- for (int i=0; iQueryInterface( IID_IDirect3D9, (void**)&base_texture);
- switch (ret)
- {
- case 0x01000000L:
- {
- uMod_IDirect3DTexture9 *pTexture = (uMod_IDirect3DTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- case 0x01000001L:
- {
- uMod_IDirect3DVolumeTexture9 *pTexture = (uMod_IDirect3DVolumeTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DVolumeTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DVolumeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- case 0x01000002L:
- {
- uMod_IDirect3DCubeTexture9 *pTexture = (uMod_IDirect3DCubeTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DCubeTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DCubeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
- }
- else // the texture might be loaded or not
- {
- Update[pos_new].NumberOfTextures = FileToMod[pos_old].NumberOfTextures;
- Update[pos_new].Textures = FileToMod[pos_old].Textures;
- FileToMod[pos_old].NumberOfTextures = 0;
- FileToMod[pos_old].Textures = NULL;
- }
- // we increase both counters by one
- pos_old++;
- pos_new++;
- }
- }
-
- while (pos_old=0; i--) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
- //for (int i=0; iRelease(); // we release the fake textures
- if (FileToMod[pos_old].Textures!=NULL) delete [] FileToMod[pos_old].Textures; // we delete the memory
- FileToMod[pos_old].Textures = NULL;
- pos_old++;
- }
- while (pos_new0)
- {
- uMod_IDirect3DTexture9* single_texture;
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) single_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture(); //this texture must no be added twice
- else single_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleTexture(); //this texture must no be added twice
-
- int num = OriginalTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalTextures[i]->CrossRef_D3Dtex==single_texture)
- {
- UnswitchTextures(OriginalTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalTextures[i], num_to_lookup, to_lookup);
- }
-
- uMod_IDirect3DVolumeTexture9 *single_volume_texture;
- if (ret == 0x01000000L) single_volume_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
- else single_volume_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
- num = OriginalVolumeTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalVolumeTextures[i]->CrossRef_D3Dtex==single_volume_texture)
- {
- UnswitchTextures(OriginalVolumeTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalVolumeTextures[i], num_to_lookup, to_lookup);
- }
-
- uMod_IDirect3DCubeTexture9 *single_cube_texture;
- if (ret == 0x01000000L) single_cube_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
- else single_cube_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
- num = OriginalCubeTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalCubeTextures[i]->CrossRef_D3Dtex==single_cube_texture)
- {
- UnswitchTextures(OriginalCubeTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalCubeTextures[i], num_to_lookup, to_lookup);
- }
- }
-
-
-
- if (to_lookup != NULL) delete [] to_lookup;
-
- Message("uMod_TextureClient::MergeUpdate() END: %lu\n", this);
-
- CheckAgainNonAdded();
- return (UnlockMutex());
-}
-
-
-
-int uMod_TextureClient::LockMutex(void)
-{
- if (( gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX) )) return (RETURN_NO_MUTEX);
- if (WAIT_OBJECT_0!=WaitForSingleObject( Mutex, 100)) return (RETURN_MUTEX_LOCK); //waiting 100ms, to wait infinite pass INFINITE
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::UnlockMutex(void)
-{
- if (ReleaseMutex(Mutex)==0) return (RETURN_MUTEX_UNLOCK);
- return (RETURN_OK);
-}
-
-
-
-
-
-int uMod_TextureClient::LookUpToMod( MyTypeHash hash, int num_index_list, int *index_list)
-{
- if(NumberToMod>0)
- {
- if (index_list==NULL || num_index_list==0)
- {
- if (hashFileToMod[NumberToMod-1].Hash) return (-1);
- int pos = NumberToMod/2;
- int begin = 0;
- int end = NumberToMod-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 FileToMod[pos].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else if (hash < FileToMod[pos].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else {return (pos); break;} // we hit the correct hash
- }
- for ( pos=begin; pos<=end; pos++) if (FileToMod[pos].Hash==hash) return (pos);
- }
- else
- {
- if (hashFileToMod[index_list[num_index_list-1]].Hash) return (-1);
- int pos = num_index_list/2;
- int begin = 0;
- int end = num_index_list-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 FileToMod[index_list[pos]].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else if (hash < FileToMod[index_list[pos]].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else {return (index_list[pos]); break;} // we hit the correct hash
- }
- for ( pos=begin; pos<=end; pos++) if (FileToMod[index_list[pos]].Hash==hash) return (index_list[pos]);
- }
- }
- return (-1);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( Volume %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DVolumeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DCubeTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( Cube %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DCubeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-
-
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( Volume %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DVolumeTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DVolumeTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( Volume %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( Cube %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DCubeTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateCubeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DCubeTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( Cube %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-
-
-
diff --git a/uMod2/uMod_DX9/uMod_TextureClient_DX9.h b/uMod2/uMod_DX9/uMod_TextureClient_DX9.h
deleted file mode 100644
index 1d532bf..0000000
--- a/uMod2/uMod_DX9/uMod_TextureClient_DX9.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_TEXTUREHANDLER_HPP
-#define uMod_TEXTUREHANDLER_HPP
-
-#include "uMod_IDirect3DTexture9.h"
-#include "uMod_IDirect3DDevice9.h"
-#include "..\uMod_Error.h"
-
-
-class uMod_TextureServer;
-
-/*
- * An object of this class is owned by each d3d9 device.
- * functions called by the Server are called from the server thread instance.
- * All other functions are called from the render thread instance of the game itself.
- */
-
-class uMod_TextureClient
-{
-public:
- uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device);
- ~uMod_TextureClient(void);
-
- int AddTexture( uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DDevice9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
- int AddTexture( uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
- int AddTexture( uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
-
- int RemoveTexture( uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DTexture9::Release()
- int RemoveTexture( uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::Release()
- int RemoveTexture( uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::Release()
-
- int SaveAllTextures(bool val); //called from the Server
- int SaveSingleTexture(bool val); //called from the Server
-
- int SetSaveDirectory( wchar_t *dir); //called from the Server
- int SetGameName( wchar_t *dir); //called from the Server
-
- int SaveTexture(uMod_IDirect3DTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
- int SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
- int SaveTexture(uMod_IDirect3DCubeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
-
-
-
- int SetKeyBack( int key) {if (key>0) KeyBack = key; return (RETURN_OK);} //called from the Server
- int SetKeySave( int key) {if (key>0) KeySave = key; return (RETURN_OK);} //called from the Server
- int SetKeyNext( int key) {if (key>0) KeyNext = key; return (RETURN_OK);} //called from the Server
-
- int SetFontColour( DWORD r, DWORD g, DWORD b) {FontColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);} //called from the Server
- int SetTextureColour( DWORD r, DWORD g, DWORD b) {TextureColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);} //called from the Server
-
-
- int AddUpdate(TextureFileStruct* update, int number); //called from the Server, client object must delete update array
- int MergeUpdate(void); //called from uMod_IDirect3DDevice9::BeginScene()
-
-
-
- int LookUpToMod( uMod_IDirect3DTexture9* pTexture, int num_index_list=0, int *index_list=NULL); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
- int LookUpToMod( uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list=0, int *index_list=NULL); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
- int LookUpToMod( uMod_IDirect3DCubeTexture9* pTexture, int num_index_list=0, int *index_list=NULL); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
-
- uMod_TextureHandler OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
- uMod_TextureHandler OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
- uMod_TextureHandler OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
-
-
- // if the has could not be calculated for a texture it is not considered in the original texture list,
- // but it is now added into the following lists and we try to calculate the hash once again later
- int CheckAgainNonAdded(void);
- bool Bool_CheckAgainNonAdded;
- uMod_TextureHandler NonAdded_OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
- uMod_TextureHandler NonAdded_OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
- uMod_TextureHandler NonAdded_OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
-
- bool BoolSaveAllTextures;
- bool BoolSaveSingleTexture;
- int KeyBack;
- int KeySave;
- int KeyNext;
-
- D3DCOLOR FontColour;
- D3DCOLOR TextureColour;
-
-private:
- uMod_TextureServer* Server;
- IDirect3DDevice9* D3D9Device;
- wchar_t SavePath[MAX_PATH];
- wchar_t GameName[MAX_PATH];
-
- TextureFileStruct* Update;
- int NumberOfUpdate;
-
- int LockMutex();
- int UnlockMutex();
- HANDLE Mutex;
-
- int NumberToMod; // number of texture to be modded
- TextureFileStruct* FileToMod; // array which stores the file in memory and the hash of each texture to be modded
-
-
- int LookUpToMod( MyTypeHash hash, int num_index_list, int *index_list); // called from LookUpToMod(...);
- int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9 **ppTexture); // called if a target texture is found
- int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9 **ppTexture); // called if a target texture is found
- int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9 **ppTexture); // called if a target texture is found
-
- // and the corresponding fake texture should be loaded
-
- //MyTypeHash GetHash(unsigned char *str, int len);
- //unsigned int GetCRC32(char *pcDatabuf, unsigned int ulDatalen);
-};
-
-
-
-#endif /* uMod_TEXTUREHANDLER_HPP_ */
diff --git a/uMod2/uMod_DX9/uMod_TextureFunction.cpp b/uMod2/uMod_DX9/uMod_TextureFunction.cpp
deleted file mode 100644
index 24a009a..0000000
--- a/uMod2/uMod_DX9/uMod_TextureFunction.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#include "uMod_Main.h"
-
-/*
-MyTypeHash GetHash(unsigned char *str, int len) // estimate the hash
-{
- MyTypeHash hash = 0;
- for (int i=0; i>=1)
- {
- crc = (crc >> 1) ^ (((crc ^ data) & 1) ? CRC32POLY : 0);
- }
- }
- return (crc);
-}
-
diff --git a/uMod2/uMod_DX9/uMod_TextureFunction.h b/uMod2/uMod_DX9/uMod_TextureFunction.h
deleted file mode 100644
index c371a34..0000000
--- a/uMod2/uMod_DX9/uMod_TextureFunction.h
+++ /dev/null
@@ -1,147 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-#ifndef uMod_TEXTUREFUNCTION_H_
-#define uMod_TEXTUREFUNCTION_H_
-
-
-unsigned int GetCRC32( char *pcDatabuf, unsigned int ulDatalen);
-/*
- case D3DFMT_MULTI2_ARGB8:
- case D3DFMT_VERTEXDATA:
- */
-inline int GetBitsFromFormat(D3DFORMAT format)
-{
- switch(format) //switch trough the formats to calculate the size of the raw data
- {
- case D3DFMT_A1: // 1-bit monochrome.
- {
- return (1);
- break;
- }
-
- case D3DFMT_R3G3B2: // 8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.
- case D3DFMT_A8: // 8-bit alpha only.
- case D3DFMT_A8P8: // 8-bit color indexed with 8 bits of alpha.
- case D3DFMT_P8: // 8-bit color indexed.
- case D3DFMT_L8: // 8-bit luminance only.
- case D3DFMT_A4L4: // 8-bit using 4 bits each for alpha and luminance.
- case D3DFMT_FORCE_DWORD:
- case D3DFMT_S8_LOCKABLE: // A lockable 8-bit stencil buffer.
- {
- return (8);
- break;
- }
-
- case D3DFMT_D16_LOCKABLE: //16-bit z-buffer bit depth.
- case D3DFMT_D15S1: // 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
- case D3DFMT_L6V5U5: // 16-bit bump-map format with luminance using 6 bits for luminance, and 5 bits each for v and u.
- case D3DFMT_V8U8: // 16-bit bump-map format using 8 bits each for u and v data.
- case D3DFMT_CxV8U8: // 16-bit normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2).
- case D3DFMT_R5G6B5: // 16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.
- case D3DFMT_X1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color.
- case D3DFMT_A1R5G5B5: // 16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.
- case D3DFMT_A4R4G4B4: // 16-bit ARGB pixel format with 4 bits for each channel.
- case D3DFMT_A8R3G3B2: // 16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.
- case D3DFMT_X4R4G4B4: // 16-bit RGB pixel format using 4 bits for each color.
- case D3DFMT_L16: // 16-bit luminance only.
- case D3DFMT_R16F: // 16-bit float format using 16 bits for the red channel.
- case D3DFMT_A8L8: // 16-bit using 8 bits each for alpha and luminance.
- case D3DFMT_D16: // 16-bit z-buffer bit depth.
- case D3DFMT_INDEX16: // 16-bit index buffer bit depth.
- case D3DFMT_G8R8_G8B8: // ??
- case D3DFMT_R8G8_B8G8: // ??
- case D3DFMT_UYVY: // ??
- case D3DFMT_YUY2: // ??
- {
- return (16);
- break;
- }
-
-
- case D3DFMT_R8G8B8: //24-bit RGB pixel format with 8 bits per channel.
- {
- return (24);
- break;
- }
-
- case D3DFMT_R32F: // 32-bit float format using 32 bits for the red channel.
- case D3DFMT_X8L8V8U8: // 32-bit bump-map format with luminance using 8 bits for each channel.
- case D3DFMT_A2W10V10U10: // 32-bit bump-map format using 2 bits for alpha and 10 bits each for w, v, and u.
- case D3DFMT_Q8W8V8U8: // 32-bit bump-map format using 8 bits for each channel.
- case D3DFMT_V16U16: // 32-bit bump-map format using 16 bits for each channel.
- case D3DFMT_A8R8G8B8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
- case D3DFMT_X8R8G8B8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
- case D3DFMT_A2B10G10R10: // 32-bit pixel format using 10 bits for each color and 2 bits for alpha.
- case D3DFMT_A8B8G8R8: // 32-bit ARGB pixel format with alpha, using 8 bits per channel.
- case D3DFMT_X8B8G8R8: // 32-bit RGB pixel format, where 8 bits are reserved for each color.
- case D3DFMT_G16R16: // 32-bit pixel format using 16 bits each for green and red.
- case D3DFMT_G16R16F: // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel.
- case D3DFMT_A2R10G10B10: // 32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.
- case D3DFMT_D32: // 32-bit z-buffer bit depth.
- case D3DFMT_D24S8: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 8 bits for the stencil channel.
- case D3DFMT_D24X8: //32-bit z-buffer bit depth using 24 bits for the depth channel.
- case D3DFMT_D24X4S4: // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
- case D3DFMT_D32F_LOCKABLE: // A lockable format where the depth value is represented as a standard IEEE floating-point number.
- case D3DFMT_D24FS8: // A non-lockable format that contains 24 bits of depth (in a 24-bit floating point format - 20e4) and 8 bits of stencil.
- case D3DFMT_D32_LOCKABLE: // A lockable 32-bit depth buffer.
- case D3DFMT_INDEX32: // 32-bit index buffer bit depth.
- //case : //
- //case : //
- //case : //
- //case : //
- {
- return (32);
- break;
- }
-
- case D3DFMT_G32R32F: // 64-bit float format using 32 bits for the red channel and 32 bits for the green channel.
- case D3DFMT_Q16W16V16U16: // 64-bit bump-map format using 16 bits for each component.
- case D3DFMT_A16B16G16R16: // 64-bit pixel format using 16 bits for each component.
- case D3DFMT_A16B16G16R16F: // 64-bit float format using 16 bits for the each channel (alpha, blue, green, red).
- {
- return (64);
- break;
- }
-
- case D3DFMT_A32B32G32R32F: // 128-bit float format using 32 bits for the each channel (alpha, blue, green, red).
- {
- return (128);
- break;
- }
- case D3DFMT_DXT2:
- case D3DFMT_DXT3:
- case D3DFMT_DXT4:
- case D3DFMT_DXT5:
- {
- return (8);
- break;
- }
- case D3DFMT_DXT1:
- {
- return (4);
- break;
- }
- default: //compressed formats
- {
- return (4);
- break;
- }
- }
-}
-
-#endif /* uMod_TEXTUREFUNCTION_H_ */
diff --git a/uMod2/uMod_DXMain/uMod_TextureClient.cpp b/uMod2/uMod_DXMain/uMod_TextureClient.cpp
deleted file mode 100644
index cf493f9..0000000
--- a/uMod2/uMod_DXMain/uMod_TextureClient.cpp
+++ /dev/null
@@ -1,859 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-uMod_TextureClient::uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device)
-{
- Message("uMod_TextureClient::uMod_TextureClient(void): %lu\n", this);
- Server = server;
- D3D9Device = device;
- BoolSaveAllTextures = false;
- BoolSaveSingleTexture = false;
- KeyBack = 0;
- KeySave = 0;
- KeyNext = 0;
- SavePath[0]=0;
- GameName[0]=0;
-
- NumberToMod = 0;
- FileToMod = NULL;
-
- if (Server!=NULL)
- {
- if (Server->AddClient( this, &FileToMod, &NumberToMod))
- {
- Server=NULL;
- NumberToMod = 0;
- FileToMod = NULL;
- }
- else
- {
- for (int i=0; iRemoveClient(this);
-
- if (Mutex!=NULL) CloseHandle(Mutex);
-
- if (Update!=NULL) delete [] Update;
- if (FileToMod!=NULL)
- {
- for (int i=0; iQueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash))
- {
- Bool_CheckAgainNonAdded = true;
- NonAdded_OriginalTextures.Add( pTexture);
- return (ret);
- }
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-int uMod_TextureClient::AddTexture( uMod_IDirect3DVolumeTexture9* pTexture)
-{
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( Volume: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash))
- {
- Bool_CheckAgainNonAdded = true;
- NonAdded_OriginalVolumeTextures.Add( pTexture);
- return (ret);
- }
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalVolumeTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-int uMod_TextureClient::AddTexture( uMod_IDirect3DCubeTexture9* pTexture)
-{
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
-
- if (pTexture->FAKE) return (RETURN_OK); // this is a fake texture
-
- Message("uMod_TextureClient::AddTexture( Cube: %lu): %lu (thread: %lu)\n", pTexture, this, GetCurrentThreadId());
-
- MyTypeHash hash;
- if (int ret = pTexture->GetHash( hash))
- {
- Bool_CheckAgainNonAdded = true;
- NonAdded_OriginalCubeTextures.Add( pTexture);
- return (ret);
- }
-
- pTexture->Hash = hash;
-
- if (BoolSaveAllTextures) SaveTexture(pTexture);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
-
- OriginalCubeTextures.Add( pTexture); // add the texture to the list of original texture
-
- return (LookUpToMod(pTexture)); // check if this texture should be modded
-}
-
-
-int uMod_TextureClient::CheckAgainNonAdded(void)
-{
- Message("uMod_TextureClient::CheckAgainNonAdded( %u, %u, %u): %lu\n", NonAdded_OriginalTextures.GetNumber(),
- NonAdded_OriginalVolumeTextures.GetNumber(), NonAdded_OriginalCubeTextures.GetNumber(), this);
-
- Bool_CheckAgainNonAdded = false;
-
- int num = NonAdded_OriginalTextures.GetNumber();
- for (int i=num-1; i>=0; i--)
- {
- uMod_IDirect3DTexture9* pTexture = NonAdded_OriginalTextures[i];
-
- MyTypeHash hash;
- if (pTexture->GetHash( hash) == 0)
- {
- NonAdded_OriginalTextures.Remove(pTexture);
- OriginalTextures.Add( pTexture); // add the texture to the list of original texture
- LookUpToMod(pTexture); // check if this texture should be modded
- }
- }
-
- num = NonAdded_OriginalVolumeTextures.GetNumber();
- for (int i=num-1; i>=0; i--)
- {
- uMod_IDirect3DVolumeTexture9* pTexture = NonAdded_OriginalVolumeTextures[i];
-
- MyTypeHash hash;
- if (pTexture->GetHash( hash) == 0)
- {
- NonAdded_OriginalVolumeTextures.Remove(pTexture);
- OriginalVolumeTextures.Add( pTexture); // add the texture to the list of original texture
- LookUpToMod(pTexture); // check if this texture should be modded
- }
- }
-
- num = NonAdded_OriginalCubeTextures.GetNumber();
- for (int i=num-1; i>=0; i--)
- {
- uMod_IDirect3DCubeTexture9* pTexture = NonAdded_OriginalCubeTextures[i];
-
- MyTypeHash hash;
- if (pTexture->GetHash( hash) == 0)
- {
- NonAdded_OriginalCubeTextures.Remove(pTexture);
- OriginalCubeTextures.Add( pTexture); // add the texture to the list of original texture
- LookUpToMod(pTexture); // check if this texture should be modded
- }
- }
- Message("uMod_TextureClient::CheckAgainNonAdded() END: %lu\n", this);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::RemoveTexture( uMod_IDirect3DTexture9* pTexture) // is called from a texture, if it is finally released
-{
- Message("uMod_TextureClient::RemoveTexture( %lu, %#lX): %lu\n", pTexture, pTexture->Hash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refHash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refHash, this);
-
- if (gl_ErrorState & uMod_ERROR_FATAL) return (RETURN_FATAL_ERROR);
- if (pTexture->FAKE)
- {
- // we need to set the corresponding FileToMod[X].pTexture to NULL, to avoid a link to a non existing texture object
- int ref = pTexture->Reference;
- if (ref>=0 && refQueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) pTexture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture(); //this texture must no be added twice
- else pTexture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleTexture(); //this texture must no be added twice
-
- if (pTexture!=NULL) UnswitchTextures(pTexture);
- }
- BoolSaveSingleTexture = val;
- return (RETURN_OK);
-}
-
-
-int uMod_TextureClient::SetSaveDirectory( wchar_t *dir)
-{
- Message("uMod_TextureClient::SetSaveDirectory( %ls): %lu\n", dir, this);
- int i = 0;
- for (i=0; iHash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_T_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\T_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture)
-{
- if (pTexture==NULL) return (RETURN_BAD_ARGUMENT);
- if (SavePath[0]==0) {Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_V_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\V_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::SaveTexture(uMod_IDirect3DCubeTexture9* pTexture)
-{
- if (pTexture==NULL) return (RETURN_BAD_ARGUMENT);
- if (SavePath[0]==0) {Message("uMod_TextureClient::SaveTexture( %#lX, %lu): %lu, SavePath not set\n", pTexture->Hash, pTexture->m_D3Dtex, this); return (RETURN_TEXTURE_NOT_SAVED);}
-
- wchar_t file[MAX_PATH];
- if (GameName[0]) swprintf_s( file, MAX_PATH, L"%ls\\%ls_C_%#lX.dds", SavePath, GameName, pTexture->Hash);
- else swprintf_s( file, MAX_PATH, L"%ls\\C_%#lX.dds", SavePath, pTexture->Hash);
- Message("uMod_TextureClient::SaveTexture( %ls): %lu\n", file, this);
-
- if (D3D_OK!=D3DXSaveTextureToFileW( file, D3DXIFF_DDS, pTexture->m_D3Dtex, NULL)) return (RETURN_TEXTURE_NOT_SAVED);
- return (RETURN_OK);
-}
-
-
-
-
-int uMod_TextureClient::AddUpdate(TextureFileStruct* update, int number) //client must delete the update array
-{
- Message("AddUpdate( %lu, %d): %lu\n", update, number, this);
- if (int ret = LockMutex()) {gl_ErrorState |= uMod_ERROR_TEXTURE; return (ret);}
- if (Update!=NULL) delete [] Update;
- Update = update;
- NumberOfUpdate = number;
- return (UnlockMutex());
-}
-
-
-
-int uMod_TextureClient::MergeUpdate(void)
-{
- if (NumberOfUpdate<0) {return (RETURN_OK);}
- if (int ret = LockMutex()) {gl_ErrorState |= uMod_ERROR_TEXTURE ; return (ret);}
-
- Message("uMod_TextureClient::MergeUpdate(): %lu\n", this);
-
- for (int i=0; i0) to_lookup = new int[NumberOfUpdate];
- int num_to_lookup = 0;
-
- /*
- * FileToMod contains the old files (textures) which should replace the target textures (if they are loaded by the game)
- * Update contains the new files (textures) which should replace the target textures (if they are loaded by the game)
- *
- * Both arrays (FileToMod and Update) are sorted according to their hash values.
- *
- * First we go through both arrays linearly and
- * 1) take over the old entry if the hash is the same,
- * 2) release old fake texture (if target texture exist and is not in the Update)
- * 3) or mark newly added fake texture (if they are not in FileToMod)
- */
-
- while (pos_old Update[pos_new].Hash) // this fake texture is new
- {
- to_lookup[num_to_lookup++] = pos_new++; // keep this fake texture in mind, we must search later for it through all original textures
- // we increase only the new counter by one
- }
- else if (FileToMod[pos_old].Hash < Update[pos_new].Hash) // this fake texture is not in the update
- {
- for (int i=FileToMod[pos_old].NumberOfTextures-1; i>=0; i--) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
- if (FileToMod[pos_old].Textures!=NULL) delete [] FileToMod[pos_old].Textures; // we delete the memory
- FileToMod[pos_old].NumberOfTextures = 0;
- FileToMod[pos_old].Textures = NULL;
-
- pos_old++; // we increase only the old counter by one
- }
- else // the hash value is the same, thus this texture is in the array FileToMod as well as in the array Update
- {
- if (Update[pos_new].ForceReload)
- {
- if (FileToMod[pos_old].NumberOfTextures>0)
- {
- Update[pos_new].Textures = new IDirect3DBaseTexture9*[FileToMod[pos_old].NumberOfTextures];
- }
- for (int i=0; iQueryInterface( IID_IDirect3D9, (void**)&base_texture);
- switch (ret)
- {
- case 0x01000000L:
- {
- uMod_IDirect3DTexture9 *pTexture = (uMod_IDirect3DTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- case 0x01000001L:
- {
- uMod_IDirect3DVolumeTexture9 *pTexture = (uMod_IDirect3DVolumeTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DVolumeTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DVolumeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- case 0x01000002L:
- {
- uMod_IDirect3DCubeTexture9 *pTexture = (uMod_IDirect3DCubeTexture9*) FileToMod[pos_old].Textures[i];//
- uMod_IDirect3DCubeTexture9 *pRefTexture = pTexture->CrossRef_D3Dtex;
- pTexture->Release();
- i--; //after the Release of the old fake texture FileToMod[pos_old].Textures[i] is overwritten by entries with index greater than i
-
- uMod_IDirect3DCubeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (Update[pos_new]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pRefTexture))
- {
- Message("MergeUpdate(): textures not switched %#lX\n", pRefTexture->Hash);
- fake_Texture->Release();
- }
- else
- {
- Update[pos_new].Textures[Update[pos_new].NumberOfTextures++] = fake_Texture;
- fake_Texture->Reference = pos_new;
- }
- break;
- }
- default:
- break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
- }
- }
- }
- else // the texture might be loaded or not
- {
- Update[pos_new].NumberOfTextures = FileToMod[pos_old].NumberOfTextures;
- Update[pos_new].Textures = FileToMod[pos_old].Textures;
- FileToMod[pos_old].NumberOfTextures = 0;
- FileToMod[pos_old].Textures = NULL;
- }
- // we increase both counters by one
- pos_old++;
- pos_new++;
- }
- }
-
- while (pos_old=0; i--) FileToMod[pos_old].Textures[i]->Release(); // we release the fake textures
- //for (int i=0; iRelease(); // we release the fake textures
- if (FileToMod[pos_old].Textures!=NULL) delete [] FileToMod[pos_old].Textures; // we delete the memory
- FileToMod[pos_old].Textures = NULL;
- pos_old++;
- }
- while (pos_new0)
- {
- uMod_IDirect3DTexture9* single_texture;
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) single_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleTexture(); //this texture must no be added twice
- else single_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleTexture(); //this texture must no be added twice
-
- int num = OriginalTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalTextures[i]->CrossRef_D3Dtex==single_texture)
- {
- UnswitchTextures(OriginalTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalTextures[i], num_to_lookup, to_lookup);
- }
-
- uMod_IDirect3DVolumeTexture9 *single_volume_texture;
- if (ret == 0x01000000L) single_volume_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
- else single_volume_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleVolumeTexture(); //this texture must no be added twice
- num = OriginalVolumeTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalVolumeTextures[i]->CrossRef_D3Dtex==single_volume_texture)
- {
- UnswitchTextures(OriginalVolumeTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalVolumeTextures[i], num_to_lookup, to_lookup);
- }
-
- uMod_IDirect3DCubeTexture9 *single_cube_texture;
- if (ret == 0x01000000L) single_cube_texture = ((uMod_IDirect3DDevice9*)D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
- else single_cube_texture = ((uMod_IDirect3DDevice9Ex*) D3D9Device)->GetSingleCubeTexture(); //this texture must no be added twice
- num = OriginalCubeTextures.GetNumber();
- for (int i=0; iCrossRef_D3Dtex==NULL || OriginalCubeTextures[i]->CrossRef_D3Dtex==single_cube_texture)
- {
- UnswitchTextures(OriginalCubeTextures[i]); //this we can do always, so we unswitch the single texture
- LookUpToMod( OriginalCubeTextures[i], num_to_lookup, to_lookup);
- }
- }
-
-
-
- if (to_lookup != NULL) delete [] to_lookup;
-
- Message("uMod_TextureClient::MergeUpdate() END: %lu\n", this);
-
- CheckAgainNonAdded();
- return (UnlockMutex());
-}
-
-
-
-int uMod_TextureClient::LockMutex(void)
-{
- if (( gl_ErrorState & (uMod_ERROR_FATAL | uMod_ERROR_MUTEX) )) return (RETURN_NO_MUTEX);
- if (WAIT_OBJECT_0!=WaitForSingleObject( Mutex, 100)) return (RETURN_MUTEX_LOCK); //waiting 100ms, to wait infinite pass INFINITE
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::UnlockMutex(void)
-{
- if (ReleaseMutex(Mutex)==0) return (RETURN_MUTEX_UNLOCK);
- return (RETURN_OK);
-}
-
-
-
-
-
-int uMod_TextureClient::LookUpToMod( MyTypeHash hash, int num_index_list, int *index_list)
-{
- if(NumberToMod>0)
- {
- if (index_list==NULL || num_index_list==0)
- {
- if (hashFileToMod[NumberToMod-1].Hash) return (-1);
- int pos = NumberToMod/2;
- int begin = 0;
- int end = NumberToMod-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 FileToMod[pos].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else if (hash < FileToMod[pos].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else {return (pos); break;} // we hit the correct hash
- }
- for ( pos=begin; pos<=end; pos++) if (FileToMod[pos].Hash==hash) return (pos);
- }
- else
- {
- if (hashFileToMod[index_list[num_index_list-1]].Hash) return (-1);
- int pos = num_index_list/2;
- int begin = 0;
- int end = num_index_list-1;
-
- // We look in the middle of the interval and each step we halve the interval,
- // unless we find the texture or the size of the interval is less than 3.
- // Note: contradicting to normal C-code here the interval includes the index "begin" and "end"!
- while (begin+1 FileToMod[index_list[pos]].Hash) // the new interval is the right half of the actual interval
- {
- begin = pos+1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else if (hash < FileToMod[index_list[pos]].Hash) // the new interval is the left half of the actual interval
- {
- end = pos-1; // the new interval does not contain the index "pos"
- pos = (begin + end)/2; // set "pos" somewhere inside the new interval
- }
- else {return (index_list[pos]); break;} // we hit the correct hash
- }
- for ( pos=begin; pos<=end; pos++) if (FileToMod[index_list[pos]].Hash==hash) return (index_list[pos]);
- }
- }
- return (-1);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( Volume %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DVolumeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LookUpToMod( uMod_IDirect3DCubeTexture9* pTexture, int num_index_list, int *index_list) // should only be called for original textures
-{
- Message("uMod_TextureClient::LookUpToMod( Cube %lu): hash: %#lX, %lu\n", pTexture, pTexture->Hash, this);
- if (pTexture->CrossRef_D3Dtex!=NULL) return (RETURN_OK); // bug, this texture is already switched
- int index = LookUpToMod( pTexture->Hash, num_index_list, index_list);
- if (index>=0)
- {
- uMod_IDirect3DCubeTexture9 *fake_Texture;
- if (int ret = LoadTexture( & (FileToMod[index]), &fake_Texture)) return (ret);
- if (SwitchTextures( fake_Texture, pTexture))
- {
- Message("uMod_TextureClient::LookUpToMod(): textures not switched %#lX\n", FileToMod[index].Hash);
- fake_Texture->Release();
- }
- else
- {
- IDirect3DBaseTexture9 **temp = new IDirect3DBaseTexture9*[FileToMod[index].NumberOfTextures+1];
- for (int j=0; jReference = index;
- }
- }
- return (RETURN_OK);
-}
-
-
-
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( Volume %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DVolumeTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DVolumeTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedVolumeTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( Volume %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-int uMod_TextureClient::LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9 **ppTexture) // to load fake texture from a file in memory
-{
- Message("LoadTexture( Cube %lu, %lu, %#lX): %lu\n", file_in_memory, ppTexture, file_in_memory->Hash, this);
- if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx( D3D9Device, file_in_memory->pData, file_in_memory->Size, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, (IDirect3DCubeTexture9 **) ppTexture))
- //if (D3D_OK != D3DXCreateCubeTextureFromFileInMemory( D3D9Device, file_in_memory->pData, file_in_memory->Size, (IDirect3DCubeTexture9 **) ppTexture))
- {
- *ppTexture=NULL;
- return (RETURN_TEXTURE_NOT_LOADED);
- }
- (*ppTexture)->FAKE = true;
-
- void *cpy;
- long ret = D3D9Device->QueryInterface( IID_IDirect3DTexture9, &cpy);
- if (ret == 0x01000000L) ((uMod_IDirect3DDevice9*)D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
- else ((uMod_IDirect3DDevice9Ex*) D3D9Device)->SetLastCreatedCubeTexture(NULL); //this texture must no be added twice
-
- Message("LoadTexture( Cube %lu, %#lX): DONE\n", *ppTexture, file_in_memory->Hash);
- return (RETURN_OK);
-}
-
-
-
-
diff --git a/uMod2/uMod_DXMain/uMod_TextureClient.h b/uMod2/uMod_DXMain/uMod_TextureClient.h
deleted file mode 100644
index a0a35f4..0000000
--- a/uMod2/uMod_DXMain/uMod_TextureClient.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_TEXTUREHANDLER_HPP
-#define uMod_TEXTUREHANDLER_HPP
-
-#include
-#include
-#include "../uMod_GlobalDefines.h"
-#include "..\uMod_Error.h"
-
-
-class uMod_TextureServer;
-
-/*
- * An object of this class is owned by each d3dXX device.
- * functions called by the Server are called from the server thread instance.
- * All other functions are called from the render thread instance of the game itself.
- */
-
-class uMod_TextureClient
-{
-public:
- uMod_TextureClient(uMod_TextureServer* server);
- ~uMod_TextureClient(void);
-
- /**
- * Enable/Disable the "save all texture" mode. (called from the server)
- * @param val
- * @return RETURN_OK on success
- */
- int SaveAllTextures(bool val);
-
- /**
- * Enable/Disable the "save all texture" mode. (called from the server)
- * @param val
- * @return RETURN_OK on success
- */
- int SaveSingleTexture(bool val);
-
- /**
- * Set the directory, wher the texture should be stored (called from the server)
- * @param dir
- * @return RETURN_OK on success
- */
- int SetSaveDirectory( wchar_t *dir);
-
- /**
- * Set the name of the game (default name of executabel without the extension .exe) (called from the server)
- * @param name
- * @return RETURN_OK on success
- */
- int SetGameName( wchar_t *name);
-
- /**
- * Set the key to got to the previous texture (called from the server)
- * @param key
- * @return RETURN_OK
- */
- int SetKeyBack( int key) {if (key>0) KeyBack = key; return (RETURN_OK);}
- /**
- * Set the key for saving the texture (called from the server)
- * @param key
- * @return RETURN_OK
- */
- int SetKeySave( int key) {if (key>0) KeySave = key; return (RETURN_OK);}
- /**
- * Set the key to go to the next texture (called from the server)
- * @param key
- * @return RETURN_OK
- */
- int SetKeyNext( int key) {if (key>0) KeyNext = key; return (RETURN_OK);}
-
- /**
- * Set the font color "during save single" texture mode. (called from the server)
- * @param r red value (0..255)
- * @param g green value (0..255)
- * @param b blue value (0..255)
- * @return
- */
- int SetFontColour( DWORD r, DWORD g, DWORD b) {FontColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);}
- /**
- * Set the texture color "during save single" texture mode. (called from the server)
- * @param r red value (0..255)
- * @param g green value (0..255)
- * @param b blue value (0..255)
- * @return RETURN_OK
- */
- int SetTextureColour( DWORD r, DWORD g, DWORD b) {TextureColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);}
-
-
- /**
- * The server add an update to the client.(called from server)
- * @param update Pointer to an array of TextureFileStruct, the client \b must delete this array!
- * @param number number of entries
- * @return RETURN_OK on success
- */
- int AddUpdate(TextureFileStruct* update, int number);
- /**
- * Merge the latest update (called from client -> e.g. uMod_IDirect3DDevice9::BeginScene())
- * @return RETURN_OK on success
- */
- int MergeUpdate(void);
-
-
- bool BoolSaveAllTextures; //< true if all textures should be saved
- bool BoolSaveSingleTexture; //< true if "save single texture" mode is enabled
- int KeyBack; //< key value for going to the previous texture
- int KeySave; //< key value for saving the current texture
- int KeyNext; //< key value for going to the next texture
-
- D3DCOLOR FontColour; //< color of the message ("save single texture" mode)
- D3DCOLOR TextureColour; //< color of the texture ("save single texture" mode)
-
-private:
- uMod_TextureServer* Server; //< Pointer to the server
- wchar_t SavePath[MAX_PATH]; //< saving directory
- wchar_t GameName[MAX_PATH]; //< game name
-
- TextureFileStruct* Update; //< array which stores the file in memory and the hash of each texture to be modded
- int NumberOfUpdate; //< number of texture to be modded
-
- /**
- * Lock the mutex. The mutex protect the AddUpdate and MergeUpdate function to be called simultaneously.
- * @return RETURN_OK on success
- */
- int LockMutex();
- /**
- * Unloock the mutex. The mutex protect the AddUpdate and MergeUpdate function to be called simultaneously.
- * @return RETURN_OK on success
- */
- int UnlockMutex();
- HANDLE Mutex; //< The mutex protect the AddUpdate and MergeUpdate function to be called simultaneously.
-
- int NumberToMod; //< number of texture to be modded
- TextureFileStruct* FileToMod; //< array which stores the file in memory and the hash of each texture to be modded
-
-
- int LookUpToMod( MyTypeHash hash, int num_index_list, int *index_list); // called from LookUpToMod(...);
-
-
-};
-
-
-
-#endif /* uMod_TEXTUREHANDLER_HPP_ */
diff --git a/uMod2/uMod_DXMain/uMod_TextureServer.cpp b/uMod2/uMod_DXMain/uMod_TextureServer.cpp
deleted file mode 100644
index 4d977e5..0000000
--- a/uMod2/uMod_DXMain/uMod_TextureServer.cpp
+++ /dev/null
@@ -1,828 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-uMod_TextureServer::uMod_TextureServer(wchar_t *game)
-{
- Message("uMod_TextureServer(void): %lu\n", this);
-
- Mutex = CreateMutex(NULL, false, NULL);
-
- Clients = NULL;
- NumberOfClients = 0;
- LenghtOfClients = 0;
- BoolSaveAllTextures = false;
- BoolSaveSingleTexture = false;
- SavePath[0] = 0;
-
- int len=0;
- int path_pos=0;
- int dot_pos=0;
- for (len=0; lenpath_pos) len = dot_pos - path_pos;
- else len -= path_pos;
-
- for (int i=0; ipData; //delete the file content of the texture
-
- num = OldMod.GetNumber();
- for (int i = 0; i < num; i++) delete[] OldMod[i]->pData; //delete the file content of the texture
-
- if (Pipe.In != INVALID_HANDLE_VALUE ) CloseHandle(Pipe.In);
- Pipe.In = INVALID_HANDLE_VALUE;
- if (Pipe.Out != INVALID_HANDLE_VALUE) CloseHandle(Pipe.Out);
- Pipe.Out = INVALID_HANDLE_VALUE;
-}
-
-int uMod_TextureServer::AddClient(uMod_TextureClient *client, TextureFileStruct** update, int* number) // called from a client
-{
- Message("AddClient(%lu): %lu\n", client, this);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
-
- // the following functions must not change the original uMod_IDirect3DDevice9 object
- // somehow on game start some uMod_IDirect3DDevice9 object are created, which must rest unchanged!!
- // these objects are released and are not used for rendering
- client->SetGameName(GameName);
- client->SaveAllTextures(BoolSaveAllTextures);
- client->SaveSingleTexture(BoolSaveSingleTexture);
- client->SetSaveDirectory(SavePath);
- if (KeyBack > 0) client->SetKeyBack(KeyBack);
- if (KeySave > 0) client->SetKeySave(KeySave);
- if (KeyNext > 0) client->SetKeyNext(KeyNext);
-
- if (FontColour>0u)
- {
- DWORD r = (FontColour>>16)&0xFF;
- DWORD g = (FontColour>>8)&0xFF;
- DWORD b = (FontColour)&0xFF;
- client->SetFontColour( r, g, b);
- }
- if (TextureColour>0u)
- {
- DWORD r = (TextureColour>>16)&0xFF;
- DWORD g = (TextureColour>>8)&0xFF;
- DWORD b = (TextureColour)&0xFF;
- client->SetTextureColour( r, g, b);
- }
-
-
- if (int ret = PrepareUpdate( update, number)) return (ret); // get a copy of all texture to be modded
-
-
- if (NumberOfClients == LenghtOfClients) //allocate more memory
- {
- uMod_TextureClient** temp = NULL;
- try {temp = new uMod_TextureClient*[LenghtOfClients + 10];}
- catch (...)
- {
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
- if (int ret = UnlockMutex()) return (ret);
- return (RETURN_NO_MEMORY);
- }
- for (int i=0; iHash == hash) //look through all current textures
- {
- if (force) {temp = CurrentMod[i]; break;} // we need to reload it
- else
- {
- if (buffer!=NULL) delete [] buffer;
- return (RETURN_OK); // we still have added this texture
- }
- }
- if (temp==NULL) // if not found, look through all old textures
- {
- num = OldMod.GetNumber();
- for (int i=0; iHash == hash)
- {
- temp = OldMod[i];
- OldMod.Remove(temp);
- CurrentMod.Add(temp);
- if (force) break; // we must reload it
- else
- {
- if (buffer!=NULL) delete [] buffer;
- return (RETURN_OK); // we should not reload it
- }
- }
- }
-
- bool new_file = true;
- if (temp!=NULL) //if it was found, we delete the old file content
- {
- new_file = false;
- if (temp->pData!=NULL) delete [] temp->pData;
- temp->pData = NULL;
- }
- else //if it was not found, we need to create a new object
- {
- new_file = true;
- temp = new TextureFileStruct;
- temp->Reference = -1;
- }
-
- temp->pData = buffer;
-
- /*
- try
- {
- temp->pData = new char[size];
- }
- catch (...)
- {
- if (!new_file) CurrentMod.Remove( temp); // if this is a not a new file it is in the list of the CurrentMod
- delete temp;
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
- return (RETURN_NO_MEMORY);
- }
- */
-
- for (unsigned int i=0; ipData[i] = buffer[i];
-
- temp->Size = size;
- temp->NumberOfTextures = 0;
- temp->Textures = NULL;
- temp->Hash = hash;
-
- //if (new_file) temp->ForceReload = false; // no need to force a load of the texture
- //else
- temp->ForceReload = force;
-
- Message("End AddFile(%#lX)\n", hash);
- if (new_file) return (CurrentMod.Add(temp)); // new files must be added to the list of the CurrentMod
- else return (RETURN_OK);
-}
-/*
-int uMod_TextureServer::AddFile(wchar_t* file_name, MyTypeHash hash, bool force) // called from Mainloop
-// this functions does the same, but loads the file content from disk
-{
- Message("uMod_TextureServer::AddFile( %ls, %#lX, %d): %lu\n", file_name, hash, force, this);
-
- TextureFileStruct* temp = NULL;
-
- int num = CurrentMod.GetNumber();
- for (int i = 0; i < num; i++) if (CurrentMod[i]->Hash == hash)
- {
- if (force) {temp = CurrentMod[i]; break;}
- else return (RETURN_OK);
- }
- if (temp==NULL)
- {
- num = OldMod.GetNumber();
- for (int i = 0; i < num; i++) if (OldMod[i]->Hash == hash)
- {
- temp = OldMod[i];
- OldMod.Remove(temp);
- CurrentMod.Add(temp);
- if (force) break;
- else return (RETURN_OK);
- }
- }
-
- FILE* file;
- if (_wfopen_s(&file, file_name, L"rb") != 0)
- {
- Message("AddFile( ): file not found\n");
- return (RETURN_FILE_NOT_LOADED);
- }
-
- fseek (file, 0, SEEK_END);
- unsigned int size = ftell(file);
- fseek (file, 0, SEEK_SET);
-
- bool new_file = true;
- if (temp!=NULL)
- {
- new_file = false;
- if (temp->pData!=NULL) delete [] temp->pData;
- temp->pData = NULL;
- }
- else
- {
- new_file = true;
- temp = new TextureFileStruct;
- temp->Reference = -1;
- }
-
- try
- {
- temp->pData = new char[size];
- }
- catch (...)
- {
- if (!new_file) CurrentMod.Remove( temp);
- delete temp;
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
- return (RETURN_NO_MEMORY);
- }
- int result = fread(temp->pData, 1, size, file);
- fclose(file);
- if (result != size)
- {
- delete[] temp->pData;
- if (!new_file) CurrentMod.Remove( temp);
- delete temp;
- return (RETURN_FILE_NOT_LOADED);
- }
-
- temp->Size = size;
- temp->NumberOfTextures = 0;
- temp->Textures = NULL;
- temp->Hash = hash;
-
- if (new_file) temp->ForceReload = false;
- else temp->ForceReload = force;
-
- Message("End AddFile(%#lX)\n", hash);
- if (new_file) return (CurrentMod.Add(temp));
- else return (RETURN_OK);
-}
-*/
-
-int uMod_TextureServer::RemoveFile(MyTypeHash hash) // called from Mainloop()
-{
- Message("RemoveFile( %lu): %lu\n", hash, this);
-
- int num = CurrentMod.GetNumber();
- for (int i = 0; i < num; i++) if (CurrentMod[i]->Hash == hash)
- {
- TextureFileStruct* temp = CurrentMod[i];
- CurrentMod.Remove(temp);
- return (OldMod.Add(temp));
- }
- return (RETURN_OK);
-}
-
-int uMod_TextureServer::SaveAllTextures(bool val) // called from Mainloop()
-{
- if (BoolSaveAllTextures == val) return (RETURN_OK);
- BoolSaveAllTextures = val;
-
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SaveAllTextures(BoolSaveAllTextures);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SaveSingleTexture(bool val) // called from Mainloop()
-{
- if (BoolSaveSingleTexture == val) return (RETURN_OK);
- BoolSaveSingleTexture = val;
-
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SaveSingleTexture(BoolSaveSingleTexture);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SetSaveDirectory(wchar_t *dir) // called from Mainloop()
-{
- Message("uMod_TextureServer::SetSaveDirectory( %ls): %lu\n", dir, this);
- int i = 0;
- for (i = 0; i < MAX_PATH && (dir[i]); i++) SavePath[i] = dir[i];
- if (i == MAX_PATH)
- {
- SavePath[0] = 0;
- return (RETURN_BAD_ARGUMENT);
- }
- else SavePath[i] = 0;
-
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SetSaveDirectory(SavePath);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SetKeyBack(int key) // called from Mainloop()
-{
- if (KeyBack == key || KeySave == key || KeyNext == key) return (RETURN_OK);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- KeyBack = key;
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SetKeyBack(key);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SetKeySave(int key) // called from Mainloop()
-{
- if (KeyBack == key || KeySave == key || KeyNext == key) return (RETURN_OK);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- KeySave = key;
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SetKeySave(key);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SetKeyNext(int key) // called from Mainloop()
-{
- if (KeyBack == key || KeySave == key || KeyNext == key) return (RETURN_OK);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- KeyNext = key;
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SetKeyNext(key);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SetFontColour(DWORD colour) // called from Mainloop()
-{
- if (colour==0u) return (RETURN_OK);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- FontColour = colour;
- DWORD r = (FontColour>>16)&0xFF;
- DWORD g = (FontColour>>8)&0xFF;
- DWORD b = (FontColour)&0xFF;
- Message("uMod_TextureServer::SetFontColour( %u %u %u): %lu\n", r ,g ,b, this);
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SetFontColour( r, g, b);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::SetTextureColour(DWORD colour) // called from Mainloop()
-{
- if (colour==0u) return (RETURN_OK);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_SERVER;
- return (ret);
- }
- TextureColour = colour;
- DWORD r = (TextureColour>>16)&0xFF;
- DWORD g = (TextureColour>>8)&0xFF;
- DWORD b = (TextureColour)&0xFF;
- Message("uMod_TextureServer::SetTextureColour( %u %u %u): %lu\n", r ,g ,b, this);
- for (int i = 0; i < NumberOfClients; i++)
- {
- Clients[i]->SetTextureColour( r, g, b);
- }
- return (UnlockMutex());
-}
-
-int uMod_TextureServer::PropagateUpdate(uMod_TextureClient* client) // called from Mainloop(), send the update to all clients
-{
- Message("PropagateUpdate(%lu): %lu\n", client, this);
- if (int ret = LockMutex())
- {
- gl_ErrorState |= uMod_ERROR_TEXTURE;
- return (ret);
- }
- if (client != NULL)
- {
- TextureFileStruct* update;
- int number;
- if (int ret = PrepareUpdate( &update, &number)) return (ret);
- client->AddUpdate(update, number);
- }
- else
- {
- for (int i=0; iAddUpdate(update, number);
- }
- }
- return (UnlockMutex());
-}
-
-#define cpy_file_struct( a, b) \
-{ \
- a.ForceReload = b.ForceReload; \
- a.pData = b.pData; \
- a.Size = b.Size; \
- a.NumberOfTextures = b.NumberOfTextures; \
- a.Reference = b.Reference; \
- a.Textures = b.Textures; \
- a.Hash = b.Hash; }
-
-int TextureFileStruct_Compare( const void * elem1, const void * elem2 )
-{
- TextureFileStruct *tex1 = (TextureFileStruct*)elem1;
- TextureFileStruct *tex2 = (TextureFileStruct*)elem2;
- if (tex1->Hash < tex2->Hash) return (-1);
- if (tex1->Hash > tex2->Hash) return (+1);
- return (0);
-}
-
-int uMod_TextureServer::PrepareUpdate(TextureFileStruct** update, int* number) // called from the PropagateUpdate() and AddClient.
-// Prepare an update for one client. The allocated memory must deleted by the client.
-{
- Message("PrepareUpdate(%lu, %d): %lu\n", update, number, this);
-
- TextureFileStruct* temp = NULL;
- int num = CurrentMod.GetNumber();
- if (num>0)
- {
- try {temp = new TextureFileStruct[num];}
- catch (...)
- {
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
- return (RETURN_NO_MEMORY);
- }
-
- for (int i=0; iControl)
- {
- case CONTROL_END_TEXTURES:
- {
- Message("MainLoop: CONTROL_END_TEXTURES (): %lu\n", this);
- update_textures=true;
- break;
- }
- /*
- case CONTROL_FORCE_RELOAD_TEXTURE: force=true;
- case CONTROL_ADD_TEXTURE:
- {
- size = commands->Value;
- Message("MainLoop: CONTROL_ADD_TEXTURE (%#lX %u, %u %u): %lu\n", commands->Hash, size, sizeof(MsgStruct), sizeof(char), this);
- if (pos + sizeof(MsgStruct) + size <= num) AddFile( (wchar_t*) &buffer[pos + sizeof(MsgStruct)], commands->Hash, force);
- //update_textures = true;
- force = false;
- break;
- }
- */
- case CONTROL_FORCE_RELOAD_TEXTURE_DATA:
- {
- texture_size = commands->Value;
- texture_received = 0u;
- texture_hash = commands->Hash;
- texture_force=true;
- try
- {
- texture_data = new char[texture_size];
- }
- catch (...)
- {
- texture_size = 0u;
- texture_data = (char*)0;
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
- }
- Message("MainLoop: CONTROL_FORCE_RELOAD_TEXTURE_DATA (%#lX %u, %u): %lu\n", texture_hash, texture_size, texture_data, this);
- break;
- }
- case CONTROL_ADD_TEXTURE_DATA:
- {
- texture_size = commands->Value;
- texture_received = 0u;
- texture_hash = commands->Hash;
- texture_force=true;
- try
- {
- texture_data = new char[texture_size];
- }
- catch (...)
- {
- texture_size = 0u;
- texture_data = (char*)0;
- gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
- }
- Message("MainLoop: CONTROL_ADD_TEXTURE_DATA (%#lX %u, %u): %lu\n", texture_hash, texture_size, texture_data, this);
- break;
- }
- case CONTROL_REMOVE_TEXTURE:
- {
- Message("MainLoop: CONTROL_REMOVE_TEXTURE (%#lX): %lu\n", commands->Hash, this);
- RemoveFile(commands->Hash);
- //update_textures = true;
- break;
- }
-
- case CONTROL_SAVE_SINGLE:
- {
- Message("MainLoop: CONTROL_SAVE_SINGLE (%d): %lu\n", commands->Value, this);
- if (commands->Value == 0) SaveSingleTexture(false);
- else SaveSingleTexture(true);
- break;
- }
- case CONTROL_SAVE_ALL:
- {
- Message("MainLoop: CONTROL_SAVE_ALL (%d): %lu\n", commands->Value, this);
- if (commands->Value == 0) SaveAllTextures(false);
- else SaveAllTextures(true);
- break;
- }
- case CONTROL_SET_DIR:
- {
- size = commands->Value;
- if (pos + sizeof(MsgStruct) +size <= num) SetSaveDirectory( (wchar_t*) &buffer[pos + sizeof(MsgStruct)]);
- break;
- }
-
- case CONTROL_KEY_BACK:
- {
- Message("MainLoop: CONTROL_KEY_BACK (%#X): %lu\n", commands->Value, this);
- SetKeyBack(commands->Value);
- break;
- }
- case CONTROL_KEY_SAVE:
- {
- Message("MainLoop: CONTROL_KEY_SAVE (%#X): %lu\n", commands->Value, this);
- SetKeySave(commands->Value);
- break;
- }
- case CONTROL_KEY_NEXT:
- {
- Message("MainLoop: CONTROL_KEY_NEXT (%#X): %lu\n", commands->Value, this);
- SetKeyNext(commands->Value);
- break;
- }
- case CONTROL_FONT_COLOUR:
- {
- Message("MainLoop: CONTROL_FONT_COLOUR (%#X): %lu\n", commands->Value, this);
- SetFontColour(commands->Value);
- break;
- }
- case CONTROL_TEXTURE_COLOUR:
- {
- Message("MainLoop: CONTROL_TEXTURE_COLOUR (%#X): %lu\n", commands->Value, this);
- SetTextureColour(commands->Value);
- break;
- }
- default:
- {
- Message("MainLoop: DEFAULT: %lu %lu %#lX\n", commands->Control, commands->Value, commands->Hash, this);
- break;
- }
- }
- pos += sizeof(MsgStruct) + size;
- }
- }
- if (update_textures) {PropagateUpdate(); update_textures=false;}
- }
- else
- {
- Message("MainLoop: error in ReadFile()\n");
- delete [] buffer;
- ClosePipe();
- return (RETURN_OK);
- }
- }
-
- delete [] buffer;
- return (RETURN_OK);
-}
-
-int uMod_TextureServer::OpenPipe(wchar_t *game) // called from InitInstance()
-{
- Message("OpenPipe: Out\n")
- // open first outgoing pipe !!
- Pipe.Out = CreateFileW(PIPE_Game2uMod, // pipe name
- GENERIC_WRITE, // write access
- 0, // no sharing
- NULL, // default security attributes
- OPEN_EXISTING, // opens existing pipe
- 0, // default attributes
- NULL); // no template file
-
- // Exit if an error other than ERROR_PIPE_BUSY occurs.
- if (Pipe.Out == INVALID_HANDLE_VALUE) return (RETURN_PIPE_NOT_OPENED);
-
- unsigned int len = 0u;
- while (game[len]) len++;
- len++; //to send also the zero
- unsigned long num;
- //send name of this game to uMod_GUI
- WriteFile(Pipe.Out, (const void*) game, len * sizeof(wchar_t), &num, NULL);
-
- // now we can open the pipe for reading
- Message("OpenPipe: In\n");
- Pipe.In = CreateFileW(PIPE_uMod2Game, // pipe name
- GENERIC_READ, // read access
- 0, // no sharing
- NULL, // default security attributes
- OPEN_EXISTING, // opens existing pipe
- 0, // default attributes
- NULL); // no template file
-
- if (Pipe.In == INVALID_HANDLE_VALUE)
- {
- CloseHandle(Pipe.In);
- Pipe.In = INVALID_HANDLE_VALUE;
- return (RETURN_PIPE_NOT_OPENED);
- }
-
- Message("OpenPipe: Done\n");
- return (RETURN_OK);
-}
-
-int uMod_TextureServer::ClosePipe(void) //called from ExitInstance, this must be done, otherwise the Mainloop will wait endless on the ReadFile()
-{
- Message("ClosePipe:\n");
-
- // We close the outgoing pipe first.
- // The GUI will notice that the opposite side of it incoming pipe is closed
- // and closes it outgoing (our incoming) pipe and thus cancel the ReadFile() in the Mainloop()
-
- if (Pipe.Out != INVALID_HANDLE_VALUE)
- {
- DisconnectNamedPipe(Pipe.Out);
- CloseHandle(Pipe.Out);
- Pipe.Out = INVALID_HANDLE_VALUE;
- }
-
- if (Pipe.In != INVALID_HANDLE_VALUE)
- {
- DisconnectNamedPipe(Pipe.In);
- CloseHandle(Pipe.In);
- Pipe.In = INVALID_HANDLE_VALUE;
- }
-
- return (RETURN_OK);
-}
diff --git a/uMod2/uMod_DXMain/uMod_TextureServer.h b/uMod2/uMod_DXMain/uMod_TextureServer.h
deleted file mode 100644
index 8a31580..0000000
--- a/uMod2/uMod_DXMain/uMod_TextureServer.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#ifndef uMod_TEXTURESERVER_H_
-#define uMod_TEXTURESERVER_H_
-
-#include "../uMod_GlobalDefines.h"
-#include "uMod_ArrayHandler.h"
-
-
-/*
- * An object of this class is created only once.
- * The Mainloop functions is executed by a server thread,
- * which listen on a pipe.
- *
- * Functions called by the Client are called from the a thread instance of the game itself.
- * Nearly all other functions are called from the server thread instance.
- */
-
-
-class uMod_TextureClient;
-
-class uMod_TextureServer
-{
-public:
- uMod_TextureServer(wchar_t *name);
- ~uMod_TextureServer(void);
-
- int AddClient(uMod_TextureClient *client, TextureFileStruct** update, int* number); // called from a Client
- int RemoveClient(uMod_TextureClient *client); // called from a Client
-
- int OpenPipe(wchar_t *name); // called on initialization of our d3d9 fake dll
- int ClosePipe(void); // called on exit of our d3d9 fake dll
- int MainLoop(void); // is executed in a server thread
-
-
- // following functions are only public for testing purpose !!
- // they should be private and only be called from the Mainloop
-
- int AddFile( char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent
- int AddFile( wchar_t* file_name, MyTypeHash hash, bool force); // called from Mainloop(), if the name and the path to the file is sent
- int RemoveFile( MyTypeHash hash); // called from Mainloop()
-
- int SaveAllTextures(bool val); // called from Mainloop()
- int SaveSingleTexture(bool val); // called from Mainloop()
-
- int SetSaveDirectory( wchar_t *dir); // called from Mainloop()
-
-
- int SetKeyBack( int key); // called from Mainloop()
- int SetKeySave( int key); // called from Mainloop()
- int SetKeyNext( int key); // called from Mainloop()
-
- int SetFontColour(DWORD colour); // called from Mainloop()
- int SetTextureColour(DWORD colour); // called from Mainloop()
-
-private:
- bool BoolSaveAllTextures;
- bool BoolSaveSingleTexture;
- wchar_t SavePath[MAX_PATH];
- wchar_t GameName[MAX_PATH];
-
- int PropagateUpdate(uMod_TextureClient* client=NULL); // called from Mainloop() if texture are loaded or removed
- int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient()
- // generate a copy of the current texture to be modded
- // the file content of the textures are not copied, the clients get the pointer to the file content
- // but the arrays allocate by this function, must be deleted by the client
-
- int LockMutex();
- int UnlockMutex();
- HANDLE Mutex;
-
-
- int KeyBack;
- int KeySave;
- int KeyNext;
-
- DWORD FontColour;
- DWORD TextureColour;
-
-
- PipeStruct Pipe;
-
- uMod_TextureClient** Clients;
- int NumberOfClients;
- int LenghtOfClients;
-
- uMod_FileHandler CurrentMod; // hold the file content of texture
- uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more
- // this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures
-};
-
-
-#endif /* uMod_TEXTURESERVER_H_ */
diff --git a/uMod2/uMod_Error.h b/uMod2/uMod_Error.h
deleted file mode 100644
index d7a790e..0000000
--- a/uMod2/uMod_Error.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#ifndef uMod_ERROR_H_
-#define uMod_ERROR_H_
-
-
-// define return values, a value less than zero indicates an error
-#define RETURN_OK 0
-
-#define RETURN_FATAL_ERROR -1
-#define RETURN_NO_MEMORY -2
-#define RETURN_BAD_ARGUMENT -3
-
-#define RETURN_NO_IDirect3DDevice9 -10
-
-#define RETURN_TEXTURE_NOT_LOADED -20
-#define RETURN_TEXTURE_NOT_SAVED -21
-#define RETURN_TEXTURE_NOT_FOUND -22
-#define RETURN_TEXTURE_ALLREADY_ADDED -23
-#define RETURN_TEXTURE_NOT_SWITCHED -24
-
-#define RETURN_LockRect_FAILED -30
-#define RETURN_UnlockRect_FAILED -31
-#define RETURN_GetLevelDesc_FAILED -32
-
-
-#define RETURN_NO_MUTEX -40
-#define RETURN_MUTEX_LOCK -41
-#define RETURN_MUTEX_UNLOCK -42
-
-#define RETURN_UPDATE_ALLREADY_ADDED -50
-#define RETURN_FILE_NOT_LOADED -51
-
-#define RETURN_PIPE_NOT_OPENED 60
-
-
-
-
-
-// define error states
-#define uMod_ERROR_FATAL 1u
-#define uMod_ERROR_MUTEX 1u<<1
-#define uMod_ERROR_PIPE 1u<<2
-#define uMod_ERROR_MEMORY 1u<<3
-#define uMod_ERROR_TEXTURE 1u<<4
-#define uMod_ERROR_MULTIPLE_IDirect3D9 1u<<5
-#define uMod_ERROR_MULTIPLE_IDirect3DDevice9 1u<<6
-#define uMod_ERROR_UPDATE 1u<<7
-#define uMod_ERROR_SERVER 1u<<8
-
-
-
-
-
-
-#endif /* uMod_ERROR_H_ */
diff --git a/uMod2/uMod_GUI/bin/README_Deutsch.txt b/uMod2/uMod_GUI/bin/README_Deutsch.txt
deleted file mode 100644
index 7bc70c8..0000000
--- a/uMod2/uMod_GUI/bin/README_Deutsch.txt
+++ /dev/null
@@ -1,116 +0,0 @@
-Warnung: Du verwendest diese Programm auf eigene Gefahr hin!
-1) Wenn das Programm abstürzt, wirst du wahrscheinlich keinen Support
- vom Spielehersteller bekommen. Aber du kannst den Fehler gerne
- angeben unter: http://code.google.com/p/texmod/issues/list
-2) Spiele können detektieren, ob sie verändert werden, daher riskierst du
- einen Bann deines online Accounts.
-3) Dies ist eine open-source Projekt. Der Code kann von jedem erhalten, verändert
- und kompiliert werden. Lade Universal Modding Engine nur von offiziellen Quellen runter,
- denen du vertraust. Lade es selbst runter und verwende keine Versionen,
- die du von Team- oder Gildenmitgliedern geschickt bekommen hast.
- http://code.google.com/p/texmod/downloads/list
-
-
-Universal Modding Engine verwendet die D3DX9_43.dll (32bit). Wegen den EULA kann
-diese dll nicht mit Universal Modding Engine mit geliefert werden. Wenn diese dll auf
-deinem System nicht installiert ist, wird dich Universal Modding Engine darauf hinweisen.
-
-
-Was kann Universal Modding Engine (uMod) V1.0?
-
--einzelne Texturen aus einem Spiel extrahieren und speichern (Die Zieltextur kann im Spiel geändert werden.)
--alle Texturen aus einem Spiel extrahieren und speichern
--Texturen in ein Spiel laden und Zieltexturen ersetzen
--Support einzelner dds Texturen
--Support von zip-Dateien
--Support der originalen TexMod *.tpf Datein
-
-Alle diese Optionen können während des Spieles an und aus geschaltet werden!
-Du kannst also nach einer Textur suchen, diese speichern, sie anschließend
-editieren, sie in das Spiel laden, sie nach bearbeiten und wieder in das
-Spiel laden, ... oder Mods aktivieren und deaktivieren
-und das alles ohne das Spiel neu starten zu müssen.
-
-Randbemerkung: Wenn alle Texturen gespeichert werden sollen, so geschieht das nur,
-wenn die Texturen vom Spiel geladen werden und auch nur in dem Moment, wenn sie
-geladen werden. Stellst du diese Option an, während die Map bereits geladen ist, wird
-wahrscheinlich nichts geschehen, da alle Texturen für diese Map bereits geladen sind.
-Wechsle also die Map oder lade erneut.
-
-Zip Dateien können eine "texmod.def" Datei enthalten, welche die Hash-Werte und
-Dateinamen enthält. Jede Zeile sollte dem Format "hash|filename.dds" entsprechen.
-Wenn es keine "texmod.def" Datei enthält, wird jede Datei entpackt und jene, deren
-Namen auf das Wildcard "*_hash.dds" zutrifft, werden benutzt.
-Die Zip Datei kann eine "Comment.txt" Datei enthalten. Der Inhalte wird als Kommentar
-in der GUI angezeigt.
-
-Wenn du einzelne Dateien lädst, sollten diese dem Wildcard "*_hash.dds" entsprechen.
-
-
-Wie interagiert Universal Modding Engine mit den Spielen?
-
-Universal Modding Engine klingt sich zwischen die Verbindung vom Spiel und DirectX ein.
-Das verlangt, dass Universal Modding Engine bereits vor dem Spiel gestartet wird.
-
-Die GUI von Universal Modding Engine fungiert als Server. Ein Spiel, in das sich erfolgreich
-eingeklingt wurde, verbindet sich beim Programmstart mit dem Server.
-Die GUI von Universal Modding Engine kann mehrere Spiele gleichzeitig verwalten.
-Jede Instanz eines Spieles wird auch separat gehandhabt (wenn ein Spiel
-mehrfach gestartet wird).
-
-
-Wie bekomme ich Universal Modding Engine zum laufen?
-
-Es gibt drei Wege wie uMod sich in die DirectX Verbindung einklinken kann:
-(Benutze NICHT mehrere Methoden gleichzeitig!)
-
-1) Füge die Spiel-exe über das Menü "Einstellungen->Spiel hinzufügen" hinzu.
- Für Steam siehe unten.
-
- bekannte Probleme: Guild Wars (Win XP)
-
-2) Starte das Spiel direkt durch OTM über das Menü
- "Einstellungen->Sarte Spiel durch OTM" oder
- "Einstellungen->Sarte Spiel durch OTM (mit Kommandozeile)".
- Das Spiel startet sofort.
-
-3) Kopiere die d3d9.dll (vom uMod Verzeichnis) in das Spiele Verzeichnis.
- Einige Spiele laden eine dll zuerst aus dem eigenen Verzeichnis bevor sie im
- Systemverzeichnis suchen. Nur für diese Spiele wird diese Methode funktionieren.
- WARNUNG: Kopiere diese dll niemals in das Systemverzeichnis!!
-
- bekannte Probleme: Guild Wars
-
-Wenn du dich für die erste oder dritte Methode entschieden hast, starte einfach
-Universal Modding Engine und danach das Spiel. Starte das Spiel in beiden Fällen NICHT über
-Universal Modding Engine .
-
-Wenn das Spiel startet und alles glatt läuft, öffnet sich sofort ein neuer Tab in uMod.
-In diesem Tab kannst du nun das Spiel modden. Drücke den "Update" Button um
-die Einstellungen an das Spiel zu senden. Du kannst deine aktuellen Einstellungen auch
-als ein Template speichern. Ein Template kann auch als Standard eingestellt werden.
-Es wird dann automatisch geladen und an das Spiel gesendet, wenn
-dieses Spiel das nächste Mal gestartet wird.
-
-Um einen Mod zu laden, musst du das Häkchen vor den Namen setzen. Wenn du
-den Mod entladen willst, entferne das Häkchen und klicke auf "Update".
-
-Der Update Button lädt nur Veränderungen (wenn 1) Pakete aus der Liste entfernt
-wurden, 2) du die Häkchen verändert hast oder 3) sich die Reihenfolge geändert hat)
-Der "neu laden" Button erzwingt das Neuladen von Festplatte (z.B. wenn du die
-Texturen verändert hast).
-
-Weil verschiedene Mods die gleiche Ziel-Textur verändern könnten, wird nur die
-Mod-Textur des ersten Mods berücksichtigt. Die Aktion dieses Mods (also Laden oder
-Entladen) wird durchgeführt, ungeachtet dessen, was die restlichen Mods mit der
-Ziel-Textur machen sollen.
-
-
-Wie bekommt man Universal Modding Engine mit Steam zum Laufen?
-
-uMod schaut auf den Namen und auf das Verzeichnis der ausgeführten Spiel-exe.
-Daher solltest du nicht die steam.exe sondern die Spiel.exe hinzufügen.
-z.B.: C:\Steam\SteamApps\acoount_name\portal\hl2.exe
-Wenn du die entsprechende exe nicht findest, kannst du das Spiel normal starten und
-über den TaskManager die entsprechende exe suchen. Über Rechstklick->Eigenschaften
-erfährst du dann auch den Pfad der exe.
\ No newline at end of file
diff --git a/uMod2/uMod_GUI/bin/README_English.txt b/uMod2/uMod_GUI/bin/README_English.txt
deleted file mode 100644
index 44b7f0d..0000000
--- a/uMod2/uMod_GUI/bin/README_English.txt
+++ /dev/null
@@ -1,107 +0,0 @@
-WARNING: You use this program at your own risk!
-1) If the program crash, you won't get probably any support from the game developer,
- but you can report the bug under http://code.google.com/p/texmod/issues/list
-2) Games can detected if they are modified, so you might risk a ban
- of your online account!
-3) This is an open-source project. The code can be retrieved, modified and compiled
- by everyone. Download Universal Modding Engine only from sources you trust!
- Download it by your self and don't use versions, send to you by team or guild members!
- http://code.google.com/p/texmod/downloads/list
-
-Universal Modding Engine uses the D3DX9_43.dll (32bit). Due to the EULA this dll
-cannot be delivered together with Universal Modding Engine . If D3DX9_43.dll is not
-installed on your system, Universal Modding Engine will give you a hint at program start.
-
-
-What can Universal Modding Engine (uMod) V1.0?
-
--extract and save single textures from a DX9 game (the target texture can be toggled in the game)
--extract and save all textures from a DX9 game
--load textures into a game to replace target textures
--support single dds texture
--support zip-files as whole mod package
--support the original TexMod *.tpf files
-
-All these options can be switched on or off, while the game is already running!
-So you can search for a texture in the game, save it to disk, edit it,
-load it into the game, edit it again and load it into the game again, ...,
-actiavate or deactivate mods and all without a restart of the game.
-
-side note: If "save all textures" is switched on, the texture will only be saved, if
-the textures are loaded by the game and only in the moment they are loaded.
-If you switch this option on, while a map is loaded, probably nothing will hapen,
-because all textures are loaded for this map. Change the Map or reload it again.
-
-Zip files can include a "texmod.def" file which contains the hash and the file name.
-Each line should be in the format "hash|filename.dds"
-If it does not contain a "texmod.def" each file will be unpacked and those which match
-the wildcard "*_hash.dds" will be used.
-The zip file can include a "Comment.txt" file. The content will be shown as comment
-in the GUI.
-
-If you load single files, they should match the wildcard "*_hash.dds"
-
-
-How does Universal Modding Engine interact with the game?
-
-Universal Modding Engine intercept the connection between the game and DirectX.
-It is required, that Universal Modding Engine is running before the game is started.
-
-The GUI of Universal Modding Engine act as a server. A game which is successfully
-intercepted with the Universal Modding Engine-dll will connect on program start to the server.
-The GUI of Universal Modding Engine can handle multiple games at the same time. It will
-also process each instance of a game as separate process (if the same game
-was started more than once).
-
-
-How to get Universal Modding Engine work?
-
-There are three ways how Universal Modding Engine can intercept the DirectX connection:
-(Do NOT use more than one method simultaneously!)
-
-1) Add the games-binary through the menu "Main->Add game"
- For Steam see below.
-
- known problems: Guild Wars (Win XP)
-
-2) Start the game directly through uMod though the menu
- "Main->Start game through uMod" or
- "Main->Start game through uMod (with command line)".
- The game start immediately.
-
-3) Copy the d3d9.dll (from the Universal Modding Engine directory) into the game directory.
- Some games load a dll first from their own directory before they look up the system directory.
- Only for these games this method will work.
- WARNING: never copy this dll into your system directory!!
-
- known problems: Guild Wars
-
-If you have chosen the first or third method, you simply start Universal Modding Engine
-and afterwards the game. Do NOT start the game through Universal Modding Engine.
-
-If the game starts and all works fine, a new tab opens immediately in uMod.
-In this tab you can now mod the game. Press the "update" button to commit
-the changes to the game. You can also save your current settings as a template.
-One template can be set as default for a game, which will be loaded and
-and committed automatically when you start this game the next time.
-
-To load a mod, you must set the check mark of the file. If you wish to unload a mod,
-just remove the check mark and click on update again.
-
-Clicking on update will only update the differences (if packages have been
-removed from the list, you toggled check marks or changed the order). The reload
-button forces to reload from disk (if you have edited the texture itself).
-
-Due to the fact that different mods can modify the same target texture, only the
-mod-texture of the first file in the list is taken into account. The action of this file
-(load or unload) is proceeded regardless of what the following mods are opposed
-to do with their mod-textures.
-
-
-How to get Universal Modding Engine work together with Steam?
-
-Universal Modding Engine looks for the name and the path of the executed binary.
-Thus you shall not add the steam.exe but rather the game.exe
-e.g.: C:\Steam\SteamApps\acoount_name\portal\hl2.exe
-If you cannot find the exe, just start the game and use the TaskManager
-to search for it. You can figure out the path through right click->properties.
\ No newline at end of file
diff --git a/uMod2/uMod_GUI/bin/languages/Example_uMod_LanguagePack_English.txt b/uMod2/uMod_GUI/bin/languages/Example_uMod_LanguagePack_English.txt
deleted file mode 100644
index 9aba258..0000000
--- a/uMod2/uMod_GUI/bin/languages/Example_uMod_LanguagePack_English.txt
+++ /dev/null
@@ -1,152 +0,0 @@
-If you have created a language package and would like to add to the officially download, please send it to me.
-Email address and support can be found at http://code.google.com/p/texmod/
-
-
-The file name must match the wildcard uMod_LanguagePack_NAMEOFLANGUAGE.txt
-Format of an entry is divided into 3 parts: 1) Keyword directly followed by a colon, 2) message, and 3) end symbol "|"
-Restriction of the the message: do not use "|" within a message!!
-
-You can also use utf-16LE encoding, but you have to label the file as uMod_LanguagePackU_NAMEOFLANGUAGE.txt
-
-comments must start with an "#" and must end with |
-
-e.g.
-
-#
-
-this is a comment
-
-|
-
-Keyword:
-
-Message1 line1
-Message1 line2
-
-|
-
-Keyword2:Message2|
-Keyword3:Message3 line1
-Message3 line2|
-
-
-There is no need to include all keywords, since English is loaded each time as default and afterwards the entries are replaced.
-English itself is compiled into the uMod_GUI.exe, thus there exists no uMod_LanguagePack_English.txt.
-
-The following list is an example of how an English package would look like (maybe not all keywords are present).
-
-
-
-MenuHelp:
-Help|
-MenuAbout:
-About|
-MenuAcknowledgement:Acknowledgement|
-MenuStartGame:Start game through uMod|
-MenuStartGameCMD :Start game through uMod (with command line)|
-MenuUseHook:Use global hook|
-MenuAddGame:
-Add game|
-MenuDeleteGame:
-Delete Game|
-MenuLoadTemplate:Load template|
-MenuSaveTemplate:Save template|
-MenuSaveTemplateAs:Save template as ...|
-MenuSetDefaultTemplate:Set template as default|
-MenuLanguage:Change language|
-MenuExit:Exit|
-MainMenuMain:Main|
-MainMenuHelp:
-Help|
-
-
-ButtonOpen:
-Open texture|
-ButtonDirectory:
-save directory|
-ButtonUpdate:
-Update|
-ButtonReload:Update (reload)|
-
-
-ChooseFile:Choose a file|
-ChooseDir:
-Choose a directory|
-CheckBoxSaveSingleTexture:
-Save single texture|
-TextCtrlTemplate:Template: |
-CheckBoxSaveAllTextures:
-Save all textures|
-TextCtrlSavePath:
-Save path: |
-SelectLanguage:
-Select a language|
-StartGame:Select the game to start.|
-CommandLine:Set command line arguments.|
-ChooseGame:
-Select a game binary.
-DeleteGame:
-Select the games to be deleted.|
-GameAlreadyAdded:
-Game has been already added.|
-ExitGameAnyway:
-Closing Universal Modding Engine while a game is running might lead to a crash of the game.
-Exit anyway?|
-NoComment:
-No comment.|
-Author:
-Author: |
-
-
-Error_GameIsHooked:The global hook is active and this game will be injected! Please delete the game from the list or disable the hook.|
-Error_ProcessNotStarted:The game could not be started.|
-Error_RemoveHook:Removing the Hook while a game is running might lead to crash.|
-Error_FileNotSupported:
-This file type is not supported:|
-Error_DLLNotFound:
-Could not load the dll.
-The dll injection won't work.
-This might happen if D3DX9_43.dll is not installed on your system.
-Please install the newest DirectX End-User Runtime Web Installer.|
-Error_FktNotFound:
-Could not load function out of dll.
-The dll injection won't work.|
-Error_AlreadyRunning:An other instance of Universal Modding Engine is already running.|
-Error_Send:
-Could not send to game.|
-Error_KeyTwice:
-You assigned a key twice.|
-Error_NoSavePath:
-You did not set a save path.|
-Error_KeyNotSet:
-At least one key is not set.|
-Error_SaveFile:
-Could not save to file.|
-Error_NoPipe:
-Pipe is not opened.|
-Error_WritePipe:
-Could not write in pipe.|
-Error_FlushPipe:
-Could not flush pipe buffer.|
-Error_Hash:
-Could not find hash, maybe file is not named as *_HASH.dds|
-Error_FileOpen:
-Could not open file.|
-Error_FileRead:
-Could not read file.|
-Error_Memory:
-Could not allocate enough memory|
-Error_Unzip:
-Could not unzip.|
-Error_ZipEntry:
-Could not find zip entry.|
-KeyBack:
-Back|
-KeySave:
-Save|
-KeyNext:
-Next|
-FontColour:
-Font colour (RGB):|
-TextureColour:
-Texture colour (RGB):|
\ No newline at end of file
diff --git a/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt b/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt
deleted file mode 100644
index e8e2700..0000000
Binary files a/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt and /dev/null differ
diff --git a/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Russian.txt b/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Russian.txt
deleted file mode 100644
index 3a3fc98..0000000
Binary files a/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_Russian.txt and /dev/null differ
diff --git a/uMod2/uMod_GUI/config.gcc b/uMod2/uMod_GUI/config.gcc
deleted file mode 100644
index ac29dd2..0000000
--- a/uMod2/uMod_GUI/config.gcc
+++ /dev/null
@@ -1,149 +0,0 @@
-# =========================================================================
-# This configuration file was generated by
-# Bakefile 0.2.8 (http://www.bakefile.org)
-# Beware that all changes made to this file will be overwritten next
-# time you run Bakefile!
-# =========================================================================
-
-
-# -------------------------------------------------------------------------
-# These are configurable options:
-# -------------------------------------------------------------------------
-
-# Compiler flags to link shared library
-#LINK_DLL_FLAGS ?= -shared
-LINK_DLL_FLAGS ?=
-
-# Compiler flags to link loadable module
-#LINK_MODULE_FLAGS ?= -shared
-LINK_MODULE_FLAGS ?=
-
-# C compiler
-CC = gcc
-
-# C++ compiler
-CXX = g++
-
-# Standard flags for CC
-CFLAGS ?=
-
-# Standard flags for C++
-CXXFLAGS ?= -Wno-unused
-
-# Standard preprocessor flags (common for CC and CXX)
-CPPFLAGS ?=
-
-# Standard linker flags
-LDFLAGS ?= -static-libgcc -static-libstdc++
-
-# The C preprocessor
-CPP ?= $(CC) -E
-
-# What type of library to build? [0,1]
-SHARED ?= 0
-
-# Build wxUniversal instead of native port? [0,1]
-WXUNIV ?= 0
-
-# Compile Unicode build of wxWidgets? [0,1]
-UNICODE ?= 1
-
-# Use MSLU library when building Unicode version. [0,1]
-MSLU ?= 0
-
-# Type of compiled binaries [debug,release]
-BUILD ?= release
-
-# Should debugging info be included in the executables? The default value
-# "default" means that debug info will be included if BUILD=debug
-# and not included if BUILD=release. [0,1,default]
-DEBUG_INFO ?= 0
-
-# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
-# but expensive assert checks are enabled, use 0 to completely remove debugging
-# code. [0,1,default]
-DEBUG_FLAG ?= 0
-
-# Multiple libraries or single huge monolithic one? [0,1]
-MONOLITHIC ?= 0
-
-# Build GUI libraries? [0,1]
-USE_GUI ?= 1
-
-# Build wxHTML library (USE_GUI must be 1)? [0,1]
-USE_HTML ?= 1
-
-# Build multimedia library (USE_GUI must be 1)? [0,1]
-USE_MEDIA ?= 1
-
-# Build wxXRC library (USE_GUI must be 1)? [0,1]
-USE_XRC ?= 1
-
-# Build wxAUI library (USE_GUI must be 1)? [0,1]
-USE_AUI ?= 1
-
-# Build wxRibbon library (USE_GUI must be 1)? [0,1]
-USE_RIBBON ?= 1
-
-# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
-USE_PROPGRID ?= 1
-
-# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
-USE_RICHTEXT ?= 1
-
-# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
-USE_STC ?= 1
-
-# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
-USE_OPENGL ?= 1
-
-# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
-USE_QA ?= 0
-
-# Enable exceptions in compiled code. [0,1]
-USE_EXCEPTIONS ?= 1
-
-# Enable run-time type information (RTTI) in compiled code. [0,1]
-USE_RTTI ?= 1
-
-# Enable threading in compiled code. [0,1]
-USE_THREADS ?= 1
-
-# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]
-USE_CAIRO ?= 0
-
-# Is this official build by wxWidgets developers? [0,1]
-OFFICIAL_BUILD ?= 0
-
-# Use this to name your customized DLLs differently
-VENDOR ?= custom
-
-#
-WX_FLAVOUR ?=
-
-#
-WX_LIB_FLAVOUR ?=
-
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-CFG ?=
-
-# Compiler flags needed to compile test suite in tests directory. If you want
-# to run the tests, set it so that the compiler can find CppUnit headers.
-CPPUNIT_CFLAGS ?=
-
-# Linker flags needed to link test suite in tests directory. If you want
-# to run the tests, include CppUnit library here.
-CPPUNIT_LIBS ?=
-
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-RUNTIME_LIBS ?= static
-
-# Set the version of your Mingw installation here.
-# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
-# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
-GCC_VERSION ?= 3
-
diff --git a/uMod2/uMod_GUI/config.vc b/uMod2/uMod_GUI/config.vc
deleted file mode 100644
index aa404c3..0000000
--- a/uMod2/uMod_GUI/config.vc
+++ /dev/null
@@ -1,149 +0,0 @@
-# =========================================================================
-# This configuration file was generated by
-# Bakefile 0.2.8 (http://www.bakefile.org)
-# Beware that all changes made to this file will be overwritten next
-# time you run Bakefile!
-# =========================================================================
-
-
-# -------------------------------------------------------------------------
-# These are configurable options:
-# -------------------------------------------------------------------------
-
-# C compiler
-CC = cl
-
-# C++ compiler
-CXX = cl
-
-# Standard flags for CC
-CFLAGS =
-
-# Standard flags for C++
-CXXFLAGS =
-
-# Standard preprocessor flags (common for CC and CXX)
-CPPFLAGS =
-
-# Standard linker flags
-LDFLAGS =
-
-# The C preprocessor
-CPP = $(CC) /EP /nologo
-
-# What type of library to build? [0,1]
-SHARED = 0
-
-# Build wxUniversal instead of native port? [0,1]
-WXUNIV = 0
-
-# Compile Unicode build of wxWidgets? [0,1]
-UNICODE = 1
-
-# Use MSLU library when building Unicode version. [0,1]
-MSLU = 0
-
-# Type of compiled binaries [debug,release]
-BUILD = release
-
-# The target processor architecture must be specified when it is not X86.
-# This does not affect the compiler output, so you still need to make sure
-# your environment is set up appropriately with the correct compiler in the
-# PATH. Rather it affects some options passed to some of the common build
-# utilities such as the resource compiler and the linker.
-#
-# Accepted values: AMD64, IA64.
-TARGET_CPU = $(CPU)
-
-# Should debugging info be included in the executables? The default value
-# "default" means that debug info will be included if BUILD=debug
-# and not included if BUILD=release. [0,1,default]
-DEBUG_INFO = 1
-
-# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
-# but expensive assert checks are enabled, use 0 to completely remove debugging
-# code. [0,1,default]
-DEBUG_FLAG = 0
-
-# Link against debug (e.g. msvcrtd.dll) or release (msvcrt.dll) RTL?
-# Default is to use debug CRT if and only if BUILD==debug. [0,1,default]
-DEBUG_RUNTIME_LIBS = default
-
-# Multiple libraries or single huge monolithic one? [0,1]
-MONOLITHIC = 0
-
-# Build GUI libraries? [0,1]
-USE_GUI = 1
-
-# Build wxHTML library (USE_GUI must be 1)? [0,1]
-USE_HTML = 1
-
-# Build multimedia library (USE_GUI must be 1)? [0,1]
-USE_MEDIA = 1
-
-# Build wxXRC library (USE_GUI must be 1)? [0,1]
-USE_XRC = 1
-
-# Build wxAUI library (USE_GUI must be 1)? [0,1]
-USE_AUI = 1
-
-# Build wxRibbon library (USE_GUI must be 1)? [0,1]
-USE_RIBBON = 1
-
-# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
-USE_PROPGRID = 1
-
-# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
-USE_RICHTEXT = 1
-
-# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
-USE_STC = 1
-
-# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
-USE_OPENGL = 1
-
-# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
-USE_QA = 1
-
-# Enable exceptions in compiled code. [0,1]
-USE_EXCEPTIONS = 1
-
-# Enable run-time type information (RTTI) in compiled code. [0,1]
-USE_RTTI = 1
-
-# Enable threading in compiled code. [0,1]
-USE_THREADS = 1
-
-# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]
-USE_CAIRO = 0
-
-# Is this official build by wxWidgets developers? [0,1]
-OFFICIAL_BUILD = 0
-
-# Use this to name your customized DLLs differently
-VENDOR = custom
-
-#
-WX_FLAVOUR =
-
-#
-WX_LIB_FLAVOUR =
-
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-CFG =
-
-# Compiler flags needed to compile test suite in tests directory. If you want
-# to run the tests, set it so that the compiler can find CppUnit headers.
-CPPUNIT_CFLAGS =
-
-# Linker flags needed to link test suite in tests directory. If you want
-# to run the tests, include CppUnit library here.
-CPPUNIT_LIBS =
-
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-RUNTIME_LIBS = static
-
diff --git a/uMod2/uMod_GUI/makefile.gcc b/uMod2/uMod_GUI/makefile.gcc
deleted file mode 100644
index eb90f0c..0000000
--- a/uMod2/uMod_GUI/makefile.gcc
+++ /dev/null
@@ -1,284 +0,0 @@
-# =========================================================================
-# This makefile was generated by
-# Bakefile 0.2.1 (http://bakefile.sourceforge.net)
-# Do not modify, all changes will be overwritten!
-# =========================================================================
-
-include config.gcc
-
-# -------------------------------------------------------------------------
-# Do not modify the rest of this file!
-# -------------------------------------------------------------------------
-
-### Variables: ###
-
-CPPDEPS = -MT$@ -MF$@.d -MD
-WX_RELEASE_NODOT = 29
-OBJS = \
- obj
-OBJS_exe = \
- bin
-WX_DIR = D:\Programme\wxWidgets-2.9.2
-LIBDIRNAME = $(WX_DIR)\lib\gcc_$(LIBTYPE_SUFFIX)$(CFG)
-SETUPHDIR = \
- $(LIBDIRNAME)\$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)
-MINIMAL_CXXFLAGS = $(__DEBUGINFO) $(__OPTIMIZEFLAG_2) $(__THREADSFLAG) \
- $(GCCFLAGS) -DHAVE_W32API_H -D__WXMSW__ $(__WXUNIV_DEFINE_p) \
- $(__DEBUG_DEFINE_p) $(__EXCEPTIONS_DEFINE_p) $(__RTTI_DEFINE_p) \
- $(__THREAD_DEFINE_p) $(__UNICODE_DEFINE_p) $(__MSLU_DEFINE_p) \
- $(__GFXCTX_DEFINE_p) -I$(SETUPHDIR) -I$(WX_DIR)\include -W -Wall -Wextra -I. \
- $(__DLLFLAG_p) -DNOPCH $(__RTTIFLAG_5) \
- $(__EXCEPTIONSFLAG_6) -Wno-ctor-dtor-privacy $(CPPFLAGS) $(CXXFLAGS)
-MINIMAL_OBJECTS = \
- $(OBJS)\uMod_rc.o \
- $(OBJS)\unzip.o \
- $(OBJS)\uMod_DirectInjection.o \
- $(OBJS)\uMod_GUI.o \
- $(OBJS)\uMod_GameInfo.o \
- $(OBJS)\uMod_GamePage.o \
- $(OBJS)\uMod_Server.o \
- $(OBJS)\uMod_Client.o \
- $(OBJS)\uMod_File.o \
- $(OBJS)\uMod_Sender.o \
- $(OBJS)\uMod_Settings.o \
- $(OBJS)\uMod_AddTexture.o \
- $(OBJS)\uMod_Language.o
-
-### Conditionally set variables: ###
-
-ifeq ($(GCC_VERSION),2.95)
-GCCFLAGS = -fvtable-thunks
-endif
-ifeq ($(USE_GUI),0)
-PORTNAME = base
-endif
-ifeq ($(USE_GUI),1)
-PORTNAME = msw
-endif
-ifeq ($(BUILD),debug)
-ifeq ($(DEBUG_FLAG),default)
-WXDEBUGFLAG = d
-endif
-endif
-ifeq ($(DEBUG_FLAG),1)
-WXDEBUGFLAG = d
-endif
-ifeq ($(UNICODE),1)
-WXUNICODEFLAG = u
-endif
-ifeq ($(WXUNIV),1)
-WXUNIVNAME = univ
-endif
-ifeq ($(SHARED),1)
-WXDLLFLAG = dll
-endif
-ifeq ($(SHARED),0)
-LIBTYPE_SUFFIX = lib
-endif
-ifeq ($(SHARED),1)
-LIBTYPE_SUFFIX = dll
-endif
-ifeq ($(MONOLITHIC),0)
-EXTRALIBS_FOR_BASE =
-endif
-ifeq ($(MONOLITHIC),1)
-EXTRALIBS_FOR_BASE =
-endif
-ifeq ($(BUILD),debug)
-__OPTIMIZEFLAG_2 = -O0 -g
-endif
-ifeq ($(BUILD),release)
-__OPTIMIZEFLAG_2 = -O2
-endif
-ifeq ($(USE_RTTI),0)
-__RTTIFLAG_5 = -fno-rtti
-endif
-ifeq ($(USE_RTTI),1)
-__RTTIFLAG_5 =
-endif
-ifeq ($(USE_EXCEPTIONS),0)
-__EXCEPTIONSFLAG_6 = -fno-exceptions
-endif
-ifeq ($(USE_EXCEPTIONS),1)
-__EXCEPTIONSFLAG_6 =
-endif
-ifeq ($(WXUNIV),1)
-__WXUNIV_DEFINE_p = -D__WXUNIVERSAL__
-endif
-ifeq ($(WXUNIV),1)
-__WXUNIV_DEFINE_p_1 = --define __WXUNIVERSAL__
-endif
-ifeq ($(BUILD),debug)
-ifeq ($(DEBUG_FLAG),default)
-__DEBUG_DEFINE_p = -D__WXDEBUG__
-endif
-endif
-ifeq ($(DEBUG_FLAG),1)
-__DEBUG_DEFINE_p = -D__WXDEBUG__
-endif
-ifeq ($(BUILD),debug)
-ifeq ($(DEBUG_FLAG),default)
-__DEBUG_DEFINE_p_1 = --define __WXDEBUG__
-endif
-endif
-ifeq ($(DEBUG_FLAG),1)
-__DEBUG_DEFINE_p_1 = --define __WXDEBUG__
-endif
-ifeq ($(USE_EXCEPTIONS),0)
-__EXCEPTIONS_DEFINE_p = -DwxNO_EXCEPTIONS
-endif
-ifeq ($(USE_EXCEPTIONS),0)
-__EXCEPTIONS_DEFINE_p_1 = --define wxNO_EXCEPTIONS
-endif
-ifeq ($(USE_RTTI),0)
-__RTTI_DEFINE_p = -DwxNO_RTTI
-endif
-ifeq ($(USE_RTTI),0)
-__RTTI_DEFINE_p_1 = --define wxNO_RTTI
-endif
-ifeq ($(USE_THREADS),0)
-__THREAD_DEFINE_p = -DwxNO_THREADS
-endif
-ifeq ($(USE_THREADS),0)
-__THREAD_DEFINE_p_1 = --define wxNO_THREADS
-endif
-ifeq ($(UNICODE),1)
-__UNICODE_DEFINE_p = -D_UNICODE
-endif
-ifeq ($(UNICODE),1)
-__UNICODE_DEFINE_p_1 = --define _UNICODE
-endif
-ifeq ($(MSLU),1)
-__MSLU_DEFINE_p = -DwxUSE_UNICODE_MSLU=1
-endif
-ifeq ($(MSLU),1)
-__MSLU_DEFINE_p_1 = --define wxUSE_UNICODE_MSLU=1
-endif
-ifeq ($(USE_GDIPLUS),1)
-__GFXCTX_DEFINE_p = -DwxUSE_GRAPHICS_CONTEXT=1
-endif
-ifeq ($(USE_GDIPLUS),1)
-__GFXCTX_DEFINE_p_1 = --define wxUSE_GRAPHICS_CONTEXT=1
-endif
-ifeq ($(SHARED),1)
-__DLLFLAG_p = -DWXUSINGDLL
-endif
-ifeq ($(SHARED),1)
-__DLLFLAG_p_1 = --define WXUSINGDLL
-endif
-ifeq ($(MONOLITHIC),0)
-__WXLIB_CORE_p = \
- -lwx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)_core
-endif
-ifeq ($(MONOLITHIC),0)
-__WXLIB_BASE_p = \
- -lwxbase$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)
-endif
-ifeq ($(MONOLITHIC),1)
-__WXLIB_MONO_p = \
- -lwx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)
-endif
-ifeq ($(USE_GUI),1)
-__LIB_TIFF_p = -lwxtiff$(WXDEBUGFLAG)
-endif
-ifeq ($(USE_GUI),1)
-__LIB_JPEG_p = -lwxjpeg$(WXDEBUGFLAG)
-endif
-ifeq ($(USE_GUI),1)
-__LIB_PNG_p = -lwxpng$(WXDEBUGFLAG)
-endif
-ifeq ($(MSLU),1)
-__UNICOWS_LIB_p = -lunicows
-endif
-ifeq ($(USE_GDIPLUS),1)
-__GDIPLUS_LIB_p = -lgdiplus
-endif
-ifeq ($(BUILD),debug)
-ifeq ($(DEBUG_INFO),default)
-__DEBUGINFO = -g
-endif
-endif
-ifeq ($(BUILD),release)
-ifeq ($(DEBUG_INFO),default)
-__DEBUGINFO =
-endif
-endif
-ifeq ($(DEBUG_INFO),0)
-__DEBUGINFO =
-endif
-ifeq ($(DEBUG_INFO),1)
-__DEBUGINFO = -g
-endif
-ifeq ($(USE_THREADS),0)
-__THREADSFLAG =
-endif
-ifeq ($(USE_THREADS),1)
-__THREADSFLAG = -mthreads
-endif
-
-
-all: $(OBJS)
-$(OBJS):
- -if not exist $(OBJS) mkdir $(OBJS)
-
-all: $(OBJS_exe)
-$(OBJS_exe):
- -if not exist $(OBJS_exe) mkdir $(OBJS_exe)
-
-### Targets: ###
-
-all: $(OBJS_exe)\uMod.exe
-
-clean:
- -if exist $(OBJS)\*.o del $(OBJS)\*.o
- -if exist $(OBJS)\*.d del $(OBJS)\*.d
- -if exist $(OBJS_exe)\uMod.exe del $(OBJS_exe)\uMod.exe
-
-$(OBJS_exe)\uMod.exe: $(MINIMAL_OBJECTS) $(OBJS)\uMod_rc.o
- $(CXX) -o $@ $(MINIMAL_OBJECTS) $(LDFLAGS) $(__DEBUGINFO) $(__THREADSFLAG) -L$(LIBDIRNAME) -Wl,--subsystem,windows -mwindows $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) -lwxzlib$(WXDEBUGFLAG) -lwxregex$(WXUNICODEFLAG)$(WXDEBUGFLAG) -lwxexpat$(WXDEBUGFLAG) $(EXTRALIBS_FOR_BASE) $(__UNICOWS_LIB_p) $(__GDIPLUS_LIB_p) -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32 -lodbc32
-
-$(OBJS)\uMod_rc.o: uMod.rc uMod.ico
- windres --use-temp-file -i $< -o $@
-
-$(OBJS)\unzip.o: ./unzip.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_DirectInjection.o: ./uMod_DirectInjection.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_GUI.o: ./uMod_GUI.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_GameInfo.o: ./uMod_GameInfo.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_GamePage.o: ./uMod_GamePage.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_Server.o: ./uMod_Server.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_Client.o: ./uMod_Client.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_File.o: ./uMod_File.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_Sender.o: ./uMod_Sender.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_Settings.o: ./uMod_Settings.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_AddTexture.o: ./uMod_AddTexture.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-$(OBJS)\uMod_Language.o: ./uMod_Language.cpp
- $(CXX) -c -o $@ $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<
-
-
-.PHONY: all clean
-
-
-# Dependencies tracking:
--include $(OBJS)/*.d
diff --git a/uMod2/uMod_GUI/makefile.vc b/uMod2/uMod_GUI/makefile.vc
deleted file mode 100644
index 94e7dae..0000000
--- a/uMod2/uMod_GUI/makefile.vc
+++ /dev/null
@@ -1,401 +0,0 @@
-# =========================================================================
-# This makefile was generated by
-# Bakefile 0.2.8 (http://www.bakefile.org)
-# Do not modify, all changes will be overwritten!
-# =========================================================================
-
-!include
-
-# -------------------------------------------------------------------------
-# Do not modify the rest of this file!
-# -------------------------------------------------------------------------
-
-### Variables: ###
-
-WX_RELEASE_NODOT = 29
-COMPILER_PREFIX = vc
-OBJS = \
- obj
-OBJS_exe = \
- bin
-WX_DIR = D:\Programme\wxWidgets-2.9.2
-LIBDIRNAME = \
- $(WX_DIR)\lib\$(COMPILER_PREFIX)$(DIR_SUFFIX_CPU)_$(LIBTYPE_SUFFIX)$(CFG)
-SETUPHDIR = \
- $(LIBDIRNAME)\$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)
-MINIMAL_CXXFLAGS = /M$(__RUNTIME_LIBS_10)$(__DEBUGRUNTIME_4) /DWIN32 \
- $(__DEBUGINFO_0) /Fd$(OBJS)\uMod_GUI.pdb $(____DEBUGRUNTIME_3_p) \
- $(__OPTIMIZEFLAG_6) $(__NO_VC_CRTDBG_p) /D__WXMSW__ $(__WXUNIV_DEFINE_p) \
- $(__DEBUG_DEFINE_p) $(__NDEBUG_DEFINE_p) $(__EXCEPTIONS_DEFINE_p) \
- $(__RTTI_DEFINE_p) $(__THREAD_DEFINE_p) $(__UNICODE_DEFINE_p) \
- $(__MSLU_DEFINE_p) /I$(SETUPHDIR) /I$(WX_DIR)\include \
- $(____CAIRO_INCLUDEDIR_FILENAMES_p) /W4 /I. $(__DLLFLAG_p) /D_WINDOWS \
- /DNOPCH $(__RTTIFLAG_11) $(__EXCEPTIONSFLAG_12) \
- $(CPPFLAGS) $(CXXFLAGS)
-MINIMAL_OBJECTS = \
- $(OBJS)\unzip.obj \
- $(OBJS)\uMod_DirectInjection.obj \
- $(OBJS)\uMod_GUI.obj \
- $(OBJS)\uMod_GameInfo.obj \
- $(OBJS)\uMod_GamePage.obj \
- $(OBJS)\uMod_Server.obj \
- $(OBJS)\uMod_Client.obj \
- $(OBJS)\uMod_File.obj \
- $(OBJS)\uMod_Sender.obj \
- $(OBJS)\uMod_Settings.obj \
- $(OBJS)\uMod_AddTexture.obj \
- $(OBJS)\uMod_Language.obj
-MINIMAL_RESOURCES = \
- $(OBJS)\uMod_GUI.res
-
-### Conditionally set variables: ###
-
-!if "$(USE_GUI)" == "0"
-PORTNAME = base
-!endif
-!if "$(USE_GUI)" == "1"
-PORTNAME = msw
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-WXDEBUGFLAG = d
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "1"
-WXDEBUGFLAG = d
-!endif
-!if "$(UNICODE)" == "1"
-WXUNICODEFLAG = u
-!endif
-!if "$(WXUNIV)" == "1"
-WXUNIVNAME = univ
-!endif
-!if "$(TARGET_CPU)" == "AMD64"
-DIR_SUFFIX_CPU = _amd64
-!endif
-!if "$(TARGET_CPU)" == "IA64"
-DIR_SUFFIX_CPU = _ia64
-!endif
-!if "$(TARGET_CPU)" == "amd64"
-DIR_SUFFIX_CPU = _amd64
-!endif
-!if "$(TARGET_CPU)" == "ia64"
-DIR_SUFFIX_CPU = _ia64
-!endif
-!if "$(SHARED)" == "1"
-WXDLLFLAG = dll
-!endif
-!if "$(SHARED)" == "0"
-LIBTYPE_SUFFIX = lib
-!endif
-!if "$(SHARED)" == "1"
-LIBTYPE_SUFFIX = dll
-!endif
-!if "$(TARGET_CPU)" == "AMD64"
-LINK_TARGET_CPU = /MACHINE:X64
-!endif
-!if "$(TARGET_CPU)" == "IA64"
-LINK_TARGET_CPU = /MACHINE:IA64
-!endif
-!if "$(TARGET_CPU)" == "amd64"
-LINK_TARGET_CPU = /MACHINE:X64
-!endif
-!if "$(TARGET_CPU)" == "ia64"
-LINK_TARGET_CPU = /MACHINE:IA64
-!endif
-!if "$(MONOLITHIC)" == "0"
-EXTRALIBS_FOR_BASE =
-!endif
-!if "$(MONOLITHIC)" == "1"
-EXTRALIBS_FOR_BASE =
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_INFO)" == "default"
-__DEBUGINFO_0 = /Zi
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_INFO)" == "default"
-__DEBUGINFO_0 =
-!endif
-!if "$(DEBUG_INFO)" == "0"
-__DEBUGINFO_0 =
-!endif
-!if "$(DEBUG_INFO)" == "1"
-__DEBUGINFO_0 = /Zi
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_INFO)" == "default"
-__DEBUGINFO_1 = /DEBUG
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_INFO)" == "default"
-__DEBUGINFO_1 =
-!endif
-!if "$(DEBUG_INFO)" == "0"
-__DEBUGINFO_1 =
-!endif
-!if "$(DEBUG_INFO)" == "1"
-__DEBUGINFO_1 = /DEBUG
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_INFO)" == "default"
-__DEBUGINFO_2 = $(__DEBUGRUNTIME_5)
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_INFO)" == "default"
-__DEBUGINFO_2 =
-!endif
-!if "$(DEBUG_INFO)" == "0"
-__DEBUGINFO_2 =
-!endif
-!if "$(DEBUG_INFO)" == "1"
-__DEBUGINFO_2 = $(__DEBUGRUNTIME_5)
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-____DEBUGRUNTIME_3_p = /D_DEBUG
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-____DEBUGRUNTIME_3_p =
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "0"
-____DEBUGRUNTIME_3_p =
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "1"
-____DEBUGRUNTIME_3_p = /D_DEBUG
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-____DEBUGRUNTIME_3_p_1 = /d _DEBUG
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-____DEBUGRUNTIME_3_p_1 =
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "0"
-____DEBUGRUNTIME_3_p_1 =
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "1"
-____DEBUGRUNTIME_3_p_1 = /d _DEBUG
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-__DEBUGRUNTIME_4 = d
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-__DEBUGRUNTIME_4 =
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "0"
-__DEBUGRUNTIME_4 =
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "1"
-__DEBUGRUNTIME_4 = d
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-__DEBUGRUNTIME_5 =
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-__DEBUGRUNTIME_5 = /opt:ref /opt:icf
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "0"
-__DEBUGRUNTIME_5 = /opt:ref /opt:icf
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "1"
-__DEBUGRUNTIME_5 =
-!endif
-!if "$(BUILD)" == "debug"
-__OPTIMIZEFLAG_6 = /Od
-!endif
-!if "$(BUILD)" == "release"
-__OPTIMIZEFLAG_6 = /O2
-!endif
-!if "$(USE_THREADS)" == "0"
-__THREADSFLAG_9 = L
-!endif
-!if "$(USE_THREADS)" == "1"
-__THREADSFLAG_9 = T
-!endif
-!if "$(RUNTIME_LIBS)" == "dynamic"
-__RUNTIME_LIBS_10 = D
-!endif
-!if "$(RUNTIME_LIBS)" == "static"
-__RUNTIME_LIBS_10 = $(__THREADSFLAG_9)
-!endif
-!if "$(USE_RTTI)" == "0"
-__RTTIFLAG_11 =
-!endif
-!if "$(USE_RTTI)" == "1"
-__RTTIFLAG_11 = /GR
-!endif
-!if "$(USE_EXCEPTIONS)" == "0"
-__EXCEPTIONSFLAG_12 =
-!endif
-!if "$(USE_EXCEPTIONS)" == "1"
-__EXCEPTIONSFLAG_12 = /EHsc
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "0"
-__NO_VC_CRTDBG_p = /D__NO_VC_CRTDBG__
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_FLAG)" == "1"
-__NO_VC_CRTDBG_p = /D__NO_VC_CRTDBG__
-!endif
-!if "$(BUILD)" == "debug" && "$(DEBUG_RUNTIME_LIBS)" == "0"
-__NO_VC_CRTDBG_p_1 = /d __NO_VC_CRTDBG__
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_FLAG)" == "1"
-__NO_VC_CRTDBG_p_1 = /d __NO_VC_CRTDBG__
-!endif
-!if "$(WXUNIV)" == "1"
-__WXUNIV_DEFINE_p = /D__WXUNIVERSAL__
-!endif
-!if "$(WXUNIV)" == "1"
-__WXUNIV_DEFINE_p_1 = /d __WXUNIVERSAL__
-!endif
-!if "$(DEBUG_FLAG)" == "0"
-__DEBUG_DEFINE_p = /DwxDEBUG_LEVEL=0
-!endif
-!if "$(DEBUG_FLAG)" == "0"
-__DEBUG_DEFINE_p_1 = /d wxDEBUG_LEVEL=0
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-__NDEBUG_DEFINE_p = /DNDEBUG
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "0"
-__NDEBUG_DEFINE_p = /DNDEBUG
-!endif
-!if "$(BUILD)" == "release" && "$(DEBUG_RUNTIME_LIBS)" == "default"
-__NDEBUG_DEFINE_p_1 = /d NDEBUG
-!endif
-!if "$(DEBUG_RUNTIME_LIBS)" == "0"
-__NDEBUG_DEFINE_p_1 = /d NDEBUG
-!endif
-!if "$(USE_EXCEPTIONS)" == "0"
-__EXCEPTIONS_DEFINE_p = /DwxNO_EXCEPTIONS
-!endif
-!if "$(USE_EXCEPTIONS)" == "0"
-__EXCEPTIONS_DEFINE_p_1 = /d wxNO_EXCEPTIONS
-!endif
-!if "$(USE_RTTI)" == "0"
-__RTTI_DEFINE_p = /DwxNO_RTTI
-!endif
-!if "$(USE_RTTI)" == "0"
-__RTTI_DEFINE_p_1 = /d wxNO_RTTI
-!endif
-!if "$(USE_THREADS)" == "0"
-__THREAD_DEFINE_p = /DwxNO_THREADS
-!endif
-!if "$(USE_THREADS)" == "0"
-__THREAD_DEFINE_p_1 = /d wxNO_THREADS
-!endif
-!if "$(UNICODE)" == "0"
-__UNICODE_DEFINE_p = /DwxUSE_UNICODE=0
-!endif
-!if "$(UNICODE)" == "1"
-__UNICODE_DEFINE_p = /D_UNICODE
-!endif
-!if "$(UNICODE)" == "0"
-__UNICODE_DEFINE_p_1 = /d wxUSE_UNICODE=0
-!endif
-!if "$(UNICODE)" == "1"
-__UNICODE_DEFINE_p_1 = /d _UNICODE
-!endif
-!if "$(MSLU)" == "1"
-__MSLU_DEFINE_p = /DwxUSE_UNICODE_MSLU=1
-!endif
-!if "$(MSLU)" == "1"
-__MSLU_DEFINE_p_1 = /d wxUSE_UNICODE_MSLU=1
-!endif
-!if "$(USE_CAIRO)" == "1"
-____CAIRO_INCLUDEDIR_FILENAMES_p = /I$(CAIRO_ROOT)\include\cairo
-!endif
-!if "$(USE_CAIRO)" == "1"
-____CAIRO_INCLUDEDIR_FILENAMES_1_p = /i $(CAIRO_ROOT)\include\cairo
-!endif
-!if "$(SHARED)" == "1"
-__DLLFLAG_p = /DWXUSINGDLL
-!endif
-!if "$(SHARED)" == "1"
-__DLLFLAG_p_1 = /d WXUSINGDLL
-!endif
-!if "$(MONOLITHIC)" == "0"
-__WXLIB_CORE_p = \
- wx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)_core.lib
-!endif
-!if "$(MONOLITHIC)" == "0"
-__WXLIB_BASE_p = \
- wxbase$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR).lib
-!endif
-!if "$(MONOLITHIC)" == "1"
-__WXLIB_MONO_p = \
- wx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR).lib
-!endif
-!if "$(USE_GUI)" == "1"
-__LIB_TIFF_p = wxtiff$(WXDEBUGFLAG).lib
-!endif
-!if "$(USE_GUI)" == "1"
-__LIB_JPEG_p = wxjpeg$(WXDEBUGFLAG).lib
-!endif
-!if "$(USE_GUI)" == "1"
-__LIB_PNG_p = wxpng$(WXDEBUGFLAG).lib
-!endif
-!if "$(MSLU)" == "1"
-__UNICOWS_LIB_p = unicows.lib
-!endif
-!if "$(USE_CAIRO)" == "1"
-__CAIRO_LIB_p = cairo.lib
-!endif
-!if "$(USE_CAIRO)" == "1"
-____CAIRO_LIBDIR_FILENAMES_p = /LIBPATH:$(CAIRO_ROOT)\lib
-!endif
-
-
-all: $(OBJS)
-$(OBJS):
- -if not exist $(OBJS) mkdir $(OBJS)
-
-### Targets: ###
-
-all: $(OBJS_exe)\uMod.exe
-
-clean:
- -if exist $(OBJS)\*.obj del $(OBJS)\*.obj
- -if exist $(OBJS)\*.res del $(OBJS)\*.res
- -if exist $(OBJS)\*.pch del $(OBJS)\*.pch
- -if exist $(OBJS_exe)\uMod_GUI.exe del $(OBJS_exe)\uMod.exe
- -if exist $(OBJS_exe)\uMod_GUI.ilk del $(OBJS_exe)\uMod_GUI.ilk
- -if exist $(OBJS_exe)\uMod_GUI.pdb del $(OBJS_exe)\uMod_GUI.pdb
-
-$(OBJS_exe)\uMod.exe: $(MINIMAL_OBJECTS) $(OBJS)\uMod_GUI.res
- link /NOLOGO /OUT:$@ $(__DEBUGINFO_1) /pdb:"$(OBJS)\uMod_GUI.pdb" $(__DEBUGINFO_2) $(LINK_TARGET_CPU) /LIBPATH:$(LIBDIRNAME) /SUBSYSTEM:WINDOWS $(____CAIRO_LIBDIR_FILENAMES_p) $(LDFLAGS) @<<
- $(MINIMAL_OBJECTS) $(MINIMAL_RESOURCES) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) wxzlib$(WXDEBUGFLAG).lib wxregex$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib wxexpat$(WXDEBUGFLAG).lib $(EXTRALIBS_FOR_BASE) $(__UNICOWS_LIB_p) $(__CAIRO_LIB_p) kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib wininet.lib
-<<
-
-$(OBJS)\uMod_GUI.res: uMod.rc
- rc /fo$@ /d WIN32 $(____DEBUGRUNTIME_3_p_1) $(__NO_VC_CRTDBG_p_1) /d __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__NDEBUG_DEFINE_p_1) $(__EXCEPTIONS_DEFINE_p_1) $(__RTTI_DEFINE_p_1) $(__THREAD_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) $(__MSLU_DEFINE_p_1) /i $(SETUPHDIR) /i . $(__DLLFLAG_p_1) /d _WINDOWS /d NOPCH uMod.rc
-
-#$(OBJS)\display_display.obj: .\display.cpp
-# $(CXX) /c /nologo /TP /Fo$@ $(DISPLAY_CXXFLAGS) .\display.cpp
-
-$(OBJS)\unzip.obj: .\unzip.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\unzip.cpp
-
-$(OBJS)\uMod_DirectInjection.obj: .\uMod_DirectInjection.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_DirectInjection.cpp
-
-$(OBJS)\uMod_GUI.obj: .\uMod_GUI.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_GUI.cpp
-
-$(OBJS)\uMod_GameInfo.obj: .\uMod_GameInfo.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_GameInfo.cpp
-
-$(OBJS)\uMod_GamePage.obj: .\uMod_GamePage.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_GamePage.cpp
-
-$(OBJS)\uMod_Server.obj: .\uMod_Server.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_Server.cpp
-
-$(OBJS)\uMod_Client.obj: .\uMod_Client.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_Client.cpp
-
-$(OBJS)\uMod_File.obj: .\uMod_File.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_File.cpp
-
-$(OBJS)\uMod_Sender.obj: .\uMod_Sender.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_Sender.cpp
-
-$(OBJS)\uMod_Settings.obj: .\uMod_Settings.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_Settings.cpp
-
-$(OBJS)\uMod_AddTexture.obj: .\uMod_AddTexture.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_AddTexture.cpp
-
-$(OBJS)\uMod_Language.obj: .\uMod_Language.cpp
- $(CXX) /c /nologo /TP /Fo$@ $(MINIMAL_CXXFLAGS) .\uMod_Language.cpp
diff --git a/uMod2/uMod_GUI/uMod.ico b/uMod2/uMod_GUI/uMod.ico
deleted file mode 100644
index 610925e..0000000
Binary files a/uMod2/uMod_GUI/uMod.ico and /dev/null differ
diff --git a/uMod2/uMod_GUI/uMod.rc b/uMod2/uMod_GUI/uMod.rc
deleted file mode 100644
index dc27e22..0000000
--- a/uMod2/uMod_GUI/uMod.rc
+++ /dev/null
@@ -1 +0,0 @@
-MAINICON ICON "uMod.ico"
\ No newline at end of file
diff --git a/uMod2/uMod_GUI/uMod_AddTexture.cpp b/uMod2/uMod_GUI/uMod_AddTexture.cpp
deleted file mode 100644
index 7a4fb2a..0000000
--- a/uMod2/uMod_GUI/uMod_AddTexture.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-
-AddTextureClass::AddTextureClass(void)
-{
- Num = 0;
- Textures = NULL;
- Size = NULL;
- Hash = NULL;
- WasAdded = NULL;
- Len=0;
-
- Add = false;
- Force = false;
- Loaded = false;
- OwnMemory = false;
-}
-
-AddTextureClass::~AddTextureClass(void)
-{
- ReleaseMemory();
-}
-
-int AddTextureClass::ReleaseMemory(void)
-{
- if (OwnMemory)
- {
- if (Size!=NULL) delete [] Size;
- if (Hash!=NULL) delete [] Hash;
- if (WasAdded!=NULL) delete [] WasAdded;
-
-
- if (Textures!=NULL)
- {
- for (unsigned int i=0; i0)
- {
- if (GetMemory( Textures[i], tex.Size[i])) return -1;
- for (unsigned int j=0u; j.
-*/
-
-
-#ifndef uMod_ADDTEXTURE_H_
-#define uMod_ADDTEXTURE_H_
-
-#include "uMod_Main.h"
-
-class AddTextureClass
-{
-public:
- AddTextureClass(void);
- ~AddTextureClass(void);
- int ReleaseMemory(void);
-
- int SetSize(int num);
- int InheriteMemory(AddTextureClass &tex);
-
- unsigned int Num;
- char **Textures;
- unsigned int *Size;
- unsigned long *Hash;
- bool *WasAdded;
- unsigned int Len;
-
- bool Add;
- bool Force;
- bool Loaded;
- bool OwnMemory;
- wxString File;
- wxString Comment;
-
-
-};
-
-
-
-#endif /* uMod_ADDTEXTURE_H_ */
diff --git a/uMod2/uMod_GUI/uMod_Client.cpp b/uMod2/uMod_GUI/uMod_Client.cpp
deleted file mode 100644
index 4d99934..0000000
--- a/uMod2/uMod_GUI/uMod_Client.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-uMod_Client::uMod_Client( PipeStruct &pipe, uMod_Frame *frame) : wxThread(wxTHREAD_JOINABLE)
-{
- Pipe.In = pipe.In;
- Pipe.Out = pipe.Out;
- MainFrame = frame;
-}
-
-uMod_Client::~uMod_Client(void)
-{
- if (Pipe.Out != INVALID_HANDLE_VALUE)
- {
- DisconnectNamedPipe(Pipe.Out);
- CloseHandle(Pipe.Out);
- Pipe.Out = INVALID_HANDLE_VALUE;
- }
- if (Pipe.In != INVALID_HANDLE_VALUE)
- {
- DisconnectNamedPipe(Pipe.In);
- CloseHandle(Pipe.In);
- Pipe.In = INVALID_HANDLE_VALUE;
- }
-}
-
-void* uMod_Client::Entry(void)
-{
- char buffer[SMALL_BUFSIZE];
- while (1)
- {
- unsigned long size;
- bool ret = ReadFile(
- Pipe.In, // handle to pipe
- buffer, // buffer to receive data
- SMALL_BUFSIZE, // size of buffer
- &size, // number of bytes read
- NULL); // not overlapped I/O
-
- if (ret || GetLastError()==ERROR_MORE_DATA)
- {
- unsigned int pos=0;
- MsgStruct *commands;
- bool update_textures = false;
- while (posControl)
- {
-
- }
- */
- pos+=sizeof(MsgStruct);// + add_length;
- }
- }
- else
- {
- break;
- }
- }
- CloseHandle(Pipe.In);
- Pipe.In = INVALID_HANDLE_VALUE;
- CloseHandle(Pipe.Out);
- Pipe.Out = INVALID_HANDLE_VALUE;
-
- uMod_Event event( uMod_EVENT_TYPE, ID_Delete_Game);
- event.SetClient(this);
- wxPostEvent( MainFrame, event);
-
- return NULL;
-}
-
diff --git a/uMod2/uMod_GUI/uMod_Client.h b/uMod2/uMod_GUI/uMod_Client.h
deleted file mode 100644
index 328b560..0000000
--- a/uMod2/uMod_GUI/uMod_Client.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_CLIENT_H_
-#define uMod_CLIENT_H_
-
-#include "uMod_Main.h"
-
-// an object of this class is created for each running game
-// it reads out of the incoming pipe (it must run as thread)
-// if the pipe is closed (Game is canceled) it send a messeage to the main thread
-// it should read the error state from the dll, but this is not yet implemented
-class uMod_Client : public wxThread
-{
-public:
- uMod_Client( PipeStruct &pipe, uMod_Frame *frame);
- virtual ~uMod_Client(void);
-
- void* Entry(void);
-
-
- PipeStruct Pipe;
-
-private:
- uMod_Frame *MainFrame;
-};
-
-#endif /* uMod_CLIENT_H_ */
diff --git a/uMod2/uMod_GUI/uMod_DirectInjection.cpp b/uMod2/uMod_GUI/uMod_DirectInjection.cpp
deleted file mode 100644
index 21ed3b0..0000000
--- a/uMod2/uMod_GUI/uMod_DirectInjection.cpp
+++ /dev/null
@@ -1,519 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-/*
- *
- * Drew_Benton
- * http://www.codeproject.com/KB/threads/completeinject.aspx
- *
- */
-
-#include "uMod_Main.h"
-/***************************************************************************************************/
-// Function:
-// Inject
-//
-// Parameters:
-// HANDLE hProcess - The handle to the process to inject the DLL into.
-//
-// const char* dllname - The name of the DLL to inject into the process.
-//
-// const char* funcname - The name of the function to call once the DLL has been injected.
-//
-// Description:
-// This function will inject a DLL into a process and execute an exported function
-// from the DLL to "initialize" it. The function should be in the format shown below,
-// not parameters and no return type. Do not forget to prefix extern "C" if you are in C++
-//
-// __declspec(dllexport) void FunctionName(void)
-//
-// The function that is called in the injected DLL
-// -MUST- return, the loader waits for the thread to terminate before removing the
-// allocated space and returning control to the Loader. This method of DLL injection
-// also adds error handling, so the end user knows if something went wrong.
-/***************************************************************************************************/
-
-void Inject(HANDLE hProcess, const wchar_t* dllname, const char* funcname)
-{
-//------------------------------------------//
-// Function variables. //
-//------------------------------------------//
-
- // Main DLL we will need to load
- HMODULE kernel32 = NULL;
-
- // Main functions we will need to import
- FARPROC loadlibrary = NULL;
- FARPROC getprocaddress = NULL;
- FARPROC exitprocess = NULL;
- FARPROC exitthread = NULL;
- FARPROC freelibraryandexitthread = NULL;
-
- // The workspace we will build the codecave on locally
- LPBYTE workspace = NULL;
- DWORD workspaceIndex = 0;
-
- // The memory in the process we write to
- LPVOID codecaveAddress = NULL;
- DWORD dwCodecaveAddress = 0;
-
- // Strings we have to write into the process
- char injectDllName[MAX_PATH + 1] = {0};
- char injectFuncName[MAX_PATH + 1] = {0};
- char injectError0[MAX_PATH + 1] = {0};
- char injectError1[MAX_PATH + 1] = {0};
- char injectError2[MAX_PATH + 1] = {0};
- char user32Name[MAX_PATH + 1] = {0};
- char msgboxName[MAX_PATH + 1] = {0};
-
- // Placeholder addresses to use the strings
- DWORD user32NameAddr = 0;
- DWORD user32Addr = 0;
- DWORD msgboxNameAddr = 0;
- DWORD msgboxAddr = 0;
- DWORD dllAddr = 0;
- DWORD dllNameAddr = 0;
- DWORD funcNameAddr = 0;
- DWORD error0Addr = 0;
- DWORD error1Addr = 0;
- DWORD error2Addr = 0;
-
- // Where the codecave execution should begin at
- DWORD codecaveExecAddr = 0;
-
- // Handle to the thread we create in the process
- HANDLE hThread = NULL;
-
- // Temp variables
- DWORD dwTmpSize = 0;
-
- // Old protection on page we are writing to in the process and the bytes written
- DWORD oldProtect = 0;
- DWORD bytesRet = 0;
-
-//------------------------------------------//
-// Variable initialization. //
-//------------------------------------------//
-
- // Get the address of the main DLL
- kernel32 = LoadLibraryW(L"kernel32.dll");
-
- // Get our functions
- loadlibrary = GetProcAddress(kernel32, "LoadLibraryA");
- getprocaddress = GetProcAddress(kernel32, "GetProcAddress");
- exitprocess = GetProcAddress(kernel32, "ExitProcess");
- exitthread = GetProcAddress(kernel32, "ExitThread");
- freelibraryandexitthread = GetProcAddress(kernel32, "FreeLibraryAndExitThread");
-
-// This section will cause compiler warnings on VS8,
-// you can upgrade the functions or ignore them
-
- // Build names
- _snprintf(injectDllName, MAX_PATH, "%ls", dllname);
- _snprintf(injectFuncName, MAX_PATH, "%s", funcname);
- _snprintf(user32Name, MAX_PATH, "user32.dll");
- _snprintf(msgboxName, MAX_PATH, "MessageBoxA");
-
- // Build error messages
- _snprintf(injectError0, MAX_PATH, "Error");
- _snprintf(injectError1, MAX_PATH, "Could not load the dll: %s", injectDllName);
- _snprintf(injectError2, MAX_PATH, "Could not load the function: %s", injectFuncName);
-
- // Create the workspace
- workspace = (LPBYTE)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 1024);
-
- // Allocate space for the codecave in the process
- codecaveAddress = VirtualAllocEx(hProcess, 0, 1024, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
- dwCodecaveAddress = PtrToUlong(codecaveAddress);
-
-// Note there is no error checking done above for any functions that return a pointer/handle.
-// I could have added them, but it'd just add more messiness to the code and not provide any real
-// benefit. It's up to you though in your final code if you want it there or not.
-
-//------------------------------------------//
-// Data and string writing. //
-//------------------------------------------//
-
- // Write out the address for the user32 dll address
- user32Addr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = 0;
- memcpy(workspace + workspaceIndex, &dwTmpSize, 4);
- workspaceIndex += 4;
-
- // Write out the address for the MessageBoxA address
- msgboxAddr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = 0;
- memcpy(workspace + workspaceIndex, &dwTmpSize, 4);
- workspaceIndex += 4;
-
- // Write out the address for the injected DLL's module
- dllAddr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = 0;
- memcpy(workspace + workspaceIndex, &dwTmpSize, 4);
- workspaceIndex += 4;
-
- // User32 Dll Name
- user32NameAddr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(user32Name) + 1;
- memcpy(workspace + workspaceIndex, user32Name, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
- // MessageBoxA name
- msgboxNameAddr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(msgboxName) + 1;
- memcpy(workspace + workspaceIndex, msgboxName, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
- // Dll Name
- dllNameAddr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(injectDllName) + 1;
- memcpy(workspace + workspaceIndex, injectDllName, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
- // Function Name
- funcNameAddr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(injectFuncName) + 1;
- memcpy(workspace + workspaceIndex, injectFuncName, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
- // Error Message 1
- error0Addr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(injectError0) + 1;
- memcpy(workspace + workspaceIndex, injectError0, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
- // Error Message 2
- error1Addr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(injectError1) + 1;
- memcpy(workspace + workspaceIndex, injectError1, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
-
- // Error Message 3
- error2Addr = workspaceIndex + dwCodecaveAddress;
- dwTmpSize = (DWORD)strlen(injectError2) + 1;
- memcpy(workspace + workspaceIndex, injectError2, dwTmpSize);
- workspaceIndex += dwTmpSize;
-
- // Pad a few INT3s after string data is written for seperation
- workspace[workspaceIndex++] = 0xCC;
- workspace[workspaceIndex++] = 0xCC;
- workspace[workspaceIndex++] = 0xCC;
-
- // Store where the codecave execution should begin
- codecaveExecAddr = workspaceIndex + dwCodecaveAddress;
-
-// For debugging - infinite loop, attach onto process and step over
- //workspace[workspaceIndex++] = 0xEB;
- //workspace[workspaceIndex++] = 0xFE;
-
-//------------------------------------------//
-// User32.dll loading. //
-//------------------------------------------//
-
-// User32 DLL Loading
- // PUSH 0x00000000 - Push the address of the DLL name to use in LoadLibraryA
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &user32NameAddr, 4);
- workspaceIndex += 4;
-
- // MOV EAX, ADDRESS - Move the address of LoadLibraryA into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &loadlibrary, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call LoadLibraryA
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
-// MessageBoxA Loading
- // PUSH 0x000000 - Push the address of the function name to load
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &msgboxNameAddr, 4);
- workspaceIndex += 4;
-
- // Push EAX, module to use in GetProcAddress
- workspace[workspaceIndex++] = 0x50;
-
- // MOV EAX, ADDRESS - Move the address of GetProcAddress into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &getprocaddress, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call GetProcAddress
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
- // MOV [ADDRESS], EAX - Save the address to our variable
- workspace[workspaceIndex++] = 0xA3;
- memcpy(workspace + workspaceIndex, &msgboxAddr, 4);
- workspaceIndex += 4;
-
-//------------------------------------------//
-// Injected dll loading. //
-//------------------------------------------//
-
-/*
- // This is the way the following assembly code would look like in C/C++
-
- // Load the injected DLL into this process
- HMODULE h = LoadLibrary("mydll.dll");
- if(!h)
- {
- MessageBox(0, "Could not load the dll: mydll.dll", "Error", MB_ICONERROR);
- ExitProcess(0);
- }
-
- // Get the address of the export function
- FARPROC p = GetProcAddress(h, "Initialize");
- if(!p)
- {
- MessageBox(0, "Could not load the function: Initialize", "Error", MB_ICONERROR);
- ExitProcess(0);
- }
-
- // So we do not need a function pointer interface
- __asm call p
-
- // Exit the thread so the loader continues
- ExitThread(0);
-*/
-
-// DLL Loading
- // PUSH 0x00000000 - Push the address of the DLL name to use in LoadLibraryA
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &dllNameAddr, 4);
- workspaceIndex += 4;
-
- // MOV EAX, ADDRESS - Move the address of LoadLibraryA into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &loadlibrary, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call LoadLibraryA
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
-// Error Checking
- // CMP EAX, 0
- workspace[workspaceIndex++] = 0x83;
- workspace[workspaceIndex++] = 0xF8;
- workspace[workspaceIndex++] = 0x00;
-
-// JNZ EIP + 0x1E to skip over eror code
- workspace[workspaceIndex++] = 0x75;
- workspace[workspaceIndex++] = 0x1E;
-
-// Error Code 1
- // MessageBox
- // PUSH 0x10 (MB_ICONHAND)
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x10;
-
- // PUSH 0x000000 - Push the address of the MessageBox title
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &error0Addr, 4);
- workspaceIndex += 4;
-
- // PUSH 0x000000 - Push the address of the MessageBox message
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &error1Addr, 4);
- workspaceIndex += 4;
-
- // Push 0
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x00;
-
- // MOV EAX, [ADDRESS] - Move the address of MessageBoxA into EAX
- workspace[workspaceIndex++] = 0xA1;
- memcpy(workspace + workspaceIndex, &msgboxAddr, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call MessageBoxA
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
- // ExitProcess
- // Push 0
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x00;
-
- // MOV EAX, ADDRESS - Move the address of ExitProcess into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &exitprocess, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call MessageBoxA
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
-// Now we have the address of the injected DLL, so save the handle
-
- // MOV [ADDRESS], EAX - Save the address to our variable
- workspace[workspaceIndex++] = 0xA3;
- memcpy(workspace + workspaceIndex, &dllAddr, 4);
- workspaceIndex += 4;
-
-// Load the initilize function from it
-
- // PUSH 0x000000 - Push the address of the function name to load
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &funcNameAddr, 4);
- workspaceIndex += 4;
-
- // Push EAX, module to use in GetProcAddress
- workspace[workspaceIndex++] = 0x50;
-
- // MOV EAX, ADDRESS - Move the address of GetProcAddress into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &getprocaddress, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call GetProcAddress
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
-// Error Checking
- // CMP EAX, 0
- workspace[workspaceIndex++] = 0x83;
- workspace[workspaceIndex++] = 0xF8;
- workspace[workspaceIndex++] = 0x00;
-
-// JNZ EIP + 0x1C to skip eror code
- workspace[workspaceIndex++] = 0x75;
- workspace[workspaceIndex++] = 0x1C;
-
-// Error Code 2
- // MessageBox
- // PUSH 0x10 (MB_ICONHAND)
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x10;
-
- // PUSH 0x000000 - Push the address of the MessageBox title
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &error0Addr, 4);
- workspaceIndex += 4;
-
- // PUSH 0x000000 - Push the address of the MessageBox message
- workspace[workspaceIndex++] = 0x68;
- memcpy(workspace + workspaceIndex, &error2Addr, 4);
- workspaceIndex += 4;
-
- // Push 0
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x00;
-
- // MOV EAX, ADDRESS - Move the address of MessageBoxA into EAX
- workspace[workspaceIndex++] = 0xA1;
- memcpy(workspace + workspaceIndex, &msgboxAddr, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call MessageBoxA
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
- // ExitProcess
- // Push 0
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x00;
-
- // MOV EAX, ADDRESS - Move the address of ExitProcess into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &exitprocess, 4);
- workspaceIndex += 4;
-
-// Now that we have the address of the function, we cam call it,
-// if there was an error, the messagebox would be called as well.
-
- // CALL EAX - Call ExitProcess -or- the Initialize function
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-
- // If we get here, the Initialize function has been called,
- // so it's time to close this thread and optionally unload the DLL.
-
-//------------------------------------------//
-// Exiting from the injected dll. //
-//------------------------------------------//
-
-// Call ExitThread to leave the DLL loaded
-#if 1
- // Push 0 (exit code)
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x00;
-
- // MOV EAX, ADDRESS - Move the address of ExitThread into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &exitthread, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call ExitThread
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-#endif
-
-// Call FreeLibraryAndExitThread to unload DLL
-#if 0
- // Push 0 (exit code)
- workspace[workspaceIndex++] = 0x6A;
- workspace[workspaceIndex++] = 0x00;
-
- // PUSH [0x000000] - Push the address of the DLL module to unload
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0x35;
- memcpy(workspace + workspaceIndex, &dllAddr, 4);
- workspaceIndex += 4;
-
- // MOV EAX, ADDRESS - Move the address of FreeLibraryAndExitThread into EAX
- workspace[workspaceIndex++] = 0xB8;
- memcpy(workspace + workspaceIndex, &freelibraryandexitthread, 4);
- workspaceIndex += 4;
-
- // CALL EAX - Call FreeLibraryAndExitThread
- workspace[workspaceIndex++] = 0xFF;
- workspace[workspaceIndex++] = 0xD0;
-#endif
-
-//------------------------------------------//
-// Code injection and cleanup. //
-//------------------------------------------//
-
- // Change page protection so we can write executable code
- VirtualProtectEx(hProcess, codecaveAddress, workspaceIndex, PAGE_EXECUTE_READWRITE, &oldProtect);
-
- // Write out the patch
- WriteProcessMemory(hProcess, codecaveAddress, workspace, workspaceIndex, &bytesRet);
-
- // Restore page protection
- VirtualProtectEx(hProcess, codecaveAddress, workspaceIndex, oldProtect, &oldProtect);
-
- // Make sure our changes are written right away
- FlushInstructionCache(hProcess, codecaveAddress, workspaceIndex);
-
- // Free the workspace memory
- HeapFree(GetProcessHeap(), 0, workspace);
-
- // Execute the thread now and wait for it to exit, note we execute where the code starts, and not the codecave start
- // (since we wrote strings at the start of the codecave) -- NOTE: void* used for VC6 compatibility instead of UlongToPtr
- hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)((void*)codecaveExecAddr), 0, 0, NULL);
- WaitForSingleObject(hThread, INFINITE);
-
- // Free the memory in the process that we allocated
- VirtualFreeEx(hProcess, codecaveAddress, 0, MEM_RELEASE);
-}
diff --git a/uMod2/uMod_GUI/uMod_DirectInjection.h b/uMod2/uMod_GUI/uMod_DirectInjection.h
deleted file mode 100644
index d491a3c..0000000
--- a/uMod2/uMod_GUI/uMod_DirectInjection.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-#ifndef uMod_INJECTDIRECTLY_H_
-#define uMod_INJECTDIRECTLY_H_
-
-
-
-void Inject(HANDLE hProcess, const wchar_t* dllname, const char* funcname);
-
-#endif /* uMod_INJECTDIRECTLY_H_ */
diff --git a/uMod2/uMod_GUI/uMod_Event.cpp b/uMod2/uMod_GUI/uMod_Event.cpp
deleted file mode 100644
index bffc0ca..0000000
--- a/uMod2/uMod_GUI/uMod_Event.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
diff --git a/uMod2/uMod_GUI/uMod_Event.h b/uMod2/uMod_GUI/uMod_Event.h
deleted file mode 100644
index 5c09fe9..0000000
--- a/uMod2/uMod_GUI/uMod_Event.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_EVENTTYPE_H_
-#define uMod_EVENTTYPE_H_
-#include "uMod_Client.h"
-#include "uMod_Main.h"
-
-
-//we need our own event to pass send some arguments from the server or the client thread to the main thread
-BEGIN_DECLARE_EVENT_TYPES()
-DECLARE_EVENT_TYPE( uMod_EVENT_TYPE, -1)
-END_DECLARE_EVENT_TYPES()
-
-class uMod_Event : public wxCommandEvent
-{
-public:
- uMod_Event( wxEventType commandType = uMod_EVENT_TYPE, int id = 0 )
- : wxCommandEvent(commandType, id) { }
- virtual ~uMod_Event(void) {}
-
- // You *must* copy here the data to be transported
- uMod_Event( const uMod_Event &event )
- : wxCommandEvent(event) { this->SetText( event.GetText()); PipeIn=((uMod_Event&)event).GetPipeIn(); PipeOut=((uMod_Event&)event).GetPipeOut(); Name=((uMod_Event&)event).GetName(); Client=((uMod_Event&)event).GetClient();}
-
- // Required for sending with wxPostEvent()
- wxEvent* Clone() const { return new uMod_Event(*this); }
-
- wxString GetText() const { return m_Text; }
- void SetText( const wxString& text ) { m_Text = text; }
-
- wxString GetName(void) {return Name;}
- HANDLE GetPipeIn(void) {return PipeIn;}
- HANDLE GetPipeOut(void) {return PipeOut;}
- uMod_Client * GetClient(void) {return Client;}
-
- void SetName( wxString name) {Name=name;}
- void SetPipeIn( HANDLE pipe) {PipeIn=pipe;}
- void SetPipeOut( HANDLE pipe) {PipeOut=pipe;}
- void SetClient( uMod_Client *client) {Client=client;}
-
-private:
-
- wxString Name;
- HANDLE PipeIn;
- HANDLE PipeOut;
- uMod_Client *Client;
-
- wxString m_Text;
-};
-
-
-#endif /* uMod_EVENTTYPE_H_ */
diff --git a/uMod2/uMod_GUI/uMod_File.cpp b/uMod2/uMod_GUI/uMod_File.cpp
deleted file mode 100644
index ff4ab77..0000000
--- a/uMod2/uMod_GUI/uMod_File.cpp
+++ /dev/null
@@ -1,441 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-#include "uMod_Main.h"
-#include "unzip.h"
-
-
-uMod_File::uMod_File(void)
-{
- Loaded=false;
- XORed=false;
- FileInMemory=NULL;
- MemoryLength=0u;
- FileLen=0u;
-}
-
-uMod_File::uMod_File(const wxString &file)
-{
- Loaded=false;
- XORed=false;
- FileInMemory=NULL;
- MemoryLength=0u;
- FileLen=0u;
- SetFile(file);
-}
-
-
-uMod_File::~uMod_File(void)
-{
- if (FileInMemory!=NULL) delete [] FileInMemory;
-}
-
-
-bool uMod_File::FileSupported(void)
-{
- wxString file_type = FileName.AfterLast( '.');
- if (file_type == L"zip") return true;
- else if (file_type == L"tpf") return true;
- else if (file_type == L"dds") return true;
-
- return false;
-}
-
-
-int uMod_File::GetComment( wxString &tool_tip)
-{
- wxString file_type = FileName.AfterLast( '.');
- if (file_type == L"zip")
- {
- if (int ret = GetCommentZip( tool_tip)) return ret;
- }
- else if (file_type == L"tpf")
- {
- if (int ret = GetCommentTpf( tool_tip)) return ret;
- }
- else if (file_type == L"dds")
- {
- tool_tip = Language->NoComment;
- return -1;
- }
- return 0;
-}
-
-int uMod_File::GetContent( AddTextureClass &tex, bool add)
-{
- wxString file_type = FileName.AfterLast( '.');
- if (file_type == L"zip")
- {
- AddZip( tex, add, false);
- }
- else if (file_type == L"tpf")
- {
- AddZip( tex, add, true);
- }
- else if (file_type == L"dds")
- {
- AddFile( tex, add);
- }
- else
- {
- LastError << Language->Error_FileNotSupported;
- LastError << "\n" << FileName;
- }
- if (LastError.Len()>0) return -1;
- else
- {
- if (add) tex.Loaded = true;
- return 0;
- }
-}
-
-int uMod_File::ReadFile(void)
-{
- if (Loaded) return 0;
- XORed=false;
-
- wxFile dat;
- if (!dat.Access(FileName, wxFile::read)) {LastError << Language->Error_FileOpen <<"\n" << FileName; return -1;}
- dat.Open(FileName, wxFile::read);
- if (!dat.IsOpened()) {LastError << Language->Error_FileOpen <<"\n" << FileName; return -1;}
- FileLen = dat.Length();
- if (FileLen==0) {LastError << Language->Error_FileOpen <<"\n" << FileName; return -1;}
-
- if (FileLen>=MemoryLength)
- {
- if (FileInMemory!=NULL) delete [] FileInMemory;
- try {FileInMemory = new char [FileLen+1];}
- catch (...) {FileInMemory=NULL; MemoryLength=0; FileLen=0; LastError << Language->Error_Memory; return -1;}
- MemoryLength = FileLen+1;
- }
- unsigned int result = dat.Read( FileInMemory, FileLen);
- dat.Close();
-
- if (result != FileLen) {FileLen=0; LastError << Language->Error_FileRead<<"\n" << FileName; return -1;}
- FileInMemory[FileLen]=0;
-
- Loaded = true;
- return 0;
-}
-
-
-
-int uMod_File::UnXOR(void)
-{
- if (XORed) return 0;
- /*
- *
- * BIG THANKS TO Tonttu
- * (TPFcreate 1.5)
- *
- */
- unsigned int *buff = (unsigned int*) FileInMemory;
- unsigned int TPF_XOR = 0x3FA43FA4u;
- unsigned int size = FileLen/4u;
- for (unsigned int i=0; i0u && FileInMemory[pos]) pos--;
- if (pos>0u && pos> 24 );
- TPF_XOR <<= 4;
- j++;
- }
- */
- return 0;
-}
-
-
-
-int uMod_File::GetCommentZip( wxString &tool_tip)
-{
- if (int ret = ReadFile()) return ret;
-
- HZIP ZIP_Handle = OpenZip( FileInMemory, FileLen, NULL);
- if (ZIP_Handle==NULL) {tool_tip = Language->NoComment; LastError << Language->Error_Unzip; return -1;}
-
- ZIPENTRY ze;
- int index;
- FindZipItem( ZIP_Handle, L"Comment.txt", false, &index, &ze);
- if (index>=0) //if Comment.txt is present in the zip file
- {
- char* comment;
- int len = ze.unc_size;
- try {comment=new char[len+1];}
- catch(...) {tool_tip = Language->NoComment; LastError << Language->Error_Memory; return -1;}
- ZRESULT zr = UnzipItem( ZIP_Handle, index, comment, len);
-
- if (zr!=ZR_OK && zr!=ZR_MORE) {delete [] comment; tool_tip = Language->NoComment; LastError << Language->Error_Unzip <<"\nZIP:" << L"Comment.txt"; return -1;}
- comment[len]=0;
- tool_tip = comment;
- delete [] comment;
- }
- else tool_tip = Language->NoComment;
-
- CloseZip(ZIP_Handle);
- return 0;
-}
-
-int uMod_File::GetCommentTpf( wxString &tool_tip)
-{
- if (int ret = ReadFile()) return ret;
-
- UnXOR();
- tool_tip = &FileInMemory[FileLen];
- tool_tip.Prepend( Language->Author);
- return 0;
-}
-
-
-
-
-
-
-
-
-
-int uMod_File::AddFile( AddTextureClass &tex, bool add)
-{
- tex.SetSize(1);
- unsigned long temp_hash;
-
- wxString name = FileName.AfterLast( '_');
- name = name.BeforeLast( '.');
- if (!name.ToULong( &temp_hash, 16)) {LastError << Language->Error_Hash <<"\n" << FileName << "\n"; return -1;} // return if hash could not be extracted
-
- if (add)
- {
- if (int ret = ReadFile()) return ret;
-
- try {tex.Textures[0] = new char[FileLen];}
- catch (...) {tex.Textures[0]=NULL; LastError << Language->Error_Memory; return -1;}
- for (unsigned int i=0; iError_Unzip; return -1;}
-
- ZIPENTRY ze;
- int index;
- FindZipItem( ZIP_Handle, L"texmod.def", false, &index, &ze);
- if (index>=0) //if texmod.def is present in the zip file
- {
- char* def;
- int len = ze.unc_size;
- try {def=new char[len+1];}
- catch(...) {LastError << Language->Error_Memory; return -1;}
- ZRESULT zr = UnzipItem( ZIP_Handle, index, def, len);
-
- if (zr!=ZR_OK && zr!=ZR_MORE) {delete [] def; return -1;}
- def[len]=0;
-
- wxStringTokenizer token( def, "\n");
-
- int num = token.CountTokens();
-
-
- tex.SetSize(num);
-
- unsigned long temp_hash;
- int count = 0;
- wxString entry;
- wxString file;
-
- for (int i=0; iError_Hash <<"\nTPF:" << entry << "\n"; continue;}
-
- file = entry.AfterFirst( '|');
- file.Replace( "\r", "");
-
- while ( (file[0]=='.' && (file[1]=='/' || file[1]=='\\')) || file[0]=='/' || file[0]=='\\') file.Remove(0,1);
-
- if (add)
- {
- FindZipItem( ZIP_Handle, file.wc_str(), false, &index, &ze); // look for texture
- if (index>=0)
- {
- try {tex.Textures[count] = new char[ze.unc_size];}
- catch(...)
- {
- tex.Textures[count] = NULL;
- LastError << Language->Error_Memory;
- continue;
- }
-
- ZRESULT rz = UnzipItem( ZIP_Handle, index, tex.Textures[count], ze.unc_size);
- if (rz!=ZR_OK && rz!=ZR_MORE)
- {
- delete [] tex.Textures[count];
- LastError << Language->Error_Unzip <<"\nTPF:" << file << "\n";
- tex.Textures[count] = NULL;
- }
- else
- {
- tex.Hash[count] = temp_hash;
- tex.Size[count] = ze.unc_size;
- count++;
- }
- }
- else
- {
- LastError << Language->Error_Unzip <<"\nTPF:" << file << "\n";
- CloseZip(ZIP_Handle); //somehow we need to close and to reopen the zip handle, otherwise the program crashes
- ZIP_Handle = OpenZip( FileInMemory, FileLen, pw);
- }
- }
- else
- {
- tex.Hash[count] = temp_hash;
- tex.Size[count] = 0;
- count++;
- }
- }
- delete [] def;
- tex.Num = count;
- }
- else // texmod.def is not present in the zip file
- {
- CloseZip(ZIP_Handle); //somehow we need to close and to reopen the zip handle, otherwise the program crashes
- ZIP_Handle = OpenZip( FileInMemory, FileLen, pw);
- if (ZIP_Handle==NULL) {LastError << Language->Error_Unzip; return -1;}
- wxString name;
- wxString file;
- GetZipItem( ZIP_Handle, -1, &ze); //ask for number of entries
- int num = ze.index;
-
- tex.SetSize(num);
- int count = 0;
- unsigned long temp_hash;
- for (int i=0; iError_Unzip <<"\nZIP:" << file << "\n";
- }
-
- file = ze.name;
- if (file.Len()==0) continue;
-
- name = file.AfterLast( '.');
- if (name!="dds") continue; //if this is not texture file, continue
-
- name = file.AfterLast( '_');
- name = name.BeforeLast( '.');
-
- if (!name.ToULong( &temp_hash, 16)) {LastError << Language->Error_Hash <<"\nZIP:" << file << "\n"; continue;} //if hash could not be extracted
-
- if (add)
- {
- if (buffer==NULL) continue;
-
- tex.Textures[count] = buffer;
- tex.Hash[count] = temp_hash;
- tex.Size[count] = len;//ze.unc_size;
- count++;
- }
- else
- {
- if (buffer!=NULL) delete [] buffer;
- tex.Hash[count] = temp_hash;
- tex.Size[count] = 0;
- count++;
- }
- }
- tex.Num = count;
- }
-
- CloseZip(ZIP_Handle);
- return 0;
-}
diff --git a/uMod2/uMod_GUI/uMod_File.h b/uMod2/uMod_GUI/uMod_File.h
deleted file mode 100644
index f2e4ac2..0000000
--- a/uMod2/uMod_GUI/uMod_File.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-#ifndef uMod_FILE_H_
-#define uMod_FILE_H_
-
-#include "uMod_Main.h"
-
-class uMod_File
-{
-public:
- uMod_File(void);
- uMod_File(const wxString &file);
- ~uMod_File(void);
-
- bool FileSupported(void);
-
- int GetComment( wxString &tool_tip);
- int GetContent( AddTextureClass &tex, bool add);
-
- int SetFile(const wxString &file) {FileName=file;Loaded=false; return 0;}
- wxString GetFile(void) {return FileName;}
-
-
- wxString LastError;
-
-private:
- int ReadFile(void);
-
- int UnXOR(void);
- int GetCommentZip( wxString &tool_tip);
- int GetCommentTpf( wxString &tool_tip);
-
- int AddFile( AddTextureClass &tex, bool add);
- int AddZip( AddTextureClass &tex, bool add, bool tpf);
- int AddContent( const char* pw, AddTextureClass &tex, bool add);
-
- wxString FileName;
- bool Loaded;
- bool XORed;
- char *FileInMemory;
- unsigned int MemoryLength;
- unsigned int FileLen;
-};
-
-
-#endif /* uMod_FILE_H_ */
diff --git a/uMod2/uMod_GUI/uMod_GUI.cpp b/uMod2/uMod_GUI/uMod_GUI.cpp
deleted file mode 100644
index 2023593..0000000
--- a/uMod2/uMod_GUI/uMod_GUI.cpp
+++ /dev/null
@@ -1,985 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-
-
-#include "uMod_Main.h"
-
-
-
-
-
-#ifndef __CDT_PARSER__
-
-DEFINE_EVENT_TYPE(uMod_EVENT_TYPE)
-
-BEGIN_EVENT_TABLE(uMod_Frame, wxFrame)
- EVT_CLOSE(uMod_Frame::OnClose)
-
- EVT_BUTTON(ID_Button_Open, uMod_Frame::OnButtonOpen)
- EVT_BUTTON(ID_Button_Path, uMod_Frame::OnButtonPath)
- EVT_BUTTON(ID_Button_Update, uMod_Frame::OnButtonUpdate)
- EVT_BUTTON(ID_Button_Reload, uMod_Frame::OnButtonReload)
-
- EVT_MENU(ID_Menu_Help, uMod_Frame::OnMenuHelp)
- EVT_MENU(ID_Menu_About, uMod_Frame::OnMenuAbout)
- EVT_MENU(ID_Menu_Acknowledgement, uMod_Frame::OnMenuAcknowledgement)
-
-
- EVT_MENU(ID_Menu_StartGame, uMod_Frame::OnMenuStartGame)
- EVT_MENU(ID_Menu_StartGameCMD, uMod_Frame::OnMenuStartGame)
-
- EVT_MENU(ID_Menu_AddGame, uMod_Frame::OnMenuAddGame)
- EVT_MENU(ID_Menu_DeleteGame, uMod_Frame::OnMenuDeleteGame)
- EVT_MENU(ID_Menu_UseHook, uMod_Frame::OnMenuUseHook)
-
- EVT_MENU(ID_Menu_LoadTemplate, uMod_Frame::OnMenuOpenTemplate)
- EVT_MENU(ID_Menu_SaveTemplate, uMod_Frame::OnMenuSaveTemplate)
- EVT_MENU(ID_Menu_SaveTemplateAs, uMod_Frame::OnMenuSaveTemplateAs)
- EVT_MENU(ID_Menu_SetDefaultTemplate, uMod_Frame::OnMenuSetDefaultTemplate)
-
- EVT_MENU(ID_Menu_Lang, uMod_Frame::OnMenuLanguage)
- EVT_MENU(ID_Menu_Exit, uMod_Frame::OnMenuExit)
-
- EVT_COMMAND (ID_Add_Game, uMod_EVENT_TYPE, uMod_Frame::OnAddGame)
- EVT_COMMAND (ID_Delete_Game, uMod_EVENT_TYPE, uMod_Frame::OnDeleteGame)
-END_EVENT_TABLE()
-
-IMPLEMENT_APP(MyApp)
-#endif
-
-MyApp::~MyApp(void)
-{
- if (CheckForSingleRun!=NULL) CloseHandle( CheckForSingleRun);
-}
-
-
-bool MyApp::OnInit(void)
-{
- uMod_Settings set;
- set.Load();
-
- Language = new uMod_Language(set.Language);
- CheckForSingleRun = CreateMutex( NULL, true, L"Global\\uMod_CheckForSingleRun");
- if (ERROR_ALREADY_EXISTS == GetLastError())
- {
- wxMessageBox( Language->Error_AlreadyRunning, "ERROR", wxOK|wxICON_ERROR);
- return false;
- }
- uMod_Frame *frame = new uMod_Frame( uMod_VERSION, set);
- SetTopWindow( frame );
-
- return true;
-}
-
-
-uMod_Frame::uMod_Frame(const wxString& title, uMod_Settings &set)
- : wxFrame((wxFrame *)NULL, -1, title, wxPoint(set.XPos,set.YPos), wxSize(set.XSize,set.YSize)), Settings(set)
-{
- SetIcon(wxICON(MAINICON));
- H_DX9_DLL = NULL;
-
- Server = new uMod_Server( this);
- Server->Create();
- Server->Run();
-
- MenuBar = new wxMenuBar;
- //MenuMain = new wxMenu;
- MenuMain = new wxMenu;
- MenuHelp = new wxMenu;
-
- MenuMain->Append ( ID_Menu_StartGame, Language->MenuStartGame);
- MenuMain->Append ( ID_Menu_StartGameCMD, Language->MenuStartGameCMD);
- MenuMain->AppendSeparator();
-
- MenuMain->Append( ID_Menu_AddGame, Language->MenuAddGame );
- MenuMain->Append( ID_Menu_DeleteGame, Language->MenuDeleteGame );
- MenuMain->AppendCheckItem ( ID_Menu_UseHook, Language->MenuUseHook);
- MenuMain->Check( ID_Menu_UseHook, Settings.UseHook);
-
- MenuMain->AppendSeparator();
- MenuMain->Append( ID_Menu_LoadTemplate, Language->MenuLoadTemplate );
- MenuMain->Append( ID_Menu_SaveTemplate, Language->MenuSaveTemplate );
- MenuMain->Append( ID_Menu_SaveTemplateAs, Language->MenuSaveTemplateAs );
- MenuMain->Append( ID_Menu_SetDefaultTemplate, Language->MenuSetDefaultTemplate );
- MenuMain->AppendSeparator();
- MenuMain->Append( ID_Menu_Lang, Language->MenuLanguage );
- MenuMain->Append( ID_Menu_Exit, Language->MenuExit );
-
- MenuHelp->Append( ID_Menu_Help, Language->MenuHelp );
- MenuHelp->Append( ID_Menu_About, Language->MenuAbout );
- MenuHelp->Append( ID_Menu_Acknowledgement, Language->MenuAcknowledgement );
-
- MenuBar->Append( MenuMain, Language->MainMenuMain );
- MenuBar->Append( MenuHelp, Language->MainMenuHelp );
-
- SetMenuBar(MenuBar);
-
-
- MainSizer = new wxBoxSizer(wxVERTICAL);
-
- Notebook = new wxNotebook( this, wxID_ANY);
- Notebook->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_MENU));
- MainSizer->Add( (wxWindow*) Notebook, 1, wxEXPAND , 0 );
-
- ButtonSizer = new wxBoxSizer(wxHORIZONTAL);
-
- OpenButton = new wxButton( this, ID_Button_Open, Language->ButtonOpen, wxDefaultPosition, wxSize(100,24));
- DirectoryButton = new wxButton( this, ID_Button_Path, Language->ButtonDirectory, wxDefaultPosition, wxSize(100,24));
- UpdateButton = new wxButton( this, ID_Button_Update, Language->ButtonUpdate, wxDefaultPosition, wxSize(100,24));
- ReloadButton = new wxButton( this, ID_Button_Reload, Language->ButtonReload, wxDefaultPosition, wxSize(100,24));
-
- ButtonSizer->Add( (wxWindow*) OpenButton, 1, wxEXPAND, 0);
- ButtonSizer->Add( (wxWindow*) DirectoryButton, 1, wxEXPAND, 0);
- ButtonSizer->Add( (wxWindow*) UpdateButton, 1, wxEXPAND, 0);
- ButtonSizer->Add( (wxWindow*) ReloadButton, 1, wxEXPAND, 0);
- MainSizer->Add( ButtonSizer, 0, wxEXPAND , 0 );
-
-
- SetSizer( MainSizer);
-
- NumberOfGames = 0;
- MaxNumberOfGames = 10;
- Clients = NULL;
- if (GetMemory( Clients, MaxNumberOfGames))
- {
- wxMessageBox( Language->Error_Memory, "ERROR", wxOK|wxICON_ERROR);
- }
- LoadTemplate();
-
- Show( true );
-
- {
- HMODULE dll = LoadLibraryW( L"D3DX9_43.dll");
- if (dll==NULL)
- {
- wxMessageBox( Language->Error_D3DX9NotFound, "ERROR", wxOK|wxICON_ERROR);
- }
- else FreeLibrary(dll);
- }
-
- if (Settings.UseHook) InstallHook();
- DeactivateGamesControl();
-}
-
-uMod_Frame::~uMod_Frame(void)
-{
- if (Server!=(uMod_Server*)0)
- {
- KillServer();
- Server->Wait();
- delete Server;
- Server = NULL;
- }
-
- RemoveHook();
-
- if (Clients!=NULL) delete [] Clients;
-
- Settings.Language = Language->GetCurrentLanguage();
- GetSize( &Settings.XSize, &Settings.YSize);
- GetPosition( &Settings.XPos, &Settings.YPos);
- Settings.Save();
-}
-
-int uMod_Frame::KillServer(void)
-{
- HANDLE pipe = CreateFileW( PIPE_Game2uMod,// pipe name
- GENERIC_WRITE,
- 0, // no sharing
- NULL, // default security attributes
- OPEN_EXISTING, // opens existing pipe
- 0, // default attributes
- NULL); // no template file
-
- if (pipe == INVALID_HANDLE_VALUE) return -1;
-
- const wchar_t *str = ABORT_SERVER;
- unsigned int len=0u;
- while (str[len]) len++;
- len++; //to send also the zero
- unsigned long num;
- WriteFile( pipe, (const void*) str, len*sizeof(wchar_t), &num, NULL);
- CloseHandle(pipe);
- return 0;
-}
-
-
-
-void uMod_Frame::OnAddGame( wxCommandEvent &event)
-{
- if (NumberOfGames>=MaxNumberOfGames)
- {
- if (GetMoreMemory( Clients, MaxNumberOfGames, MaxNumberOfGames+10))
- {
- wxMessageBox( Language->Error_Memory, "ERROR", wxOK|wxICON_ERROR);
- return;
- }
- MaxNumberOfGames += 10;
- }
-
- wxString name = ((uMod_Event&)event).GetName();
- PipeStruct pipe;
-
- pipe.In = ((uMod_Event&)event).GetPipeIn();
- pipe.Out = ((uMod_Event&)event).GetPipeOut();
-
- uMod_Client *client = new uMod_Client( pipe, this);
- client->Create();
- client->Run();
-
- wxString save_file;
- int num = SaveFile_Exe.GetCount();
- for (int i=0; iPipe);
- if (page->LastError.Len()>0)
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- delete page;
- return;
- }
- name = name.AfterLast('\\');
- name = name.AfterLast('/');
- name = name.BeforeLast('.');
- Notebook->AddPage( page, name, true);
-
- Clients[NumberOfGames] = client;
- NumberOfGames++;
- if (NumberOfGames==1) ActivateGamesControl();
-}
-
-void uMod_Frame::OnDeleteGame( wxCommandEvent &event)
-{
- uMod_Client *client = ((uMod_Event&)event).GetClient();
- for (int i=0; iDeletePage(i);
- Clients[i]->Wait();
- delete Clients[i];
- NumberOfGames--;
- for (int j=i; j0)
- {
- if (wxMessageBox(Language->ExitGameAnyway, "ERROR", wxYES_NO|wxICON_ERROR)!=wxYES) {event.Veto(); return;}
- }
- event.Skip();
- Destroy();
-}
-
-void uMod_Frame::OnButtonOpen(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
-
-
- //wxString file_name = wxFileSelector( Language->ChooseFile, page->GetOpenPath(), "", "*.*", "textures (*.dds)|*.dds|zip (*.zip)|*.zip|tpf (*.tpf)|*.tpf", wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
- wxString file_name = wxFileSelector( Language->ChooseFile, page->GetOpenPath(), "", "", "", wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
- if ( !file_name.empty() )
- {
- page->SetOpenPath(file_name.BeforeLast( '/'));
- if (page->AddTexture( file_name))
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- page->LastError.Empty();
- }
- }
-}
-
-void uMod_Frame::OnButtonPath(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
-
- wxString dir = wxDirSelector( Language->ChooseDir, page->GetSavePath());
- if ( !dir.empty() )
- {
- page->SetSavePath( dir);
- }
-}
-
-void uMod_Frame::OnButtonUpdate(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
- if (page->UpdateGame())
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- page->LastError.Empty();
- }
-}
-
-void uMod_Frame::OnButtonReload(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
- if (page->ReloadGame())
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- page->LastError.Empty();
- }
-}
-
-
-
-
-void uMod_Frame::OnMenuOpenTemplate(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
-
-
- //wxString file_name = wxFileSelector( Language->ChooseFile, page->GetOpenPath(), "", "*.*", "textures (*.dds)|*.dds|zip (*.zip)|*.zip|tpf (*.tpf)|*.tpf", wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
-
- wxString dir = wxGetCwd();
- dir << "/templates";
- wxString file_name = wxFileSelector( Language->ChooseFile, dir, "", "*.txt", "text (*.txt)|*.txt", wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
- if ( !file_name.empty() )
- {
- if (page->LoadTemplate( file_name))
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- page->LastError.Empty();
- }
- }
-}
-
-void uMod_Frame::OnMenuSaveTemplate(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
-
- wxString file_name = page->GetTemplateName();
-
- if ( file_name.empty() )
- {
- wxString dir = wxGetCwd();
- dir << "/templates";
- file_name = wxFileSelector( Language->ChooseFile, dir, "", "*.txt", "text (*.txt)|*.txt", wxFD_SAVE | wxFD_OVERWRITE_PROMPT, this);
- }
- if ( !file_name.empty() )
- {
- if (page->SaveTemplate(file_name))
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- page->LastError.Empty();
- }
- }
-}
-
-void uMod_Frame::OnMenuSaveTemplateAs(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
-
-
- wxString dir = wxGetCwd();
- dir << "/templates";
- wxString file_name = wxFileSelector( Language->ChooseFile, dir, "", "*.txt", "text (*.txt)|*.txt", wxFD_SAVE | wxFD_OVERWRITE_PROMPT, this);
- if ( !file_name.empty() )
- {
- if (page->SaveTemplate(file_name))
- {
- wxMessageBox(page->LastError, "ERROR", wxOK|wxICON_ERROR);
- page->LastError.Empty();
- }
- }
-}
-
-void uMod_Frame::OnMenuSetDefaultTemplate(wxCommandEvent& WXUNUSED(event))
-{
- if (Notebook->GetPageCount()==0) return;
- uMod_GamePage *page = (uMod_GamePage*) Notebook->GetCurrentPage();
- if (page==NULL) return;
-
- wxString exe = page->GetExeName();
- wxString file = page->GetTemplateName();
-
- int num = SaveFile_Exe.GetCount();
- bool hit = false;
- for (int i=0; iGetLanguages( lang);
- wxString choice = wxGetSingleChoice( Language->SelectLanguage, Language->SelectLanguage, lang);
- if (choice.Len()>0)
- {
- if (Language->LoadLanguage(choice))
- {
- wxMessageBox(Language->LastError, "ERROR", wxOK|wxICON_ERROR);
- Language->LastError.Empty();
- return;
- }
- MenuBar->SetMenuLabel( 0, Language->MainMenuMain);
- MenuMain->SetLabel( ID_Menu_StartGame, Language->MenuStartGame);
- MenuMain->SetLabel( ID_Menu_StartGameCMD, Language->MenuStartGameCMD);
-
- MenuMain->SetLabel( ID_Menu_AddGame, Language->MenuAddGame);
- MenuMain->SetLabel( ID_Menu_DeleteGame, Language->MenuDeleteGame);
- MenuMain->SetLabel( ID_Menu_UseHook, Language->MenuUseHook);
-
- MenuMain->SetLabel( ID_Menu_LoadTemplate, Language->MenuLoadTemplate );
- MenuMain->SetLabel( ID_Menu_SaveTemplate, Language->MenuSaveTemplate );
- MenuMain->SetLabel( ID_Menu_SaveTemplateAs, Language->MenuSaveTemplateAs );
- MenuMain->SetLabel( ID_Menu_SetDefaultTemplate, Language->MenuSetDefaultTemplate );
-
- MenuMain->SetLabel( ID_Menu_Lang, Language->MenuLanguage);
- MenuMain->SetLabel( ID_Menu_Exit, Language->MenuExit );
-
- MenuBar->SetMenuLabel( 1, Language->MainMenuHelp);
- MenuHelp->SetLabel( ID_Menu_Help, Language->MenuHelp);
- MenuHelp->SetLabel( ID_Menu_About, Language->MenuAbout);
- MenuHelp->SetLabel( ID_Menu_Acknowledgement, Language->MenuAcknowledgement);
-
-
- OpenButton->SetLabel( Language->ButtonOpen);
- DirectoryButton->SetLabel( Language->ButtonDirectory);
- UpdateButton->SetLabel( Language->ButtonUpdate);
- ReloadButton->SetLabel( Language->ButtonReload);
-
- int num = Notebook->GetPageCount();
- for (int i=0; iGetPage(i);
- page->UpdateLanguage();
- }
- }
-}
-
-void uMod_Frame::OnMenuExit(wxCommandEvent& WXUNUSED(event))
-{
- Close();
-}
-
-void uMod_Frame::OnMenuHelp(wxCommandEvent& WXUNUSED(event))
-{
- wxString help;
- if (Language->GetHelpMessage( help))
- {
- wxMessageBox(Language->LastError, "ERROR", wxOK|wxICON_ERROR);
- Language->LastError.Empty();
- return;
- }
-
- wxMessageBox( help, Language->MenuHelp, wxOK);
-}
-
-void uMod_Frame::OnMenuAbout(wxCommandEvent& WXUNUSED(event))
-{
- wxString msg;
- msg << uMod_VERSION << "\n\nProject members:\n\nROTA (developer)\nKing Brace Blane (PR)\n\nhttp://code.google.com/p/texmod/";
- wxMessageBox( msg, "Info", wxOK);
-}
-
-void uMod_Frame::OnMenuAcknowledgement(wxCommandEvent& WXUNUSED(event))
-{
- wxString msg;
- msg << "King Brace Blane and ROTA thank:\n\n";
- msg << "RS for coding the original TexMod and for information about the used hashing algorithm\n\n";
- msg << "EvilAlex for translation into Russian and bug fixing\n";
- msg << "ReRRemi for translation into French";
- //msg << "King Brace Blane for a tutorial video on YouTube and bug fixing";
- wxMessageBox( msg, Language->MenuAcknowledgement, wxOK);
-}
-
-void uMod_Frame::OnMenuStartGame(wxCommandEvent& event)
-{
- bool use_cmd = false;
- if (event.GetId() == ID_Menu_StartGameCMD) use_cmd = true;
-
- wxArrayString games, cmd, choices;
-
- GetInjectedGames( games, cmd);
- int num = games.GetCount();
-
- choices = games;
- choices.Add( Language->StartGame);
-
- int index = wxGetSingleChoiceIndex( Language->MenuStartGame, Language->MenuStartGame, choices);
-
- if (index < 0) return;
- else if (index==num)
- {
- wxString file_name = wxFileSelector( Language->ChooseGame, "", "", "exe", "binary (*.exe)|*.exe", wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
- if ( !file_name.empty() )
- {
- bool hit = false;
- for (int i=0; iCommandLine, Language->CommandLine, command_line);
- if (!command_line.IsEmpty()) cmd[index] = command_line;
- }
-
- SetInjectedGames( games, cmd);
-
- if (Settings.UseHook)
- {
- wxArrayString array;
- if (GetHookedGames( array)) array.Empty();
-
- int num = array.GetCount();
- for (int i=0; iError_GameIsHooked, "ERROR", wxOK|wxICON_ERROR);
- return;
- }
- }
-
- STARTUPINFOW si = {0};
- si.cb = sizeof(STARTUPINFO);
- PROCESS_INFORMATION pi = {0};
-
- wxString path = games[index].BeforeLast('\\');
- wxString exe;
-
- if (use_cmd) exe << "\"" << games[index] << "\" " << command_line;
- else exe = games[index];
-
-
- bool result = CreateProcess(NULL, (wchar_t*) exe.wc_str(), NULL, NULL, FALSE,
- CREATE_SUSPENDED, NULL, path.wc_str(), &si, &pi);
- if(!result)
- {
- wxMessageBox( Language->Error_ProcessNotStarted, "ERROR", wxOK|wxICON_ERROR);
- return ;
- }
-
-
- wxString dll = wxGetCwd();
- dll.Append( L"\\" uMod_d3d9_DI_dll);
-
- Inject(pi.hProcess, dll.wc_str(), "Nothing");
- ResumeThread(pi.hThread);
-}
-
-void uMod_Frame::OnMenuUseHook(wxCommandEvent& WXUNUSED(event))
-{
- bool use_hook = MenuMain->IsChecked(ID_Menu_UseHook);
-
- if (Settings.UseHook!=use_hook)
- {
- if (Settings.UseHook)
- {
- if (NumberOfGames>0)
- {
- MenuMain->Check(ID_Menu_UseHook, true);
- wxMessageBox(Language->Error_RemoveHook, "ERROR", wxOK|wxICON_ERROR);
- return;
- }
- RemoveHook();
- }
- else
- {
- InstallHook();
- }
- Settings.UseHook=use_hook;
- }
-}
-
-void uMod_Frame::OnMenuAddGame(wxCommandEvent& WXUNUSED(event))
-{
- wxString file_name = wxFileSelector( Language->ChooseGame, "", "", "exe", "binary (*.exe)|*.exe", wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
- if ( !file_name.empty() )
- {
- wxArrayString array;
- if (GetHookedGames( array)) array.Empty();
-
- int num = array.GetCount();
- for (int i=0; iGameAlreadyAdded, "ERROR", wxOK|wxICON_ERROR);
- return;
- }
- array.Add(file_name);
- if (SetHookedGames( array))
- {
- wxMessageBox( LastError, "ERROR", wxOK|wxICON_ERROR);
- LastError.Empty();
- return;
- }
- }
-}
-
-void uMod_Frame::OnMenuDeleteGame(wxCommandEvent& WXUNUSED(event))
-{
- wxArrayInt selections;
- wxArrayString array;
- if (GetHookedGames( array))
- {
- wxMessageBox( LastError, "ERROR", wxOK|wxICON_ERROR);
- LastError.Empty();
- return;
- }
- wxGetSelectedChoices( selections, Language->DeleteGame, Language->DeleteGame, array);
-
- int num = selections.GetCount();
- for (int i=0; iEnable( ID_Menu_LoadTemplate, true);
- MenuMain->Enable( ID_Menu_SaveTemplate, true);
- MenuMain->Enable( ID_Menu_SaveTemplateAs, true);
- MenuMain->Enable( ID_Menu_SetDefaultTemplate, true);
-
-
- OpenButton->Enable( true);
- DirectoryButton->Enable( true);
- UpdateButton->Enable( true);
- ReloadButton->Enable( true);
-
- return 0;
-}
-
-int uMod_Frame::DeactivateGamesControl(void)
-{
- MenuMain->Enable( ID_Menu_LoadTemplate, false);
- MenuMain->Enable( ID_Menu_SaveTemplate, false);
- MenuMain->Enable( ID_Menu_SaveTemplateAs, false);
- MenuMain->Enable( ID_Menu_SetDefaultTemplate, false);
-
-
- OpenButton->Enable( false);
- DirectoryButton->Enable( false);
- UpdateButton->Enable( false);
- ReloadButton->Enable( false);
- return 0;
-}
-
-int uMod_Frame::GetHookedGames( wxArrayString &array)
-{
- wxFile file;
- wxString name;
- wchar_t *app_path = _wgetenv( L"APPDATA");
- name.Printf("%ls\\%ls\\%ls", app_path, uMod_APP_DIR, uMod_APP_DX9);
-
- if (!file.Access(name, wxFile::read)) {LastError << Language->Error_FileOpen << "\n" << name; return -1;}
- file.Open(name, wxFile::read);
- if (!file.IsOpened()) {LastError << Language->Error_FileOpen << "\n" << name ; return -1;}
-
- unsigned len = file.Length();
-
- unsigned char* buffer;
- try {buffer = new unsigned char [len+2];}
- catch (...) {LastError << Language->Error_Memory; return -1;}
-
- unsigned int result = file.Read( buffer, len);
- file.Close();
-
- if (result != len) {delete [] buffer; LastError << Language->Error_FileRead<<"\n" << name; return -1;}
-
- wchar_t *buff = (wchar_t*)buffer;
- len/=2;
- buff[len]=0;
-
- wxString content;
- content = buff;
- delete [] buffer;
-
- wxStringTokenizer token( content, "\n");
-
- int num = token.CountTokens();
-
- array.Empty();
-
- for (int i=0; iError_FileOpen << "\n" << name ; return -1;}
- wxString content;
-
- int num = array.GetCount();
- for (int i=0; iError_FileOpen << "\n" << DI_FILE; return -1;}
- file.Open( DI_FILE, wxFile::read);
- if (!file.IsOpened()) {LastError << Language->Error_FileOpen << "\n" << DI_FILE ; return -1;}
-
- unsigned len = file.Length();
-
- unsigned char* buffer;
- try {buffer = new unsigned char [len+2];}
- catch (...) {LastError << Language->Error_Memory; return -1;}
-
- unsigned int result = file.Read( buffer, len);
- file.Close();
-
- if (result != len) {delete [] buffer; LastError << Language->Error_FileRead<<"\n" << DI_FILE; return -1;}
-
- wchar_t *buff = (wchar_t*)buffer;
- len/=2;
- buff[len]=0;
-
- wxString content;
- content = buff;
- delete [] buffer;
-
- wxStringTokenizer token( content, "\n");
-
- int num = token.CountTokens();
-
- games.Empty();
- games.Alloc(num);
- cmd.Empty();
- cmd.Alloc(num);
- wxString entry;
-
- for (int i=0; iError_FileOpen << "\n" << DI_FILE ; return -1;}
- wxString content;
-
- int num = games.GetCount();
- for (int i=0; iError_FileOpen << "\n" << SAVE_FILE; return -1;}
- file.Open(SAVE_FILE, wxFile::read);
- if (!file.IsOpened()) {LastError << Language->Error_FileOpen << "\n" << SAVE_FILE ; return -1;}
-
- unsigned len = file.Length();
-
- unsigned char* buffer;
- try {buffer = new unsigned char [len+2];}
- catch (...) {LastError << Language->Error_Memory; return -1;}
-
- unsigned int result = file.Read( buffer, len);
- file.Close();
-
- if (result != len) {delete [] buffer; LastError << Language->Error_FileRead<<"\n" << SAVE_FILE; return -1;}
-
- wchar_t *buff = (wchar_t*)buffer;
- len/=2;
- buff[len]=0;
-
- wxString content;
- content = buff;
- delete [] buffer;
-
- wxStringTokenizer token( content, "\n");
-
- int num = token.CountTokens();
-
- SaveFile_Exe.Empty();
- SaveFile_Exe.Alloc(num+10);
- SaveFile_Name.Empty();
- SaveFile_Name.Alloc(num+10);
-
- wxString line;
- wxString exe;
- wxString name;
- for (int i=0; iError_FileOpen << "\n" << SAVE_FILE ; return -1;}
- wxString content;
-
- int num = SaveFile_Exe.GetCount();
- for (int i=0; iError_DLLNotFound;
- temp << "\n" << uMod_d3d9_Hook_dll;
- temp << "\n" << error_msg << "Code: " << error;
- wxMessageBox( temp, "ERROR", wxOK);
- }
- }
- else
- {
- DWORD error = GetLastError();
- wchar_t *error_msg;
- FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
- NULL, error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &error_msg, 0, NULL );
- wxString temp = Language->Error_DLLNotFound;
- temp << "\n" << uMod_d3d9_Hook_dll;
- temp << "\n" << error_msg << "Code: " << error;
- wxMessageBox(temp, "ERROR", wxOK|wxICON_ERROR);
- }
- }
-}
-
-void uMod_Frame::RemoveHook(void)
-{
- if (H_DX9_DLL!=NULL)
- {
- typedef void (*fkt_typ)(void);
- fkt_typ remove_hook = (fkt_typ) GetProcAddress( H_DX9_DLL, "RemoveHook");
- if (remove_hook!=NULL) remove_hook();
- FreeLibrary(H_DX9_DLL);
- }
- H_DX9_DLL = NULL;
-}
diff --git a/uMod2/uMod_GUI/uMod_GUI.h b/uMod2/uMod_GUI/uMod_GUI.h
deleted file mode 100644
index 3a47af1..0000000
--- a/uMod2/uMod_GUI/uMod_GUI.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_GUI_H_
-#define uMod_GUI_H_
-
-
-#include "uMod_Main.h"
-
-class uMod_Frame : public wxFrame
-{
-public:
- uMod_Frame(const wxString& title, uMod_Settings &set);
- ~uMod_Frame(void);
-
-
-
- void OnAddGame( wxCommandEvent &event);
- void OnDeleteGame( wxCommandEvent &event);
-
- void OnClose(wxCloseEvent& WXUNUSED(event));
-
-
- void OnButtonOpen(wxCommandEvent& WXUNUSED(event));
- void OnButtonPath(wxCommandEvent& WXUNUSED(event));
- void OnButtonUpdate(wxCommandEvent& WXUNUSED(event));
- void OnButtonReload(wxCommandEvent& WXUNUSED(event));
-
- void OnMenuStartGame( wxCommandEvent &event);
-
- void OnMenuUseHook( wxCommandEvent &event);
- void OnMenuAddGame(wxCommandEvent& WXUNUSED(event));
- void OnMenuDeleteGame(wxCommandEvent& WXUNUSED(event));
-
- void OnMenuOpenTemplate(wxCommandEvent& WXUNUSED(event));
- void OnMenuSaveTemplate(wxCommandEvent& WXUNUSED(event));
- void OnMenuSaveTemplateAs(wxCommandEvent& WXUNUSED(event));
- void OnMenuSetDefaultTemplate(wxCommandEvent& WXUNUSED(event));
- void OnMenuLanguage(wxCommandEvent& WXUNUSED(event));
-
- void OnMenuExit(wxCommandEvent& WXUNUSED(event));
-
- void OnMenuHelp(wxCommandEvent& WXUNUSED(event));
- void OnMenuAbout(wxCommandEvent& WXUNUSED(event));
- void OnMenuAcknowledgement(wxCommandEvent& WXUNUSED(event));
-
-private:
-
- int ActivateGamesControl(void);
- int DeactivateGamesControl(void);
-
- uMod_Settings Settings;
- int KillServer(void);
- int GetHookedGames( wxArrayString &array);
- int SetHookedGames( const wxArrayString &array);
-
- int GetInjectedGames( wxArrayString &games, wxArrayString &cmd);
- int SetInjectedGames( wxArrayString &games, wxArrayString &cmd);
-
- uMod_Server *Server;
-
- wxNotebook *Notebook;
-
-
- wxButton *OpenButton;
- wxButton *DirectoryButton;
- wxButton *UpdateButton;
- wxButton *ReloadButton;
-
-
- wxMenuBar *MenuBar;
- wxMenu *MenuMain;
- wxMenu *MenuHelp;
-
- wxBoxSizer *MainSizer;
- wxBoxSizer *ButtonSizer;
-
-
- int NumberOfGames;
- int MaxNumberOfGames;
- uMod_Client **Clients;
-
- int LoadTemplate(void);
- int SaveTemplate(void);
- wxArrayString SaveFile_Exe;
- wxArrayString SaveFile_Name;
-
-
- void InstallHook(void);
- void RemoveHook(void);
-
- HMODULE H_DX9_DLL;
-
- wxString LastError;
-
- DECLARE_EVENT_TABLE();
-};
-
-class MyApp : public wxApp
-{
-public:
- virtual ~MyApp();
- virtual bool OnInit();
-
-private:
- HANDLE CheckForSingleRun;
-};
-
-
-
-
-#endif
diff --git a/uMod2/uMod_GUI/uMod_GameInfo.cpp b/uMod2/uMod_GUI/uMod_GameInfo.cpp
deleted file mode 100644
index 7a5699c..0000000
--- a/uMod2/uMod_GUI/uMod_GameInfo.cpp
+++ /dev/null
@@ -1,333 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-
-uMod_GameInfo::uMod_GameInfo(void)
-{
- Checked = NULL;
- NumberOfChecked = 0;
- LengthOfChecked = 0;
- Init();
-}
-
-
-uMod_GameInfo::~uMod_GameInfo(void)
-{
- if (Checked!=NULL) delete [] Checked;
-}
-
-void uMod_GameInfo::Init(void)
-{
- SaveSingleTexture = false;
- SaveAllTextures = false;
-
- KeyBack = -1;
- KeySave = -1;
- KeyNext = -1;
- FontColour[0]=255;FontColour[1]=0;FontColour[2]=0;
- TextureColour[0]=0;TextureColour[1]=255;TextureColour[2]=0;
- NumberOfChecked = 0;
- SavePath.Empty();
- OpenPath.Empty();
- Files.Empty();
-}
-
-int uMod_GameInfo::SaveToFile( const wxString &file_name)
-{
- wxFile file;
-
- //if (!file.Access(name, wxFile::write)) return -1;
- file.Open(file_name, wxFile::write);
- if (!file.IsOpened()) {return -1;}
-
- wxString content;
- if (SavePath.Len()>0)
- {
- content.Printf( L"SavePath:%ls\n", SavePath.wc_str());
- file.Write( content.char_str(), content.Len());
- }
-
- if (OpenPath.Len()>0)
- {
- content.Printf( L"OpenPath:%ls\n", OpenPath.wc_str());
- file.Write( content.char_str(), content.Len());
- }
-
- content.Printf( L"SaveAllTextures:%d\nSaveSingleTexture:%d\n", SaveAllTextures, SaveSingleTexture);
- file.Write( content.char_str(), content.Len());
-
- if (KeyBack>=0)
- {
- content.Printf( L"KeyBack:%d\n", KeyBack);
- file.Write( content.char_str(), content.Len());
- }
- if (KeySave>=0)
- {
- content.Printf( L"KeySave:%d\n", KeySave);
- file.Write( content.char_str(), content.Len());
- }
- if (KeyNext>=0)
- {
- content.Printf( L"KeyNext:%d\n", KeyNext);
- file.Write( content.char_str(), content.Len());
- }
-
- content.Printf( L"FontColour:%d,%d,%d\n", FontColour[0], FontColour[1], FontColour[2]);
- file.Write( content.char_str(), content.Len());
- content.Printf( L"TextureColour:%d,%d,%d\n", TextureColour[0], TextureColour[1], TextureColour[2]);
- file.Write( content.char_str(), content.Len());
-
- int num = Files.GetCount();
-
- for (int i=0; i=LengthOfChecked)
- {
- bool *t_bool;
- try {t_bool = new bool [LengthOfChecked+100];}
- catch (...) {return -1;}
- for (int i=0; iLengthOfChecked)
- {
- if (Checked!=NULL) delete [] Checked;
- try {Checked = new bool [num+100];}
- catch (...) {Checked=NULL; LengthOfChecked = 0; return -1;}
- LengthOfChecked = num+100;
- }
- for (int i=0; i.
-*/
-
-
-
-#ifndef uMod_GAME_H_
-#define uMod_GAME_H_
-#include "uMod_Main.h"
-
-//this class is intended as a storing object for each game
-// one should ad an assignment operator, loading and saving default values, ...
-class uMod_GameInfo
-{
-public:
- uMod_GameInfo(void);
- ~uMod_GameInfo(void);
- void Init(void);
-
-
- int SaveToFile( const wxString &file_name);
- int LoadFromFile( const wxString &file_name);
-
- int GetChecked( bool* array, int num) const;
- int SetChecked( bool* array, int num);
-
- int SetSaveSingleTexture(bool val);
- bool GetSaveSingleTexture(void) const {return SaveSingleTexture;}
-
- int SetSaveAllTextures(bool val);
- bool GetSaveAllTextures(void) const {return SaveAllTextures;}
-
- void SetFiles(const wxArrayString &files);
- void GetFiles( wxArrayString &files) const;
- //void AddTexture( const wxString &textures);
-
- int GetNumberOfFiles(void) const {return Files.GetCount();}
-
- int SendTextures(void);
-
- int GetKeyBack() const {return KeyBack;}
- int SetKeyBack(int key) {KeyBack=key; return 0;}
-
- int GetKeySave() const {return KeySave;}
- int SetKeySave(int key) {KeySave=key; return 0;}
-
- int GetKeyNext() const {return KeyNext;}
- int SetKeyNext(int key) {KeyNext=key; return 0;}
-
- int SetFontColour(const int *colour) {FontColour[0]=colour[0];FontColour[1]=colour[1];FontColour[2]=colour[2];return 0;}
- int GetFontColour(int *colour) const {colour[0]=FontColour[0];colour[1]=FontColour[1];colour[2]=FontColour[2];return 0;}
-
- int SetTextureColour(const int *colour) {TextureColour[0]=colour[0];TextureColour[1]=colour[1];TextureColour[2]=colour[2];return 0;}
- int GetTextureColour(int *colour) const {colour[0]=TextureColour[0];colour[1]=TextureColour[1];colour[2]=TextureColour[2];return 0;}
-
- int SetOpenPath(const wxString &path) {OpenPath=path; return 0;}
- wxString GetOpenPath(void) const {return OpenPath;}
-
- int SetSavePath(const wxString &path) {SavePath=path; return 0;}
- wxString GetSavePath(void) const {return SavePath;}
-
- uMod_GameInfo& operator = (const uMod_GameInfo &rhs);
-
-private:
-
- bool *Checked;
- int NumberOfChecked;
- int LengthOfChecked;
-
- bool SaveSingleTexture;
- bool SaveAllTextures;
-
- wxArrayString Files;
-
- int KeyBack;
- int KeySave;
- int KeyNext;
-
- int FontColour[3];
- int TextureColour[3];
-
- wxString OpenPath;
- wxString SavePath;
-};
-
-
-#endif /* uMod_SERVER_H_ */
diff --git a/uMod2/uMod_GUI/uMod_GamePage.cpp b/uMod2/uMod_GUI/uMod_GamePage.cpp
deleted file mode 100644
index 34b330a..0000000
--- a/uMod2/uMod_GUI/uMod_GamePage.cpp
+++ /dev/null
@@ -1,525 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-#include "uMod_Main.h"
-
-
-uMod_GamePage::uMod_GamePage( wxNotebook *parent, const wxString &exe, const wxString &save, PipeStruct &pipe)
- : wxScrolledWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxVSCROLL), Sender(pipe)
-{
- ExeName = exe;
- TemplateName = save;
-
- //SetBackgroundColour( *wxLIGHT_GREY);
- //SetBackgroundColour( wxColour( "LIGHT GREY"));
-
- CheckBoxHSizers = NULL;
- CheckButtonUp = NULL;
- CheckButtonDown = NULL;
- CheckButtonDelete = NULL;
- CheckBoxes = NULL;
-
- MainSizer = new wxBoxSizer(wxVERTICAL);
-
-
- TemplateFile = new wxTextCtrl(this, wxID_ANY, Language->TextCtrlTemplate, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- MainSizer->Add( (wxWindow*) TemplateFile, 0, wxEXPAND, 0);
- MainSizer->AddSpacer(10);
-
- SizerKeys[0] = new wxBoxSizer(wxHORIZONTAL);
- SizerKeys[1] = new wxBoxSizer(wxHORIZONTAL);
-
- TextKeyBack = new wxTextCtrl(this, wxID_ANY, Language->KeyBack, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- SizerKeys[0]->Add( (wxWindow*) TextKeyBack, 1, wxEXPAND, 0);
- ChoiceKeyBack = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Language->KeyStrings);
- SizerKeys[1]->Add( (wxWindow*) ChoiceKeyBack, 1, wxEXPAND, 0);
-
- TextKeySave = new wxTextCtrl(this, wxID_ANY, Language->KeySave, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- SizerKeys[0]->Add( (wxWindow*) TextKeySave, 1, wxEXPAND, 0);
- ChoiceKeySave = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Language->KeyStrings);
- SizerKeys[1]->Add( (wxWindow*) ChoiceKeySave, 1, wxEXPAND, 0);
-
- TextKeyNext = new wxTextCtrl(this, wxID_ANY, Language->KeyNext, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- SizerKeys[0]->Add( (wxWindow*) TextKeyNext, 1, wxEXPAND, 0);
- ChoiceKeyNext = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Language->KeyStrings);
- SizerKeys[1]->Add( (wxWindow*) ChoiceKeyNext, 1, wxEXPAND, 0);
-
- MainSizer->Add( SizerKeys[0], 0, wxEXPAND, 0);
- MainSizer->Add( SizerKeys[1], 0, wxEXPAND, 0);
-
-
- FontColourSizer = new wxBoxSizer(wxHORIZONTAL);
- FontColour[0] = new wxTextCtrl(this, wxID_ANY, Language->FontColour, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- FontColour[1] = new wxTextCtrl(this, wxID_ANY, "255", wxDefaultPosition, wxDefaultSize);
- FontColour[2] = new wxTextCtrl(this, wxID_ANY, "0", wxDefaultPosition, wxDefaultSize);
- FontColour[3] = new wxTextCtrl(this, wxID_ANY, "0", wxDefaultPosition, wxDefaultSize);
- for (int i=0; i<4; i++) FontColourSizer->Add( (wxWindow*) FontColour[i], 1, wxEXPAND, 0);
-
- TextureColourSizer = new wxBoxSizer(wxHORIZONTAL);
- TextureColour[0] = new wxTextCtrl(this, wxID_ANY, Language->TextureColour, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- TextureColour[1] = new wxTextCtrl(this, wxID_ANY, "0", wxDefaultPosition, wxDefaultSize);
- TextureColour[2] = new wxTextCtrl(this, wxID_ANY, "255", wxDefaultPosition, wxDefaultSize);
- TextureColour[3] = new wxTextCtrl(this, wxID_ANY, "0", wxDefaultPosition, wxDefaultSize);
- for (int i=0; i<4; i++) TextureColourSizer->Add( (wxWindow*) TextureColour[i], 1, wxEXPAND, 0);
-
-
- MainSizer->Add( FontColourSizer, 0, wxEXPAND, 0);
- MainSizer->Add( TextureColourSizer, 0, wxEXPAND, 0);
-
- SaveSingleTexture = new wxCheckBox( this, -1, Language->CheckBoxSaveSingleTexture);
- MainSizer->Add( (wxWindow*) SaveSingleTexture, 0, wxEXPAND, 0);
-
- SaveAllTextures = new wxCheckBox( this, -1, Language->CheckBoxSaveAllTextures);
- MainSizer->Add( (wxWindow*) SaveAllTextures, 0, wxEXPAND, 0);
-
- SavePath = new wxTextCtrl(this, wxID_ANY, Language->TextCtrlSavePath, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
- MainSizer->Add( (wxWindow*) SavePath, 0, wxEXPAND, 0);
-
- MainSizer->AddSpacer(10);
-
- NumberOfEntry = 0;
- MaxNumberOfEntry = 1024;
- if (GetMemory( CheckBoxes, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return;}
- if (GetMemory( CheckBoxHSizers, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return ;}
- if (GetMemory( CheckButtonUp, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return;}
- if (GetMemory( CheckButtonDown, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return;}
- if (GetMemory( CheckButtonDelete, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return;}
- SavePath->SetValue(Language->TextCtrlSavePath);
-
-
- SetSizer(MainSizer);
-
- SetScrollRate(0, 20);
- MainSizer->FitInside(this);
-
- if (TemplateName.Len()>0) LoadTemplate(TemplateName);
-}
-
-uMod_GamePage::~uMod_GamePage(void)
-{
- for (int i=0; iTextCtrlSavePath;
- save_path << path;
- SavePath->SetValue(save_path);
- Game.SetSavePath( path);
- return 0;
-}
-
-
-int uMod_GamePage::AddTexture( const wxString &file_name)
-{
- if (NumberOfEntry>=MaxNumberOfEntry)
- {
- if (GetMoreMemory( CheckBoxes, MaxNumberOfEntry, MaxNumberOfEntry+1024)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckBoxHSizers, MaxNumberOfEntry, MaxNumberOfEntry+1024)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckButtonUp, MaxNumberOfEntry, MaxNumberOfEntry+1024)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckButtonDown, MaxNumberOfEntry, MaxNumberOfEntry+1024)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckButtonDelete, MaxNumberOfEntry, MaxNumberOfEntry+1024)) {LastError = Language->Error_Memory; return -1;}
- MaxNumberOfEntry+=1024;
- }
- uMod_File file( file_name);
- if (!file.FileSupported()) {LastError << Language->Error_FileNotSupported << "\n" << file_name; return -1;}
-
- wxString tool_tip;
- file.GetComment( tool_tip);
-
- CheckBoxHSizers[NumberOfEntry] = new wxBoxSizer(wxHORIZONTAL);
- CheckBoxes[NumberOfEntry] = new wxCheckBox( this, -1, file_name);
- CheckBoxes[NumberOfEntry]->SetValue( true);
- CheckBoxes[NumberOfEntry]->SetToolTip( tool_tip);
-
- wchar_t button_txt[2];
- button_txt[0] = 8657;
- button_txt[1] = 0;
- CheckButtonUp[NumberOfEntry] = new wxButton( this, ID_Button_Texture+3*NumberOfEntry, button_txt, wxDefaultPosition, wxSize(24,24));
- Bind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonUp, this, ID_Button_Texture+3*NumberOfEntry);
-
- button_txt[0] = 8659;
- CheckButtonDown[NumberOfEntry] = new wxButton( this, ID_Button_Texture+3*NumberOfEntry+1, button_txt, wxDefaultPosition, wxSize(24,24));
- Bind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonDown, this, ID_Button_Texture+3*NumberOfEntry+1);
-
- CheckButtonDelete[NumberOfEntry] = new wxButton( this, ID_Button_Texture+3*NumberOfEntry+2, L"X", wxDefaultPosition, wxSize(24,24));
- Bind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonDelete, this, ID_Button_Texture+3*NumberOfEntry+2);
-
- CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckBoxes[NumberOfEntry], 1, wxEXPAND, 0);
- CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckButtonUp[NumberOfEntry], 0, wxEXPAND, 0);
- CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckButtonDown[NumberOfEntry], 0, wxEXPAND, 0);
- CheckBoxHSizers[NumberOfEntry]->Add( (wxWindow*) CheckButtonDelete[NumberOfEntry], 0, wxEXPAND, 0);
-
- MainSizer->Add( CheckBoxHSizers[NumberOfEntry], 0, wxEXPAND, 0);
- Files.Add( file_name);
- NumberOfEntry++;
- MainSizer->Layout();
- MainSizer->FitInside(this);
-
- return UpdateGame();
-}
-
-int uMod_GamePage::GetSettings(void)
-{
- int key_back = ChoiceKeyBack->GetSelection();
- int key_save = ChoiceKeySave->GetSelection();
- int key_next = ChoiceKeyNext->GetSelection();
-
- if (key_back==key_save && key_back!=wxNOT_FOUND) {LastError << Language->Error_KeyTwice; return 1;}
- if (key_back==key_next && key_back!=wxNOT_FOUND) {LastError << Language->Error_KeyTwice; return 1;}
- if (key_save==key_next && key_save!=wxNOT_FOUND) {LastError << Language->Error_KeyTwice; return 1;}
-
- bool save_single = SaveSingleTexture->GetValue();
- bool save_all = SaveAllTextures->GetValue();
- wxString path = Game.GetSavePath();
- if ( (save_single || save_all) && path.Len()==0) {LastError << Language->Error_NoSavePath; return 1;}
-
- if ( save_single && ( key_back==wxNOT_FOUND || key_save==wxNOT_FOUND || key_next==wxNOT_FOUND) ) {LastError << Language->Error_KeyNotSet; return 1;}
-
- if (key_back!=wxNOT_FOUND) Game.SetKeyBack(key_back);
- if (key_save!=wxNOT_FOUND) Game.SetKeySave(key_save);
- if (key_next!=wxNOT_FOUND) Game.SetKeyNext(key_next);
-
- Game.SetSaveSingleTexture( save_single);
- Game.SetSaveAllTextures( save_all);
-
- int colour[3];
- colour[0] = GetColour( FontColour[1], 255);
- colour[1] = GetColour( FontColour[2], 0);
- colour[2] = GetColour( FontColour[3], 0);
- SetColour( &FontColour[1], colour);
- Game.SetFontColour(colour);
-
- colour[0] = GetColour( TextureColour[1], 0);
- colour[1] = GetColour( TextureColour[2], 255);
- colour[2] = GetColour( TextureColour[3], 0);
- SetColour( &TextureColour[1], colour);
- Game.SetTextureColour(colour);
-
- Game.SetFiles( Files);
-
- bool *checked = NULL;
- if (GetMemory( checked, NumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- for (int i=0; iGetValue();
- Game.SetChecked( checked, NumberOfEntry);
- delete [] checked;
-
- return 0;
-}
-
-int uMod_GamePage::UpdateGame(void)
-{
- if (int ret = GetSettings()) return ret;
-
- if (int ret = Sender.Send( Game, GameOld, false))
- {
- LastError = Language->Error_Send;
- LastError << "\n" << Sender.LastError;
- Sender.LastError.Empty();
- return ret;
- }
-
- GameOld = Game;
- return 0;
-}
-
-
-int uMod_GamePage::ReloadGame(void)
-{
- if (int ret = GetSettings()) return ret;
-
- if (int ret = Sender.Send( Game, GameOld, true))
- {
- LastError = Language->Error_Send;
- LastError << "\n" << Sender.LastError;
- Sender.LastError.Empty();
- return ret;
- }
-
- GameOld = Game;
- return 0;
-}
-
-int uMod_GamePage::SaveTemplate( const wxString &file_name)
-{
- if (int ret = GetSettings()) return ret;
- if (int ret = Game.SaveToFile( file_name))
- {
- LastError = Language->Error_SaveFile;
- LastError <<"\n" << file_name;
- return ret;
- }
- TemplateName = file_name;
- wxString path;
- path = Language->TextCtrlTemplate;
- path << TemplateName;
- TemplateFile->SetValue( path);
-
- return 0;
-}
-
-int uMod_GamePage::LoadTemplate( const wxString &file_name)
-{
- if (Game.LoadFromFile(file_name)) return -1;
- TemplateName = file_name;
- wxArrayString comments;
-
- if (Sender.Send( Game, GameOld, true, &comments)==0) GameOld = Game;
-
- wxString path;
- path = Language->TextCtrlTemplate;
- path << TemplateName;
- TemplateFile->SetValue( path);
-
- int key = Game.GetKeyBack();
- if (key>=0) ChoiceKeyBack->SetSelection( key);
- key = Game.GetKeySave();
- if (key>=0) ChoiceKeySave->SetSelection( key);
- key = Game.GetKeyNext();
- if (key>=0) ChoiceKeyNext->SetSelection( key);
-
- int colour[3];
- Game.GetFontColour( colour);
- SetColour( &FontColour[1], colour);
- Game.GetTextureColour( colour);
- SetColour( &TextureColour[1], colour);
-
- SaveSingleTexture->SetValue( Game.GetSaveSingleTexture());
- SaveAllTextures->SetValue( Game.GetSaveAllTextures());
-
- path = Language->TextCtrlSavePath;
- path << Game.GetSavePath();
- SavePath->SetValue( path);
-
- int new_NumberOfEntry = Game.GetNumberOfFiles();
-
- Game.GetFiles( Files);
-
- if (new_NumberOfEntry>=MaxNumberOfEntry)
- {
- MaxNumberOfEntry = ((NumberOfEntry/1024)+1)*1024;
- if (GetMoreMemory( CheckBoxes, NumberOfEntry, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckBoxHSizers, NumberOfEntry, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckButtonUp, NumberOfEntry, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckButtonDown, NumberOfEntry, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- if (GetMoreMemory( CheckButtonDelete, NumberOfEntry, MaxNumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- }
-
- bool *checked = NULL;
- if (GetMemory( checked, new_NumberOfEntry)) {LastError = Language->Error_Memory; return -1;}
- Game.GetChecked( checked, new_NumberOfEntry);
-
-
- for (int i=0; iSetLabel( Files[i]);
- CheckBoxes[i]->SetValue( checked[i]);
- CheckBoxes[i]->SetToolTip( comments[i]);
- }
-
- for (int i=new_NumberOfEntry; iDetach( (wxWindow*) CheckBoxes[i]);
- CheckBoxHSizers[i]->Detach( (wxWindow*) CheckButtonUp[i]);
- CheckBoxHSizers[i]->Detach( (wxWindow*) CheckButtonDown[i]);
- CheckBoxHSizers[i]->Detach( (wxWindow*) CheckButtonDelete[i]);
-
- MainSizer->Detach( CheckBoxHSizers[i]);
-
- delete CheckBoxes[i];
- delete CheckButtonUp[i];
- delete CheckButtonDown[i];
- delete CheckButtonDelete[i];
- delete CheckBoxHSizers[i];
- }
- for (int i=NumberOfEntry; iSetValue( checked[i]);
- CheckBoxes[i]->SetToolTip( comments[i]);
-
- wchar_t button_txt[2];
- button_txt[0] = 8657;
- button_txt[1] = 0;
-
- CheckButtonUp[i] = new wxButton( this, ID_Button_Texture+3*i, button_txt, wxDefaultPosition, wxSize(24,24));
- Bind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonUp, this, ID_Button_Texture+3*i);
-
- button_txt[0] = 8659;
- CheckButtonDown[i] = new wxButton( this, ID_Button_Texture+3*i+1, button_txt, wxDefaultPosition, wxSize(24,24));
- Bind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonDown, this, ID_Button_Texture+3*i+1);
-
- CheckButtonDelete[i] = new wxButton( this, ID_Button_Texture+3*i+2, L"X", wxDefaultPosition, wxSize(24,24));
- Bind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonDelete, this, ID_Button_Texture+3*i+2);
-
- CheckBoxHSizers[i]->Add( (wxWindow*) CheckBoxes[i], 1, wxEXPAND, 0);
- CheckBoxHSizers[i]->Add( (wxWindow*) CheckButtonUp[i], 0, wxEXPAND, 0);
- CheckBoxHSizers[i]->Add( (wxWindow*) CheckButtonDown[i], 0, wxEXPAND, 0);
- CheckBoxHSizers[i]->Add( (wxWindow*) CheckButtonDelete[i], 0, wxEXPAND, 0);
-
- MainSizer->Add( CheckBoxHSizers[i], 0, wxEXPAND, 0);
- }
- delete [] checked;
- NumberOfEntry = new_NumberOfEntry;
-
- MainSizer->Layout();
- MainSizer->FitInside(this);
- return 0;
-}
-
-int uMod_GamePage::SetColour( wxTextCtrl** txt, int *colour)
-{
- wxString temp;
- for (int i=0; i<3; i++)
- {
- temp.Empty();
- temp << colour[i];
- txt[i]->SetValue( temp);
- }
- return 0;
-}
-
-int uMod_GamePage::GetColour( wxTextCtrl* txt, int def)
-{
- wxString temp = txt->GetValue();
- long colour;
- if (temp.ToLong(&colour))
- {
- if (colour<0) colour=0;
- else if (colour>255) colour=255;
- }
- else colour = def;
- return colour;
-}
-
-
-void uMod_GamePage::OnButtonUp(wxCommandEvent& event)
-{
- int id = (event.GetId() - ID_Button_Texture)/3;
- if (id <=0 || id>= NumberOfEntry) return;
-
- wxString cpy_str = Files[id];
- Files[id] = Files[id-1];
- Files[id-1] = cpy_str;
-
- CheckBoxes[id]->SetLabel(Files[id]);
- CheckBoxes[id-1]->SetLabel(Files[id-1]);
-
- bool cpy_checked = CheckBoxes[id]->GetValue();
- CheckBoxes[id]->SetValue(CheckBoxes[id-1]->GetValue());
- CheckBoxes[id-1]->SetValue(cpy_checked);
-
- cpy_str = CheckBoxes[id]->GetToolTip()->GetTip();
- wxString cpy_str2 = CheckBoxes[id-1]->GetToolTip()->GetTip();
- CheckBoxes[id]->SetToolTip(cpy_str2);
- CheckBoxes[id-1]->SetToolTip(cpy_str);
-
-}
-
-void uMod_GamePage::OnButtonDown(wxCommandEvent& event)
-{
- int id = (event.GetId() - ID_Button_Texture-1)/3;
- if (id <0 || id>= NumberOfEntry-1) return;
-
- wxString cpy_str = Files[id];
- Files[id] = Files[id+1];
- Files[id+1] = cpy_str;
-
- CheckBoxes[id]->SetLabel(Files[id]);
- CheckBoxes[id+1]->SetLabel(Files[id+1]);
-
- bool cpy_checked = CheckBoxes[id]->GetValue();
- CheckBoxes[id]->SetValue(CheckBoxes[id+1]->GetValue());
- CheckBoxes[id+1]->SetValue(cpy_checked);
-
- cpy_str = CheckBoxes[id]->GetToolTip()->GetTip();
- wxString cpy_str2 = CheckBoxes[id+1]->GetToolTip()->GetTip();
- CheckBoxes[id]->SetToolTip(cpy_str2);
- CheckBoxes[id+1]->SetToolTip(cpy_str);
-}
-
-void uMod_GamePage::OnButtonDelete(wxCommandEvent& event)
-{
- int id = (event.GetId() - ID_Button_Texture-2)/3;
- if (id <0 || id>= NumberOfEntry) return;
-
- for (int i=id+1; iSetLabel(Files[i]);
- for (int i=id+1; iSetValue(CheckBoxes[i]->GetValue());
- wxString cpy_str;
- for (int i=id+1; iGetToolTip()->GetTip();
- CheckBoxes[i-1]->SetToolTip(cpy_str);
- }
-
- Files.RemoveAt(id, 1);
- NumberOfEntry--;
-
-
- Unbind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonUp, this, ID_Button_Texture+3*NumberOfEntry);
- Unbind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonDown, this, ID_Button_Texture+3*NumberOfEntry+1);
- Unbind( wxEVT_COMMAND_BUTTON_CLICKED, &uMod_GamePage::OnButtonDelete, this, ID_Button_Texture+3*NumberOfEntry+2);
-
-
- CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckBoxes[NumberOfEntry]);
- CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckButtonUp[NumberOfEntry]);
- CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckButtonDown[NumberOfEntry]);
- CheckBoxHSizers[NumberOfEntry]->Detach( (wxWindow*) CheckButtonDelete[NumberOfEntry]);
-
- MainSizer->Detach( CheckBoxHSizers[NumberOfEntry]);
-
- delete CheckBoxes[NumberOfEntry];
- delete CheckButtonUp[NumberOfEntry];
- delete CheckButtonDown[NumberOfEntry];
- delete CheckButtonDelete[NumberOfEntry];
- delete CheckBoxHSizers[NumberOfEntry];
-}
-
-
-int uMod_GamePage::UpdateLanguage(void)
-{
- TextKeyBack->SetValue( Language->KeyBack);
- TextKeySave->SetValue( Language->KeySave);
- TextKeyNext->SetValue( Language->KeyNext);
- FontColour[0]->SetValue( Language->FontColour);
- TextureColour[0]->SetValue( Language->TextureColour);
- SaveAllTextures->SetLabel( Language->CheckBoxSaveAllTextures);
- SaveSingleTexture->SetLabel( Language->CheckBoxSaveSingleTexture);
- wxString temp = Language->TextCtrlSavePath;
- temp << Game.GetSavePath();
- SavePath->SetValue( temp);
- return 0;
-}
-
diff --git a/uMod2/uMod_GUI/uMod_GamePage.h b/uMod2/uMod_GUI/uMod_GamePage.h
deleted file mode 100644
index d1bc27e..0000000
--- a/uMod2/uMod_GUI/uMod_GamePage.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_GAMEPAGE_H_
-#define uMod_GAMEPAGE_H_
-#include "uMod_Main.h"
-
-// this page is opened if a game is started.
-class uMod_GamePage : public wxScrolledWindow
-{
-public:
- uMod_GamePage( wxNotebook *parent, const wxString &exe, const wxString &save, PipeStruct &pipe);
- virtual ~uMod_GamePage(void);
-
- int AddTexture( const wxString &file_name);
-
- int UpdateGame(void);
- int ReloadGame(void);
-
- int SaveTemplate( const wxString &file_name);
- int LoadTemplate( const wxString &file_name);
-
- wxString GetExeName(void) {return ExeName;}
- wxString GetTemplateName(void) {return TemplateName;}
-
- int SetOpenPath(const wxString &path) {return Game.SetOpenPath(path);}
- wxString GetOpenPath(void) {return Game.GetOpenPath();}
-
- int SetSavePath(const wxString &path);
- wxString GetSavePath(void) {return Game.GetSavePath();}
-
-
- void OnButtonUp(wxCommandEvent& WXUNUSED(event));
- void OnButtonDown(wxCommandEvent& WXUNUSED(event));
- void OnButtonDelete(wxCommandEvent& WXUNUSED(event));
-
- int UpdateLanguage(void);
-
- wxString LastError;
-
-private:
-
- int GetSettings(void);
- int SetColour( wxTextCtrl** txt, int *colour);
- int GetColour( wxTextCtrl* txt, int def);
-
- wxString ExeName;
- wxString TemplateName;
-
- wxBoxSizer *SizerKeys[2];
- wxTextCtrl *TextKeyBack;
- wxTextCtrl *TextKeySave;
- wxTextCtrl *TextKeyNext;
- wxChoice *ChoiceKeyBack;
- wxChoice *ChoiceKeySave;
- wxChoice *ChoiceKeyNext;
-
- wxBoxSizer *FontColourSizer;
- wxTextCtrl *FontColour[4];
- wxBoxSizer *TextureColourSizer;
- wxTextCtrl *TextureColour[4];
-
- wxBoxSizer *MainSizer;
-
- wxTextCtrl *TemplateFile;
- wxCheckBox *SaveAllTextures;
- wxCheckBox *SaveSingleTexture;
- wxTextCtrl *SavePath;
-
- wxBoxSizer **CheckBoxHSizers;
- wxButton **CheckButtonUp;
- wxButton **CheckButtonDown;
- wxButton **CheckButtonDelete;
-
- wxCheckBox **CheckBoxes;
- int NumberOfEntry;
- int MaxNumberOfEntry;
-
-
- wxArrayString Files;
- uMod_GameInfo Game;
- uMod_GameInfo GameOld;
-
- uMod_Sender Sender;
-
-
- //DECLARE_EVENT_TABLE();
-};
-
-#endif /* uMod_GAMEPAGE_H_ */
diff --git a/uMod2/uMod_GUI/uMod_Language.cpp b/uMod2/uMod_GUI/uMod_Language.cpp
deleted file mode 100644
index 7fbc7f9..0000000
--- a/uMod2/uMod_GUI/uMod_Language.cpp
+++ /dev/null
@@ -1,727 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-uMod_Language *Language = NULL;
-
-uMod_Language::uMod_Language(void)
-{
- LoadDefault();
- LoadKeys();
-}
-
-uMod_Language::uMod_Language(const wxString &name)
-{
- LoadLanguage(name);
- LoadKeys();
- LastError.Empty();
-}
-
-
-int uMod_Language::GetLanguages(wxArrayString &lang)
-{
- wxArrayString files;
- wxString dir = wxGetCwd();
- dir << "/languages";
- wxDir::GetAllFiles( dir, &files, "uMod_LanguagePack_*.txt");
- wxDir::GetAllFiles( dir, &files, "uMod_LanguagePackU_*.txt");
- lang.Empty();
- lang.Alloc(files.GetCount()+1);
- lang.Add("English");
-
- wxString temp;
- int num = files.GetCount();
- for (int i=0; i= 0x0500)
-#define VK_XBUTTON1 0x05 // NOT contiguous with L & RBUTTON
-#define VK_XBUTTON2 0x06 // NOT contiguous with L & RBUTTON
-#endif // _WIN32_WINNT >= 0x0500
-
-
-// * 0x07 : unassigned
-
- */
- AddKey( "VK_BACK", VK_BACK );
- AddKey( "VK_TAB", VK_TAB );
- AddKey( "VK_CLEAR", VK_CLEAR );
- AddKey( "VK_RETURN", VK_RETURN );
- AddKey( "VK_SHIFT", VK_SHIFT );
- AddKey( "VK_CONTROL", VK_CONTROL );
- AddKey( "VK_MENU", VK_MENU );
- AddKey( "VK_PAUSE", VK_PAUSE );
- AddKey( "VK_CAPITAL", VK_CAPITAL );
- //AddKey( );
- //AddKey( );
- //AddKey( );
- //AddKey( );
- /*
-#define VK_BACK 0x08
-#define VK_TAB 0x09
-
-
-// 0x0A - 0x0B : reserved
-
-
-#define VK_CLEAR 0x0C
-#define VK_RETURN 0x0D
-
-#define VK_SHIFT 0x10
-#define VK_CONTROL 0x11
-#define VK_MENU 0x12
-#define VK_PAUSE 0x13
-#define VK_CAPITAL 0x14
-
-#define VK_KANA 0x15
-#define VK_HANGEUL 0x15 // old name - should be here for compatibility
-#define VK_HANGUL 0x15
-#define VK_JUNJA 0x17
-#define VK_FINAL 0x18
-#define VK_HANJA 0x19
-#define VK_KANJI 0x19
-
-*/
-
- AddKey( "VK_ESCAPE", VK_ESCAPE );
-/*
-#define VK_ESCAPE 0x1B
-
-#define VK_CONVERT 0x1C
-#define VK_NONCONVERT 0x1D
-#define VK_ACCEPT 0x1E
-#define VK_MODECHANGE 0x1F
-*/
-
- AddKey( "VK_SPACE", VK_SPACE );
- AddKey( "VK_PRIOR", VK_PRIOR );
- AddKey( "VK_NEXT", VK_NEXT );
- AddKey( "VK_END", VK_END );
- AddKey( "VK_HOME", VK_HOME );
- AddKey( "VK_LEFT", VK_LEFT );
- AddKey( "VK_UP", VK_UP );
- AddKey( "VK_RIGHT", VK_RIGHT );
- AddKey( "VK_DOWN", VK_DOWN );
- AddKey( "VK_SELECT", VK_SELECT );
- AddKey( "VK_PRINT", VK_PRINT );
- AddKey( "VK_EXECUTE", VK_EXECUTE );
- AddKey( "VK_SNAPSHOT", VK_SNAPSHOT );
- AddKey( "VK_INSERT", VK_INSERT );
- AddKey( "VK_DELETE", VK_DELETE );
- AddKey( "VK_HELP", VK_HELP );
-/*
-#define VK_SPACE 0x20
-#define VK_PRIOR 0x21
-#define VK_NEXT 0x22
-#define VK_END 0x23
-#define VK_HOME 0x24
-#define VK_LEFT 0x25
-#define VK_UP 0x26
-#define VK_RIGHT 0x27
-#define VK_DOWN 0x28
-#define VK_SELECT 0x29
-#define VK_PRINT 0x2A
-#define VK_EXECUTE 0x2B
-#define VK_SNAPSHOT 0x2C
-#define VK_INSERT 0x2D
-#define VK_DELETE 0x2E
-#define VK_HELP 0x2F
-
-
-// * VK_0 - VK_9 are the same as ASCII '0' - '9' (0x30 - 0x39)
-// * 0x40 : unassigned
-// * VK_A - VK_Z are the same as ASCII 'A' - 'Z' (0x41 - 0x5A)
-*/
- int count = 0x30;
- AddKey( "0", count++);
- AddKey( "1", count++);
- AddKey( "2", count++);
- AddKey( "3", count++);
- AddKey( "4", count++);
- AddKey( "5", count++);
- AddKey( "6", count++);
- AddKey( "7", count++);
- AddKey( "8", count++);
- AddKey( "9", count++);
-
- count = 0x41;
- AddKey( "a", count++);
- AddKey( "b", count++);
- AddKey( "c", count++);
- AddKey( "d", count++);
- AddKey( "e", count++);
- AddKey( "f", count++);
- AddKey( "g", count++);
- AddKey( "h", count++);
- AddKey( "i", count++);
- AddKey( "j", count++);
- AddKey( "k", count++);
- AddKey( "l", count++);
- AddKey( "m", count++);
- AddKey( "n", count++);
- AddKey( "o", count++);
- AddKey( "p", count++);
- AddKey( "q", count++);
- AddKey( "r", count++);
- AddKey( "s", count++);
- AddKey( "t", count++);
- AddKey( "u", count++);
- AddKey( "v", count++);
- AddKey( "w", count++);
- AddKey( "x", count++);
- AddKey( "y", count++);
- AddKey( "z", count++);
-
-/*
-
-#define VK_LWIN 0x5B
-#define VK_RWIN 0x5C
-#define VK_APPS 0x5D
-
-
-// 0x5E : reserved
-*/
-
-
- AddKey( "VK_SLEEP", VK_SLEEP );
- AddKey( "VK_NUMPAD0", VK_NUMPAD0 );
- AddKey( "VK_NUMPAD1", VK_NUMPAD1 );
- AddKey( "VK_NUMPAD2", VK_NUMPAD2 );
- AddKey( "VK_NUMPAD3", VK_NUMPAD3 );
- AddKey( "VK_NUMPAD4", VK_NUMPAD4 );
- AddKey( "VK_NUMPAD5", VK_NUMPAD5 );
- AddKey( "VK_NUMPAD6", VK_NUMPAD6 );
- AddKey( "VK_NUMPAD7", VK_NUMPAD7 );
- AddKey( "VK_NUMPAD8", VK_NUMPAD8 );
- AddKey( "VK_NUMPAD9", VK_NUMPAD9 );
- AddKey( "VK_MULTIPLY", VK_MULTIPLY );
- AddKey( "VK_ADD", VK_ADD );
- AddKey( "VK_SEPARATOR", VK_SEPARATOR );
- AddKey( "VK_SUBTRACT", VK_SUBTRACT );
- AddKey( "VK_DECIMAL", VK_DECIMAL );
- AddKey( "VK_DIVIDE", VK_DIVIDE );
- AddKey( "VK_F1", VK_F1 );
- AddKey( "VK_F2", VK_F2 );
- AddKey( "VK_F3", VK_F3 );
- AddKey( "VK_F4", VK_F4 );
- AddKey( "VK_F5", VK_F5 );
- AddKey( "VK_F6", VK_F6 );
- AddKey( "VK_F7", VK_F7 );
- AddKey( "VK_F8", VK_F8 );
- AddKey( "VK_F9", VK_F9 );
- AddKey( "VK_F10", VK_F10 );
- AddKey( "VK_F12", VK_F12 );
- AddKey( "VK_F12", VK_F12 );
-
- /*
-
-#define VK_SLEEP 0x5F
-
-#define VK_NUMPAD0 0x60
-#define VK_NUMPAD1 0x61
-#define VK_NUMPAD2 0x62
-#define VK_NUMPAD3 0x63
-#define VK_NUMPAD4 0x64
-#define VK_NUMPAD5 0x65
-#define VK_NUMPAD6 0x66
-#define VK_NUMPAD7 0x67
-#define VK_NUMPAD8 0x68
-#define VK_NUMPAD9 0x69
-#define VK_MULTIPLY 0x6A
-#define VK_ADD 0x6B
-#define VK_SEPARATOR 0x6C
-#define VK_SUBTRACT 0x6D
-#define VK_DECIMAL 0x6E
-#define VK_DIVIDE 0x6F
-#define VK_F1 0x70
-#define VK_F2 0x71
-#define VK_F3 0x72
-#define VK_F4 0x73
-#define VK_F5 0x74
-#define VK_F6 0x75
-#define VK_F7 0x76
-#define VK_F8 0x77
-#define VK_F9 0x78
-#define VK_F10 0x79
-#define VK_F11 0x7A
-#define VK_F12 0x7B
-#define VK_F13 0x7C
-#define VK_F14 0x7D
-#define VK_F15 0x7E
-#define VK_F16 0x7F
-#define VK_F17 0x80
-#define VK_F18 0x81
-#define VK_F19 0x82
-#define VK_F20 0x83
-#define VK_F21 0x84
-#define VK_F22 0x85
-#define VK_F23 0x86
-#define VK_F24 0x87
-
-
-// 0x88 - 0x8F : unassigned
-*/
-
- AddKey( "VK_NUMLOCK", VK_NUMLOCK );
- AddKey( "VK_SCROLL", VK_SCROLL );
-/*
-
-#define VK_NUMLOCK 0x90
-#define VK_SCROLL 0x91
-
-
-// NEC PC-9800 kbd definitions
-
-#define VK_OEM_NEC_EQUAL 0x92 // '=' key on numpad
-
-
-// Fujitsu/OASYS kbd definitions
-
-#define VK_OEM_FJ_JISHO 0x92 // 'Dictionary' key
-#define VK_OEM_FJ_MASSHOU 0x93 // 'Unregister word' key
-#define VK_OEM_FJ_TOUROKU 0x94 // 'Register word' key
-#define VK_OEM_FJ_LOYA 0x95 // 'Left OYAYUBI' key
-#define VK_OEM_FJ_ROYA 0x96 // 'Right OYAYUBI' key
-
-//
-// 0x97 - 0x9F : unassigned
-//
-
-//
-// VK_L* & VK_R* - left and right Alt, Ctrl and Shift virtual keys.
-// Used only as parameters to GetAsyncKeyState() and GetKeyState().
-// No other API or message will distinguish left and right keys in this way.
-
-#define VK_LSHIFT 0xA0
-#define VK_RSHIFT 0xA1
-#define VK_LCONTROL 0xA2
-#define VK_RCONTROL 0xA3
-#define VK_LMENU 0xA4
-#define VK_RMENU 0xA5
-
-#if(_WIN32_WINNT >= 0x0500)
-#define VK_BROWSER_BACK 0xA6
-#define VK_BROWSER_FORWARD 0xA7
-#define VK_BROWSER_REFRESH 0xA8
-#define VK_BROWSER_STOP 0xA9
-#define VK_BROWSER_SEARCH 0xAA
-#define VK_BROWSER_FAVORITES 0xAB
-#define VK_BROWSER_HOME 0xAC
-
-#define VK_VOLUME_MUTE 0xAD
-#define VK_VOLUME_DOWN 0xAE
-#define VK_VOLUME_UP 0xAF
-#define VK_MEDIA_NEXT_TRACK 0xB0
-#define VK_MEDIA_PREV_TRACK 0xB1
-#define VK_MEDIA_STOP 0xB2
-#define VK_MEDIA_PLAY_PAUSE 0xB3
-#define VK_LAUNCH_MAIL 0xB4
-#define VK_LAUNCH_MEDIA_SELECT 0xB5
-#define VK_LAUNCH_APP1 0xB6
-#define VK_LAUNCH_APP2 0xB7
-
-#endif // _WIN32_WINNT >= 0x0500
-
-
-// 0xB8 - 0xB9 : reserved
-
-
-#define VK_OEM_1 0xBA // ';:' for US
-#define VK_OEM_PLUS 0xBB // '+' any country
-#define VK_OEM_COMMA 0xBC // ',' any country
-#define VK_OEM_MINUS 0xBD // '-' any country
-#define VK_OEM_PERIOD 0xBE // '.' any country
-#define VK_OEM_2 0xBF // '/?' for US
-#define VK_OEM_3 0xC0 // '`~' for US
-
-
-// 0xC1 - 0xD7 : reserved
-
-
-// 0xD8 - 0xDA : unassigned
-
-
-#define VK_OEM_4 0xDB // '[{' for US
-#define VK_OEM_5 0xDC // '\|' for US
-#define VK_OEM_6 0xDD // ']}' for US
-#define VK_OEM_7 0xDE // ''"' for US
-#define VK_OEM_8 0xDF
-
-
-// 0xE0 : reserved
-
-
-/
-// Various extended or enhanced keyboards
-
-#define VK_OEM_AX 0xE1 // 'AX' key on Japanese AX kbd
-#define VK_OEM_102 0xE2 // "<>" or "\|" on RT 102-key kbd.
-#define VK_ICO_HELP 0xE3 // Help key on ICO
-#define VK_ICO_00 0xE4 // 00 key on ICO
-
-#if(WINVER >= 0x0400)
-#define VK_PROCESSKEY 0xE5
-#endif // WINVER >= 0x0400
-
-#define VK_ICO_CLEAR 0xE6
-
-
-#if(_WIN32_WINNT >= 0x0500)
-#define VK_PACKET 0xE7
-#endif // _WIN32_WINNT >= 0x0500
-
-
-// 0xE8 : unassigned
-
-
-//Nokia/Ericsson definitions
-
-#define VK_OEM_RESET 0xE9
-#define VK_OEM_JUMP 0xEA
-#define VK_OEM_PA1 0xEB
-#define VK_OEM_PA2 0xEC
-#define VK_OEM_PA3 0xED
-#define VK_OEM_WSCTRL 0xEE
-#define VK_OEM_CUSEL 0xEF
-#define VK_OEM_ATTN 0xF0
-#define VK_OEM_FINISH 0xF1
-#define VK_OEM_COPY 0xF2
-#define VK_OEM_AUTO 0xF3
-#define VK_OEM_ENLW 0xF4
-#define VK_OEM_BACKTAB 0xF5
-
-#define VK_ATTN 0xF6
-#define VK_CRSEL 0xF7
-#define VK_EXSEL 0xF8
-#define VK_EREOF 0xF9
-#define VK_PLAY 0xFA
-#define VK_ZOOM 0xFB
-#define VK_NONAME 0xFC
-#define VK_PA1 0xFD
-#define VK_OEM_CLEAR 0xFE
-
-
- */
- return 0;
-}
-
diff --git a/uMod2/uMod_GUI/uMod_Language.h b/uMod2/uMod_GUI/uMod_Language.h
deleted file mode 100644
index 3967d49..0000000
--- a/uMod2/uMod_GUI/uMod_Language.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_LANGUAGE_H_
-#define uMod_LANGUAGE_H_
-
-class uMod_Language
-{
-public:
- uMod_Language(void);
- uMod_Language(const wxString &name);
-
-
- int LoadLanguage(const wxString &name);
- int GetLanguages(wxArrayString &lang);
- int GetHelpMessage(wxString &help);
- wxString GetCurrentLanguage(void) {return CurrentLanguage;}
-
- wxString MenuLanguage;
- wxString MenuHelp;
- wxString MenuAbout;
- wxString MenuAcknowledgement;
- wxString MenuStartGame;
- wxString MenuStartGameCMD;
- wxString MenuUseHook;
- wxString MenuAddGame;
- wxString MenuDeleteGame;
- wxString MenuLoadTemplate;
- wxString MenuSaveTemplate;
- wxString MenuSaveTemplateAs;
- wxString MenuSetDefaultTemplate;
- wxString MenuExit;
-
- wxString MainMenuMain;
- wxString MainMenuHelp;
-
- wxString ButtonOpen;
- wxString ButtonDirectory;
- wxString ButtonUpdate;
- wxString ButtonReload;
-
- wxString ChooseFile;
- wxString ChooseDir;
-
- wxString TextCtrlTemplate;
- wxString CheckBoxSaveSingleTexture;
- wxString CheckBoxSaveAllTextures;
- wxString TextCtrlSavePath;
-
- wxString SelectLanguage;
-
- wxString StartGame;
- wxString CommandLine;
-
- wxString ChooseGame;
- wxString DeleteGame;
- wxString GameAlreadyAdded;
- wxString ExitGameAnyway;
- wxString NoComment;
- wxString Author;
-
- wxString Error_GameIsHooked;
- wxString Error_ProcessNotStarted;
- wxString Error_RemoveHook;
-
- wxString Error_FileNotSupported;
- wxString Error_FktNotFound;
- wxString Error_D3DX9NotFound;
- wxString Error_DLLNotFound;
- wxString Error_AlreadyRunning;
-
- wxString Error_Send;
- wxString Error_KeyTwice;
- wxString Error_NoSavePath;
- wxString Error_KeyNotSet;
- wxString Error_SaveFile;
- wxString Error_NoPipe;
- wxString Error_WritePipe;
- wxString Error_FlushPipe;
- wxString Error_Hash;
- wxString Error_FileOpen;
- wxString Error_FileRead;
- wxString Error_Memory;
- wxString Error_Unzip;
- wxString Error_ZipEntry;
-
- wxString KeyBack;
- wxString KeySave;
- wxString KeyNext;
- wxArrayString KeyStrings;
- wxArrayInt KeyValues;
-
-
- wxString FontColour;
- wxString TextureColour;
-
-
- wxString LastError;
-
-private:
- int LoadDefault(void);
- int LoadKeys(void);
-
- wxString CurrentLanguage;
-};
-
-
-extern uMod_Language *Language;
-
-
-#endif /* uMod_LANGUAGE_H_ */
diff --git a/uMod2/uMod_GUI/uMod_Main.h b/uMod2/uMod_GUI/uMod_Main.h
deleted file mode 100644
index 9a15bfe..0000000
--- a/uMod2/uMod_GUI/uMod_Main.h
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_MAIN_H_
-#define uMod_MAIN_H_
-
-
-// I use eclipse and somehow i need these define or many of the wx classes are unknown to the CDT parser
-#ifdef __CDT_PARSER__
-#define HAVE_W32API_H
-#define __WXMSW__
-#define NOPCH
-#define _UNICODE
-#define wxUSE_NOTEBOOK 1
-#define wxUSE_CHECKBOX 1
-#define wxUSE_THREADS 1
-#define wxUSE_MSGDLG 1
-#define wxUSE_MENUS 1
-#define wxUSE_BUTTON 1
-#define wxUSE_FILEDLG 1
-#define wxUSE_DIRDLG 1
-#define wxUSE_CHOICE 1
-#define wxUSE_FILE 1
-#define wxUSE_TEXTCTRL 1
-#define wxUSE_CHOICEDLG 1
-#define wxUSE_TOOLTIPS 1
-#endif
-
-#define WINVER _WIN32_WINNT_WINXP
-#define _WIN32_WINNT _WIN32_WINNT_WINXP
-#define NTDDI_VERSION NTDDI_WINXP
-#define WIN32_LEAN_AND_MEAN
-
-
-#include "wx\wx.h"
-#include "wx\notebook.h"
-#include
-#include
-#include
-#include
-//#include
-//#include "wx/checkbox.h"
-//#include
-//#include
-//#include
-//#include
-//#include
-//#include
-//#include
-
-//#include
-
-#include "../uMod_GlobalDefines.h"
-#include "../uMod_Error.h"
-
-
-class uMod_Frame;
-
-#define MAX_TEXTURES 1024
-enum
-{
- ID_Button_Open = wxID_HIGHEST,
- ID_Button_Path,
- ID_Button_Update,
- ID_Button_Reload,
- //ID_Button_Save,
- //ID_Menu_Pref,
- ID_Menu_Exit,
- ID_Menu_Lang,
- ID_Menu_Help,
- ID_Menu_About,
- ID_Menu_Acknowledgement,
- ID_Menu_StartGame,
- ID_Menu_StartGameCMD,
- ID_Menu_UseHook,
- ID_Menu_AddGame,
- ID_Menu_DeleteGame,
- ID_Menu_LoadTemplate,
- ID_Menu_SaveTemplate,
- ID_Menu_SaveTemplateAs,
- ID_Menu_SetDefaultTemplate,
- ID_Add_Game,
- ID_Delete_Game,
- ID_Button_Texture, //this entry must be the last!!
-};
-
-#define ABORT_SERVER L"uMod_Abort_Server"
-#define uMod_d3d9_Hook_dll L"uMod_d3d9_HI.dll"
-#define uMod_d3d9_DI_dll L"uMod_d3d9_DI.dll"
-
-#include "uMod_AddTexture.h"
-#include "uMod_Settings.h"
-#include "uMod_Language.h"
-#include "uMod_Event.h"
-#include "uMod_Client.h"
-#include "uMod_GameInfo.h"
-#include "uMod_File.h"
-#include "uMod_Sender.h"
-#include "uMod_Server.h"
-#include "uMod_GamePage.h"
-#include "uMod_DirectInjection.h"
-#include "uMod_GUI.h"
-
-
-template
-int GetMemory(T* &array, int num)
-{
- if (array!=(T*)0) delete [] array;
- try {array = new T[num];}
- catch (...) {array = (T*) 0; return -1;}
- return 0;
-}
-
-template
-int GetMemory(T* &array, int num, T init)
-{
- if (array!=(T*)0) delete [] array;
- try {array = new T[num];}
- catch (...) {array = (T*) 0; return -1;}
- for (int i=0; i
-int GetMoreMemory(T* &old_array, int old_num, int new_num)
-{
- if (new_num<=old_num) return 0;
- T* new_array;
- try {new_array = new T[new_num];}
- catch (...) {return -1;}
- if (old_array!=(T*)0)
- {
- for (int i=0; i.
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-uMod_Sender::uMod_Sender(PipeStruct &pipe) : Pipe(pipe)
-{
- OldTextures = NULL;
- OldTexturesNum = 0;
- try {Buffer = new char[BIG_BUFSIZE];}
- catch (...) {Buffer=NULL;}
-}
-
-uMod_Sender::~uMod_Sender(void)
-{
- if (Buffer!=NULL) delete [] Buffer;
-}
-
-
-int uMod_Sender::Send( const uMod_GameInfo &game, const uMod_GameInfo &game_old, bool force, wxArrayString *comments)
-{
- LastError.Empty();
- int key = game.GetKeyBack();
- if (key>=0 && key!=game_old.GetKeyBack())
- {
- key = Language->KeyValues[key];
- SendKey( key, CONTROL_KEY_BACK);
- }
- key = game.GetKeySave();
- if (key>=0 && key!=game_old.GetKeySave())
- {
- key = Language->KeyValues[key];
- SendKey( key, CONTROL_KEY_SAVE);
- }
- key = game.GetKeyNext();
- if (key>=0 && key!=game_old.GetKeyNext())
- {
- key = Language->KeyValues[key];
- SendKey( key, CONTROL_KEY_NEXT);
- }
-
- int colour[3], colour_old[3];
- game.GetFontColour( colour);
- game_old.GetFontColour( colour_old);
- for (int i=0; i<3; i++) if (colour[i]!=colour_old[i])
- {
- SendColour( colour, CONTROL_FONT_COLOUR);
- break;
- }
-
- game.GetTextureColour( colour);
- game_old.GetTextureColour( colour_old);
- for (int i=0; i<3; i++) if (colour[i]!=colour_old[i])
- {
- SendColour( colour, CONTROL_TEXTURE_COLOUR);
- break;
- }
-
-
- if ( game.GetSaveSingleTexture() != game_old.GetSaveSingleTexture() ) SendSaveSingleTexture( game.GetSaveSingleTexture());
- if ( game.GetSaveAllTextures() != game_old.GetSaveAllTextures() ) SendSaveAllTextures(game.GetSaveAllTextures());
-
- wxString path;
- path = game.GetSavePath();
- if (path!=game_old.GetSavePath()) SendPath(path);
-
-
- if (game.GetNumberOfFiles()<=0 && OldTexturesNum==0 && OldTextures==NULL)
- {
- if (LastError.Len()>0) return 1;
- else return 0;
- }
-
- wxArrayString files;
-
- game.GetFiles( files);
- int num = files.GetCount();
- bool *checked = NULL;
- if (num>0)
- {
- if (GetMemory(checked, num)) {LastError << Language->Error_Memory; return -1;}
- game.GetChecked( checked, num);
- }
-
- AddTextureClass *tex = NULL;//new AddTextureClass[num+OldTexturesNum];
- if (GetMemory( tex, num+OldTexturesNum)) {LastError << Language->Error_Memory; return -1;}
- wxString comment;
-
- if (force || OldTexturesNum==0 || OldTextures==NULL)
- {
- //reload everything
- for (int i=0; i0 && OldTextures!=NULL)
- {
- for (int i=0; iError_Memory; return -1;}
- for (pos=0; pos looking brute force
- for (int i=pos; i0)
- {
- comments->Empty();
- comments->Alloc(num);
- for (int i=0; iAdd(tex[i].Comment);
- }
-
- if (OldTextures!=NULL) delete [] OldTextures;
-
- OldTexturesNum = num;
- OldTextures = tex;
-
- if (LastError.Len()>0) return 1;
- else return 0;
-}
-
-
-
-int uMod_Sender::SendSaveAllTextures(bool val)
-{
- MsgStruct msg;
- msg.Control = CONTROL_SAVE_ALL;
- if (val) msg.Value = 1;
- else msg.Value = 0;
- msg.Hash = 0u;
-
- return SendToGame( (void*) &msg, sizeof(MsgStruct));
-}
-
-int uMod_Sender::SendSaveSingleTexture(bool val)
-{
- MsgStruct msg;
- msg.Control = CONTROL_SAVE_SINGLE;
- if (val) msg.Value = 1;
- else msg.Value = 0;
- msg.Hash = 0u;
-
- return SendToGame( (void*) &msg, sizeof(MsgStruct));
-}
-
-
-int uMod_Sender::SendTextures(unsigned int num, AddTextureClass *tex)
-{
- if (Buffer==NULL) return (RETURN_NO_MEMORY);
-
- MsgStruct *msg;
- int pos = 0;
- for (unsigned int i=0u; i=BIG_BUFSIZE) //the buffer is full
- {
- if (int ret = SendToGame( Buffer, pos)) return ret;
- pos = 0;
- }
-
- msg = (MsgStruct*) &Buffer[pos];
- msg->Hash = temp_hash;
- msg->Value = size;
- pos += sizeof(MsgStruct);
-
- if (tex[i].Add)
- {
- msg->Control = CONTROL_FORCE_RELOAD_TEXTURE_DATA; //we always force because whether force is true or not
- //if (Add==true && WasAdded[j]!=true) the texture is loaded the first time, or in previous loads it could not be loaded
- //because an other texture was send with the same hash, in all cases forcing is the best choice (atm)
- char* temp = tex[i].Textures[j];
- if (temp!=NULL)
- {
- unsigned int l = 0u;
- while (lControl = CONTROL_REMOVE_TEXTURE;
- tex[i].WasAdded[j] = false;
- }
- }
- else if (tex[i].Add && tex[i].WasAdded[j]) // this texture could be removed, due to a rearranging of the list
- {
- bool hit = false; //we send only if this has was not send before
- unsigned long temp_hash = tex[i].Hash[j];
- for (unsigned int ii=0u; ii=BIG_BUFSIZE) //the buffer is full
- {
- if (int ret = SendToGame( Buffer, pos)) return ret;
- pos = 0;
- }
-
- msg = (MsgStruct*) &Buffer[pos];
- msg->Control = CONTROL_END_TEXTURES; //End of texture sending
- msg->Hash = 0u;
- msg->Value = 0;
- pos += sizeof(MsgStruct);
- if (int ret = SendToGame( Buffer, pos)) return ret;
-
- if (LastError.Len()>0) return 1;
- else return 0;
-}
-
-
-int uMod_Sender::SendKey(int key, int ctr)
-{
- MsgStruct msg;
- msg.Control = ctr;
- msg.Value = key;
- msg.Hash = 0u;
-
- return SendToGame( (void*) &msg, sizeof(MsgStruct));
-}
-
-#define D3DCOLOR_ARGB(a,r,g,b) ((DWORD)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
-
-int uMod_Sender::SendColour( int* colour, int ctr)
-{
- MsgStruct msg;
- msg.Control = ctr;
- msg.Value = D3DCOLOR_ARGB( 255, colour[0], colour[1], colour[2]);
- msg.Hash = 0u;
-
- return SendToGame( (void*) &msg, sizeof(MsgStruct));
-}
-#undef D3DCOLOR_ARGB
-
-
-int uMod_Sender::SendPath( const wxString &path)
-{
- MsgStruct *msg = (MsgStruct*) Buffer;
-
- msg->Hash = 0u;
- msg->Control = CONTROL_SET_DIR;
-
- const wchar_t *file = path.wc_str();
- wchar_t *buff_file = (wchar_t*) &Buffer[sizeof(MsgStruct)];
- int len = 0;
- while (file[len] && (sizeof(MsgStruct)+len*sizeof(wchar_t))Value = len*sizeof(wchar_t);
- return SendToGame( Buffer, sizeof(MsgStruct)+len*sizeof(wchar_t));
-}
-
-
-int uMod_Sender::SendToGame( void *msg, unsigned long len)
-{
- if (len==0) return (RETURN_BAD_ARGUMENT);
- unsigned long num;
-
- if (Pipe.Out==INVALID_HANDLE_VALUE) {LastError << Language->Error_NoPipe; return -1;}
- bool ret = WriteFile( Pipe.Out, (const void*) msg, len, &num, NULL);
- if (!ret || len!=num) {LastError << Language->Error_WritePipe; return -1;}
- if (!FlushFileBuffers(Pipe.Out)) {LastError << Language->Error_FlushPipe; return -1;}
- return 0;
-}
-
diff --git a/uMod2/uMod_GUI/uMod_Sender.h b/uMod2/uMod_GUI/uMod_Sender.h
deleted file mode 100644
index 336b194..0000000
--- a/uMod2/uMod_GUI/uMod_Sender.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_SENDER_H_
-#define uMod_SENDER_H_
-
-#include "uMod_Main.h"
-
-
-// an object of this class is owned by each uMod_GamePage object. It act as sender ^^
-class uMod_Sender
-{
-public:
- uMod_Sender(PipeStruct &pipe);
- ~uMod_Sender(void);
-
- int Send( const uMod_GameInfo &game, const uMod_GameInfo &game_old, bool force=false, wxArrayString *comments=NULL);
-
- wxString LastError;
-
-private:
- int SendSaveAllTextures(bool val);
- int SendSaveSingleTexture(bool val);
-
- int SendTextures(unsigned int num, AddTextureClass *tex);
-
- int SendKey(int key, int ctr);
-
- int SendPath( const wxString &path);
-
- int SendColour( int* colour, int ctr);
-
- char *Buffer;
- int SendToGame( void* msg, unsigned long len);
-
- int AddFile( AddTextureClass *tex, wxString file, bool add, bool force);
- int AddZip( AddTextureClass *tex, wxString file, bool add, bool force, bool tpf);
- int AddContent( char* buffer, unsigned int len, const char* pw, AddTextureClass *tex, bool add, bool force);
-
- PipeStruct &Pipe;
- AddTextureClass *OldTextures;
- int OldTexturesNum;
-};
-
-
-#endif /* uMod_SENDER_H_ */
diff --git a/uMod2/uMod_GUI/uMod_Server.cpp b/uMod2/uMod_GUI/uMod_Server.cpp
deleted file mode 100644
index 6aacf63..0000000
--- a/uMod2/uMod_GUI/uMod_Server.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-uMod_Server::uMod_Server(uMod_Frame *frame) : wxThread(wxTHREAD_JOINABLE)
-{
- MainFrame = frame;
-}
-
-
-uMod_Server::~uMod_Server(void)
-{
-}
-
-
-void* uMod_Server::Entry(void)
-{
- bool fConnected = false;
- HANDLE pipe_in;
- HANDLE pipe_out;
- char buffer[SMALL_BUFSIZE];
- wxString abort = ABORT_SERVER;
-
- while(1)
- {
-/*
- Beep(300,100);
- Beep(600,100);
-*/
- pipe_in = CreateNamedPipeW(
- PIPE_Game2uMod, // pipe name
- PIPE_ACCESS_INBOUND, // read access
- PIPE_TYPE_BYTE | // byte type pipe
- PIPE_WAIT, // blocking mode
- PIPE_UNLIMITED_INSTANCES, // max. instances
- SMALL_BUFSIZE, // output buffer size
- SMALL_BUFSIZE, // input buffer size
- 0, // client time-out
- NULL); // default security attribute
- if (pipe_in == INVALID_HANDLE_VALUE) return NULL;
-
- pipe_out = CreateNamedPipeW(
- PIPE_uMod2Game, // pipe name
- PIPE_ACCESS_OUTBOUND, // write access
- PIPE_TYPE_BYTE | // byte type pipe
- PIPE_WAIT, // blocking mode
- PIPE_UNLIMITED_INSTANCES, // max. instances
- BIG_BUFSIZE, // output buffer size
- BIG_BUFSIZE, // input buffer size
- 0, // client time-out
- NULL); // default security attribute
- if (pipe_out == INVALID_HANDLE_VALUE) return NULL;
-
-
- // at first connect to the incoming pipe !!!
- fConnected = ConnectNamedPipe(pipe_in, NULL) ?
- true : (GetLastError() == ERROR_PIPE_CONNECTED);
- /*
- Beep(900,100);
- Beep(600,100);
- Beep(300,100);
- */
- if (fConnected)
- {
- unsigned long num = 0;
- //read the name of the game
- bool fSuccess = ReadFile(
- pipe_in, // handle to pipe
- buffer, // buffer to receive data
- SMALL_BUFSIZE, // size of buffer
- &num, // number of bytes read
- NULL); // not overlapped I/O
-
- if (fSuccess)
- {
- if (num>2)
- {
- buffer[num]=0;
- buffer[num-1]=0;
- wxString name = (wchar_t*) buffer;
-
- if (name==abort) // kill this server thread
- {
- //Beep(1200,300);
- CloseHandle(pipe_in);
- return NULL;
- }
-
-
- fConnected = ConnectNamedPipe(pipe_out, NULL) ?
- true : (GetLastError() == ERROR_PIPE_CONNECTED);
- if (fConnected)
- {
- uMod_Event event( uMod_EVENT_TYPE, ID_Add_Game);
- event.SetName(name);
- event.SetPipeIn(pipe_in);
- event.SetPipeOut(pipe_out);
- wxPostEvent( MainFrame, event);
- }
- else
- {
- CloseHandle(pipe_in);
- CloseHandle(pipe_out);
- return NULL;
- }
- }
- }
- }
- else CloseHandle(pipe_in);
- }
- return NULL;
-}
-
diff --git a/uMod2/uMod_GUI/uMod_Server.h b/uMod2/uMod_GUI/uMod_Server.h
deleted file mode 100644
index a651d2f..0000000
--- a/uMod2/uMod_GUI/uMod_Server.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#ifndef uMod_SERVER_H_
-#define uMod_SERVER_H_
-#include "uMod_Main.h"
-
-// an object of this class should be created only once
-// it waits for incomming connections (a starting game)
-// and if so, it send a message to the mainthread
-
-// Note the server thread can only be killed, if one connect to it and send "uMod_ABORT" as game name
-class uMod_Server : public wxThread
-{
-public:
- uMod_Server(uMod_Frame *frame);
- virtual ~uMod_Server(void);
-
-
- void* Entry(void);
-
-private:
-
- uMod_Frame *MainFrame;
-};
-
-
-#endif /* uMod_SERVER_H_ */
diff --git a/uMod2/uMod_GUI/uMod_Settings.cpp b/uMod2/uMod_GUI/uMod_Settings.cpp
deleted file mode 100644
index f37a26e..0000000
--- a/uMod2/uMod_GUI/uMod_Settings.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-
-
-#include "uMod_Main.h"
-
-
-uMod_Settings::uMod_Settings(void)
-{
- XSize = 600;
- YSize = 400;
- XPos = -1;
- YPos = -1;
- UseHook = false;
- Language = "English";
-}
-
-uMod_Settings::uMod_Settings(uMod_Settings &set)
-{
- XSize = set.XSize;
- YSize = set.YSize;
- XPos = set.XPos;
- YPos = set.YPos;
- UseHook = set.UseHook;
- Language = set.Language;
-}
-
-
-#define SETTINGS_FILE "uMod_Settings.txt"
-
-int uMod_Settings::Load(void)
-{
- wxFile file;
-
- if (!file.Access(SETTINGS_FILE, wxFile::read)) {return -1;}
- file.Open(SETTINGS_FILE, wxFile::read);
- if (!file.IsOpened()) return -1;
-
- unsigned len = file.Length();
-
- unsigned char* buffer;
- try {buffer = new unsigned char [len+2];}
- catch (...) {return -1;}
-
- unsigned int result = file.Read( buffer, len);
- file.Close();
-
- if (result != len) {delete [] buffer; return -1;}
-
- wchar_t *buff = (wchar_t*)buffer;
- len/=2;
- buff[len]=0;
-
- wxString content;
- content = buff;
- delete [] buffer;
-
- wxStringTokenizer token( content, "\n");
-
- int num = token.CountTokens();
- wxString line;
- wxString command;
- wxString value;
-
- UseHook = false;
- for (int i=0; i.
-*/
-
-
-#ifndef uMod_SETTINGS_H_
-#define uMod_SETTINGS_H_
-
-
-#include "uMod_Main.h"
-
-class uMod_Settings
-{
-public:
- uMod_Settings(void);
- uMod_Settings(uMod_Settings &set);
-
-
- int XSize, YSize;
- int XPos, YPos;
- bool UseHook;
- wxString Language;
-
- int Load(void);
- int Save(void);
-
-};
-
-
-#endif /* uMod_SETTINGS_H_ */
diff --git a/uMod2/uMod_GUI/unzip.cpp b/uMod2/uMod_GUI/unzip.cpp
deleted file mode 100644
index 77c330a..0000000
--- a/uMod2/uMod_GUI/unzip.cpp
+++ /dev/null
@@ -1,4165 +0,0 @@
-#define UNICODE /*added by ROTA*/
-#include
-#include
-#include
-#include
-//#include /*added by ROTA*/
-#include
-#include "unzip.h"
-
-// THIS FILE is almost entirely based upon code by Jean-loup Gailly
-// and Mark Adler. It has been modified by Lucian Wischik.
-// The modifications were: incorporate the bugfixes of 1.1.4, allow
-// unzipping to/from handles/pipes/files/memory, encryption, unicode,
-// a windowsish api, and putting everything into a single .cpp file.
-// The original code may be found at http://www.gzip.org/zlib/
-// The original copyright text follows.
-//
-//
-//
-// zlib.h -- interface of the 'zlib' general purpose compression library
-// version 1.1.3, July 9th, 1998
-//
-// Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-// Jean-loup Gailly Mark Adler
-// jloup@gzip.org madler@alumni.caltech.edu
-//
-//
-// The data format used by the zlib library is described by RFCs (Request for
-// Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt
-// (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
-//
-//
-// The 'zlib' compression library provides in-memory compression and
-// decompression functions, including integrity checks of the uncompressed
-// data. This version of the library supports only one compression method
-// (deflation) but other algorithms will be added later and will have the same
-// stream interface.
-//
-// Compression can be done in a single step if the buffers are large
-// enough (for example if an input file is mmap'ed), or can be done by
-// repeated calls of the compression function. In the latter case, the
-// application must provide more input and/or consume the output
-// (providing more output space) before each call.
-//
-// The library also supports reading and writing files in gzip (.gz) format
-// with an interface similar to that of stdio.
-//
-// The library does not install any signal handler. The decoder checks
-// the consistency of the compressed data, so the library should never
-// crash even in case of corrupted input.
-//
-// for more info about .ZIP format, see ftp://ftp.cdrom.com/pub/infozip/doc/appnote-970311-iz.zip
-// PkWare has also a specification at ftp://ftp.pkware.com/probdesc.zip
-
-#define ZIP_HANDLE 1
-#define ZIP_FILENAME 2
-#define ZIP_MEMORY 3
-
-
-#define zmalloc(len) malloc(len)
-
-#define zfree(p) free(p)
-
-/*
-void *zmalloc(unsigned int len)
-{ char *buf = new char[len+32];
- for (int i=0; i<16; i++)
- { buf[i]=i;
- buf[len+31-i]=i;
- }
- *((unsigned int*)buf) = len;
- char c[1000]; wsprintf(c,"malloc 0x%lx - %lu",buf+16,len);
- OutputDebugString(c);
- return buf+16;
-}
-
-void zfree(void *buf)
-{ char c[1000]; wsprintf(c,"free 0x%lx",buf);
- OutputDebugString(c);
- char *p = ((char*)buf)-16;
- unsigned int len = *((unsigned int*)p);
- bool blown=false;
- for (int i=0; i<16; i++)
- { char lo = p[i];
- char hi = p[len+31-i];
- if (hi!=i || (lo!=i && i>4)) blown=true;
- }
- if (blown)
- { OutputDebugString("BLOWN!!!");
- }
- delete[] p;
-}
-*/
-
-
-typedef struct tm_unz_s
-{ unsigned int tm_sec; // seconds after the minute - [0,59]
- unsigned int tm_min; // minutes after the hour - [0,59]
- unsigned int tm_hour; // hours since midnight - [0,23]
- unsigned int tm_mday; // day of the month - [1,31]
- unsigned int tm_mon; // months since January - [0,11]
- unsigned int tm_year; // years - [1980..2044]
-} tm_unz;
-
-
-// unz_global_info structure contain global data about the ZIPfile
-typedef struct unz_global_info_s
-{ unsigned long number_entry; // total number of entries in the central dir on this disk
- unsigned long size_comment; // size of the global comment of the zipfile
-} unz_global_info;
-
-// unz_file_info contain information about a file in the zipfile
-typedef struct unz_file_info_s
-{ unsigned long version; // version made by 2 bytes
- unsigned long version_needed; // version needed to extract 2 bytes
- unsigned long flag; // general purpose bit flag 2 bytes
- unsigned long compression_method; // compression method 2 bytes
- unsigned long dosDate; // last mod file date in Dos fmt 4 bytes
- unsigned long crc; // crc-32 4 bytes
- unsigned long compressed_size; // compressed size 4 bytes
- unsigned long uncompressed_size; // uncompressed size 4 bytes
- unsigned long size_filename; // filename length 2 bytes
- unsigned long size_file_extra; // extra field length 2 bytes
- unsigned long size_file_comment; // file comment length 2 bytes
- unsigned long disk_num_start; // disk number start 2 bytes
- unsigned long internal_fa; // internal file attributes 2 bytes
- unsigned long external_fa; // external file attributes 4 bytes
- tm_unz tmu_date;
-} unz_file_info;
-
-
-#define UNZ_OK (0)
-#define UNZ_END_OF_LIST_OF_FILE (-100)
-#define UNZ_ERRNO (Z_ERRNO)
-#define UNZ_EOF (0)
-#define UNZ_PARAMERROR (-102)
-#define UNZ_BADZIPFILE (-103)
-#define UNZ_INTERNALERROR (-104)
-#define UNZ_CRCERROR (-105)
-#define UNZ_PASSWORD (-106)
-
-
-
-
-
-
-
-#define ZLIB_VERSION "1.1.3"
-
-
-// Allowed flush values; see deflate() for details
-#define Z_NO_FLUSH 0
-#define Z_SYNC_FLUSH 2
-#define Z_FULL_FLUSH 3
-#define Z_FINISH 4
-
-
-// compression levels
-#define Z_NO_COMPRESSION 0
-#define Z_BEST_SPEED 1
-#define Z_BEST_COMPRESSION 9
-#define Z_DEFAULT_COMPRESSION (-1)
-
-// compression strategy; see deflateInit2() for details
-#define Z_FILTERED 1
-#define Z_HUFFMAN_ONLY 2
-#define Z_DEFAULT_STRATEGY 0
-
-// Possible values of the data_type field
-#define Z_BINARY 0
-#define Z_ASCII 1
-#define Z_UNKNOWN 2
-
-// The deflate compression method (the only one supported in this version)
-#define Z_DEFLATED 8
-
-// for initializing zalloc, zfree, opaque
-#define Z_NULL 0
-
-// case sensitivity when searching for filenames
-#define CASE_SENSITIVE 1
-#define CASE_INSENSITIVE 2
-
-
-// Return codes for the compression/decompression functions. Negative
-// values are errors, positive values are used for special but normal events.
-#define Z_OK 0
-#define Z_STREAM_END 1
-#define Z_NEED_DICT 2
-#define Z_ERRNO (-1)
-#define Z_STREAM_ERROR (-2)
-#define Z_DATA_ERROR (-3)
-#define Z_MEM_ERROR (-4)
-#define Z_BUF_ERROR (-5)
-#define Z_VERSION_ERROR (-6)
-
-
-
-// Basic data types
-typedef unsigned char Byte; // 8 bits
-typedef unsigned int uInt; // 16 bits or more
-typedef unsigned long uLong; // 32 bits or more
-typedef void *voidpf;
-typedef void *voidp;
-typedef long z_off_t;
-
-
-
-
-
-
-
-
-
-
-
-
-typedef voidpf (*alloc_func) (voidpf opaque, uInt items, uInt size);
-typedef void (*free_func) (voidpf opaque, voidpf address);
-
-struct internal_state;
-
-typedef struct z_stream_s {
- Byte *next_in; // next input byte
- uInt avail_in; // number of bytes available at next_in
- uLong total_in; // total nb of input bytes read so far
-
- Byte *next_out; // next output byte should be put there
- uInt avail_out; // remaining free space at next_out
- uLong total_out; // total nb of bytes output so far
-
- char *msg; // last error message, NULL if no error
- struct internal_state *state; // not visible by applications
-
- alloc_func zalloc; // used to allocate the internal state
- free_func zfree; // used to free the internal state
- voidpf opaque; // private data object passed to zalloc and zfree
-
- int data_type; // best guess about the data type: ascii or binary
- uLong adler; // adler32 value of the uncompressed data
- uLong reserved; // reserved for future use
-} z_stream;
-
-typedef z_stream *z_streamp;
-
-
-// The application must update next_in and avail_in when avail_in has
-// dropped to zero. It must update next_out and avail_out when avail_out
-// has dropped to zero. The application must initialize zalloc, zfree and
-// opaque before calling the init function. All other fields are set by the
-// compression library and must not be updated by the application.
-//
-// The opaque value provided by the application will be passed as the first
-// parameter for calls of zalloc and zfree. This can be useful for custom
-// memory management. The compression library attaches no meaning to the
-// opaque value.
-//
-// zalloc must return Z_NULL if there is not enough memory for the object.
-// If zlib is used in a multi-threaded application, zalloc and zfree must be
-// thread safe.
-//
-// The fields total_in and total_out can be used for statistics or
-// progress reports. After compression, total_in holds the total size of
-// the uncompressed data and may be saved for use in the decompressor
-// (particularly if the decompressor wants to decompress everything in
-// a single step).
-//
-
-
-// basic functions
-
-const char *zlibVersion ();
-// The application can compare zlibVersion and ZLIB_VERSION for consistency.
-// If the first character differs, the library code actually used is
-// not compatible with the zlib.h header file used by the application.
-// This check is automatically made by inflateInit.
-
-
-
-
-
-
-int inflate (z_streamp strm, int flush);
-//
-// inflate decompresses as much data as possible, and stops when the input
-// buffer becomes empty or the output buffer becomes full. It may some
-// introduce some output latency (reading input without producing any output)
-// except when forced to flush.
-//
-// The detailed semantics are as follows. inflate performs one or both of the
-// following actions:
-//
-// - Decompress more input starting at next_in and update next_in and avail_in
-// accordingly. If not all input can be processed (because there is not
-// enough room in the output buffer), next_in is updated and processing
-// will resume at this point for the next call of inflate().
-//
-// - Provide more output starting at next_out and update next_out and avail_out
-// accordingly. inflate() provides as much output as possible, until there
-// is no more input data or no more space in the output buffer (see below
-// about the flush parameter).
-//
-// Before the call of inflate(), the application should ensure that at least
-// one of the actions is possible, by providing more input and/or consuming
-// more output, and updating the next_* and avail_* values accordingly.
-// The application can consume the uncompressed output when it wants, for
-// example when the output buffer is full (avail_out == 0), or after each
-// call of inflate(). If inflate returns Z_OK and with zero avail_out, it
-// must be called again after making room in the output buffer because there
-// might be more output pending.
-//
-// If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much
-// output as possible to the output buffer. The flushing behavior of inflate is
-// not specified for values of the flush parameter other than Z_SYNC_FLUSH
-// and Z_FINISH, but the current implementation actually flushes as much output
-// as possible anyway.
-//
-// inflate() should normally be called until it returns Z_STREAM_END or an
-// error. However if all decompression is to be performed in a single step
-// (a single call of inflate), the parameter flush should be set to
-// Z_FINISH. In this case all pending input is processed and all pending
-// output is flushed; avail_out must be large enough to hold all the
-// uncompressed data. (The size of the uncompressed data may have been saved
-// by the compressor for this purpose.) The next operation on this stream must
-// be inflateEnd to deallocate the decompression state. The use of Z_FINISH
-// is never required, but can be used to inform inflate that a faster routine
-// may be used for the single inflate() call.
-//
-// If a preset dictionary is needed at this point (see inflateSetDictionary
-// below), inflate sets strm-adler to the adler32 checksum of the
-// dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise
-// it sets strm->adler to the adler32 checksum of all output produced
-// so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or
-// an error code as described below. At the end of the stream, inflate()
-// checks that its computed adler32 checksum is equal to that saved by the
-// compressor and returns Z_STREAM_END only if the checksum is correct.
-//
-// inflate() returns Z_OK if some progress has been made (more input processed
-// or more output produced), Z_STREAM_END if the end of the compressed data has
-// been reached and all uncompressed output has been produced, Z_NEED_DICT if a
-// preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
-// corrupted (input stream not conforming to the zlib format or incorrect
-// adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent
-// (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not
-// enough memory, Z_BUF_ERROR if no progress is possible or if there was not
-// enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
-// case, the application may then call inflateSync to look for a good
-// compression block.
-//
-
-
-int inflateEnd (z_streamp strm);
-//
-// All dynamically allocated data structures for this stream are freed.
-// This function discards any unprocessed input and does not flush any
-// pending output.
-//
-// inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
-// was inconsistent. In the error case, msg may be set but then points to a
-// static string (which must not be deallocated).
-
- // Advanced functions
-
-// The following functions are needed only in some special applications.
-
-
-
-
-
-int inflateSetDictionary (z_streamp strm,
- const Byte *dictionary,
- uInt dictLength);
-//
-// Initializes the decompression dictionary from the given uncompressed byte
-// sequence. This function must be called immediately after a call of inflate
-// if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
-// can be determined from the Adler32 value returned by this call of
-// inflate. The compressor and decompressor must use exactly the same
-// dictionary.
-//
-// inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
-// parameter is invalid (such as NULL dictionary) or the stream state is
-// inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
-// expected one (incorrect Adler32 value). inflateSetDictionary does not
-// perform any decompression: this will be done by subsequent calls of
-// inflate().
-
-
-int inflateSync (z_streamp strm);
-//
-// Skips invalid compressed data until a full flush point can be found, or until all
-// available input is skipped. No output is provided.
-//
-// inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
-// if no more input was provided, Z_DATA_ERROR if no flush point has been found,
-// or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
-// case, the application may save the current current value of total_in which
-// indicates where valid compressed data was found. In the error case, the
-// application may repeatedly call inflateSync, providing more input each time,
-// until success or end of the input data.
-
-
-int inflateReset (z_streamp strm);
-// This function is equivalent to inflateEnd followed by inflateInit,
-// but does not free and reallocate all the internal decompression state.
-// The stream will keep attributes that may have been set by inflateInit2.
-//
-// inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
-// stream state was inconsistent (such as zalloc or state being NULL).
-//
-
-
-
-// checksum functions
-// These functions are not related to compression but are exported
-// anyway because they might be useful in applications using the
-// compression library.
-
-uLong adler32 (uLong adler, const Byte *buf, uInt len);
-// Update a running Adler-32 checksum with the bytes buf[0..len-1] and
-// return the updated checksum. If buf is NULL, this function returns
-// the required initial value for the checksum.
-// An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
-// much faster. Usage example:
-//
-// uLong adler = adler32(0L, Z_NULL, 0);
-//
-// while (read_buffer(buffer, length) != EOF) {
-// adler = adler32(adler, buffer, length);
-// }
-// if (adler != original_adler) error();
-
-uLong ucrc32 (uLong crc, const Byte *buf, uInt len);
-// Update a running crc with the bytes buf[0..len-1] and return the updated
-// crc. If buf is NULL, this function returns the required initial value
-// for the crc. Pre- and post-conditioning (one's complement) is performed
-// within this function so it shouldn't be done by the application.
-// Usage example:
-//
-// uLong crc = crc32(0L, Z_NULL, 0);
-//
-// while (read_buffer(buffer, length) != EOF) {
-// crc = crc32(crc, buffer, length);
-// }
-// if (crc != original_crc) error();
-
-
-
-
-const char *zError (int err);
-int inflateSyncPoint (z_streamp z);
-const uLong *get_crc_table (void);
-
-
-
-typedef unsigned char uch;
-typedef uch uchf;
-typedef unsigned short ush;
-typedef ush ushf;
-typedef unsigned long ulg;
-
-
-
-const char * const z_errmsg[10] = { // indexed by 2-zlib_error
-"need dictionary", // Z_NEED_DICT 2
-"stream end", // Z_STREAM_END 1
-"", // Z_OK 0
-"file error", // Z_ERRNO (-1)
-"stream error", // Z_STREAM_ERROR (-2)
-"data error", // Z_DATA_ERROR (-3)
-"insufficient memory", // Z_MEM_ERROR (-4)
-"buffer error", // Z_BUF_ERROR (-5)
-"incompatible version",// Z_VERSION_ERROR (-6)
-""};
-
-
-#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
-
-#define ERR_RETURN(strm,err) \
- return (strm->msg = (char*)ERR_MSG(err), (err))
-// To be used only when the state is known to be valid
-
- // common constants
-
-
-#define STORED_BLOCK 0
-#define STATIC_TREES 1
-#define DYN_TREES 2
-// The three kinds of block type
-
-#define MIN_MATCH 3
-#define MAX_MATCH 258
-// The minimum and maximum match lengths
-
-#define PRESET_DICT 0x20 // preset dictionary flag in zlib header
-
- // target dependencies
-
-#define OS_CODE 0x0b // Window 95 & Windows NT
-
-
-
- // functions
-
-#define zmemzero(dest, len) memset(dest, 0, len)
-
-// Diagnostic functions
-#define LuAssert(cond,msg)
-#define LuTrace(x)
-#define LuTracev(x)
-#define LuTracevv(x)
-#define LuTracec(c,x)
-#define LuTracecv(c,x)
-
-
-typedef uLong (*check_func) (uLong check, const Byte *buf, uInt len);
-voidpf zcalloc (voidpf opaque, unsigned items, unsigned size);
-void zcfree (voidpf opaque, voidpf ptr);
-
-#define ZALLOC(strm, items, size) \
- (*((strm)->zalloc))((strm)->opaque, (items), (size))
-#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
-
-//void ZFREE(z_streamp strm,voidpf addr)
-//{ *((strm)->zfree))((strm)->opaque, addr);
-//}
-
-#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
-
-
-
-
-// Huffman code lookup table entry--this entry is four bytes for machines
-// that have 16-bit pointers (e.g. PC's in the small or medium model).
-
-
-typedef struct inflate_huft_s inflate_huft;
-
-struct inflate_huft_s {
- union {
- struct {
- Byte Exop; // number of extra bits or operation
- Byte Bits; // number of bits in this code or subcode
- } what;
- uInt pad; // pad structure to a power of 2 (4 bytes for
- } word; // 16-bit, 8 bytes for 32-bit int's)
- uInt base; // literal, length base, distance base, or table offset
-};
-
-// Maximum size of dynamic tree. The maximum found in a long but non-
-// exhaustive search was 1004 huft structures (850 for length/literals
-// and 154 for distances, the latter actually the result of an
-// exhaustive search). The actual maximum is not known, but the
-// value below is more than safe.
-#define MANY 1440
-
-int inflate_trees_bits (
- uInt *, // 19 code lengths
- uInt *, // bits tree desired/actual depth
- inflate_huft * *, // bits tree result
- inflate_huft *, // space for trees
- z_streamp); // for messages
-
-int inflate_trees_dynamic (
- uInt, // number of literal/length codes
- uInt, // number of distance codes
- uInt *, // that many (total) code lengths
- uInt *, // literal desired/actual bit depth
- uInt *, // distance desired/actual bit depth
- inflate_huft * *, // literal/length tree result
- inflate_huft * *, // distance tree result
- inflate_huft *, // space for trees
- z_streamp); // for messages
-
-int inflate_trees_fixed (
- uInt *, // literal desired/actual bit depth
- uInt *, // distance desired/actual bit depth
- const inflate_huft * *, // literal/length tree result
- const inflate_huft * *, // distance tree result
- z_streamp); // for memory allocation
-
-
-
-
-
-struct inflate_blocks_state;
-typedef struct inflate_blocks_state inflate_blocks_statef;
-
-inflate_blocks_statef * inflate_blocks_new (
- z_streamp z,
- check_func c, // check function
- uInt w); // window size
-
-int inflate_blocks (
- inflate_blocks_statef *,
- z_streamp ,
- int); // initial return code
-
-void inflate_blocks_reset (
- inflate_blocks_statef *,
- z_streamp ,
- uLong *); // check value on output
-
-int inflate_blocks_free (
- inflate_blocks_statef *,
- z_streamp);
-
-void inflate_set_dictionary (
- inflate_blocks_statef *s,
- const Byte *d, // dictionary
- uInt n); // dictionary length
-
-int inflate_blocks_sync_point (
- inflate_blocks_statef *s);
-
-
-
-
-struct inflate_codes_state;
-typedef struct inflate_codes_state inflate_codes_statef;
-
-inflate_codes_statef *inflate_codes_new (
- uInt, uInt,
- const inflate_huft *, const inflate_huft *,
- z_streamp );
-
-int inflate_codes (
- inflate_blocks_statef *,
- z_streamp ,
- int);
-
-void inflate_codes_free (
- inflate_codes_statef *,
- z_streamp );
-
-
-
-
-typedef enum {
- IBM_TYPE, // get type bits (3, including end bit)
- IBM_LENS, // get lengths for stored
- IBM_STORED, // processing stored block
- IBM_TABLE, // get table lengths
- IBM_BTREE, // get bit lengths tree for a dynamic block
- IBM_DTREE, // get length, distance trees for a dynamic block
- IBM_CODES, // processing fixed or dynamic block
- IBM_DRY, // output remaining window bytes
- IBM_DONE, // finished last block, done
- IBM_BAD} // got a data error--stuck here
-inflate_block_mode;
-
-// inflate blocks semi-private state
-struct inflate_blocks_state {
-
- // mode
- inflate_block_mode mode; // current inflate_block mode
-
- // mode dependent information
- union {
- uInt left; // if STORED, bytes left to copy
- struct {
- uInt table; // table lengths (14 bits)
- uInt index; // index into blens (or border)
- uInt *blens; // bit lengths of codes
- uInt bb; // bit length tree depth
- inflate_huft *tb; // bit length decoding tree
- } trees; // if DTREE, decoding info for trees
- struct {
- inflate_codes_statef
- *codes;
- } decode; // if CODES, current state
- } sub; // submode
- uInt last; // true if this block is the last block
-
- // mode independent information
- uInt bitk; // bits in bit buffer
- uLong bitb; // bit buffer
- inflate_huft *hufts; // single malloc for tree space
- Byte *window; // sliding window
- Byte *end; // one byte after sliding window
- Byte *read; // window read pointer
- Byte *write; // window write pointer
- check_func checkfn; // check function
- uLong check; // check on output
-
-};
-
-
-// defines for inflate input/output
-// update pointers and return
-#define UPDBITS {s->bitb=b;s->bitk=k;}
-#define UPDIN {z->avail_in=n;z->total_in+=(uLong)(p-z->next_in);z->next_in=p;}
-#define UPDOUT {s->write=q;}
-#define UPDATE {UPDBITS UPDIN UPDOUT}
-#define LEAVE {UPDATE return inflate_flush(s,z,r);}
-// get bytes and bits
-#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
-#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
-#define NEXTBYTE (n--,*p++)
-#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<>=(j);k-=(j);}
-// output bytes
-#define WAVAIL (uInt)(qread?s->read-q-1:s->end-q)
-#define LOADOUT {q=s->write;m=(uInt)WAVAIL;m;}
-#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
-#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
-#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
-#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
-// load local pointers
-#define LOAD {LOADIN LOADOUT}
-
-// masks for lower bits (size given to avoid silly warnings with Visual C++)
-// And'ing with mask[n] masks the lower n bits
-const uInt inflate_mask[17] = {
- 0x0000,
- 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
- 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
-};
-
-// copy as much as possible from the sliding window to the output area
-int inflate_flush (inflate_blocks_statef *, z_streamp, int);
-
-int inflate_fast (uInt, uInt, const inflate_huft *, const inflate_huft *, inflate_blocks_statef *, z_streamp );
-
-
-
-const uInt fixed_bl = 9;
-const uInt fixed_bd = 5;
-const inflate_huft fixed_tl[] = {
- {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
- {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},192},
- {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},160},
- {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},224},
- {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},144},
- {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},208},
- {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},176},
- {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},240},
- {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
- {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},200},
- {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},168},
- {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},232},
- {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},152},
- {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},216},
- {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},184},
- {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},248},
- {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
- {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},196},
- {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},164},
- {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},228},
- {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},148},
- {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},212},
- {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},180},
- {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},244},
- {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},204},
- {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},172},
- {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},236},
- {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},156},
- {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},220},
- {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},188},
- {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},252},
- {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
- {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},194},
- {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},162},
- {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},226},
- {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},146},
- {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},210},
- {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},178},
- {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},242},
- {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
- {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},202},
- {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},170},
- {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},234},
- {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},154},
- {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},218},
- {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},186},
- {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},250},
- {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
- {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},198},
- {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},166},
- {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},230},
- {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},150},
- {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},214},
- {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},182},
- {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},246},
- {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},206},
- {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},174},
- {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},238},
- {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},158},
- {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},222},
- {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},190},
- {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},254},
- {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
- {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},193},
- {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},161},
- {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},225},
- {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},145},
- {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},209},
- {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},177},
- {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},241},
- {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
- {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},201},
- {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},169},
- {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},233},
- {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},153},
- {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},217},
- {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},185},
- {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},249},
- {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
- {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},197},
- {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},165},
- {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},229},
- {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},149},
- {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},213},
- {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},181},
- {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},245},
- {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},205},
- {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},173},
- {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},237},
- {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},157},
- {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},221},
- {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},189},
- {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},253},
- {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
- {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},195},
- {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},163},
- {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},227},
- {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},147},
- {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},211},
- {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},179},
- {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},243},
- {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
- {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},203},
- {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},171},
- {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},235},
- {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},155},
- {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},219},
- {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},187},
- {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},251},
- {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
- {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},199},
- {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},167},
- {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},231},
- {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},151},
- {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},215},
- {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},183},
- {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},247},
- {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
- {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},207},
- {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},175},
- {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},239},
- {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},159},
- {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},223},
- {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},191},
- {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},255}
- };
-const inflate_huft fixed_td[] = {
- {{{80,5}},1}, {{{87,5}},257}, {{{83,5}},17}, {{{91,5}},4097},
- {{{81,5}},5}, {{{89,5}},1025}, {{{85,5}},65}, {{{93,5}},16385},
- {{{80,5}},3}, {{{88,5}},513}, {{{84,5}},33}, {{{92,5}},8193},
- {{{82,5}},9}, {{{90,5}},2049}, {{{86,5}},129}, {{{192,5}},24577},
- {{{80,5}},2}, {{{87,5}},385}, {{{83,5}},25}, {{{91,5}},6145},
- {{{81,5}},7}, {{{89,5}},1537}, {{{85,5}},97}, {{{93,5}},24577},
- {{{80,5}},4}, {{{88,5}},769}, {{{84,5}},49}, {{{92,5}},12289},
- {{{82,5}},13}, {{{90,5}},3073}, {{{86,5}},193}, {{{192,5}},24577}
- };
-
-
-
-
-
-
-
-// copy as much as possible from the sliding window to the output area
-int inflate_flush(inflate_blocks_statef *s,z_streamp z,int r)
-{
- uInt n;
- Byte *p;
- Byte *q;
-
- // local copies of source and destination pointers
- p = z->next_out;
- q = s->read;
-
- // compute number of bytes to copy as far as end of window
- n = (uInt)((q <= s->write ? s->write : s->end) - q);
- if (n > z->avail_out) n = z->avail_out;
- if (n && r == Z_BUF_ERROR) r = Z_OK;
-
- // update counters
- z->avail_out -= n;
- z->total_out += n;
-
- // update check information
- if (s->checkfn != Z_NULL)
- z->adler = s->check = (*s->checkfn)(s->check, q, n);
-
- // copy as far as end of window
- if (n!=0) // check for n!=0 to avoid waking up CodeGuard
- { memcpy(p, q, n);
- p += n;
- q += n;
- }
-
- // see if more to copy at beginning of window
- if (q == s->end)
- {
- // wrap pointers
- q = s->window;
- if (s->write == s->end)
- s->write = s->window;
-
- // compute bytes to copy
- n = (uInt)(s->write - q);
- if (n > z->avail_out) n = z->avail_out;
- if (n && r == Z_BUF_ERROR) r = Z_OK;
-
- // update counters
- z->avail_out -= n;
- z->total_out += n;
-
- // update check information
- if (s->checkfn != Z_NULL)
- z->adler = s->check = (*s->checkfn)(s->check, q, n);
-
- // copy
- if (n!=0) {memcpy(p,q,n); p+=n; q+=n;}
- }
-
- // update pointers
- z->next_out = p;
- s->read = q;
-
- // done
- return r;
-}
-
-
-
-
-
-
-// simplify the use of the inflate_huft type with some defines
-#define exop word.what.Exop
-#define bits word.what.Bits
-
-typedef enum { // waiting for "i:"=input, "o:"=output, "x:"=nothing
- START, // x: set up for LEN
- LEN, // i: get length/literal/eob next
- LENEXT, // i: getting length extra (have base)
- DIST, // i: get distance next
- DISTEXT, // i: getting distance extra
- COPY, // o: copying bytes in window, waiting for space
- LIT, // o: got literal, waiting for output space
- WASH, // o: got eob, possibly still output waiting
- END, // x: got eob and all data flushed
- BADCODE} // x: got error
-inflate_codes_mode;
-
-// inflate codes private state
-struct inflate_codes_state {
-
- // mode
- inflate_codes_mode mode; // current inflate_codes mode
-
- // mode dependent information
- uInt len;
- union {
- struct {
- const inflate_huft *tree; // pointer into tree
- uInt need; // bits needed
- } code; // if LEN or DIST, where in tree
- uInt lit; // if LIT, literal
- struct {
- uInt get; // bits to get for extra
- uInt dist; // distance back to copy from
- } copy; // if EXT or COPY, where and how much
- } sub; // submode
-
- // mode independent information
- Byte lbits; // ltree bits decoded per branch
- Byte dbits; // dtree bits decoder per branch
- const inflate_huft *ltree; // literal/length/eob tree
- const inflate_huft *dtree; // distance tree
-
-};
-
-
-inflate_codes_statef *inflate_codes_new(
-uInt bl, uInt bd,
-const inflate_huft *tl,
-const inflate_huft *td, // need separate declaration for Borland C++
-z_streamp z)
-{
- inflate_codes_statef *c;
-
- if ((c = (inflate_codes_statef *)
- ZALLOC(z,1,sizeof(struct inflate_codes_state))) != Z_NULL)
- {
- c->mode = START;
- c->lbits = (Byte)bl;
- c->dbits = (Byte)bd;
- c->ltree = tl;
- c->dtree = td;
- LuTracev((stderr, "inflate: codes new\n"));
- }
- return c;
-}
-
-
-int inflate_codes(inflate_blocks_statef *s, z_streamp z, int r)
-{
- uInt j; // temporary storage
- const inflate_huft *t; // temporary pointer
- uInt e; // extra bits or operation
- uLong b; // bit buffer
- uInt k; // bits in bit buffer
- Byte *p; // input data pointer
- uInt n; // bytes available there
- Byte *q; // output window write pointer
- uInt m; // bytes to end of window or read pointer
- Byte *f; // pointer to copy strings from
- inflate_codes_statef *c = s->sub.decode.codes; // codes state
-
- // copy input/output information to locals (UPDATE macro restores)
- LOAD
-
- // process input and output based on current state
- for(;;) switch (c->mode)
- { // waiting for "i:"=input, "o:"=output, "x:"=nothing
- case START: // x: set up for LEN
-#ifndef SLOW
- if (m >= 258 && n >= 10)
- {
- UPDATE
- r = inflate_fast(c->lbits, c->dbits, c->ltree, c->dtree, s, z);
- LOAD
- if (r != Z_OK)
- {
- c->mode = r == Z_STREAM_END ? WASH : BADCODE;
- break;
- }
- }
-#endif // !SLOW
- c->sub.code.need = c->lbits;
- c->sub.code.tree = c->ltree;
- c->mode = LEN;
- case LEN: // i: get length/literal/eob next
- j = c->sub.code.need;
- NEEDBITS(j)
- t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
- DUMPBITS(t->bits)
- e = (uInt)(t->exop);
- if (e == 0) // literal
- {
- c->sub.lit = t->base;
- LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
- "inflate: literal '%c'\n" :
- "inflate: literal 0x%02x\n", t->base));
- c->mode = LIT;
- break;
- }
- if (e & 16) // length
- {
- c->sub.copy.get = e & 15;
- c->len = t->base;
- c->mode = LENEXT;
- break;
- }
- if ((e & 64) == 0) // next table
- {
- c->sub.code.need = e;
- c->sub.code.tree = t + t->base;
- break;
- }
- if (e & 32) // end of block
- {
- LuTracevv((stderr, "inflate: end of block\n"));
- c->mode = WASH;
- break;
- }
- c->mode = BADCODE; // invalid code
- z->msg = (char*)"invalid literal/length code";
- r = Z_DATA_ERROR;
- LEAVE
- case LENEXT: // i: getting length extra (have base)
- j = c->sub.copy.get;
- NEEDBITS(j)
- c->len += (uInt)b & inflate_mask[j];
- DUMPBITS(j)
- c->sub.code.need = c->dbits;
- c->sub.code.tree = c->dtree;
- LuTracevv((stderr, "inflate: length %u\n", c->len));
- c->mode = DIST;
- case DIST: // i: get distance next
- j = c->sub.code.need;
- NEEDBITS(j)
- t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
- DUMPBITS(t->bits)
- e = (uInt)(t->exop);
- if (e & 16) // distance
- {
- c->sub.copy.get = e & 15;
- c->sub.copy.dist = t->base;
- c->mode = DISTEXT;
- break;
- }
- if ((e & 64) == 0) // next table
- {
- c->sub.code.need = e;
- c->sub.code.tree = t + t->base;
- break;
- }
- c->mode = BADCODE; // invalid code
- z->msg = (char*)"invalid distance code";
- r = Z_DATA_ERROR;
- LEAVE
- case DISTEXT: // i: getting distance extra
- j = c->sub.copy.get;
- NEEDBITS(j)
- c->sub.copy.dist += (uInt)b & inflate_mask[j];
- DUMPBITS(j)
- LuTracevv((stderr, "inflate: distance %u\n", c->sub.copy.dist));
- c->mode = COPY;
- case COPY: // o: copying bytes in window, waiting for space
- f = q - c->sub.copy.dist;
- while (f < s->window) // modulo window size-"while" instead
- f += s->end - s->window; // of "if" handles invalid distances
- while (c->len)
- {
- NEEDOUT
- OUTBYTE(*f++)
- if (f == s->end)
- f = s->window;
- c->len--;
- }
- c->mode = START;
- break;
- case LIT: // o: got literal, waiting for output space
- NEEDOUT
- OUTBYTE(c->sub.lit)
- c->mode = START;
- break;
- case WASH: // o: got eob, possibly more output
- if (k > 7) // return unused byte, if any
- {
- //Assert(k < 16, "inflate_codes grabbed too many bytes")
- k -= 8;
- n++;
- p--; // can always return one
- }
- FLUSH
- if (s->read != s->write)
- LEAVE
- c->mode = END;
- case END:
- r = Z_STREAM_END;
- LEAVE
- case BADCODE: // x: got error
- r = Z_DATA_ERROR;
- LEAVE
- default:
- r = Z_STREAM_ERROR;
- LEAVE
- }
-}
-
-
-void inflate_codes_free(inflate_codes_statef *c,z_streamp z)
-{ ZFREE(z, c);
- LuTracev((stderr, "inflate: codes free\n"));
-}
-
-
-
-// infblock.c -- interpret and process block types to last block
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-//struct inflate_codes_state {int dummy;}; // for buggy compilers
-
-
-
-// Table for deflate from PKZIP's appnote.txt.
-const uInt border[] = { // Order of the bit length code lengths
- 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
-
-//
-// Notes beyond the 1.93a appnote.txt:
-//
-// 1. Distance pointers never point before the beginning of the output stream.
-// 2. Distance pointers can point back across blocks, up to 32k away.
-// 3. There is an implied maximum of 7 bits for the bit length table and
-// 15 bits for the actual data.
-// 4. If only one code exists, then it is encoded using one bit. (Zero
-// would be more efficient, but perhaps a little confusing.) If two
-// codes exist, they are coded using one bit each (0 and 1).
-// 5. There is no way of sending zero distance codes--a dummy must be
-// sent if there are none. (History: a pre 2.0 version of PKZIP would
-// store blocks with no distance codes, but this was discovered to be
-// too harsh a criterion.) Valid only for 1.93a. 2.04c does allow
-// zero distance codes, which is sent as one code of zero bits in
-// length.
-// 6. There are up to 286 literal/length codes. Code 256 represents the
-// end-of-block. Note however that the static length tree defines
-// 288 codes just to fill out the Huffman codes. Codes 286 and 287
-// cannot be used though, since there is no length base or extra bits
-// defined for them. Similarily, there are up to 30 distance codes.
-// However, static trees define 32 codes (all 5 bits) to fill out the
-// Huffman codes, but the last two had better not show up in the data.
-// 7. Unzip can check dynamic Huffman blocks for complete code sets.
-// The exception is that a single code would not be complete (see #4).
-// 8. The five bits following the block type is really the number of
-// literal codes sent minus 257.
-// 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits
-// (1+6+6). Therefore, to output three times the length, you output
-// three codes (1+1+1), whereas to output four times the same length,
-// you only need two codes (1+3). Hmm.
-//10. In the tree reconstruction algorithm, Code = Code + Increment
-// only if BitLength(i) is not zero. (Pretty obvious.)
-//11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
-//12. Note: length code 284 can represent 227-258, but length code 285
-// really is 258. The last length deserves its own, short code
-// since it gets used a lot in very redundant files. The length
-// 258 is special since 258 - 3 (the min match length) is 255.
-//13. The literal/length and distance code bit lengths are read as a
-// single stream of lengths. It is possible (and advantageous) for
-// a repeat code (16, 17, or 18) to go across the boundary between
-// the two sets of lengths.
-
-
-void inflate_blocks_reset(inflate_blocks_statef *s, z_streamp z, uLong *c)
-{
- if (c != Z_NULL)
- *c = s->check;
- if (s->mode == IBM_BTREE || s->mode == IBM_DTREE)
- ZFREE(z, s->sub.trees.blens);
- if (s->mode == IBM_CODES)
- inflate_codes_free(s->sub.decode.codes, z);
- s->mode = IBM_TYPE;
- s->bitk = 0;
- s->bitb = 0;
- s->read = s->write = s->window;
- if (s->checkfn != Z_NULL)
- z->adler = s->check = (*s->checkfn)(0L, (const Byte *)Z_NULL, 0);
- LuTracev((stderr, "inflate: blocks reset\n"));
-}
-
-
-inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
-{
- inflate_blocks_statef *s;
-
- if ((s = (inflate_blocks_statef *)ZALLOC
- (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL)
- return s;
- if ((s->hufts =
- (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL)
- {
- ZFREE(z, s);
- return Z_NULL;
- }
- if ((s->window = (Byte *)ZALLOC(z, 1, w)) == Z_NULL)
- {
- ZFREE(z, s->hufts);
- ZFREE(z, s);
- return Z_NULL;
- }
- s->end = s->window + w;
- s->checkfn = c;
- s->mode = IBM_TYPE;
- LuTracev((stderr, "inflate: blocks allocated\n"));
- inflate_blocks_reset(s, z, Z_NULL);
- return s;
-}
-
-
-int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
-{
- uInt t; // temporary storage
- uLong b; // bit buffer
- uInt k; // bits in bit buffer
- Byte *p; // input data pointer
- uInt n; // bytes available there
- Byte *q; // output window write pointer
- uInt m; // bytes to end of window or read pointer
-
- // copy input/output information to locals (UPDATE macro restores)
- LOAD
-
- // process input based on current state
- for(;;) switch (s->mode)
- {
- case IBM_TYPE:
- NEEDBITS(3)
- t = (uInt)b & 7;
- s->last = t & 1;
- switch (t >> 1)
- {
- case 0: // stored
- LuTracev((stderr, "inflate: stored block%s\n",
- s->last ? " (last)" : ""));
- DUMPBITS(3)
- t = k & 7; // go to byte boundary
- DUMPBITS(t)
- s->mode = IBM_LENS; // get length of stored block
- break;
- case 1: // fixed
- LuTracev((stderr, "inflate: fixed codes block%s\n",
- s->last ? " (last)" : ""));
- {
- uInt bl, bd;
- const inflate_huft *tl, *td;
-
- inflate_trees_fixed(&bl, &bd, &tl, &td, z);
- s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z);
- if (s->sub.decode.codes == Z_NULL)
- {
- r = Z_MEM_ERROR;
- LEAVE
- }
- }
- DUMPBITS(3)
- s->mode = IBM_CODES;
- break;
- case 2: // dynamic
- LuTracev((stderr, "inflate: dynamic codes block%s\n",
- s->last ? " (last)" : ""));
- DUMPBITS(3)
- s->mode = IBM_TABLE;
- break;
- case 3: // illegal
- DUMPBITS(3)
- s->mode = IBM_BAD;
- z->msg = (char*)"invalid block type";
- r = Z_DATA_ERROR;
- LEAVE
- }
- break;
- case IBM_LENS:
- NEEDBITS(32)
- if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
- {
- s->mode = IBM_BAD;
- z->msg = (char*)"invalid stored block lengths";
- r = Z_DATA_ERROR;
- LEAVE
- }
- s->sub.left = (uInt)b & 0xffff;
- b = k = 0; // dump bits
- LuTracev((stderr, "inflate: stored length %u\n", s->sub.left));
- s->mode = s->sub.left ? IBM_STORED : (s->last ? IBM_DRY : IBM_TYPE);
- break;
- case IBM_STORED:
- if (n == 0)
- LEAVE
- NEEDOUT
- t = s->sub.left;
- if (t > n) t = n;
- if (t > m) t = m;
- memcpy(q, p, t);
- p += t; n -= t;
- q += t; m -= t;
- if ((s->sub.left -= t) != 0)
- break;
- LuTracev((stderr, "inflate: stored end, %lu total out\n",
- z->total_out + (q >= s->read ? q - s->read :
- (s->end - s->read) + (q - s->window))));
- s->mode = s->last ? IBM_DRY : IBM_TYPE;
- break;
- case IBM_TABLE:
- NEEDBITS(14)
- s->sub.trees.table = t = (uInt)b & 0x3fff;
- // remove this section to workaround bug in pkzip
- if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
- {
- s->mode = IBM_BAD;
- z->msg = (char*)"too many length or distance symbols";
- r = Z_DATA_ERROR;
- LEAVE
- }
- // end remove
- t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
- if ((s->sub.trees.blens = (uInt*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL)
- {
- r = Z_MEM_ERROR;
- LEAVE
- }
- DUMPBITS(14)
- s->sub.trees.index = 0;
- LuTracev((stderr, "inflate: table sizes ok\n"));
- s->mode = IBM_BTREE;
- case IBM_BTREE:
- while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
- {
- NEEDBITS(3)
- s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
- DUMPBITS(3)
- }
- while (s->sub.trees.index < 19)
- s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
- s->sub.trees.bb = 7;
- t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb,
- &s->sub.trees.tb, s->hufts, z);
- if (t != Z_OK)
- {
- r = t;
- if (r == Z_DATA_ERROR)
- {
- ZFREE(z, s->sub.trees.blens);
- s->mode = IBM_BAD;
- }
- LEAVE
- }
- s->sub.trees.index = 0;
- LuTracev((stderr, "inflate: bits tree ok\n"));
- s->mode = IBM_DTREE;
- case IBM_DTREE:
- while (t = s->sub.trees.table,
- s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
- {
- inflate_huft *h;
- uInt i, j, c;
-
- t = s->sub.trees.bb;
- NEEDBITS(t)
- h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]);
- t = h->bits;
- c = h->base;
- if (c < 16)
- {
- DUMPBITS(t)
- s->sub.trees.blens[s->sub.trees.index++] = c;
- }
- else // c == 16..18
- {
- i = c == 18 ? 7 : c - 14;
- j = c == 18 ? 11 : 3;
- NEEDBITS(t + i)
- DUMPBITS(t)
- j += (uInt)b & inflate_mask[i];
- DUMPBITS(i)
- i = s->sub.trees.index;
- t = s->sub.trees.table;
- if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) ||
- (c == 16 && i < 1))
- {
- ZFREE(z, s->sub.trees.blens);
- s->mode = IBM_BAD;
- z->msg = (char*)"invalid bit length repeat";
- r = Z_DATA_ERROR;
- LEAVE
- }
- c = c == 16 ? s->sub.trees.blens[i - 1] : 0;
- do {
- s->sub.trees.blens[i++] = c;
- } while (--j);
- s->sub.trees.index = i;
- }
- }
- s->sub.trees.tb = Z_NULL;
- {
- uInt bl, bd;
- inflate_huft *tl, *td;
- inflate_codes_statef *c;
-
- bl = 9; // must be <= 9 for lookahead assumptions
- bd = 6; // must be <= 9 for lookahead assumptions
- t = s->sub.trees.table;
- t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f),
- s->sub.trees.blens, &bl, &bd, &tl, &td,
- s->hufts, z);
- if (t != Z_OK)
- {
- if (t == (uInt)Z_DATA_ERROR)
- {
- ZFREE(z, s->sub.trees.blens);
- s->mode = IBM_BAD;
- }
- r = t;
- LEAVE
- }
- LuTracev((stderr, "inflate: trees ok\n"));
- if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL)
- {
- r = Z_MEM_ERROR;
- LEAVE
- }
- s->sub.decode.codes = c;
- }
- ZFREE(z, s->sub.trees.blens);
- s->mode = IBM_CODES;
- case IBM_CODES:
- UPDATE
- if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
- return inflate_flush(s, z, r);
- r = Z_OK;
- inflate_codes_free(s->sub.decode.codes, z);
- LOAD
- LuTracev((stderr, "inflate: codes end, %lu total out\n",
- z->total_out + (q >= s->read ? q - s->read :
- (s->end - s->read) + (q - s->window))));
- if (!s->last)
- {
- s->mode = IBM_TYPE;
- break;
- }
- s->mode = IBM_DRY;
- case IBM_DRY:
- FLUSH
- if (s->read != s->write)
- LEAVE
- s->mode = IBM_DONE;
- case IBM_DONE:
- r = Z_STREAM_END;
- LEAVE
- case IBM_BAD:
- r = Z_DATA_ERROR;
- LEAVE
- default:
- r = Z_STREAM_ERROR;
- LEAVE
- }
-}
-
-
-int inflate_blocks_free(inflate_blocks_statef *s, z_streamp z)
-{
- inflate_blocks_reset(s, z, Z_NULL);
- ZFREE(z, s->window);
- ZFREE(z, s->hufts);
- ZFREE(z, s);
- LuTracev((stderr, "inflate: blocks freed\n"));
- return Z_OK;
-}
-
-
-
-// inftrees.c -- generate Huffman trees for efficient decoding
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-//
-
-
-
-// allready added in wxWidgets
-//extern const char inflate_copyright[] =
-// " inflate 1.1.3 Copyright 1995-1998 Mark Adler ";
-// If you use the zlib library in a product, an acknowledgment is welcome
-// in the documentation of your product. If for some reason you cannot
-// include such an acknowledgment, I would appreciate that you keep this
-// copyright string in the executable of your product.
-
-
-
-int huft_build (
- uInt *, // code lengths in bits
- uInt, // number of codes
- uInt, // number of "simple" codes
- const uInt *, // list of base values for non-simple codes
- const uInt *, // list of extra bits for non-simple codes
- inflate_huft **,// result: starting table
- uInt *, // maximum lookup bits (returns actual)
- inflate_huft *, // space for trees
- uInt *, // hufts used in space
- uInt * ); // space for values
-
-// Tables for deflate from PKZIP's appnote.txt.
-const uInt cplens[31] = { // Copy lengths for literal codes 257..285
- 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
- 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
- // see note #13 above about 258
-const uInt cplext[31] = { // Extra bits for literal codes 257..285
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
- 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; // 112==invalid
-const uInt cpdist[30] = { // Copy offsets for distance codes 0..29
- 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
- 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
- 8193, 12289, 16385, 24577};
-const uInt cpdext[30] = { // Extra bits for distance codes
- 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
- 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
- 12, 12, 13, 13};
-
-//
-// Huffman code decoding is performed using a multi-level table lookup.
-// The fastest way to decode is to simply build a lookup table whose
-// size is determined by the longest code. However, the time it takes
-// to build this table can also be a factor if the data being decoded
-// is not very long. The most common codes are necessarily the
-// shortest codes, so those codes dominate the decoding time, and hence
-// the speed. The idea is you can have a shorter table that decodes the
-// shorter, more probable codes, and then point to subsidiary tables for
-// the longer codes. The time it costs to decode the longer codes is
-// then traded against the time it takes to make longer tables.
-//
-// This results of this trade are in the variables lbits and dbits
-// below. lbits is the number of bits the first level table for literal/
-// length codes can decode in one step, and dbits is the same thing for
-// the distance codes. Subsequent tables are also less than or equal to
-// those sizes. These values may be adjusted either when all of the
-// codes are shorter than that, in which case the longest code length in
-// bits is used, or when the shortest code is *longer* than the requested
-// table size, in which case the length of the shortest code in bits is
-// used.
-//
-// There are two different values for the two tables, since they code a
-// different number of possibilities each. The literal/length table
-// codes 286 possible values, or in a flat code, a little over eight
-// bits. The distance table codes 30 possible values, or a little less
-// than five bits, flat. The optimum values for speed end up being
-// about one bit more than those, so lbits is 8+1 and dbits is 5+1.
-// The optimum values may differ though from machine to machine, and
-// possibly even between compilers. Your mileage may vary.
-//
-
-
-// If BMAX needs to be larger than 16, then h and x[] should be uLong.
-#define BMAX 15 // maximum bit length of any code
-
-int huft_build(
-uInt *b, // code lengths in bits (all assumed <= BMAX)
-uInt n, // number of codes (assumed <= 288)
-uInt s, // number of simple-valued codes (0..s-1)
-const uInt *d, // list of base values for non-simple codes
-const uInt *e, // list of extra bits for non-simple codes
-inflate_huft * *t, // result: starting table
-uInt *m, // maximum lookup bits, returns actual
-inflate_huft *hp, // space for trees
-uInt *hn, // hufts used in space
-uInt *v) // working area: values in order of bit length
-// Given a list of code lengths and a maximum table size, make a set of
-// tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
-// if the given code set is incomplete (the tables are still built in this
-// case), or Z_DATA_ERROR if the input is invalid.
-{
-
- uInt a; // counter for codes of length k
- uInt c[BMAX+1]; // bit length count table
- uInt f; // i repeats in table every f entries
- int g; // maximum code length
- int h; // table level
- register uInt i; // counter, current code
- register uInt j; // counter
- register int k; // number of bits in current code
- int l; // bits per table (returned in m)
- uInt mask; // (1 << w) - 1, to avoid cc -O bug on HP
- register uInt *p; // pointer into c[], b[], or v[]
- inflate_huft *q; // points to current table
- struct inflate_huft_s r; // table entry for structure assignment
- inflate_huft *u[BMAX]; // table stack
- register int w; // bits before this table == (l * h)
- uInt x[BMAX+1]; // bit offsets, then code stack
- uInt *xp; // pointer into x
- int y; // number of dummy codes added
- uInt z; // number of entries in current table
-
-
- // Generate counts for each bit length
- p = c;
-#define C0 *p++ = 0;
-#define C2 C0 C0 C0 C0
-#define C4 C2 C2 C2 C2
- C4; p; // clear c[]--assume BMAX+1 is 16
- p = b; i = n;
- do {
- c[*p++]++; // assume all entries <= BMAX
- } while (--i);
- if (c[0] == n) // null input--all zero length codes
- {
- *t = (inflate_huft *)Z_NULL;
- *m = 0;
- return Z_OK;
- }
-
-
- // Find minimum and maximum length, bound *m by those
- l = *m;
- for (j = 1; j <= BMAX; j++)
- if (c[j])
- break;
- k = j; // minimum code length
- if ((uInt)l < j)
- l = j;
- for (i = BMAX; i; i--)
- if (c[i])
- break;
- g = i; // maximum code length
- if ((uInt)l > i)
- l = i;
- *m = l;
-
-
- // Adjust last length count to fill out codes, if needed
- for (y = 1 << j; j < i; j++, y <<= 1)
- if ((y -= c[j]) < 0)
- return Z_DATA_ERROR;
- if ((y -= c[i]) < 0)
- return Z_DATA_ERROR;
- c[i] += y;
-
-
- // Generate starting offsets into the value table for each length
- x[1] = j = 0;
- p = c + 1; xp = x + 2;
- while (--i) { // note that i == g from above
- *xp++ = (j += *p++);
- }
-
-
- // Make a table of values in order of bit lengths
- p = b; i = 0;
- do {
- if ((j = *p++) != 0)
- v[x[j]++] = i;
- } while (++i < n);
- n = x[g]; // set n to length of v
-
-
- // Generate the Huffman codes and for each, make the table entries
- x[0] = i = 0; // first Huffman code is zero
- p = v; // grab values in bit order
- h = -1; // no tables yet--level -1
- w = -l; // bits decoded == (l * h)
- u[0] = (inflate_huft *)Z_NULL; // just to keep compilers happy
- q = (inflate_huft *)Z_NULL; // ditto
- z = 0; // ditto
-
- // go through the bit lengths (k already is bits in shortest code)
- for (; k <= g; k++)
- {
- a = c[k];
- while (a--)
- {
- // here i is the Huffman code of length k bits for value *p
- // make tables up to required level
- while (k > w + l)
- {
- h++;
- w += l; // previous table always l bits
-
- // compute minimum size table less than or equal to l bits
- z = g - w;
- z = z > (uInt)l ? l : z; // table size upper limit
- if ((f = 1 << (j = k - w)) > a + 1) // try a k-w bit table
- { // too few codes for k-w bit table
- f -= a + 1; // deduct codes from patterns left
- xp = c + k;
- if (j < z)
- while (++j < z) // try smaller tables up to z bits
- {
- if ((f <<= 1) <= *++xp)
- break; // enough codes to use up j bits
- f -= *xp; // else deduct codes from patterns
- }
- }
- z = 1 << j; // table entries for j-bit table
-
- // allocate new table
- if (*hn + z > MANY) // (note: doesn't matter for fixed)
- return Z_DATA_ERROR; // overflow of MANY
- u[h] = q = hp + *hn;
- *hn += z;
-
- // connect to last table, if there is one
- if (h)
- {
- x[h] = i; // save pattern for backing up
- r.bits = (Byte)l; // bits to dump before this table
- r.exop = (Byte)j; // bits in this table
- j = i >> (w - l);
- r.base = (uInt)(q - u[h-1] - j); // offset to this table
- u[h-1][j] = r; // connect to last table
- }
- else
- *t = q; // first table is returned result
- }
-
- // set up table entry in r
- r.bits = (Byte)(k - w);
- if (p >= v + n)
- r.exop = 128 + 64; // out of values--invalid code
- else if (*p < s)
- {
- r.exop = (Byte)(*p < 256 ? 0 : 32 + 64); // 256 is end-of-block
- r.base = *p++; // simple code is just the value
- }
- else
- {
- r.exop = (Byte)(e[*p - s] + 16 + 64);// non-simple--look up in lists
- r.base = d[*p++ - s];
- }
-
- // fill code-like entries with r
- f = 1 << (k - w);
- for (j = i >> w; j < z; j += f)
- q[j] = r;
-
- // backwards increment the k-bit code i
- for (j = 1 << (k - 1); i & j; j >>= 1)
- i ^= j;
- i ^= j;
-
- // backup over finished tables
- mask = (1 << w) - 1; // needed on HP, cc -O bug
- while ((i & mask) != x[h])
- {
- h--; // don't need to update q
- w -= l;
- mask = (1 << w) - 1;
- }
- }
- }
-
-
- // Return Z_BUF_ERROR if we were given an incomplete table
- return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
-}
-
-
-int inflate_trees_bits(
-uInt *c, // 19 code lengths
-uInt *bb, // bits tree desired/actual depth
-inflate_huft * *tb, // bits tree result
-inflate_huft *hp, // space for trees
-z_streamp z) // for messages
-{
- int r;
- uInt hn = 0; // hufts used in space
- uInt *v; // work area for huft_build
-
- if ((v = (uInt*)ZALLOC(z, 19, sizeof(uInt))) == Z_NULL)
- return Z_MEM_ERROR;
- r = huft_build(c, 19, 19, (uInt*)Z_NULL, (uInt*)Z_NULL,
- tb, bb, hp, &hn, v);
- if (r == Z_DATA_ERROR)
- z->msg = (char*)"oversubscribed dynamic bit lengths tree";
- else if (r == Z_BUF_ERROR || *bb == 0)
- {
- z->msg = (char*)"incomplete dynamic bit lengths tree";
- r = Z_DATA_ERROR;
- }
- ZFREE(z, v);
- return r;
-}
-
-
-int inflate_trees_dynamic(
-uInt nl, // number of literal/length codes
-uInt nd, // number of distance codes
-uInt *c, // that many (total) code lengths
-uInt *bl, // literal desired/actual bit depth
-uInt *bd, // distance desired/actual bit depth
-inflate_huft * *tl, // literal/length tree result
-inflate_huft * *td, // distance tree result
-inflate_huft *hp, // space for trees
-z_streamp z) // for messages
-{
- int r;
- uInt hn = 0; // hufts used in space
- uInt *v; // work area for huft_build
-
- // allocate work area
- if ((v = (uInt*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
- return Z_MEM_ERROR;
-
- // build literal/length tree
- r = huft_build(c, nl, 257, cplens, cplext, tl, bl, hp, &hn, v);
- if (r != Z_OK || *bl == 0)
- {
- if (r == Z_DATA_ERROR)
- z->msg = (char*)"oversubscribed literal/length tree";
- else if (r != Z_MEM_ERROR)
- {
- z->msg = (char*)"incomplete literal/length tree";
- r = Z_DATA_ERROR;
- }
- ZFREE(z, v);
- return r;
- }
-
- // build distance tree
- r = huft_build(c + nl, nd, 0, cpdist, cpdext, td, bd, hp, &hn, v);
- if (r != Z_OK || (*bd == 0 && nl > 257))
- {
- if (r == Z_DATA_ERROR)
- z->msg = (char*)"oversubscribed distance tree";
- else if (r == Z_BUF_ERROR) {
- z->msg = (char*)"incomplete distance tree";
- r = Z_DATA_ERROR;
- }
- else if (r != Z_MEM_ERROR)
- {
- z->msg = (char*)"empty distance tree with lengths";
- r = Z_DATA_ERROR;
- }
- ZFREE(z, v);
- return r;
- }
-
- // done
- ZFREE(z, v);
- return Z_OK;
-}
-
-
-
-
-
-int inflate_trees_fixed(
-uInt *bl, // literal desired/actual bit depth
-uInt *bd, // distance desired/actual bit depth
-const inflate_huft * * tl, // literal/length tree result
-const inflate_huft * *td, // distance tree result
-z_streamp ) // for memory allocation
-{
- *bl = fixed_bl;
- *bd = fixed_bd;
- *tl = fixed_tl;
- *td = fixed_td;
- return Z_OK;
-}
-
-
-// inffast.c -- process literals and length/distance pairs fast
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-//
-
-
-//struct inflate_codes_state {int dummy;}; // for buggy compilers
-
-
-// macros for bit input with no checking and for returning unused bytes
-#define GRABBITS(j) {while(k<(j)){b|=((uLong)NEXTBYTE)<avail_in-n;c=(k>>3)>3:c;n+=c;p-=c;k-=c<<3;}
-
-// Called with number of bytes left to write in window at least 258
-// (the maximum string length) and number of input bytes available
-// at least ten. The ten bytes are six bytes for the longest length/
-// distance pair plus four bytes for overloading the bit buffer.
-
-int inflate_fast(
-uInt bl, uInt bd,
-const inflate_huft *tl,
-const inflate_huft *td, // need separate declaration for Borland C++
-inflate_blocks_statef *s,
-z_streamp z)
-{
- const inflate_huft *t; // temporary pointer
- uInt e; // extra bits or operation
- uLong b; // bit buffer
- uInt k; // bits in bit buffer
- Byte *p; // input data pointer
- uInt n; // bytes available there
- Byte *q; // output window write pointer
- uInt m; // bytes to end of window or read pointer
- uInt ml; // mask for literal/length tree
- uInt md; // mask for distance tree
- uInt c; // bytes to copy
- uInt d; // distance back to copy from
- Byte *r; // copy source pointer
-
- // load input, output, bit values
- LOAD
-
- // initialize masks
- ml = inflate_mask[bl];
- md = inflate_mask[bd];
-
- // do until not enough input or output space for fast loop
- do { // assume called with m >= 258 && n >= 10
- // get literal/length code
- GRABBITS(20) // max bits for literal/length code
- if ((e = (t = tl + ((uInt)b & ml))->exop) == 0)
- {
- DUMPBITS(t->bits)
- LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
- "inflate: * literal '%c'\n" :
- "inflate: * literal 0x%02x\n", t->base));
- *q++ = (Byte)t->base;
- m--;
- continue;
- }
- for (;;) {
- DUMPBITS(t->bits)
- if (e & 16)
- {
- // get extra bits for length
- e &= 15;
- c = t->base + ((uInt)b & inflate_mask[e]);
- DUMPBITS(e)
- LuTracevv((stderr, "inflate: * length %u\n", c));
-
- // decode distance base of block to copy
- GRABBITS(15); // max bits for distance code
- e = (t = td + ((uInt)b & md))->exop;
- for (;;) {
- DUMPBITS(t->bits)
- if (e & 16)
- {
- // get extra bits to add to distance base
- e &= 15;
- GRABBITS(e) // get extra bits (up to 13)
- d = t->base + ((uInt)b & inflate_mask[e]);
- DUMPBITS(e)
- LuTracevv((stderr, "inflate: * distance %u\n", d));
-
- // do the copy
- m -= c;
- r = q - d;
- if (r < s->window) // wrap if needed
- {
- do {
- r += s->end - s->window; // force pointer in window
- } while (r < s->window); // covers invalid distances
- e = (uInt) (s->end - r);
- if (c > e)
- {
- c -= e; // wrapped copy
- do {
- *q++ = *r++;
- } while (--e);
- r = s->window;
- do {
- *q++ = *r++;
- } while (--c);
- }
- else // normal copy
- {
- *q++ = *r++; c--;
- *q++ = *r++; c--;
- do {
- *q++ = *r++;
- } while (--c);
- }
- }
- else /* normal copy */
- {
- *q++ = *r++; c--;
- *q++ = *r++; c--;
- do {
- *q++ = *r++;
- } while (--c);
- }
- break;
- }
- else if ((e & 64) == 0)
- {
- t += t->base;
- e = (t += ((uInt)b & inflate_mask[e]))->exop;
- }
- else
- {
- z->msg = (char*)"invalid distance code";
- UNGRAB
- UPDATE
- return Z_DATA_ERROR;
- }
- };
- break;
- }
- if ((e & 64) == 0)
- {
- t += t->base;
- if ((e = (t += ((uInt)b & inflate_mask[e]))->exop) == 0)
- {
- DUMPBITS(t->bits)
- LuTracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
- "inflate: * literal '%c'\n" :
- "inflate: * literal 0x%02x\n", t->base));
- *q++ = (Byte)t->base;
- m--;
- break;
- }
- }
- else if (e & 32)
- {
- LuTracevv((stderr, "inflate: * end of block\n"));
- UNGRAB
- UPDATE
- return Z_STREAM_END;
- }
- else
- {
- z->msg = (char*)"invalid literal/length code";
- UNGRAB
- UPDATE
- return Z_DATA_ERROR;
- }
- };
- } while (m >= 258 && n >= 10);
-
- // not enough input or output--restore pointers and return
- UNGRAB
- UPDATE
- return Z_OK;
-}
-
-
-
-
-
-
-// crc32.c -- compute the CRC-32 of a data stream
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-// @(#) $Id$
-
-
-
-
-
-
-// Table of CRC-32's of all single-byte values (made by make_crc_table)
-const uLong crc_table[256] = {
- 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
- 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
- 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
- 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
- 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
- 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
- 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
- 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
- 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
- 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
- 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
- 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
- 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
- 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
- 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
- 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
- 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
- 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
- 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
- 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
- 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
- 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
- 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
- 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
- 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
- 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
- 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
- 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
- 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
- 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
- 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
- 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
- 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
- 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
- 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
- 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
- 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
- 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
- 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
- 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
- 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
- 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
- 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
- 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
- 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
- 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
- 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
- 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
- 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
- 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
- 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
- 0x2d02ef8dL
-};
-
-const uLong * get_crc_table()
-{ return (const uLong *)crc_table;
-}
-
-#define CRC_DO1(buf) crc = crc_table[((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8);
-#define CRC_DO2(buf) CRC_DO1(buf); CRC_DO1(buf);
-#define CRC_DO4(buf) CRC_DO2(buf); CRC_DO2(buf);
-#define CRC_DO8(buf) CRC_DO4(buf); CRC_DO4(buf);
-
-uLong ucrc32(uLong crc, const Byte *buf, uInt len)
-{ if (buf == Z_NULL) return 0L;
- crc = crc ^ 0xffffffffL;
- while (len >= 8) {CRC_DO8(buf); len -= 8;}
- if (len) do {CRC_DO1(buf);} while (--len);
- return crc ^ 0xffffffffL;
-}
-
-
-
-// =============================================================
-// some decryption routines
-#define CRC32(c, b) (crc_table[((int)(c)^(b))&0xff]^((c)>>8))
-void Uupdate_keys(unsigned long *keys, char c)
-{ keys[0] = CRC32(keys[0],c);
- keys[1] += keys[0] & 0xFF;
- keys[1] = keys[1]*134775813L +1;
- keys[2] = CRC32(keys[2], keys[1] >> 24);
-}
-char Udecrypt_byte(unsigned long *keys)
-{ unsigned temp = ((unsigned)keys[2] & 0xffff) | 2;
- return (char)(((temp * (temp ^ 1)) >> 8) & 0xff);
-}
-char zdecode(unsigned long *keys, char c)
-{ c^=Udecrypt_byte(keys);
- Uupdate_keys(keys,c);
- return c;
-}
-
-
-
-// adler32.c -- compute the Adler-32 checksum of a data stream
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-// @(#) $Id$
-
-
-#define BASE 65521L // largest prime smaller than 65536
-#define NMAX 5552
-// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
-
-#define AD_DO1(buf,i) {s1 += buf[i]; s2 += s1;}
-#define AD_DO2(buf,i) AD_DO1(buf,i); AD_DO1(buf,i+1);
-#define AD_DO4(buf,i) AD_DO2(buf,i); AD_DO2(buf,i+2);
-#define AD_DO8(buf,i) AD_DO4(buf,i); AD_DO4(buf,i+4);
-#define AD_DO16(buf) AD_DO8(buf,0); AD_DO8(buf,8);
-
-// =========================================================================
-uLong adler32(uLong adler, const Byte *buf, uInt len)
-{
- unsigned long s1 = adler & 0xffff;
- unsigned long s2 = (adler >> 16) & 0xffff;
- int k;
-
- if (buf == Z_NULL) return 1L;
-
- while (len > 0) {
- k = len < NMAX ? len : NMAX;
- len -= k;
- while (k >= 16) {
- AD_DO16(buf);
- buf += 16;
- k -= 16;
- }
- if (k != 0) do {
- s1 += *buf++;
- s2 += s1;
- } while (--k);
- s1 %= BASE;
- s2 %= BASE;
- }
- return (s2 << 16) | s1;
-}
-
-
-
-// zutil.c -- target dependent utility functions for the compression library
-// Copyright (C) 1995-1998 Jean-loup Gailly.
-// For conditions of distribution and use, see copyright notice in zlib.h
-// @(#) $Id$
-
-
-
-
-
-
-const char * zlibVersion()
-{
- return ZLIB_VERSION;
-}
-
-// exported to allow conversion of error code to string for compress() and
-// uncompress()
-const char * zError(int err)
-{ return ERR_MSG(err);
-}
-
-
-
-
-voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
-{
- if (opaque) items += size - size; // make compiler happy
- return (voidpf)calloc(items, size);
-}
-
-void zcfree (voidpf opaque, voidpf ptr)
-{
- zfree(ptr);
- if (opaque) return; // make compiler happy
-}
-
-
-
-// inflate.c -- zlib interface to inflate modules
-// Copyright (C) 1995-1998 Mark Adler
-// For conditions of distribution and use, see copyright notice in zlib.h
-
-//struct inflate_blocks_state {int dummy;}; // for buggy compilers
-
-typedef enum {
- IM_METHOD, // waiting for method byte
- IM_FLAG, // waiting for flag byte
- IM_DICT4, // four dictionary check bytes to go
- IM_DICT3, // three dictionary check bytes to go
- IM_DICT2, // two dictionary check bytes to go
- IM_DICT1, // one dictionary check byte to go
- IM_DICT0, // waiting for inflateSetDictionary
- IM_BLOCKS, // decompressing blocks
- IM_CHECK4, // four check bytes to go
- IM_CHECK3, // three check bytes to go
- IM_CHECK2, // two check bytes to go
- IM_CHECK1, // one check byte to go
- IM_DONE, // finished check, done
- IM_BAD} // got an error--stay here
-inflate_mode;
-
-// inflate private state
-struct internal_state {
-
- // mode
- inflate_mode mode; // current inflate mode
-
- // mode dependent information
- union {
- uInt method; // if IM_FLAGS, method byte
- struct {
- uLong was; // computed check value
- uLong need; // stream check value
- } check; // if CHECK, check values to compare
- uInt marker; // if IM_BAD, inflateSync's marker bytes count
- } sub; // submode
-
- // mode independent information
- int nowrap; // flag for no wrapper
- uInt wbits; // log2(window size) (8..15, defaults to 15)
- inflate_blocks_statef
- *blocks; // current inflate_blocks state
-
-};
-
-int inflateReset(z_streamp z)
-{
- if (z == Z_NULL || z->state == Z_NULL)
- return Z_STREAM_ERROR;
- z->total_in = z->total_out = 0;
- z->msg = Z_NULL;
- z->state->mode = z->state->nowrap ? IM_BLOCKS : IM_METHOD;
- inflate_blocks_reset(z->state->blocks, z, Z_NULL);
- LuTracev((stderr, "inflate: reset\n"));
- return Z_OK;
-}
-
-int inflateEnd(z_streamp z)
-{
- if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
- return Z_STREAM_ERROR;
- if (z->state->blocks != Z_NULL)
- inflate_blocks_free(z->state->blocks, z);
- ZFREE(z, z->state);
- z->state = Z_NULL;
- LuTracev((stderr, "inflate: end\n"));
- return Z_OK;
-}
-
-
-int inflateInit2(z_streamp z)
-{ const char *version = ZLIB_VERSION; int stream_size = sizeof(z_stream);
- if (version == Z_NULL || version[0] != ZLIB_VERSION[0] || stream_size != sizeof(z_stream)) return Z_VERSION_ERROR;
-
- int w = -15; // MAX_WBITS: 32K LZ77 window.
- // Warning: reducing MAX_WBITS makes minigzip unable to extract .gz files created by gzip.
- // The memory requirements for deflate are (in bytes):
- // (1 << (windowBits+2)) + (1 << (memLevel+9))
- // that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
- // plus a few kilobytes for small objects. For example, if you want to reduce
- // the default memory requirements from 256K to 128K, compile with
- // make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
- // Of course this will generally degrade compression (there's no free lunch).
- //
- // The memory requirements for inflate are (in bytes) 1 << windowBits
- // that is, 32K for windowBits=15 (default value) plus a few kilobytes
- // for small objects.
-
- // initialize state
- if (z == Z_NULL) return Z_STREAM_ERROR;
- z->msg = Z_NULL;
- if (z->zalloc == Z_NULL)
- {
- z->zalloc = zcalloc;
- z->opaque = (voidpf)0;
- }
- if (z->zfree == Z_NULL) z->zfree = zcfree;
- if ((z->state = (struct internal_state *)
- ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL)
- return Z_MEM_ERROR;
- z->state->blocks = Z_NULL;
-
- // handle undocumented nowrap option (no zlib header or check)
- z->state->nowrap = 0;
- if (w < 0)
- {
- w = - w;
- z->state->nowrap = 1;
- }
-
- // set window size
- if (w < 8 || w > 15)
- {
- inflateEnd(z);
- return Z_STREAM_ERROR;
- }
- z->state->wbits = (uInt)w;
-
- // create inflate_blocks state
- if ((z->state->blocks =
- inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w))
- == Z_NULL)
- {
- inflateEnd(z);
- return Z_MEM_ERROR;
- }
- LuTracev((stderr, "inflate: allocated\n"));
-
- // reset state
- inflateReset(z);
- return Z_OK;
-}
-
-
-
-#define IM_NEEDBYTE {if(z->avail_in==0)return r;r=f;}
-#define IM_NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
-
-int inflate(z_streamp z, int f)
-{
- int r;
- uInt b;
-
- if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL)
- return Z_STREAM_ERROR;
- f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK;
- r = Z_BUF_ERROR;
- for (;;) switch (z->state->mode)
- {
- case IM_METHOD:
- IM_NEEDBYTE
- if (((z->state->sub.method = IM_NEXTBYTE) & 0xf) != Z_DEFLATED)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"unknown compression method";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- if ((z->state->sub.method >> 4) + 8 > z->state->wbits)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"invalid window size";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- z->state->mode = IM_FLAG;
- case IM_FLAG:
- IM_NEEDBYTE
- b = IM_NEXTBYTE;
- if (((z->state->sub.method << 8) + b) % 31)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"incorrect header check";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- LuTracev((stderr, "inflate: zlib header ok\n"));
- if (!(b & PRESET_DICT))
- {
- z->state->mode = IM_BLOCKS;
- break;
- }
- z->state->mode = IM_DICT4;
- case IM_DICT4:
- IM_NEEDBYTE
- z->state->sub.check.need = (uLong)IM_NEXTBYTE << 24;
- z->state->mode = IM_DICT3;
- case IM_DICT3:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 16;
- z->state->mode = IM_DICT2;
- case IM_DICT2:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 8;
- z->state->mode = IM_DICT1;
- case IM_DICT1:
- IM_NEEDBYTE; r;
- z->state->sub.check.need += (uLong)IM_NEXTBYTE;
- z->adler = z->state->sub.check.need;
- z->state->mode = IM_DICT0;
- return Z_NEED_DICT;
- case IM_DICT0:
- z->state->mode = IM_BAD;
- z->msg = (char*)"need dictionary";
- z->state->sub.marker = 0; // can try inflateSync
- return Z_STREAM_ERROR;
- case IM_BLOCKS:
- r = inflate_blocks(z->state->blocks, z, r);
- if (r == Z_DATA_ERROR)
- {
- z->state->mode = IM_BAD;
- z->state->sub.marker = 0; // can try inflateSync
- break;
- }
- if (r == Z_OK)
- r = f;
- if (r != Z_STREAM_END)
- return r;
- r = f;
- inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was);
- if (z->state->nowrap)
- {
- z->state->mode = IM_DONE;
- break;
- }
- z->state->mode = IM_CHECK4;
- case IM_CHECK4:
- IM_NEEDBYTE
- z->state->sub.check.need = (uLong)IM_NEXTBYTE << 24;
- z->state->mode = IM_CHECK3;
- case IM_CHECK3:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 16;
- z->state->mode = IM_CHECK2;
- case IM_CHECK2:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE << 8;
- z->state->mode = IM_CHECK1;
- case IM_CHECK1:
- IM_NEEDBYTE
- z->state->sub.check.need += (uLong)IM_NEXTBYTE;
-
- if (z->state->sub.check.was != z->state->sub.check.need)
- {
- z->state->mode = IM_BAD;
- z->msg = (char*)"incorrect data check";
- z->state->sub.marker = 5; // can't try inflateSync
- break;
- }
- LuTracev((stderr, "inflate: zlib check ok\n"));
- z->state->mode = IM_DONE;
- case IM_DONE:
- return Z_STREAM_END;
- case IM_BAD:
- return Z_DATA_ERROR;
- default:
- return Z_STREAM_ERROR;
- }
-}
-
-
-
-
-
-// unzip.c -- IO on .zip files using zlib
-// Version 0.15 beta, Mar 19th, 1998,
-// Read unzip.h for more info
-
-
-
-
-#define UNZ_BUFSIZE (16384)
-#define UNZ_MAXFILENAMEINZIP (256)
-#define SIZECENTRALDIRITEM (0x2e)
-#define SIZEZIPLOCALHEADER (0x1e)
-
-
-
-
-const char unz_copyright[] = " unzip 0.15 Copyright 1998 Gilles Vollant ";
-
-// unz_file_info_interntal contain internal info about a file in zipfile
-typedef struct unz_file_info_internal_s
-{
- uLong offset_curfile;// relative offset of local header 4 bytes
-} unz_file_info_internal;
-
-
-typedef struct
-{ bool is_handle; // either a handle or memory
- bool canseek;
- // for handles:
- HANDLE h; bool herr; unsigned long initial_offset; bool mustclosehandle;
- // for memory:
- void *buf; unsigned int len,pos; // if it's a memory block
-} LUFILE;
-
-
-LUFILE *lufopen(void *z,unsigned int len,DWORD flags,ZRESULT *err)
-{ if (flags!=ZIP_HANDLE && flags!=ZIP_FILENAME && flags!=ZIP_MEMORY) {*err=ZR_ARGS; return NULL;}
- //
- HANDLE h=0; bool canseek=false; *err=ZR_OK;
- bool mustclosehandle=false;
- if (flags==ZIP_HANDLE||flags==ZIP_FILENAME)
- { if (flags==ZIP_HANDLE)
- { HANDLE hf = z;
- h=hf; mustclosehandle=false;
-#ifdef DuplicateHandle
- BOOL res = DuplicateHandle(GetCurrentProcess(),hf,GetCurrentProcess(),&h,0,FALSE,DUPLICATE_SAME_ACCESS);
- if (!res) mustclosehandle=true;
-#endif
- }
- else
- { h=CreateFile((const TCHAR*)z,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL);
- if (h==INVALID_HANDLE_VALUE) {*err=ZR_NOFILE; return NULL;}
- mustclosehandle=true;
- }
- // test if we can seek on it. We can't use GetFileType(h)==FILE_TYPE_DISK since it's not on CE.
- DWORD res = SetFilePointer(h,0,0,FILE_CURRENT);
- canseek = (res!=0xFFFFFFFF);
- }
- LUFILE *lf = new LUFILE;
- if (flags==ZIP_HANDLE||flags==ZIP_FILENAME)
- { lf->is_handle=true; lf->mustclosehandle=mustclosehandle;
- lf->canseek=canseek;
- lf->h=h; lf->herr=false;
- lf->initial_offset=0;
- if (canseek) lf->initial_offset = SetFilePointer(h,0,NULL,FILE_CURRENT);
- }
- else
- { lf->is_handle=false;
- lf->canseek=true;
- lf->mustclosehandle=false;
- lf->buf=z; lf->len=len; lf->pos=0; lf->initial_offset=0;
- }
- *err=ZR_OK;
- return lf;
-}
-
-
-int lufclose(LUFILE *stream)
-{ if (stream==NULL) return EOF;
- if (stream->mustclosehandle) CloseHandle(stream->h);
- delete stream;
- return 0;
-}
-
-int luferror(LUFILE *stream)
-{ if (stream->is_handle && stream->herr) return 1;
- else return 0;
-}
-
-long int luftell(LUFILE *stream)
-{ if (stream->is_handle && stream->canseek) return SetFilePointer(stream->h,0,NULL,FILE_CURRENT)-stream->initial_offset;
- else if (stream->is_handle) return 0;
- else return stream->pos;
-}
-
-int lufseek(LUFILE *stream, long offset, int whence)
-{ if (stream->is_handle && stream->canseek)
- { if (whence==SEEK_SET) SetFilePointer(stream->h,stream->initial_offset+offset,0,FILE_BEGIN);
- else if (whence==SEEK_CUR) SetFilePointer(stream->h,offset,NULL,FILE_CURRENT);
- else if (whence==SEEK_END) SetFilePointer(stream->h,offset,NULL,FILE_END);
- else return 19; // EINVAL
- return 0;
- }
- else if (stream->is_handle) return 29; // ESPIPE
- else
- { if (whence==SEEK_SET) stream->pos=offset;
- else if (whence==SEEK_CUR) stream->pos+=offset;
- else if (whence==SEEK_END) stream->pos=stream->len+offset;
- return 0;
- }
-}
-
-
-size_t lufread(void *ptr,size_t size,size_t n,LUFILE *stream)
-{ unsigned int toread = (unsigned int)(size*n);
- if (stream->is_handle)
- { DWORD red; BOOL res = ReadFile(stream->h,ptr,toread,&red,NULL);
- if (!res) stream->herr=true;
- return red/size;
- }
- if (stream->pos+toread > stream->len) toread = stream->len-stream->pos;
- memcpy(ptr, (char*)stream->buf + stream->pos, toread); DWORD red = toread;
- stream->pos += red;
- return red/size;
-}
-
-
-
-
-// file_in_zip_read_info_s contain internal information about a file in zipfile,
-// when reading and decompress it
-typedef struct
-{
- char *read_buffer; // internal buffer for compressed data
- z_stream stream; // zLib stream structure for inflate
-
- uLong pos_in_zipfile; // position in byte on the zipfile, for fseek
- uLong stream_initialised; // flag set if stream structure is initialised
-
- uLong offset_local_extrafield;// offset of the local extra field
- uInt size_local_extrafield;// size of the local extra field
- uLong pos_local_extrafield; // position in the local extra field in read
-
- uLong crc32; // crc32 of all data uncompressed
- uLong crc32_wait; // crc32 we must obtain after decompress all
- uLong rest_read_compressed; // number of byte to be decompressed
- uLong rest_read_uncompressed;//number of byte to be obtained after decomp
- LUFILE* file; // io structore of the zipfile
- uLong compression_method; // compression method (0==store)
- uLong byte_before_the_zipfile;// byte before the zipfile, (>0 for sfx)
- bool encrypted; // is it encrypted?
- unsigned long keys[3]; // decryption keys, initialized by unzOpenCurrentFile
- int encheadleft; // the first call(s) to unzReadCurrentFile will read this many encryption-header bytes first
- char crcenctest; // if encrypted, we'll check the encryption buffer against this
-} file_in_zip_read_info_s;
-
-
-// unz_s contain internal information about the zipfile
-typedef struct
-{
- LUFILE* file; // io structore of the zipfile
- unz_global_info gi; // public global information
- uLong byte_before_the_zipfile;// byte before the zipfile, (>0 for sfx)
- uLong num_file; // number of the current file in the zipfile
- uLong pos_in_central_dir; // pos of the current file in the central dir
- uLong current_file_ok; // flag about the usability of the current file
- uLong central_pos; // position of the beginning of the central dir
-
- uLong size_central_dir; // size of the central directory
- uLong offset_central_dir; // offset of start of central directory with respect to the starting disk number
-
- unz_file_info cur_file_info; // public info about the current file in zip
- unz_file_info_internal cur_file_info_internal; // private info about it
- file_in_zip_read_info_s* pfile_in_zip_read; // structure about the current file if we are decompressing it
-} unz_s, *unzFile;
-
-
-int unzStringFileNameCompare (const char* fileName1,const char* fileName2,int iCaseSensitivity);
-// Compare two filename (fileName1,fileName2).
-
-z_off_t unztell (unzFile file);
-// Give the current position in uncompressed data
-
-int unzeof (unzFile file);
-// return 1 if the end of file was reached, 0 elsewhere
-
-int unzGetLocalExtrafield (unzFile file, voidp buf, unsigned len);
-// Read extra field from the current file (opened by unzOpenCurrentFile)
-// This is the local-header version of the extra field (sometimes, there is
-// more info in the local-header version than in the central-header)
-//
-// if buf==NULL, it return the size of the local extra field
-//
-// if buf!=NULL, len is the size of the buffer, the extra header is copied in
-// buf.
-// the return value is the number of bytes copied in buf, or (if <0)
-// the error code
-
-
-
-// ===========================================================================
-// Read a byte from a gz_stream; update next_in and avail_in. Return EOF
-// for end of file.
-// IN assertion: the stream s has been sucessfully opened for reading.
-
-int unzlocal_getByte(LUFILE *fin,int *pi)
-{ unsigned char c;
- int err = (int)lufread(&c, 1, 1, fin);
- if (err==1)
- { *pi = (int)c;
- return UNZ_OK;
- }
- else
- { if (luferror(fin)) return UNZ_ERRNO;
- else return UNZ_EOF;
- }
-}
-
-
-// ===========================================================================
-// Reads a long in LSB order from the given gz_stream. Sets
-int unzlocal_getShort (LUFILE *fin,uLong *pX)
-{
- uLong x ;
- int i;
- int err;
-
- err = unzlocal_getByte(fin,&i);
- x = (uLong)i;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<8;
-
- if (err==UNZ_OK)
- *pX = x;
- else
- *pX = 0;
- return err;
-}
-
-int unzlocal_getLong (LUFILE *fin,uLong *pX)
-{
- uLong x ;
- int i;
- int err;
-
- err = unzlocal_getByte(fin,&i);
- x = (uLong)i;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<8;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<16;
-
- if (err==UNZ_OK)
- err = unzlocal_getByte(fin,&i);
- x += ((uLong)i)<<24;
-
- if (err==UNZ_OK)
- *pX = x;
- else
- *pX = 0;
- return err;
-}
-
-
-// My own strcmpi / strcasecmp
-int strcmpcasenosensitive_internal (const char* fileName1,const char *fileName2)
-{
- for (;;)
- {
- char c1=*(fileName1++);
- char c2=*(fileName2++);
- if ((c1>='a') && (c1<='z'))
- c1 -= (char)0x20;
- if ((c2>='a') && (c2<='z'))
- c2 -= (char)0x20;
- if (c1=='\0')
- return ((c2=='\0') ? 0 : -1);
- if (c2=='\0')
- return 1;
- if (c1c2)
- return 1;
- }
-}
-
-
-
-
-//
-// Compare two filename (fileName1,fileName2).
-// If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
-// If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi or strcasecmp)
-//
-int unzStringFileNameCompare (const char*fileName1,const char*fileName2,int iCaseSensitivity)
-{ if (iCaseSensitivity==1) return strcmp(fileName1,fileName2);
- else return strcmpcasenosensitive_internal(fileName1,fileName2);
-}
-
-#define BUFREADCOMMENT (0x400)
-
-
-// Locate the Central directory of a zipfile (at the end, just before
-// the global comment). Lu bugfix 2005.07.26 - returns 0xFFFFFFFF if not found,
-// rather than 0, since 0 is a valid central-dir-location for an empty zipfile.
-uLong unzlocal_SearchCentralDir(LUFILE *fin)
-{ if (lufseek(fin,0,SEEK_END) != 0) return 0xFFFFFFFF;
- uLong uSizeFile = luftell(fin);
-
- uLong uMaxBack=0xffff; // maximum size of global comment
- if (uMaxBack>uSizeFile) uMaxBack = uSizeFile;
-
- unsigned char *buf = (unsigned char*)zmalloc(BUFREADCOMMENT+4);
- if (buf==NULL) return 0xFFFFFFFF;
- uLong uPosFound=0xFFFFFFFF;
-
- uLong uBackRead = 4;
- while (uBackReaduMaxBack) uBackRead = uMaxBack;
- else uBackRead+=BUFREADCOMMENT;
- uReadPos = uSizeFile-uBackRead ;
- uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? (BUFREADCOMMENT+4) : (uSizeFile-uReadPos);
- if (lufseek(fin,uReadPos,SEEK_SET)!=0) break;
- if (lufread(buf,(uInt)uReadSize,1,fin)!=1) break;
- for (i=(int)uReadSize-3; (i--)>=0;)
- { if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
- { uPosFound = uReadPos+i; break;
- }
- }
- if (uPosFound!=0) break;
- }
- if (buf) zfree(buf);
- return uPosFound;
-}
-
-
-int unzGoToFirstFile (unzFile file);
-int unzCloseCurrentFile (unzFile file);
-
-// Open a Zip file.
-// If the zipfile cannot be opened (file don't exist or in not valid), return NULL.
-// Otherwise, the return value is a unzFile Handle, usable with other unzip functions
-unzFile unzOpenInternal(LUFILE *fin)
-{ if (fin==NULL) return NULL;
- if (unz_copyright[0]!=' ') {lufclose(fin); return NULL;}
-
- int err=UNZ_OK;
- unz_s us;
- uLong central_pos,uL;
- central_pos = unzlocal_SearchCentralDir(fin);
- if (central_pos==0xFFFFFFFF) err=UNZ_ERRNO;
- if (lufseek(fin,central_pos,SEEK_SET)!=0) err=UNZ_ERRNO;
- // the signature, already checked
- if (unzlocal_getLong(fin,&uL)!=UNZ_OK) err=UNZ_ERRNO;
- // number of this disk
- uLong number_disk; // number of the current dist, used for spanning ZIP, unsupported, always 0
- if (unzlocal_getShort(fin,&number_disk)!=UNZ_OK) err=UNZ_ERRNO;
- // number of the disk with the start of the central directory
- uLong number_disk_with_CD; // number the the disk with central dir, used for spaning ZIP, unsupported, always 0
- if (unzlocal_getShort(fin,&number_disk_with_CD)!=UNZ_OK) err=UNZ_ERRNO;
- // total number of entries in the central dir on this disk
- if (unzlocal_getShort(fin,&us.gi.number_entry)!=UNZ_OK) err=UNZ_ERRNO;
- // total number of entries in the central dir
- uLong number_entry_CD; // total number of entries in the central dir (same than number_entry on nospan)
- if (unzlocal_getShort(fin,&number_entry_CD)!=UNZ_OK) err=UNZ_ERRNO;
- if ((number_entry_CD!=us.gi.number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) err=UNZ_BADZIPFILE;
- // size of the central directory
- if (unzlocal_getLong(fin,&us.size_central_dir)!=UNZ_OK) err=UNZ_ERRNO;
- // offset of start of central directory with respect to the starting disk number
- if (unzlocal_getLong(fin,&us.offset_central_dir)!=UNZ_OK) err=UNZ_ERRNO;
- // zipfile comment length
- if (unzlocal_getShort(fin,&us.gi.size_comment)!=UNZ_OK) err=UNZ_ERRNO;
- if ((central_pos+fin->initial_offsetinitial_offset - (us.offset_central_dir+us.size_central_dir);
- us.central_pos = central_pos;
- us.pfile_in_zip_read = NULL;
- fin->initial_offset = 0; // since the zipfile itself is expected to handle this
-
- unz_s *s = (unz_s*)zmalloc(sizeof(unz_s));
- *s=us;
- unzGoToFirstFile((unzFile)s);
- return (unzFile)s;
-}
-
-
-
-// Close a ZipFile opened with unzipOpen.
-// If there is files inside the .Zip opened with unzipOpenCurrentFile (see later),
-// these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
-// return UNZ_OK if there is no problem.
-int unzClose (unzFile file)
-{
- unz_s* s;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
-
- if (s->pfile_in_zip_read!=NULL)
- unzCloseCurrentFile(file);
-
- lufclose(s->file);
- if (s) zfree(s); // unused s=0;
- return UNZ_OK;
-}
-
-
-// Write info about the ZipFile in the *pglobal_info structure.
-// No preparation of the structure is needed
-// return UNZ_OK if there is no problem.
-int unzGetGlobalInfo (unzFile file,unz_global_info *pglobal_info)
-{
- unz_s* s;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- *pglobal_info=s->gi;
- return UNZ_OK;
-}
-
-
-// Translate date/time from Dos format to tm_unz (readable more easilty)
-void unzlocal_DosDateToTmuDate (uLong ulDosDate, tm_unz* ptm)
-{
- uLong uDate;
- uDate = (uLong)(ulDosDate>>16);
- ptm->tm_mday = (uInt)(uDate&0x1f) ;
- ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ;
- ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ;
-
- ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800);
- ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ;
- ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ;
-}
-
-// Get Info about the current file in the zipfile, with internal only info
-int unzlocal_GetCurrentFileInfoInternal (unzFile file,
- unz_file_info *pfile_info,
- unz_file_info_internal
- *pfile_info_internal,
- char *szFileName,
- uLong fileNameBufferSize,
- void *extraField,
- uLong extraFieldBufferSize,
- char *szComment,
- uLong commentBufferSize);
-
-int unzlocal_GetCurrentFileInfoInternal (unzFile file, unz_file_info *pfile_info,
- unz_file_info_internal *pfile_info_internal, char *szFileName,
- uLong fileNameBufferSize, void *extraField, uLong extraFieldBufferSize,
- char *szComment, uLong commentBufferSize)
-{
- unz_s* s;
- unz_file_info file_info;
- unz_file_info_internal file_info_internal;
- int err=UNZ_OK;
- uLong uMagic;
- long lSeek=0;
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- if (lufseek(s->file,s->pos_in_central_dir+s->byte_before_the_zipfile,SEEK_SET)!=0)
- err=UNZ_ERRNO;
-
-
- // we check the magic
- if (err==UNZ_OK)
- if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
- err=UNZ_ERRNO;
- else if (uMagic!=0x02014b50)
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getShort(s->file,&file_info.version) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.version_needed) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.flag) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.compression_method) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.dosDate) != UNZ_OK)
- err=UNZ_ERRNO;
-
- unzlocal_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date);
-
- if (unzlocal_getLong(s->file,&file_info.crc) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.compressed_size) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.uncompressed_size) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.size_filename) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.size_file_extra) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.size_file_comment) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.disk_num_start) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&file_info.internal_fa) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info.external_fa) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&file_info_internal.offset_curfile) != UNZ_OK)
- err=UNZ_ERRNO;
-
- lSeek+=file_info.size_filename;
- if ((err==UNZ_OK) && (szFileName!=NULL))
- {
- uLong uSizeRead ;
- if (file_info.size_filename0) && (fileNameBufferSize>0))
- if (lufread(szFileName,(uInt)uSizeRead,1,s->file)!=1)
- err=UNZ_ERRNO;
- lSeek -= uSizeRead;
- }
-
-
- if ((err==UNZ_OK) && (extraField!=NULL))
- {
- uLong uSizeRead ;
- if (file_info.size_file_extrafile,lSeek,SEEK_CUR)==0)
- lSeek=0;
- else
- err=UNZ_ERRNO;
- if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
- if (lufread(extraField,(uInt)uSizeRead,1,s->file)!=1)
- err=UNZ_ERRNO;
- lSeek += file_info.size_file_extra - uSizeRead;
- }
- else
- lSeek+=file_info.size_file_extra;
-
-
- if ((err==UNZ_OK) && (szComment!=NULL))
- {
- uLong uSizeRead ;
- if (file_info.size_file_commentfile,lSeek,SEEK_CUR)==0)
- {} // unused lSeek=0;
- else
- err=UNZ_ERRNO;
- if ((file_info.size_file_comment>0) && (commentBufferSize>0))
- if (lufread(szComment,(uInt)uSizeRead,1,s->file)!=1)
- err=UNZ_ERRNO;
- //unused lSeek+=file_info.size_file_comment - uSizeRead;
- }
- else {} //unused lSeek+=file_info.size_file_comment;
-
- if ((err==UNZ_OK) && (pfile_info!=NULL))
- *pfile_info=file_info;
-
- if ((err==UNZ_OK) && (pfile_info_internal!=NULL))
- *pfile_info_internal=file_info_internal;
-
- return err;
-}
-
-
-
-// Write info about the ZipFile in the *pglobal_info structure.
-// No preparation of the structure is needed
-// return UNZ_OK if there is no problem.
-int unzGetCurrentFileInfo (unzFile file, unz_file_info *pfile_info,
- char *szFileName, uLong fileNameBufferSize, void *extraField, uLong extraFieldBufferSize,
- char *szComment, uLong commentBufferSize)
-{ return unzlocal_GetCurrentFileInfoInternal(file,pfile_info,NULL,szFileName,fileNameBufferSize,
- extraField,extraFieldBufferSize, szComment,commentBufferSize);
-}
-
-
-// Set the current file of the zipfile to the first file.
-// return UNZ_OK if there is no problem
-int unzGoToFirstFile (unzFile file)
-{
- int err;
- unz_s* s;
- if (file==NULL) return UNZ_PARAMERROR;
- s=(unz_s*)file;
- s->pos_in_central_dir=s->offset_central_dir;
- s->num_file=0;
- err=unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
- &s->cur_file_info_internal,
- NULL,0,NULL,0,NULL,0);
- s->current_file_ok = (err == UNZ_OK);
- return err;
-}
-
-
-// Set the current file of the zipfile to the next file.
-// return UNZ_OK if there is no problem
-// return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
-int unzGoToNextFile (unzFile file)
-{
- unz_s* s;
- int err;
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- if (!s->current_file_ok)
- return UNZ_END_OF_LIST_OF_FILE;
- if (s->num_file+1==s->gi.number_entry)
- return UNZ_END_OF_LIST_OF_FILE;
-
- s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename +
- s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ;
- s->num_file++;
- err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
- &s->cur_file_info_internal,
- NULL,0,NULL,0,NULL,0);
- s->current_file_ok = (err == UNZ_OK);
- return err;
-}
-
-
-// Try locate the file szFileName in the zipfile.
-// For the iCaseSensitivity signification, see unzStringFileNameCompare
-// return value :
-// UNZ_OK if the file is found. It becomes the current file.
-// UNZ_END_OF_LIST_OF_FILE if the file is not found
-int unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity)
-{
- unz_s* s;
- int err;
-
-
- uLong num_fileSaved;
- uLong pos_in_central_dirSaved;
-
-
- if (file==NULL)
- return UNZ_PARAMERROR;
-
- if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP)
- return UNZ_PARAMERROR;
-
- s=(unz_s*)file;
- if (!s->current_file_ok)
- return UNZ_END_OF_LIST_OF_FILE;
-
- num_fileSaved = s->num_file;
- pos_in_central_dirSaved = s->pos_in_central_dir;
-
- err = unzGoToFirstFile(file);
-
- while (err == UNZ_OK)
- {
- char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
- unzGetCurrentFileInfo(file,NULL,
- szCurrentFileName,sizeof(szCurrentFileName)-1,
- NULL,0,NULL,0);
- if (unzStringFileNameCompare(szCurrentFileName,szFileName,iCaseSensitivity)==0)
- return UNZ_OK;
- err = unzGoToNextFile(file);
- }
-
- s->num_file = num_fileSaved ;
- s->pos_in_central_dir = pos_in_central_dirSaved ;
- return err;
-}
-
-
-// Read the local header of the current zipfile
-// Check the coherency of the local header and info in the end of central
-// directory about this file
-// store in *piSizeVar the size of extra info in local header
-// (filename and size of extra field data)
-int unzlocal_CheckCurrentFileCoherencyHeader (unz_s *s,uInt *piSizeVar,
- uLong *poffset_local_extrafield, uInt *psize_local_extrafield)
-{
- uLong uMagic,uData,uFlags;
- uLong size_filename;
- uLong size_extra_field;
- int err=UNZ_OK;
-
- *piSizeVar = 0;
- *poffset_local_extrafield = 0;
- *psize_local_extrafield = 0;
-
- if (lufseek(s->file,s->cur_file_info_internal.offset_curfile + s->byte_before_the_zipfile,SEEK_SET)!=0)
- return UNZ_ERRNO;
-
-
- if (err==UNZ_OK)
- if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK)
- err=UNZ_ERRNO;
- else if (uMagic!=0x04034b50)
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
- err=UNZ_ERRNO;
-// else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion))
-// err=UNZ_BADZIPFILE;
- if (unzlocal_getShort(s->file,&uFlags) != UNZ_OK)
- err=UNZ_ERRNO;
-
- if (unzlocal_getShort(s->file,&uData) != UNZ_OK)
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method))
- err=UNZ_BADZIPFILE;
-
- if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) &&
- (s->cur_file_info.compression_method!=Z_DEFLATED))
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // date/time
- err=UNZ_ERRNO;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // crc
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) &&
- ((uFlags & 8)==0))
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // size compr
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) &&
- ((uFlags & 8)==0))
- err=UNZ_BADZIPFILE;
-
- if (unzlocal_getLong(s->file,&uData) != UNZ_OK) // size uncompr
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) &&
- ((uFlags & 8)==0))
- err=UNZ_BADZIPFILE;
-
-
- if (unzlocal_getShort(s->file,&size_filename) != UNZ_OK)
- err=UNZ_ERRNO;
- else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename))
- err=UNZ_BADZIPFILE;
-
- *piSizeVar += (uInt)size_filename;
-
- if (unzlocal_getShort(s->file,&size_extra_field) != UNZ_OK)
- err=UNZ_ERRNO;
- *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile +
- SIZEZIPLOCALHEADER + size_filename;
- *psize_local_extrafield = (uInt)size_extra_field;
-
- *piSizeVar += (uInt)size_extra_field;
-
- return err;
-}
-
-
-
-
-
-// Open for reading data the current file in the zipfile.
-// If there is no error and the file is opened, the return value is UNZ_OK.
-int unzOpenCurrentFile (unzFile file, const char *password)
-{
- int err;
- int Store;
- uInt iSizeVar;
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- uLong offset_local_extrafield; // offset of the local extra field
- uInt size_local_extrafield; // size of the local extra field
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- if (!s->current_file_ok)
- return UNZ_PARAMERROR;
-
- if (s->pfile_in_zip_read != NULL)
- unzCloseCurrentFile(file);
-
- if (unzlocal_CheckCurrentFileCoherencyHeader(s,&iSizeVar,
- &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK)
- return UNZ_BADZIPFILE;
-
- pfile_in_zip_read_info = (file_in_zip_read_info_s*)zmalloc(sizeof(file_in_zip_read_info_s));
- if (pfile_in_zip_read_info==NULL)
- return UNZ_INTERNALERROR;
-
- pfile_in_zip_read_info->read_buffer=(char*)zmalloc(UNZ_BUFSIZE);
- pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield;
- pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield;
- pfile_in_zip_read_info->pos_local_extrafield=0;
-
- if (pfile_in_zip_read_info->read_buffer==NULL)
- {
- if (pfile_in_zip_read_info!=0) zfree(pfile_in_zip_read_info); //unused pfile_in_zip_read_info=0;
- return UNZ_INTERNALERROR;
- }
-
- pfile_in_zip_read_info->stream_initialised=0;
-
- if ((s->cur_file_info.compression_method!=0) && (s->cur_file_info.compression_method!=Z_DEFLATED))
- { // unused err=UNZ_BADZIPFILE;
- }
- Store = s->cur_file_info.compression_method==0;
-
- pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc;
- pfile_in_zip_read_info->crc32=0;
- pfile_in_zip_read_info->compression_method = s->cur_file_info.compression_method;
- pfile_in_zip_read_info->file=s->file;
- pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile;
-
- pfile_in_zip_read_info->stream.total_out = 0;
-
- if (!Store)
- {
- pfile_in_zip_read_info->stream.zalloc = (alloc_func)0;
- pfile_in_zip_read_info->stream.zfree = (free_func)0;
- pfile_in_zip_read_info->stream.opaque = (voidpf)0;
-
- err=inflateInit2(&pfile_in_zip_read_info->stream);
- if (err == Z_OK)
- pfile_in_zip_read_info->stream_initialised=1;
- // windowBits is passed < 0 to tell that there is no zlib header.
- // Note that in this case inflate *requires* an extra "dummy" byte
- // after the compressed stream in order to complete decompression and
- // return Z_STREAM_END.
- // In unzip, i don't wait absolutely Z_STREAM_END because I known the
- // size of both compressed and uncompressed data
- }
- pfile_in_zip_read_info->rest_read_compressed = s->cur_file_info.compressed_size ;
- pfile_in_zip_read_info->rest_read_uncompressed = s->cur_file_info.uncompressed_size ;
- pfile_in_zip_read_info->encrypted = (s->cur_file_info.flag&1)!=0;
- bool extlochead = (s->cur_file_info.flag&8)!=0;
- if (extlochead) pfile_in_zip_read_info->crcenctest = (char)((s->cur_file_info.dosDate>>8)&0xff);
- else pfile_in_zip_read_info->crcenctest = (char)(s->cur_file_info.crc >> 24);
- pfile_in_zip_read_info->encheadleft = (pfile_in_zip_read_info->encrypted?12:0);
- pfile_in_zip_read_info->keys[0] = 305419896L;
- pfile_in_zip_read_info->keys[1] = 591751049L;
- pfile_in_zip_read_info->keys[2] = 878082192L;
- for (const char *cp=password; cp!=0 && *cp!=0; cp++) Uupdate_keys(pfile_in_zip_read_info->keys,*cp);
-
- pfile_in_zip_read_info->pos_in_zipfile =
- s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER +
- iSizeVar;
-
- pfile_in_zip_read_info->stream.avail_in = (uInt)0;
-
- s->pfile_in_zip_read = pfile_in_zip_read_info;
-
- return UNZ_OK;
-}
-
-
-// Read bytes from the current file.
-// buf contain buffer where data must be copied
-// len the size of buf.
-// return the number of byte copied if somes bytes are copied (and also sets *reached_eof)
-// return 0 if the end of file was reached. (and also sets *reached_eof).
-// return <0 with error code if there is an error. (in which case *reached_eof is meaningless)
-// (UNZ_ERRNO for IO error, or zLib error for uncompress error)
-int unzReadCurrentFile (unzFile file, voidp buf, unsigned len, bool *reached_eof)
-{ int err=UNZ_OK;
- uInt iRead = 0;
- if (reached_eof!=0) *reached_eof=false;
-
- unz_s *s = (unz_s*)file;
- if (s==NULL) return UNZ_PARAMERROR;
-
- file_in_zip_read_info_s* pfile_in_zip_read_info = s->pfile_in_zip_read;
- if (pfile_in_zip_read_info==NULL) return UNZ_PARAMERROR;
- if ((pfile_in_zip_read_info->read_buffer == NULL)) return UNZ_END_OF_LIST_OF_FILE;
- if (len==0) return 0;
-
- pfile_in_zip_read_info->stream.next_out = (Byte*)buf;
- pfile_in_zip_read_info->stream.avail_out = (uInt)len;
-
- if (len>pfile_in_zip_read_info->rest_read_uncompressed)
- { pfile_in_zip_read_info->stream.avail_out = (uInt)pfile_in_zip_read_info->rest_read_uncompressed;
- }
-
- while (pfile_in_zip_read_info->stream.avail_out>0)
- { if ((pfile_in_zip_read_info->stream.avail_in==0) && (pfile_in_zip_read_info->rest_read_compressed>0))
- { uInt uReadThis = UNZ_BUFSIZE;
- if (pfile_in_zip_read_info->rest_read_compressedrest_read_compressed;
- if (uReadThis == 0) {if (reached_eof!=0) *reached_eof=true; return UNZ_EOF;}
- if (lufseek(pfile_in_zip_read_info->file, pfile_in_zip_read_info->pos_in_zipfile + pfile_in_zip_read_info->byte_before_the_zipfile,SEEK_SET)!=0) return UNZ_ERRNO;
- if (lufread(pfile_in_zip_read_info->read_buffer,uReadThis,1,pfile_in_zip_read_info->file)!=1) return UNZ_ERRNO;
- pfile_in_zip_read_info->pos_in_zipfile += uReadThis;
- pfile_in_zip_read_info->rest_read_compressed-=uReadThis;
- pfile_in_zip_read_info->stream.next_in = (Byte*)pfile_in_zip_read_info->read_buffer;
- pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis;
- //
- if (pfile_in_zip_read_info->encrypted)
- { char *buf = (char*)pfile_in_zip_read_info->stream.next_in;
- for (unsigned int i=0; ikeys,buf[i]);
- }
- }
-
- unsigned int uDoEncHead = pfile_in_zip_read_info->encheadleft;
- if (uDoEncHead>pfile_in_zip_read_info->stream.avail_in) uDoEncHead=pfile_in_zip_read_info->stream.avail_in;
- if (uDoEncHead>0)
- { char bufcrc=pfile_in_zip_read_info->stream.next_in[uDoEncHead-1];
- //pfile_in_zip_read_info->rest_read_uncompressed-=uDoEncHead; // commented by ROTA
- pfile_in_zip_read_info->stream.avail_in -= uDoEncHead;
- pfile_in_zip_read_info->stream.next_in += uDoEncHead;
- pfile_in_zip_read_info->encheadleft -= uDoEncHead;
- if (pfile_in_zip_read_info->encheadleft==0)
- { if (bufcrc!=pfile_in_zip_read_info->crcenctest) return UNZ_PASSWORD;
- }
- }
-
- if (pfile_in_zip_read_info->compression_method==0)
- { uInt uDoCopy,i ;
- if (pfile_in_zip_read_info->stream.avail_out < pfile_in_zip_read_info->stream.avail_in)
- { uDoCopy = pfile_in_zip_read_info->stream.avail_out ;
- }
- else
- { uDoCopy = pfile_in_zip_read_info->stream.avail_in ;
- }
- for (i=0;istream.next_out+i) = *(pfile_in_zip_read_info->stream.next_in+i);
- pfile_in_zip_read_info->crc32 = ucrc32(pfile_in_zip_read_info->crc32,pfile_in_zip_read_info->stream.next_out,uDoCopy);
- pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy;
- pfile_in_zip_read_info->stream.avail_in -= uDoCopy;
- pfile_in_zip_read_info->stream.avail_out -= uDoCopy;
- pfile_in_zip_read_info->stream.next_out += uDoCopy;
- pfile_in_zip_read_info->stream.next_in += uDoCopy;
- pfile_in_zip_read_info->stream.total_out += uDoCopy;
- iRead += uDoCopy;
- if (pfile_in_zip_read_info->rest_read_uncompressed==0) {if (reached_eof!=0) *reached_eof=true;}
- }
- else
- { uLong uTotalOutBefore,uTotalOutAfter;
- const Byte *bufBefore;
- uLong uOutThis;
- int flush=Z_SYNC_FLUSH;
- uTotalOutBefore = pfile_in_zip_read_info->stream.total_out;
- bufBefore = pfile_in_zip_read_info->stream.next_out;
- //
- err=inflate(&pfile_in_zip_read_info->stream,flush);
- //
- uTotalOutAfter = pfile_in_zip_read_info->stream.total_out;
- uOutThis = uTotalOutAfter-uTotalOutBefore;
- pfile_in_zip_read_info->crc32 = ucrc32(pfile_in_zip_read_info->crc32,bufBefore,(uInt)(uOutThis));
- pfile_in_zip_read_info->rest_read_uncompressed -= uOutThis;
- iRead += (uInt)(uTotalOutAfter - uTotalOutBefore);
- if (err==Z_STREAM_END || pfile_in_zip_read_info->rest_read_uncompressed==0)
- { if (reached_eof!=0) *reached_eof=true;
- return iRead;
- }
- if (err!=Z_OK) break;
- }
- }
-
- if (err==Z_OK) return iRead;
- return err;
-}
-
-
-// Give the current position in uncompressed data
-z_off_t unztell (unzFile file)
-{
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
- return (z_off_t)pfile_in_zip_read_info->stream.total_out;
-}
-
-
-// return 1 if the end of file was reached, 0 elsewhere
-int unzeof (unzFile file)
-{
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
- if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
- return 1;
- else
- return 0;
-}
-
-
-
-// Read extra field from the current file (opened by unzOpenCurrentFile)
-// This is the local-header version of the extra field (sometimes, there is
-// more info in the local-header version than in the central-header)
-// if buf==NULL, it return the size of the local extra field that can be read
-// if buf!=NULL, len is the size of the buffer, the extra header is copied in buf.
-// the return value is the number of bytes copied in buf, or (if <0) the error code
-int unzGetLocalExtrafield (unzFile file,voidp buf,unsigned len)
-{
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- uInt read_now;
- uLong size_to_read;
-
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
- size_to_read = (pfile_in_zip_read_info->size_local_extrafield -
- pfile_in_zip_read_info->pos_local_extrafield);
-
- if (buf==NULL)
- return (int)size_to_read;
-
- if (len>size_to_read)
- read_now = (uInt)size_to_read;
- else
- read_now = (uInt)len ;
-
- if (read_now==0)
- return 0;
-
- if (lufseek(pfile_in_zip_read_info->file, pfile_in_zip_read_info->offset_local_extrafield + pfile_in_zip_read_info->pos_local_extrafield,SEEK_SET)!=0)
- return UNZ_ERRNO;
-
- if (lufread(buf,(uInt)size_to_read,1,pfile_in_zip_read_info->file)!=1)
- return UNZ_ERRNO;
-
- return (int)read_now;
-}
-
-// Close the file in zip opened with unzipOpenCurrentFile
-// Return UNZ_CRCERROR if all the file was read but the CRC is not good
-int unzCloseCurrentFile (unzFile file)
-{
- int err=UNZ_OK;
-
- unz_s* s;
- file_in_zip_read_info_s* pfile_in_zip_read_info;
- if (file==NULL)
- return UNZ_PARAMERROR;
- s=(unz_s*)file;
- pfile_in_zip_read_info=s->pfile_in_zip_read;
-
- if (pfile_in_zip_read_info==NULL)
- return UNZ_PARAMERROR;
-
-
- if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
- {
- if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait)
- err=UNZ_CRCERROR;
- }
-
-
- if (pfile_in_zip_read_info->read_buffer!=0)
- { void *buf = pfile_in_zip_read_info->read_buffer;
- zfree(buf);
- pfile_in_zip_read_info->read_buffer=0;
- }
- pfile_in_zip_read_info->read_buffer = NULL;
- if (pfile_in_zip_read_info->stream_initialised)
- inflateEnd(&pfile_in_zip_read_info->stream);
-
- pfile_in_zip_read_info->stream_initialised = 0;
- if (pfile_in_zip_read_info!=0) zfree(pfile_in_zip_read_info); // unused pfile_in_zip_read_info=0;
-
- s->pfile_in_zip_read=NULL;
-
- return err;
-}
-
-
-// Get the global comment string of the ZipFile, in the szComment buffer.
-// uSizeBuf is the size of the szComment buffer.
-// return the number of byte copied or an error code <0
-int unzGetGlobalComment (unzFile file, char *szComment, uLong uSizeBuf)
-{ //int err=UNZ_OK;
- unz_s* s;
- uLong uReadThis ;
- if (file==NULL) return UNZ_PARAMERROR;
- s=(unz_s*)file;
- uReadThis = uSizeBuf;
- if (uReadThis>s->gi.size_comment) uReadThis = s->gi.size_comment;
- if (lufseek(s->file,s->central_pos+22,SEEK_SET)!=0) return UNZ_ERRNO;
- if (uReadThis>0)
- { *szComment='\0';
- if (lufread(szComment,(uInt)uReadThis,1,s->file)!=1) return UNZ_ERRNO;
- }
- if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment)) *(szComment+s->gi.size_comment)='\0';
- return (int)uReadThis;
-}
-
-
-
-
-
-int unzOpenCurrentFile (unzFile file, const char *password);
-int unzReadCurrentFile (unzFile file, void *buf, unsigned len);
-int unzCloseCurrentFile (unzFile file);
-
-
-typedef unsigned __int32 lutime_t; // define it ourselves since we don't include time.h
-
-FILETIME timet2filetime(const lutime_t t)
-{ LONGLONG i = Int32x32To64(t,10000000) + 116444736000000000;
- FILETIME ft;
- ft.dwLowDateTime = (DWORD) i;
- ft.dwHighDateTime = (DWORD)(i >>32);
- return ft;
-}
-
-FILETIME dosdatetime2filetime(WORD dosdate,WORD dostime)
-{ // date: bits 0-4 are day of month 1-31. Bits 5-8 are month 1..12. Bits 9-15 are year-1980
- // time: bits 0-4 are seconds/2, bits 5-10 are minute 0..59. Bits 11-15 are hour 0..23
- SYSTEMTIME st;
- st.wYear = (WORD)(((dosdate>>9)&0x7f) + 1980);
- st.wMonth = (WORD)((dosdate>>5)&0xf);
- st.wDay = (WORD)(dosdate&0x1f);
- st.wHour = (WORD)((dostime>>11)&0x1f);
- st.wMinute = (WORD)((dostime>>5)&0x3f);
- st.wSecond = (WORD)((dostime&0x1f)*2);
- st.wMilliseconds = 0;
- FILETIME ft; SystemTimeToFileTime(&st,&ft);
- return ft;
-}
-
-
-
-class TUnzip
-{ public:
- TUnzip(const char *pwd) : uf(0), unzbuf(0), currentfile(-1), czei(-1), password(0) {if (pwd!=0) {password=new char[strlen(pwd)+1]; strcpy(password,pwd);}}
- ~TUnzip() {if (password!=0) delete[] password; password=0; if (unzbuf!=0) delete[] unzbuf; unzbuf=0;}
-
- unzFile uf; int currentfile; ZIPENTRY cze; int czei;
- char *password;
- char *unzbuf; // lazily created and destroyed, used by Unzip
- TCHAR rootdir[MAX_PATH]; // includes a trailing slash
-
- ZRESULT Open(void *z,unsigned int len,DWORD flags);
- ZRESULT Get(int index,ZIPENTRY *ze);
- ZRESULT Find(const TCHAR *name,bool ic,int *index,ZIPENTRY *ze);
- ZRESULT Unzip(int index,void *dst,unsigned int len,DWORD flags);
- ZRESULT SetUnzipBaseDir(const TCHAR *dir);
- ZRESULT Close();
-};
-
-
-ZRESULT TUnzip::Open(void *z,unsigned int len,DWORD flags)
-{ if (uf!=0 || currentfile!=-1) return ZR_NOTINITED;
- //
-#ifdef GetCurrentDirectory
- GetCurrentDirectory(MAX_PATH,rootdir);
-#else
- _tcscpy(rootdir,_T("\\"));
-#endif
- TCHAR lastchar = rootdir[_tcslen(rootdir)-1];
- if (lastchar!='\\' && lastchar!='/') _tcscat(rootdir,_T("\\"));
- //
- if (flags==ZIP_HANDLE)
- { // test if we can seek on it. We can't use GetFileType(h)==FILE_TYPE_DISK since it's not on CE.
- DWORD res = SetFilePointer(z,0,0,FILE_CURRENT);
- bool canseek = (res!=0xFFFFFFFF);
- if (!canseek) return ZR_SEEK;
- }
- ZRESULT e; LUFILE *f = lufopen(z,len,flags,&e);
- if (f==NULL) return e;
- uf = unzOpenInternal(f);
- if (uf==0) return ZR_NOFILE;
- return ZR_OK;
-}
-
-ZRESULT TUnzip::SetUnzipBaseDir(const TCHAR *dir)
-{ _tcscpy(rootdir,dir);
- TCHAR lastchar = rootdir[_tcslen(rootdir)-1];
- if (lastchar!='\\' && lastchar!='/') _tcscat(rootdir,_T("\\"));
- return ZR_OK;
-}
-
-ZRESULT TUnzip::Get(int index,ZIPENTRY *ze)
-{ if (index<-1 || index>=(int)uf->gi.number_entry) return ZR_ARGS;
- if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (index==czei && index!=-1) {memcpy(ze,&cze,sizeof(ZIPENTRY)); return ZR_OK;}
- if (index==-1)
- { ze->index = uf->gi.number_entry;
- ze->name[0]=0;
- ze->attr=0;
- ze->atime.dwLowDateTime=0; ze->atime.dwHighDateTime=0;
- ze->ctime.dwLowDateTime=0; ze->ctime.dwHighDateTime=0;
- ze->mtime.dwLowDateTime=0; ze->mtime.dwHighDateTime=0;
- ze->comp_size=0;
- ze->unc_size=0;
- return ZR_OK;
- }
- if (index<(int)uf->num_file) unzGoToFirstFile(uf);
- while ((int)uf->num_filefile,offset,SEEK_SET)!=0) return ZR_READ;
- unsigned char *extra = new unsigned char[extralen];
- if (lufread(extra,1,(uInt)extralen,uf->file)!=extralen) {delete[] extra; return ZR_READ;}
- //
- ze->index=uf->num_file;
- TCHAR tfn[MAX_PATH];
-#ifdef UNICODE
- MultiByteToWideChar(CP_UTF8,0,fn,-1,tfn,MAX_PATH);
-#else
- strcpy(tfn,fn);
-#endif
- // As a safety feature: if the zip filename had sneaky stuff
- // like "c:\windows\file.txt" or "\windows\file.txt" or "fred\..\..\..\windows\file.txt"
- // then we get rid of them all. That way, when the programmer does UnzipItem(hz,i,ze.name),
- // it won't be a problem. (If the programmer really did want to get the full evil information,
- // then they can edit out this security feature from here).
- // In particular, we chop off any prefixes that are "c:\" or "\" or "/" or "[stuff]\.." or "[stuff]/.."
- const TCHAR *sfn=tfn;
- for (;;)
- { if (sfn[0]!=0 && sfn[1]==':') {sfn+=2; continue;}
- if (sfn[0]=='\\') {sfn++; continue;}
- if (sfn[0]=='/') {sfn++; continue;}
- const TCHAR *c;
- c=_tcsstr(sfn,_T("\\..\\")); if (c!=0) {sfn=c+4; continue;}
- c=_tcsstr(sfn,_T("\\../")); if (c!=0) {sfn=c+4; continue;}
- c=_tcsstr(sfn,_T("/../")); if (c!=0) {sfn=c+4; continue;}
- c=_tcsstr(sfn,_T("/..\\")); if (c!=0) {sfn=c+4; continue;}
- break;
- }
- _tcscpy(ze->name, sfn);
-
-
- // zip has an 'attribute' 32bit value. Its lower half is windows stuff
- // its upper half is standard unix stat.st_mode. We'll start trying
- // to read it in unix mode
- unsigned long a = ufi.external_fa;
- bool isdir = (a&0x40000000)!=0;
- bool readonly= (a&0x00800000)==0;
- //bool readable= (a&0x01000000)!=0; // unused
- //bool executable=(a&0x00400000)!=0; // unused
- bool hidden=false, system=false, archive=true;
- // but in normal hostmodes these are overridden by the lower half...
- int host = ufi.version>>8;
- if (host==0 || host==7 || host==11 || host==14)
- { readonly= (a&0x00000001)!=0;
- hidden= (a&0x00000002)!=0;
- system= (a&0x00000004)!=0;
- isdir= (a&0x00000010)!=0;
- archive= (a&0x00000020)!=0;
- }
- ze->attr=0;
- if (isdir) ze->attr |= FILE_ATTRIBUTE_DIRECTORY;
- if (archive) ze->attr|=FILE_ATTRIBUTE_ARCHIVE;
- if (hidden) ze->attr|=FILE_ATTRIBUTE_HIDDEN;
- if (readonly) ze->attr|=FILE_ATTRIBUTE_READONLY;
- if (system) ze->attr|=FILE_ATTRIBUTE_SYSTEM;
- ze->comp_size = ufi.compressed_size;
- ze->unc_size = ufi.uncompressed_size;
- //
- WORD dostime = (WORD)(ufi.dosDate&0xFFFF);
- WORD dosdate = (WORD)((ufi.dosDate>>16)&0xFFFF);
- FILETIME ftd = dosdatetime2filetime(dosdate,dostime);
- FILETIME ft; LocalFileTimeToFileTime(&ftd,&ft);
- ze->atime=ft; ze->ctime=ft; ze->mtime=ft;
- // the zip will always have at least that dostime. But if it also has
- // an extra header, then we'll instead get the info from that.
- unsigned int epos=0;
- while (epos+4mtime = timet2filetime(mtime);
- }
- if (hasatime)
- { lutime_t atime = ((extra[epos+0])<<0) | ((extra[epos+1])<<8) |((extra[epos+2])<<16) | ((extra[epos+3])<<24);
- epos+=4;
- ze->atime = timet2filetime(atime);
- }
- if (hasctime)
- { lutime_t ctime = ((extra[epos+0])<<0) | ((extra[epos+1])<<8) |((extra[epos+2])<<16) | ((extra[epos+3])<<24);
- epos+=4;
- ze->ctime = timet2filetime(ctime);
- }
- break;
- }
- //
- if (extra!=0) delete[] extra;
- memcpy(&cze,ze,sizeof(ZIPENTRY)); czei=index;
- return ZR_OK;
-}
-
-ZRESULT TUnzip::Find(const TCHAR *tname,bool ic,int *index,ZIPENTRY *ze)
-{ char name[MAX_PATH];
-#ifdef UNICODE
- WideCharToMultiByte(CP_UTF8,0,tname,-1,name,MAX_PATH,0,0);
-#else
- strcpy(name,tname);
-#endif
- int res = unzLocateFile(uf,name,ic?CASE_INSENSITIVE:CASE_SENSITIVE);
- if (res!=UNZ_OK)
- { if (index!=0) *index=-1;
- if (ze!=NULL) {ZeroMemory(ze,sizeof(ZIPENTRY)); ze->index=-1;}
- return ZR_NOTFOUND;
- }
- if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- int i = (int)uf->num_file;
- if (index!=NULL) *index=i;
- if (ze!=NULL)
- { ZRESULT zres = Get(i,ze);
- if (zres!=ZR_OK) return zres;
- }
- return ZR_OK;
-}
-
-void EnsureDirectory(const TCHAR *rootdir, const TCHAR *dir)
-{ if (rootdir!=0 && GetFileAttributes(rootdir)==0xFFFFFFFF) CreateDirectory(rootdir,0);
- if (*dir==0) return;
- const TCHAR *lastslash=dir, *c=lastslash;
- while (*c!=0) {if (*c=='/' || *c=='\\') lastslash=c; c++;}
- const TCHAR *name=lastslash;
- if (lastslash!=dir)
- { TCHAR tmp[MAX_PATH]; memcpy(tmp,dir,sizeof(TCHAR)*(lastslash-dir));
- tmp[lastslash-dir]=0;
- EnsureDirectory(rootdir,tmp);
- name++;
- }
- TCHAR cd[MAX_PATH]; *cd=0; if (rootdir!=0) _tcscpy(cd,rootdir); _tcscat(cd,dir);
- if (GetFileAttributes(cd)==0xFFFFFFFF) CreateDirectory(cd,NULL);
-}
-
-
-
-ZRESULT TUnzip::Unzip(int index,void *dst,unsigned int len,DWORD flags)
-{ if (flags!=ZIP_MEMORY && flags!=ZIP_FILENAME && flags!=ZIP_HANDLE) return ZR_ARGS;
- if (flags==ZIP_MEMORY)
- { if (index!=currentfile)
- { if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (index>=(int)uf->gi.number_entry) return ZR_ARGS;
- if (index<(int)uf->num_file) unzGoToFirstFile(uf);
- while ((int)uf->num_file0) return ZR_MORE;
- if (res==UNZ_PASSWORD) return ZR_PASSWORD;
- return ZR_FLATE;
- }
- // otherwise we're writing to a handle or a file
- if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (index>=(int)uf->gi.number_entry) return ZR_ARGS;
- if (index<(int)uf->num_file) unzGoToFirstFile(uf);
- while ((int)uf->num_file0) {DWORD writ; BOOL bres=WriteFile(h,unzbuf,res,&writ,NULL); if (!bres) {haderr=ZR_WRITE; break;}}
- if (reached_eof) break;
- if (res==0) {haderr=ZR_FLATE; break;}
- }
- if (!haderr) SetFileTime(h,&ze.ctime,&ze.atime,&ze.mtime); // may fail if it was a pipe
- if (flags!=ZIP_HANDLE) CloseHandle(h);
- unzCloseCurrentFile(uf);
- if (haderr!=0) return haderr;
- return ZR_OK;
-}
-
-ZRESULT TUnzip::Close()
-{ if (currentfile!=-1) unzCloseCurrentFile(uf); currentfile=-1;
- if (uf!=0) unzClose(uf); uf=0;
- return ZR_OK;
-}
-
-
-
-
-
-ZRESULT lasterrorU=ZR_OK;
-
-unsigned int FormatZipMessageU(ZRESULT code, TCHAR *buf,unsigned int len)
-{ if (code==ZR_RECENT) code=lasterrorU;
- const TCHAR *msg=_T("unknown zip result code");
- switch (code)
- { case ZR_OK: msg=_T("Success"); break;
- case ZR_NODUPH: msg=_T("Culdn't duplicate handle"); break;
- case ZR_NOFILE: msg=_T("Couldn't create/open file"); break;
- case ZR_NOALLOC: msg=_T("Failed to allocate memory"); break;
- case ZR_WRITE: msg=_T("Error writing to file"); break;
- case ZR_NOTFOUND: msg=_T("File not found in the zipfile"); break;
- case ZR_MORE: msg=_T("Still more data to unzip"); break;
- case ZR_CORRUPT: msg=_T("Zipfile is corrupt or not a zipfile"); break;
- case ZR_READ: msg=_T("Error reading file"); break;
- case ZR_PASSWORD: msg=_T("Correct password required"); break;
- case ZR_ARGS: msg=_T("Caller: faulty arguments"); break;
- case ZR_PARTIALUNZ: msg=_T("Caller: the file had already been partially unzipped"); break;
- case ZR_NOTMMAP: msg=_T("Caller: can only get memory of a memory zipfile"); break;
- case ZR_MEMSIZE: msg=_T("Caller: not enough space allocated for memory zipfile"); break;
- case ZR_FAILED: msg=_T("Caller: there was a previous error"); break;
- case ZR_ENDED: msg=_T("Caller: additions to the zip have already been ended"); break;
- case ZR_ZMODE: msg=_T("Caller: mixing creation and opening of zip"); break;
- case ZR_NOTINITED: msg=_T("Zip-bug: internal initialisation not completed"); break;
- case ZR_SEEK: msg=_T("Zip-bug: trying to seek the unseekable"); break;
- case ZR_MISSIZE: msg=_T("Zip-bug: the anticipated size turned out wrong"); break;
- case ZR_NOCHANGE: msg=_T("Zip-bug: tried to change mind, but not allowed"); break;
- case ZR_FLATE: msg=_T("Zip-bug: an internal error during flation"); break;
- }
- unsigned int mlen=(unsigned int)_tcslen(msg);
- if (buf==0 || len==0) return mlen;
- unsigned int n=mlen; if (n+1>len) n=len-1;
- _tcsncpy(buf,msg,n); buf[n]=0;
- return mlen;
-}
-
-
-typedef struct
-{ DWORD flag;
- TUnzip *unz;
-} TUnzipHandleData;
-
-HZIP OpenZipInternal(void *z,unsigned int len,DWORD flags, const char *password)
-{ TUnzip *unz = new TUnzip(password);
- lasterrorU = unz->Open(z,len,flags);
- if (lasterrorU!=ZR_OK) {delete unz; return 0;}
- TUnzipHandleData *han = new TUnzipHandleData;
- han->flag=1; han->unz=unz; return (HZIP)han;
-}
-HZIP OpenZipHandle(HANDLE h, const char *password) {return OpenZipInternal((void*)h,0,ZIP_HANDLE,password);}
-HZIP OpenZip(const TCHAR *fn, const char *password) {return OpenZipInternal((void*)fn,0,ZIP_FILENAME,password);}
-HZIP OpenZip(void *z,unsigned int len, const char *password) {return OpenZipInternal(z,len,ZIP_MEMORY,password);}
-
-
-ZRESULT GetZipItem(HZIP hz, int index, ZIPENTRY *ze)
-{ ze->index=0; *ze->name=0; ze->unc_size=0;
- if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Get(index,ze);
- return lasterrorU;
-}
-
-ZRESULT FindZipItem(HZIP hz, const TCHAR *name, bool ic, int *index, ZIPENTRY *ze)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Find(name,ic,index,ze);
- return lasterrorU;
-}
-
-ZRESULT UnzipItemInternal(HZIP hz, int index, void *dst, unsigned int len, DWORD flags)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Unzip(index,dst,len,flags);
- return lasterrorU;
-}
-ZRESULT UnzipItemHandle(HZIP hz, int index, HANDLE h) {return UnzipItemInternal(hz,index,(void*)h,0,ZIP_HANDLE);}
-ZRESULT UnzipItem(HZIP hz, int index, const TCHAR *fn) {return UnzipItemInternal(hz,index,(void*)fn,0,ZIP_FILENAME);}
-ZRESULT UnzipItem(HZIP hz, int index, void *z,unsigned int len) {return UnzipItemInternal(hz,index,z,len,ZIP_MEMORY);}
-
-ZRESULT SetUnzipBaseDir(HZIP hz, const TCHAR *dir)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->SetUnzipBaseDir(dir);
- return lasterrorU;
-}
-
-
-ZRESULT CloseZipU(HZIP hz)
-{ if (hz==0) {lasterrorU=ZR_ARGS;return ZR_ARGS;}
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- if (han->flag!=1) {lasterrorU=ZR_ZMODE;return ZR_ZMODE;}
- TUnzip *unz = han->unz;
- lasterrorU = unz->Close();
- delete unz;
- delete han;
- return lasterrorU;
-}
-
-bool IsZipHandleU(HZIP hz)
-{ if (hz==0) return false;
- TUnzipHandleData *han = (TUnzipHandleData*)hz;
- return (han->flag==1);
-}
-
-
diff --git a/uMod2/uMod_GUI/unzip.h b/uMod2/uMod_GUI/unzip.h
deleted file mode 100644
index d87d771..0000000
--- a/uMod2/uMod_GUI/unzip.h
+++ /dev/null
@@ -1,214 +0,0 @@
-#ifndef _unzip_H
-#define _unzip_H
-//#define TCHAR char
-// UNZIPPING functions -- for unzipping.
-// This file is a repackaged form of extracts from the zlib code available
-// at www.gzip.org/zlib, by Jean-Loup Gailly and Mark Adler. The original
-// copyright notice may be found in unzip.cpp. The repackaging was done
-// by Lucian Wischik to simplify and extend its use in Windows/C++. Also
-// encryption and unicode filenames have been added.
-
-
-#ifndef _zip_H
-DECLARE_HANDLE(HZIP);
-#endif
-// An HZIP identifies a zip file that has been opened
-
-typedef DWORD ZRESULT;
-// return codes from any of the zip functions. Listed later.
-
-typedef struct
-{ int index; // index of this file within the zip
- TCHAR name[MAX_PATH]; // filename within the zip
- DWORD attr; // attributes, as in GetFileAttributes.
- FILETIME atime,ctime,mtime;// access, create, modify filetimes
- long comp_size; // sizes of item, compressed and uncompressed. These
- long unc_size; // may be -1 if not yet known (e.g. being streamed in)
-} ZIPENTRY;
-
-
-HZIP OpenZip(const TCHAR *fn, const char *password);
-HZIP OpenZip(void *z,unsigned int len, const char *password);
-HZIP OpenZipHandle(HANDLE h, const char *password);
-// OpenZip - opens a zip file and returns a handle with which you can
-// subsequently examine its contents. You can open a zip file from:
-// from a pipe: OpenZipHandle(hpipe_read,0);
-// from a file (by handle): OpenZipHandle(hfile,0);
-// from a file (by name): OpenZip("c:\\test.zip","password");
-// from a memory block: OpenZip(bufstart, buflen,0);
-// If the file is opened through a pipe, then items may only be
-// accessed in increasing order, and an item may only be unzipped once,
-// although GetZipItem can be called immediately before and after unzipping
-// it. If it's opened in any other way, then full random access is possible.
-// Note: pipe input is not yet implemented.
-// Note: zip passwords are ascii, not unicode.
-// Note: for windows-ce, you cannot close the handle until after CloseZip.
-// but for real windows, the zip makes its own copy of your handle, so you
-// can close yours anytime.
-
-ZRESULT GetZipItem(HZIP hz, int index, ZIPENTRY *ze);
-// GetZipItem - call this to get information about an item in the zip.
-// If index is -1 and the file wasn't opened through a pipe,
-// then it returns information about the whole zipfile
-// (and in particular ze.index returns the number of index items).
-// Note: the item might be a directory (ze.attr & FILE_ATTRIBUTE_DIRECTORY)
-// See below for notes on what happens when you unzip such an item.
-// Note: if you are opening the zip through a pipe, then random access
-// is not possible and GetZipItem(-1) fails and you can't discover the number
-// of items except by calling GetZipItem on each one of them in turn,
-// starting at 0, until eventually the call fails. Also, in the event that
-// you are opening through a pipe and the zip was itself created into a pipe,
-// then then comp_size and sometimes unc_size as well may not be known until
-// after the item has been unzipped.
-
-ZRESULT FindZipItem(HZIP hz, const TCHAR *name, bool ic, int *index, ZIPENTRY *ze);
-// FindZipItem - finds an item by name. ic means 'insensitive to case'.
-// It returns the index of the item, and returns information about it.
-// If nothing was found, then index is set to -1 and the function returns
-// an error code.
-
-ZRESULT UnzipItem(HZIP hz, int index, const TCHAR *fn);
-ZRESULT UnzipItem(HZIP hz, int index, void *z,unsigned int len);
-ZRESULT UnzipItemHandle(HZIP hz, int index, HANDLE h);
-// UnzipItem - given an index to an item, unzips it. You can unzip to:
-// to a pipe: UnzipItemHandle(hz,i, hpipe_write);
-// to a file (by handle): UnzipItemHandle(hz,i, hfile);
-// to a file (by name): UnzipItem(hz,i, ze.name);
-// to a memory block: UnzipItem(hz,i, buf,buflen);
-// In the final case, if the buffer isn't large enough to hold it all,
-// then the return code indicates that more is yet to come. If it was
-// large enough, and you want to know precisely how big, GetZipItem.
-// Note: zip files are normally stored with relative pathnames. If you
-// unzip with ZIP_FILENAME a relative pathname then the item gets created
-// relative to the current directory - it first ensures that all necessary
-// subdirectories have been created. Also, the item may itself be a directory.
-// If you unzip a directory with ZIP_FILENAME, then the directory gets created.
-// If you unzip it to a handle or a memory block, then nothing gets created
-// and it emits 0 bytes.
-ZRESULT SetUnzipBaseDir(HZIP hz, const TCHAR *dir);
-// if unzipping to a filename, and it's a relative filename, then it will be relative to here.
-// (defaults to current-directory).
-
-
-ZRESULT CloseZip(HZIP hz);
-// CloseZip - the zip handle must be closed with this function.
-
-unsigned int FormatZipMessage(ZRESULT code, TCHAR *buf,unsigned int len);
-// FormatZipMessage - given an error code, formats it as a string.
-// It returns the length of the error message. If buf/len points
-// to a real buffer, then it also writes as much as possible into there.
-
-
-// These are the result codes:
-#define ZR_OK 0x00000000 // nb. the pseudo-code zr-recent is never returned,
-#define ZR_RECENT 0x00000001 // but can be passed to FormatZipMessage.
-// The following come from general system stuff (e.g. files not openable)
-#define ZR_GENMASK 0x0000FF00
-#define ZR_NODUPH 0x00000100 // couldn't duplicate the handle
-#define ZR_NOFILE 0x00000200 // couldn't create/open the file
-#define ZR_NOALLOC 0x00000300 // failed to allocate some resource
-#define ZR_WRITE 0x00000400 // a general error writing to the file
-#define ZR_NOTFOUND 0x00000500 // couldn't find that file in the zip
-#define ZR_MORE 0x00000600 // there's still more data to be unzipped
-#define ZR_CORRUPT 0x00000700 // the zipfile is corrupt or not a zipfile
-#define ZR_READ 0x00000800 // a general error reading the file
-#define ZR_PASSWORD 0x00001000 // we didn't get the right password to unzip the file
-// The following come from mistakes on the part of the caller
-#define ZR_CALLERMASK 0x00FF0000
-#define ZR_ARGS 0x00010000 // general mistake with the arguments
-#define ZR_NOTMMAP 0x00020000 // tried to ZipGetMemory, but that only works on mmap zipfiles, which yours wasn't
-#define ZR_MEMSIZE 0x00030000 // the memory size is too small
-#define ZR_FAILED 0x00040000 // the thing was already failed when you called this function
-#define ZR_ENDED 0x00050000 // the zip creation has already been closed
-#define ZR_MISSIZE 0x00060000 // the indicated input file size turned out mistaken
-#define ZR_PARTIALUNZ 0x00070000 // the file had already been partially unzipped
-#define ZR_ZMODE 0x00080000 // tried to mix creating/opening a zip
-// The following come from bugs within the zip library itself
-#define ZR_BUGMASK 0xFF000000
-#define ZR_NOTINITED 0x01000000 // initialisation didn't work
-#define ZR_SEEK 0x02000000 // trying to seek in an unseekable file
-#define ZR_NOCHANGE 0x04000000 // changed its mind on storage, but not allowed
-#define ZR_FLATE 0x05000000 // an internal error in the de/inflation code
-
-
-
-
-
-// e.g.
-//
-// SetCurrentDirectory("c:\\docs\\stuff");
-// HZIP hz = OpenZip("c:\\stuff.zip",0);
-// ZIPENTRY ze; GetZipItem(hz,-1,&ze); int numitems=ze.index;
-// for (int i=0; i
-#include
-#include
-#include "zip.h"
-
-
-// THIS FILE is almost entirely based upon code by info-zip.
-// It has been modified by Lucian Wischik. The modifications
-// were a complete rewrite of the bit of code that generates the
-// layout of the zipfile, and support for zipping to/from memory
-// or handles or pipes or pagefile or diskfiles, encryption, unicode.
-// The original code may be found at http://www.info-zip.org
-// The original copyright text follows.
-//
-//
-//
-// This is version 1999-Oct-05 of the Info-ZIP copyright and license.
-// The definitive version of this document should be available at
-// ftp://ftp.cdrom.com/pub/infozip/license.html indefinitely.
-//
-// Copyright (c) 1990-1999 Info-ZIP. All rights reserved.
-//
-// For the purposes of this copyright and license, "Info-ZIP" is defined as
-// the following set of individuals:
-//
-// Mark Adler, John Bush, Karl Davis, Harald Denker, Jean-Michel Dubois,
-// Jean-loup Gailly, Hunter Goatley, Ian Gorman, Chris Herborth, Dirk Haase,
-// Greg Hartwig, Robert Heath, Jonathan Hudson, Paul Kienitz, David Kirschbaum,
-// Johnny Lee, Onno van der Linden, Igor Mandrichenko, Steve P. Miller,
-// Sergio Monesi, Keith Owens, George Petrov, Greg Roelofs, Kai Uwe Rommel,
-// Steve Salisbury, Dave Smith, Christian Spieler, Antoine Verheijen,
-// Paul von Behren, Rich Wales, Mike White
-//
-// This software is provided "as is," without warranty of any kind, express
-// or implied. In no event shall Info-ZIP or its contributors be held liable
-// for any direct, indirect, incidental, special or consequential damages
-// arising out of the use of or inability to use this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. Redistributions of source code must retain the above copyright notice,
-// definition, disclaimer, and this list of conditions.
-//
-// 2. Redistributions in binary form must reproduce the above copyright
-// notice, definition, disclaimer, and this list of conditions in
-// documentation and/or other materials provided with the distribution.
-//
-// 3. Altered versions--including, but not limited to, ports to new operating
-// systems, existing ports with new graphical interfaces, and dynamic,
-// shared, or static library versions--must be plainly marked as such
-// and must not be misrepresented as being the original source. Such
-// altered versions also must not be misrepresented as being Info-ZIP
-// releases--including, but not limited to, labeling of the altered
-// versions with the names "Info-ZIP" (or any variation thereof, including,
-// but not limited to, different capitalizations), "Pocket UnZip," "WiZ"
-// or "MacZip" without the explicit permission of Info-ZIP. Such altered
-// versions are further prohibited from misrepresentative use of the
-// Zip-Bugs or Info-ZIP e-mail addresses or of the Info-ZIP URL(s).
-//
-// 4. Info-ZIP retains the right to use the names "Info-ZIP," "Zip," "UnZip,"
-// "WiZ," "Pocket UnZip," "Pocket Zip," and "MacZip" for its own source and
-// binary releases.
-//
-
-
-typedef unsigned char uch; // unsigned 8-bit value
-typedef unsigned short ush; // unsigned 16-bit value
-typedef unsigned long ulg; // unsigned 32-bit value
-typedef size_t extent; // file size
-typedef unsigned Pos; // must be at least 32 bits
-typedef unsigned IPos; // A Pos is an index in the character window. Pos is used only for parameter passing
-
-#ifndef EOF
-#define EOF (-1)
-#endif
-
-
-// Error return values. The values 0..4 and 12..18 follow the conventions
-// of PKZIP. The values 4..10 are all assigned to "insufficient memory"
-// by PKZIP, so the codes 5..10 are used here for other purposes.
-#define ZE_MISS -1 // used by procname(), zipbare()
-#define ZE_OK 0 // success
-#define ZE_EOF 2 // unexpected end of zip file
-#define ZE_FORM 3 // zip file structure error
-#define ZE_MEM 4 // out of memory
-#define ZE_LOGIC 5 // internal logic error
-#define ZE_BIG 6 // entry too large to split
-#define ZE_NOTE 7 // invalid comment format
-#define ZE_TEST 8 // zip test (-T) failed or out of memory
-#define ZE_ABORT 9 // user interrupt or termination
-#define ZE_TEMP 10 // error using a temp file
-#define ZE_READ 11 // read or seek error
-#define ZE_NONE 12 // nothing to do
-#define ZE_NAME 13 // missing or empty zip file
-#define ZE_WRITE 14 // error writing to a file
-#define ZE_CREAT 15 // couldn't open to write
-#define ZE_PARMS 16 // bad command line
-#define ZE_OPEN 18 // could not open a specified file to read
-#define ZE_MAXERR 18 // the highest error number
-
-
-// internal file attribute
-#define UNKNOWN (-1)
-#define BINARY 0
-#define ASCII 1
-
-#define BEST -1 // Use best method (deflation or store)
-#define STORE 0 // Store method
-#define DEFLATE 8 // Deflation method
-
-#define CRCVAL_INITIAL 0L
-
-// MSDOS file or directory attributes
-#define MSDOS_HIDDEN_ATTR 0x02
-#define MSDOS_DIR_ATTR 0x10
-
-// Lengths of headers after signatures in bytes
-#define LOCHEAD 26
-#define CENHEAD 42
-#define ENDHEAD 18
-
-// Definitions for extra field handling:
-#define EB_HEADSIZE 4 /* length of a extra field block header */
-#define EB_LEN 2 /* offset of data length field in header */
-#define EB_UT_MINLEN 1 /* minimal UT field contains Flags byte */
-#define EB_UT_FLAGS 0 /* byte offset of Flags field */
-#define EB_UT_TIME1 1 /* byte offset of 1st time value */
-#define EB_UT_FL_MTIME (1 << 0) /* mtime present */
-#define EB_UT_FL_ATIME (1 << 1) /* atime present */
-#define EB_UT_FL_CTIME (1 << 2) /* ctime present */
-#define EB_UT_LEN(n) (EB_UT_MINLEN + 4 * (n))
-#define EB_L_UT_SIZE (EB_HEADSIZE + EB_UT_LEN(3))
-#define EB_C_UT_SIZE (EB_HEADSIZE + EB_UT_LEN(1))
-
-
-// Macros for writing machine integers to little-endian format
-#define PUTSH(a,f) {char _putsh_c=(char)((a)&0xff); wfunc(param,&_putsh_c,1); _putsh_c=(char)((a)>>8); wfunc(param,&_putsh_c,1);}
-#define PUTLG(a,f) {PUTSH((a) & 0xffff,(f)) PUTSH((a) >> 16,(f))}
-
-
-// -- Structure of a ZIP file --
-// Signatures for zip file information headers
-#define LOCSIG 0x04034b50L
-#define CENSIG 0x02014b50L
-#define ENDSIG 0x06054b50L
-#define EXTLOCSIG 0x08074b50L
-
-
-#define MIN_MATCH 3
-#define MAX_MATCH 258
-// The minimum and maximum match lengths
-
-
-#define WSIZE (0x8000)
-// Maximum window size = 32K. If you are really short of memory, compile
-// with a smaller WSIZE but this reduces the compression ratio for files
-// of size > WSIZE. WSIZE must be a power of two in the current implementation.
-//
-
-#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
-// Minimum amount of lookahead, except at the end of the input file.
-// See deflate.c for comments about the MIN_MATCH+1.
-//
-
-#define MAX_DIST (WSIZE-MIN_LOOKAHEAD)
-// In order to simplify the code, particularly on 16 bit machines, match
-// distances are limited to MAX_DIST instead of WSIZE.
-//
-
-
-#define ZIP_HANDLE 1
-#define ZIP_FILENAME 2
-#define ZIP_MEMORY 3
-#define ZIP_FOLDER 4
-
-
-
-// ===========================================================================
-// Constants
-//
-
-#define MAX_BITS 15
-// All codes must not exceed MAX_BITS bits
-
-#define MAX_BL_BITS 7
-// Bit length codes must not exceed MAX_BL_BITS bits
-
-#define LENGTH_CODES 29
-// number of length codes, not counting the special END_BLOCK code
-
-#define LITERALS 256
-// number of literal bytes 0..255
-
-#define END_BLOCK 256
-// end of block literal code
-
-#define L_CODES (LITERALS+1+LENGTH_CODES)
-// number of Literal or Length codes, including the END_BLOCK code
-
-#define D_CODES 30
-// number of distance codes
-
-#define BL_CODES 19
-// number of codes used to transfer the bit lengths
-
-
-#define STORED_BLOCK 0
-#define STATIC_TREES 1
-#define DYN_TREES 2
-// The three kinds of block type
-
-#define LIT_BUFSIZE 0x8000
-#define DIST_BUFSIZE LIT_BUFSIZE
-// Sizes of match buffers for literals/lengths and distances. There are
-// 4 reasons for limiting LIT_BUFSIZE to 64K:
-// - frequencies can be kept in 16 bit counters
-// - if compression is not successful for the first block, all input data is
-// still in the window so we can still emit a stored block even when input
-// comes from standard input. (This can also be done for all blocks if
-// LIT_BUFSIZE is not greater than 32K.)
-// - if compression is not successful for a file smaller than 64K, we can
-// even emit a stored file instead of a stored block (saving 5 bytes).
-// - creating new Huffman trees less frequently may not provide fast
-// adaptation to changes in the input data statistics. (Take for
-// example a binary file with poorly compressible code followed by
-// a highly compressible string table.) Smaller buffer sizes give
-// fast adaptation but have of course the overhead of transmitting trees
-// more frequently.
-// - I can't count above 4
-// The current code is general and allows DIST_BUFSIZE < LIT_BUFSIZE (to save
-// memory at the expense of compression). Some optimizations would be possible
-// if we rely on DIST_BUFSIZE == LIT_BUFSIZE.
-//
-
-#define REP_3_6 16
-// repeat previous bit length 3-6 times (2 bits of repeat count)
-
-#define REPZ_3_10 17
-// repeat a zero length 3-10 times (3 bits of repeat count)
-
-#define REPZ_11_138 18
-// repeat a zero length 11-138 times (7 bits of repeat count)
-
-#define HEAP_SIZE (2*L_CODES+1)
-// maximum heap size
-
-
-// ===========================================================================
-// Local data used by the "bit string" routines.
-//
-
-#define Buf_size (8 * 2*sizeof(char))
-// Number of bits used within bi_buf. (bi_buf may be implemented on
-// more than 16 bits on some systems.)
-
-// Output a 16 bit value to the bit stream, lower (oldest) byte first
-#define PUTSHORT(state,w) \
-{ if (state.bs.out_offset >= state.bs.out_size-1) \
- state.flush_outbuf(state.param,state.bs.out_buf, &state.bs.out_offset); \
- state.bs.out_buf[state.bs.out_offset++] = (char) ((w) & 0xff); \
- state.bs.out_buf[state.bs.out_offset++] = (char) ((ush)(w) >> 8); \
-}
-
-#define PUTBYTE(state,b) \
-{ if (state.bs.out_offset >= state.bs.out_size) \
- state.flush_outbuf(state.param,state.bs.out_buf, &state.bs.out_offset); \
- state.bs.out_buf[state.bs.out_offset++] = (char) (b); \
-}
-
-// DEFLATE.CPP HEADER
-
-#define HASH_BITS 15
-// For portability to 16 bit machines, do not use values above 15.
-
-#define HASH_SIZE (unsigned)(1<= HASH_BITS
-
-#define max_insert_length max_lazy_match
-// Insert new strings in the hash table only if the match length
-// is not greater than this length. This saves time but degrades compression.
-// max_insert_length is used only for compression levels <= 3.
-
-
-
-const int extra_lbits[LENGTH_CODES] // extra bits for each length code
- = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0};
-
-const int extra_dbits[D_CODES] // extra bits for each distance code
- = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
-
-const int extra_blbits[BL_CODES]// extra bits for each bit length code
- = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7};
-
-const uch bl_order[BL_CODES] = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15};
-// The lengths of the bit length codes are sent in order of decreasing
-// probability, to avoid transmitting the lengths for unused bit length codes.
-
-
-typedef struct config {
- ush good_length; // reduce lazy search above this match length
- ush max_lazy; // do not perform lazy search above this match length
- ush nice_length; // quit search above this match length
- ush max_chain;
-} config;
-
-// Values for max_lazy_match, good_match, nice_match and max_chain_length,
-// depending on the desired pack level (0..9). The values given below have
-// been tuned to exclude worst case performance for pathological files.
-// Better values may be found for specific files.
-//
-
-const config configuration_table[10] = {
-// good lazy nice chain
- {0, 0, 0, 0}, // 0 store only
- {4, 4, 8, 4}, // 1 maximum speed, no lazy matches
- {4, 5, 16, 8}, // 2
- {4, 6, 32, 32}, // 3
- {4, 4, 16, 16}, // 4 lazy matches */
- {8, 16, 32, 32}, // 5
- {8, 16, 128, 128}, // 6
- {8, 32, 128, 256}, // 7
- {32, 128, 258, 1024}, // 8
- {32, 258, 258, 4096}};// 9 maximum compression */
-
-// Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
-// For deflate_fast() (levels <= 3) good is ignored and lazy has a different meaning.
-
-
-
-
-
-
-
-// Data structure describing a single value and its code string.
-typedef struct ct_data {
- union {
- ush freq; // frequency count
- ush code; // bit string
- } fc;
- union {
- ush dad; // father node in Huffman tree
- ush len; // length of bit string
- } dl;
-} ct_data;
-
-typedef struct tree_desc {
- ct_data *dyn_tree; // the dynamic tree
- ct_data *static_tree; // corresponding static tree or NULL
- const int *extra_bits; // extra bits for each code or NULL
- int extra_base; // base index for extra_bits
- int elems; // max number of elements in the tree
- int max_length; // max bit length for the codes
- int max_code; // largest code with non zero frequency
-} tree_desc;
-
-
-
-
-class TTreeState
-{ public:
- TTreeState();
-
- ct_data dyn_ltree[HEAP_SIZE]; // literal and length tree
- ct_data dyn_dtree[2*D_CODES+1]; // distance tree
- ct_data static_ltree[L_CODES+2]; // the static literal tree...
- // ... Since the bit lengths are imposed, there is no need for the L_CODES
- // extra codes used during heap construction. However the codes 286 and 287
- // are needed to build a canonical tree (see ct_init below).
- ct_data static_dtree[D_CODES]; // the static distance tree...
- // ... (Actually a trivial tree since all codes use 5 bits.)
- ct_data bl_tree[2*BL_CODES+1]; // Huffman tree for the bit lengths
-
- tree_desc l_desc;
- tree_desc d_desc;
- tree_desc bl_desc;
-
- ush bl_count[MAX_BITS+1]; // number of codes at each bit length for an optimal tree
-
- int heap[2*L_CODES+1]; // heap used to build the Huffman trees
- int heap_len; // number of elements in the heap
- int heap_max; // element of largest frequency
- // The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
- // The same heap array is used to build all trees.
-
- uch depth[2*L_CODES+1];
- // Depth of each subtree used as tie breaker for trees of equal frequency
-
- uch length_code[MAX_MATCH-MIN_MATCH+1];
- // length code for each normalized match length (0 == MIN_MATCH)
-
- uch dist_code[512];
- // distance codes. The first 256 values correspond to the distances
- // 3 .. 258, the last 256 values correspond to the top 8 bits of
- // the 15 bit distances.
-
- int base_length[LENGTH_CODES];
- // First normalized length for each code (0 = MIN_MATCH)
-
- int base_dist[D_CODES];
- // First normalized distance for each code (0 = distance of 1)
-
- uch far l_buf[LIT_BUFSIZE]; // buffer for literals/lengths
- ush far d_buf[DIST_BUFSIZE]; // buffer for distances
-
- uch flag_buf[(LIT_BUFSIZE/8)];
- // flag_buf is a bit array distinguishing literals from lengths in
- // l_buf, and thus indicating the presence or absence of a distance.
-
- unsigned last_lit; // running index in l_buf
- unsigned last_dist; // running index in d_buf
- unsigned last_flags; // running index in flag_buf
- uch flags; // current flags not yet saved in flag_buf
- uch flag_bit; // current bit used in flags
- // bits are filled in flags starting at bit 0 (least significant).
- // Note: these flags are overkill in the current code since we don't
- // take advantage of DIST_BUFSIZE == LIT_BUFSIZE.
-
- ulg opt_len; // bit length of current block with optimal trees
- ulg static_len; // bit length of current block with static trees
-
- ulg cmpr_bytelen; // total byte length of compressed file
- ulg cmpr_len_bits; // number of bits past 'cmpr_bytelen'
-
- ulg input_len; // total byte length of input file
- // input_len is for debugging only since we can get it by other means.
-
- ush *file_type; // pointer to UNKNOWN, BINARY or ASCII
-// int *file_method; // pointer to DEFLATE or STORE
-};
-
-TTreeState::TTreeState()
-{ tree_desc a = {dyn_ltree, static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS, 0}; l_desc = a;
- tree_desc b = {dyn_dtree, static_dtree, extra_dbits, 0, D_CODES, MAX_BITS, 0}; d_desc = b;
- tree_desc c = {bl_tree, NULL, extra_blbits, 0, BL_CODES, MAX_BL_BITS, 0}; bl_desc = c;
- last_lit=0;
- last_dist=0;
- last_flags=0;
-}
-
-
-
-class TBitState
-{ public:
-
- int flush_flg;
- //
- unsigned bi_buf;
- // Output buffer. bits are inserted starting at the bottom (least significant
- // bits). The width of bi_buf must be at least 16 bits.
- int bi_valid;
- // Number of valid bits in bi_buf. All bits above the last valid bit
- // are always zero.
- char *out_buf;
- // Current output buffer.
- unsigned out_offset;
- // Current offset in output buffer.
- // On 16 bit machines, the buffer is limited to 64K.
- unsigned out_size;
- // Size of current output buffer
- ulg bits_sent; // bit length of the compressed data only needed for debugging???
-};
-
-
-
-
-
-
-
-class TDeflateState
-{ public:
- TDeflateState() {window_size=0;}
-
- uch window[2L*WSIZE];
- // Sliding window. Input bytes are read into the second half of the window,
- // and move to the first half later to keep a dictionary of at least WSIZE
- // bytes. With this organization, matches are limited to a distance of
- // WSIZE-MAX_MATCH bytes, but this ensures that IO is always
- // performed with a length multiple of the block size. Also, it limits
- // the window size to 64K, which is quite useful on MSDOS.
- // To do: limit the window size to WSIZE+CBSZ if SMALL_MEM (the code would
- // be less efficient since the data would have to be copied WSIZE/CBSZ times)
- Pos prev[WSIZE];
- // Link to older string with same hash index. To limit the size of this
- // array to 64K, this link is maintained only for the last 32K strings.
- // An index in this array is thus a window index modulo 32K.
- Pos head[HASH_SIZE];
- // Heads of the hash chains or NIL. If your compiler thinks that
- // HASH_SIZE is a dynamic value, recompile with -DDYN_ALLOC.
-
- ulg window_size;
- // window size, 2*WSIZE except for MMAP or BIG_MEM, where it is the
- // input file length plus MIN_LOOKAHEAD.
-
- long block_start;
- // window position at the beginning of the current output block. Gets
- // negative when the window is moved backwards.
-
- int sliding;
- // Set to false when the input file is already in memory
-
- unsigned ins_h; // hash index of string to be inserted
-
- unsigned int prev_length;
- // Length of the best match at previous step. Matches not greater than this
- // are discarded. This is used in the lazy match evaluation.
-
- unsigned strstart; // start of string to insert
- unsigned match_start; // start of matching string
- int eofile; // flag set at end of input file
- unsigned lookahead; // number of valid bytes ahead in window
-
- unsigned max_chain_length;
- // To speed up deflation, hash chains are never searched beyond this length.
- // A higher limit improves compression ratio but degrades the speed.
-
- unsigned int max_lazy_match;
- // Attempt to find a better match only when the current match is strictly
- // smaller than this value. This mechanism is used only for compression
- // levels >= 4.
-
- unsigned good_match;
- // Use a faster search when the previous match is longer than this
-
- int nice_match; // Stop searching when current match exceeds this
-};
-
-typedef __int64 lutime_t; // define it ourselves since we don't include time.h
-
-typedef struct iztimes {
- lutime_t atime,mtime,ctime;
-} iztimes; // access, modify, create times
-
-typedef struct zlist {
- ush vem, ver, flg, how; // See central header in zipfile.c for what vem..off are
- ulg tim, crc, siz, len;
- extent nam, ext, cext, com; // offset of ext must be >= LOCHEAD
- ush dsk, att, lflg; // offset of lflg must be >= LOCHEAD
- ulg atx, off;
- char name[MAX_PATH]; // File name in zip file
- char *extra; // Extra field (set only if ext != 0)
- char *cextra; // Extra in central (set only if cext != 0)
- char *comment; // Comment (set only if com != 0)
- char iname[MAX_PATH]; // Internal file name after cleanup
- char zname[MAX_PATH]; // External version of internal name
- int mark; // Marker for files to operate on
- int trash; // Marker for files to delete
- int dosflag; // Set to force MSDOS file attributes
- struct zlist far *nxt; // Pointer to next header in list
-} TZipFileInfo;
-
-
-struct TState;
-typedef unsigned (*READFUNC)(TState &state, char *buf,unsigned size);
-typedef unsigned (*FLUSHFUNC)(void *param, const char *buf, unsigned *size);
-typedef unsigned (*WRITEFUNC)(void *param, const char *buf, unsigned size);
-struct TState
-{ void *param;
- int level; bool seekable;
- READFUNC readfunc; FLUSHFUNC flush_outbuf;
- TTreeState ts; TBitState bs; TDeflateState ds;
- const char *err;
-};
-
-
-
-
-
-
-
-
-
-void Assert(TState &state,bool cond, const char *msg)
-{ if (cond) return;
- state.err=msg;
-}
-void __cdecl Trace(const char *x, ...) {va_list paramList; va_start(paramList, x); paramList; va_end(paramList);}
-void __cdecl Tracec(bool ,const char *x, ...) {va_list paramList; va_start(paramList, x); paramList; va_end(paramList);}
-
-
-
-// ===========================================================================
-// Local (static) routines in this file.
-//
-
-void init_block (TState &);
-void pqdownheap (TState &,ct_data *tree, int k);
-void gen_bitlen (TState &,tree_desc *desc);
-void gen_codes (TState &state,ct_data *tree, int max_code);
-void build_tree (TState &,tree_desc *desc);
-void scan_tree (TState &,ct_data *tree, int max_code);
-void send_tree (TState &state,ct_data *tree, int max_code);
-int build_bl_tree (TState &);
-void send_all_trees (TState &state,int lcodes, int dcodes, int blcodes);
-void compress_block (TState &state,ct_data *ltree, ct_data *dtree);
-void set_file_type (TState &);
-void send_bits (TState &state, int value, int length);
-unsigned bi_reverse (unsigned code, int len);
-void bi_windup (TState &state);
-void copy_block (TState &state,char *buf, unsigned len, int header);
-
-
-#define send_code(state, c, tree) send_bits(state, tree[c].fc.code, tree[c].dl.len)
-// Send a code of the given tree. c and tree must not have side effects
-
-// alternatively...
-//#define send_code(state, c, tree)
-// { if (state.verbose>1) fprintf(stderr,"\ncd %3d ",(c));
-// send_bits(state, tree[c].fc.code, tree[c].dl.len); }
-
-#define d_code(dist) ((dist) < 256 ? state.ts.dist_code[dist] : state.ts.dist_code[256+((dist)>>7)])
-// Mapping from a distance to a distance code. dist is the distance - 1 and
-// must not have side effects. dist_code[256] and dist_code[257] are never used.
-
-#define Max(a,b) (a >= b ? a : b)
-/* the arguments must not have side effects */
-
-/* ===========================================================================
- * Allocate the match buffer, initialize the various tables and save the
- * location of the internal file attribute (ascii/binary) and method
- * (DEFLATE/STORE).
- */
-void ct_init(TState &state, ush *attr)
-{
- int n; /* iterates over tree elements */
- int bits; /* bit counter */
- int length; /* length value */
- int code; /* code value */
- int dist; /* distance index */
-
- state.ts.file_type = attr;
- //state.ts.file_method = method;
- state.ts.cmpr_bytelen = state.ts.cmpr_len_bits = 0L;
- state.ts.input_len = 0L;
-
- if (state.ts.static_dtree[0].dl.len != 0) return; /* ct_init already called */
-
- /* Initialize the mapping length (0..255) -> length code (0..28) */
- length = 0;
- for (code = 0; code < LENGTH_CODES-1; code++) {
- state.ts.base_length[code] = length;
- for (n = 0; n < (1< dist code (0..29) */
- dist = 0;
- for (code = 0 ; code < 16; code++) {
- state.ts.base_dist[code] = dist;
- for (n = 0; n < (1<>= 7; /* from now on, all distances are divided by 128 */
- for ( ; code < D_CODES; code++) {
- state.ts.base_dist[code] = dist << 7;
- for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {
- state.ts.dist_code[256 + dist++] = (uch)code;
- }
- }
- Assert(state,dist == 256, "ct_init: 256+dist != 512");
-
- /* Construct the codes of the static literal tree */
- for (bits = 0; bits <= MAX_BITS; bits++) state.ts.bl_count[bits] = 0;
- n = 0;
- while (n <= 143) state.ts.static_ltree[n++].dl.len = 8, state.ts.bl_count[8]++;
- while (n <= 255) state.ts.static_ltree[n++].dl.len = 9, state.ts.bl_count[9]++;
- while (n <= 279) state.ts.static_ltree[n++].dl.len = 7, state.ts.bl_count[7]++;
- while (n <= 287) state.ts.static_ltree[n++].dl.len = 8, state.ts.bl_count[8]++;
- /* fc.codes 286 and 287 do not exist, but we must include them in the
- * tree construction to get a canonical Huffman tree (longest code
- * all ones)
- */
- gen_codes(state,(ct_data *)state.ts.static_ltree, L_CODES+1);
-
- /* The static distance tree is trivial: */
- for (n = 0; n < D_CODES; n++) {
- state.ts.static_dtree[n].dl.len = 5;
- state.ts.static_dtree[n].fc.code = (ush)bi_reverse(n, 5);
- }
-
- /* Initialize the first block of the first file: */
- init_block(state);
-}
-
-/* ===========================================================================
- * Initialize a new block.
- */
-void init_block(TState &state)
-{
- int n; /* iterates over tree elements */
-
- /* Initialize the trees. */
- for (n = 0; n < L_CODES; n++) state.ts.dyn_ltree[n].fc.freq = 0;
- for (n = 0; n < D_CODES; n++) state.ts.dyn_dtree[n].fc.freq = 0;
- for (n = 0; n < BL_CODES; n++) state.ts.bl_tree[n].fc.freq = 0;
-
- state.ts.dyn_ltree[END_BLOCK].fc.freq = 1;
- state.ts.opt_len = state.ts.static_len = 0L;
- state.ts.last_lit = state.ts.last_dist = state.ts.last_flags = 0;
- state.ts.flags = 0; state.ts.flag_bit = 1;
-}
-
-#define SMALLEST 1
-/* Index within the heap array of least frequent node in the Huffman tree */
-
-
-/* ===========================================================================
- * Remove the smallest element from the heap and recreate the heap with
- * one less element. Updates heap and heap_len.
- */
-#define pqremove(tree, top) \
-{\
- top = state.ts.heap[SMALLEST]; \
- state.ts.heap[SMALLEST] = state.ts.heap[state.ts.heap_len--]; \
- pqdownheap(state,tree, SMALLEST); \
-}
-
-/* ===========================================================================
- * Compares to subtrees, using the tree depth as tie breaker when
- * the subtrees have equal frequency. This minimizes the worst case length.
- */
-#define smaller(tree, n, m) \
- (tree[n].fc.freq < tree[m].fc.freq || \
- (tree[n].fc.freq == tree[m].fc.freq && state.ts.depth[n] <= state.ts.depth[m]))
-
-/* ===========================================================================
- * Restore the heap property by moving down the tree starting at node k,
- * exchanging a node with the smallest of its two sons if necessary, stopping
- * when the heap property is re-established (each father smaller than its
- * two sons).
- */
-void pqdownheap(TState &state,ct_data *tree, int k)
-{
- int v = state.ts.heap[k];
- int j = k << 1; /* left son of k */
- int htemp; /* required because of bug in SASC compiler */
-
- while (j <= state.ts.heap_len) {
- /* Set j to the smallest of the two sons: */
- if (j < state.ts.heap_len && smaller(tree, state.ts.heap[j+1], state.ts.heap[j])) j++;
-
- /* Exit if v is smaller than both sons */
- htemp = state.ts.heap[j];
- if (smaller(tree, v, htemp)) break;
-
- /* Exchange v with the smallest son */
- state.ts.heap[k] = htemp;
- k = j;
-
- /* And continue down the tree, setting j to the left son of k */
- j <<= 1;
- }
- state.ts.heap[k] = v;
-}
-
-/* ===========================================================================
- * Compute the optimal bit lengths for a tree and update the total bit length
- * for the current block.
- * IN assertion: the fields freq and dad are set, heap[heap_max] and
- * above are the tree nodes sorted by increasing frequency.
- * OUT assertions: the field len is set to the optimal bit length, the
- * array bl_count contains the frequencies for each bit length.
- * The length opt_len is updated; static_len is also updated if stree is
- * not null.
- */
-void gen_bitlen(TState &state,tree_desc *desc)
-{
- ct_data *tree = desc->dyn_tree;
- const int *extra = desc->extra_bits;
- int base = desc->extra_base;
- int max_code = desc->max_code;
- int max_length = desc->max_length;
- ct_data *stree = desc->static_tree;
- int h; /* heap index */
- int n, m; /* iterate over the tree elements */
- int bits; /* bit length */
- int xbits; /* extra bits */
- ush f; /* frequency */
- int overflow = 0; /* number of elements with bit length too large */
-
- for (bits = 0; bits <= MAX_BITS; bits++) state.ts.bl_count[bits] = 0;
-
- /* In a first pass, compute the optimal bit lengths (which may
- * overflow in the case of the bit length tree).
- */
- tree[state.ts.heap[state.ts.heap_max]].dl.len = 0; /* root of the heap */
-
- for (h = state.ts.heap_max+1; h < HEAP_SIZE; h++) {
- n = state.ts.heap[h];
- bits = tree[tree[n].dl.dad].dl.len + 1;
- if (bits > max_length) bits = max_length, overflow++;
- tree[n].dl.len = (ush)bits;
- /* We overwrite tree[n].dl.dad which is no longer needed */
-
- if (n > max_code) continue; /* not a leaf node */
-
- state.ts.bl_count[bits]++;
- xbits = 0;
- if (n >= base) xbits = extra[n-base];
- f = tree[n].fc.freq;
- state.ts.opt_len += (ulg)f * (bits + xbits);
- if (stree) state.ts.static_len += (ulg)f * (stree[n].dl.len + xbits);
- }
- if (overflow == 0) return;
-
- Trace("\nbit length overflow\n");
- /* This happens for example on obj2 and pic of the Calgary corpus */
-
- /* Find the first bit length which could increase: */
- do {
- bits = max_length-1;
- while (state.ts.bl_count[bits] == 0) bits--;
- state.ts.bl_count[bits]--; /* move one leaf down the tree */
- state.ts.bl_count[bits+1] += (ush)2; /* move one overflow item as its brother */
- state.ts.bl_count[max_length]--;
- /* The brother of the overflow item also moves one step up,
- * but this does not affect bl_count[max_length]
- */
- overflow -= 2;
- } while (overflow > 0);
-
- /* Now recompute all bit lengths, scanning in increasing frequency.
- * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
- * lengths instead of fixing only the wrong ones. This idea is taken
- * from 'ar' written by Haruhiko Okumura.)
- */
- for (bits = max_length; bits != 0; bits--) {
- n = state.ts.bl_count[bits];
- while (n != 0) {
- m = state.ts.heap[--h];
- if (m > max_code) continue;
- if (tree[m].dl.len != (ush)bits) {
- Trace("code %d bits %d->%d\n", m, tree[m].dl.len, bits);
- state.ts.opt_len += ((long)bits-(long)tree[m].dl.len)*(long)tree[m].fc.freq;
- tree[m].dl.len = (ush)bits;
- }
- n--;
- }
- }
-}
-
-/* ===========================================================================
- * Generate the codes for a given tree and bit counts (which need not be
- * optimal).
- * IN assertion: the array bl_count contains the bit length statistics for
- * the given tree and the field len is set for all tree elements.
- * OUT assertion: the field code is set for all tree elements of non
- * zero code length.
- */
-void gen_codes (TState &state, ct_data *tree, int max_code)
-{
- ush next_code[MAX_BITS+1]; /* next code value for each bit length */
- ush code = 0; /* running code value */
- int bits; /* bit index */
- int n; /* code index */
-
- /* The distribution counts are first used to generate the code values
- * without bit reversal.
- */
- for (bits = 1; bits <= MAX_BITS; bits++) {
- next_code[bits] = code = (ush)((code + state.ts.bl_count[bits-1]) << 1);
- }
- /* Check that the bit counts in bl_count are consistent. The last code
- * must be all ones.
- */
- Assert(state,code + state.ts.bl_count[MAX_BITS]-1 == (1<< ((ush) MAX_BITS)) - 1,
- "inconsistent bit counts");
- Trace("\ngen_codes: max_code %d ", max_code);
-
- for (n = 0; n <= max_code; n++) {
- int len = tree[n].dl.len;
- if (len == 0) continue;
- /* Now reverse the bits */
- tree[n].fc.code = (ush)bi_reverse(next_code[len]++, len);
-
- //Tracec(tree != state.ts.static_ltree, "\nn %3d %c l %2d c %4x (%x) ", n, (isgraph(n) ? n : ' '), len, tree[n].fc.code, next_code[len]-1);
- }
-}
-
-/* ===========================================================================
- * Construct one Huffman tree and assigns the code bit strings and lengths.
- * Update the total bit length for the current block.
- * IN assertion: the field freq is set for all tree elements.
- * OUT assertions: the fields len and code are set to the optimal bit length
- * and corresponding code. The length opt_len is updated; static_len is
- * also updated if stree is not null. The field max_code is set.
- */
-void build_tree(TState &state,tree_desc *desc)
-{
- ct_data *tree = desc->dyn_tree;
- ct_data *stree = desc->static_tree;
- int elems = desc->elems;
- int n, m; /* iterate over heap elements */
- int max_code = -1; /* largest code with non zero frequency */
- int node = elems; /* next internal node of the tree */
-
- /* Construct the initial heap, with least frequent element in
- * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
- * heap[0] is not used.
- */
- state.ts.heap_len = 0, state.ts.heap_max = HEAP_SIZE;
-
- for (n = 0; n < elems; n++) {
- if (tree[n].fc.freq != 0) {
- state.ts.heap[++state.ts.heap_len] = max_code = n;
- state.ts.depth[n] = 0;
- } else {
- tree[n].dl.len = 0;
- }
- }
-
- /* The pkzip format requires that at least one distance code exists,
- * and that at least one bit should be sent even if there is only one
- * possible code. So to avoid special checks later on we force at least
- * two codes of non zero frequency.
- */
- while (state.ts.heap_len < 2) {
- int newcp = state.ts.heap[++state.ts.heap_len] = (max_code < 2 ? ++max_code : 0);
- tree[newcp].fc.freq = 1;
- state.ts.depth[newcp] = 0;
- state.ts.opt_len--; if (stree) state.ts.static_len -= stree[newcp].dl.len;
- /* new is 0 or 1 so it does not have extra bits */
- }
- desc->max_code = max_code;
-
- /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
- * establish sub-heaps of increasing lengths:
- */
- for (n = state.ts.heap_len/2; n >= 1; n--) pqdownheap(state,tree, n);
-
- /* Construct the Huffman tree by repeatedly combining the least two
- * frequent nodes.
- */
- do {
- pqremove(tree, n); /* n = node of least frequency */
- m = state.ts.heap[SMALLEST]; /* m = node of next least frequency */
-
- state.ts.heap[--state.ts.heap_max] = n; /* keep the nodes sorted by frequency */
- state.ts.heap[--state.ts.heap_max] = m;
-
- /* Create a new node father of n and m */
- tree[node].fc.freq = (ush)(tree[n].fc.freq + tree[m].fc.freq);
- state.ts.depth[node] = (uch) (Max(state.ts.depth[n], state.ts.depth[m]) + 1);
- tree[n].dl.dad = tree[m].dl.dad = (ush)node;
- /* and insert the new node in the heap */
- state.ts.heap[SMALLEST] = node++;
- pqdownheap(state,tree, SMALLEST);
-
- } while (state.ts.heap_len >= 2);
-
- state.ts.heap[--state.ts.heap_max] = state.ts.heap[SMALLEST];
-
- /* At this point, the fields freq and dad are set. We can now
- * generate the bit lengths.
- */
- gen_bitlen(state,(tree_desc *)desc);
-
- /* The field len is now set, we can generate the bit codes */
- gen_codes (state,(ct_data *)tree, max_code);
-}
-
-/* ===========================================================================
- * Scan a literal or distance tree to determine the frequencies of the codes
- * in the bit length tree. Updates opt_len to take into account the repeat
- * counts. (The contribution of the bit length codes will be added later
- * during the construction of bl_tree.)
- */
-void scan_tree (TState &state,ct_data *tree, int max_code)
-{
- int n; /* iterates over all tree elements */
- int prevlen = -1; /* last emitted length */
- int curlen; /* length of current code */
- int nextlen = tree[0].dl.len; /* length of next code */
- int count = 0; /* repeat count of the current code */
- int max_count = 7; /* max repeat count */
- int min_count = 4; /* min repeat count */
-
- if (nextlen == 0) max_count = 138, min_count = 3;
- tree[max_code+1].dl.len = (ush)-1; /* guard */
-
- for (n = 0; n <= max_code; n++) {
- curlen = nextlen; nextlen = tree[n+1].dl.len;
- if (++count < max_count && curlen == nextlen) {
- continue;
- } else if (count < min_count) {
- state.ts.bl_tree[curlen].fc.freq = (ush)(state.ts.bl_tree[curlen].fc.freq + count);
- } else if (curlen != 0) {
- if (curlen != prevlen) state.ts.bl_tree[curlen].fc.freq++;
- state.ts.bl_tree[REP_3_6].fc.freq++;
- } else if (count <= 10) {
- state.ts.bl_tree[REPZ_3_10].fc.freq++;
- } else {
- state.ts.bl_tree[REPZ_11_138].fc.freq++;
- }
- count = 0; prevlen = curlen;
- if (nextlen == 0) {
- max_count = 138, min_count = 3;
- } else if (curlen == nextlen) {
- max_count = 6, min_count = 3;
- } else {
- max_count = 7, min_count = 4;
- }
- }
-}
-
-/* ===========================================================================
- * Send a literal or distance tree in compressed form, using the codes in
- * bl_tree.
- */
-void send_tree (TState &state, ct_data *tree, int max_code)
-{
- int n; /* iterates over all tree elements */
- int prevlen = -1; /* last emitted length */
- int curlen; /* length of current code */
- int nextlen = tree[0].dl.len; /* length of next code */
- int count = 0; /* repeat count of the current code */
- int max_count = 7; /* max repeat count */
- int min_count = 4; /* min repeat count */
-
- /* tree[max_code+1].dl.len = -1; */ /* guard already set */
- if (nextlen == 0) max_count = 138, min_count = 3;
-
- for (n = 0; n <= max_code; n++) {
- curlen = nextlen; nextlen = tree[n+1].dl.len;
- if (++count < max_count && curlen == nextlen) {
- continue;
- } else if (count < min_count) {
- do { send_code(state, curlen, state.ts.bl_tree); } while (--count != 0);
-
- } else if (curlen != 0) {
- if (curlen != prevlen) {
- send_code(state, curlen, state.ts.bl_tree); count--;
- }
- Assert(state,count >= 3 && count <= 6, " 3_6?");
- send_code(state,REP_3_6, state.ts.bl_tree); send_bits(state,count-3, 2);
-
- } else if (count <= 10) {
- send_code(state,REPZ_3_10, state.ts.bl_tree); send_bits(state,count-3, 3);
-
- } else {
- send_code(state,REPZ_11_138, state.ts.bl_tree); send_bits(state,count-11, 7);
- }
- count = 0; prevlen = curlen;
- if (nextlen == 0) {
- max_count = 138, min_count = 3;
- } else if (curlen == nextlen) {
- max_count = 6, min_count = 3;
- } else {
- max_count = 7, min_count = 4;
- }
- }
-}
-
-/* ===========================================================================
- * Construct the Huffman tree for the bit lengths and return the index in
- * bl_order of the last bit length code to send.
- */
-int build_bl_tree(TState &state)
-{
- int max_blindex; /* index of last bit length code of non zero freq */
-
- /* Determine the bit length frequencies for literal and distance trees */
- scan_tree(state,(ct_data *)state.ts.dyn_ltree, state.ts.l_desc.max_code);
- scan_tree(state,(ct_data *)state.ts.dyn_dtree, state.ts.d_desc.max_code);
-
- /* Build the bit length tree: */
- build_tree(state,(tree_desc *)(&state.ts.bl_desc));
- /* opt_len now includes the length of the tree representations, except
- * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
- */
-
- /* Determine the number of bit length codes to send. The pkzip format
- * requires that at least 4 bit length codes be sent. (appnote.txt says
- * 3 but the actual value used is 4.)
- */
- for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
- if (state.ts.bl_tree[bl_order[max_blindex]].dl.len != 0) break;
- }
- /* Update opt_len to include the bit length tree and counts */
- state.ts.opt_len += 3*(max_blindex+1) + 5+5+4;
- Trace("\ndyn trees: dyn %ld, stat %ld", state.ts.opt_len, state.ts.static_len);
-
- return max_blindex;
-}
-
-/* ===========================================================================
- * Send the header for a block using dynamic Huffman trees: the counts, the
- * lengths of the bit length codes, the literal tree and the distance tree.
- * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
- */
-void send_all_trees(TState &state,int lcodes, int dcodes, int blcodes)
-{
- int rank; /* index in bl_order */
-
- Assert(state,lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
- Assert(state,lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
- "too many codes");
- Trace("\nbl counts: ");
- send_bits(state,lcodes-257, 5);
- /* not +255 as stated in appnote.txt 1.93a or -256 in 2.04c */
- send_bits(state,dcodes-1, 5);
- send_bits(state,blcodes-4, 4); /* not -3 as stated in appnote.txt */
- for (rank = 0; rank < blcodes; rank++) {
- Trace("\nbl code %2d ", bl_order[rank]);
- send_bits(state,state.ts.bl_tree[bl_order[rank]].dl.len, 3);
- }
- Trace("\nbl tree: sent %ld", state.bs.bits_sent);
-
- send_tree(state,(ct_data *)state.ts.dyn_ltree, lcodes-1); /* send the literal tree */
- Trace("\nlit tree: sent %ld", state.bs.bits_sent);
-
- send_tree(state,(ct_data *)state.ts.dyn_dtree, dcodes-1); /* send the distance tree */
- Trace("\ndist tree: sent %ld", state.bs.bits_sent);
-}
-
-/* ===========================================================================
- * Determine the best encoding for the current block: dynamic trees, static
- * trees or store, and output the encoded block to the zip file. This function
- * returns the total compressed length (in bytes) for the file so far.
- */
-ulg flush_block(TState &state,char *buf, ulg stored_len, int eof)
-{
- ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */
- int max_blindex; /* index of last bit length code of non zero freq */
-
- state.ts.flag_buf[state.ts.last_flags] = state.ts.flags; /* Save the flags for the last 8 items */
-
- /* Check if the file is ascii or binary */
- if (*state.ts.file_type == (ush)UNKNOWN) set_file_type(state);
-
- /* Construct the literal and distance trees */
- build_tree(state,(tree_desc *)(&state.ts.l_desc));
- Trace("\nlit data: dyn %ld, stat %ld", state.ts.opt_len, state.ts.static_len);
-
- build_tree(state,(tree_desc *)(&state.ts.d_desc));
- Trace("\ndist data: dyn %ld, stat %ld", state.ts.opt_len, state.ts.static_len);
- /* At this point, opt_len and static_len are the total bit lengths of
- * the compressed block data, excluding the tree representations.
- */
-
- /* Build the bit length tree for the above two trees, and get the index
- * in bl_order of the last bit length code to send.
- */
- max_blindex = build_bl_tree(state);
-
- /* Determine the best encoding. Compute first the block length in bytes */
- opt_lenb = (state.ts.opt_len+3+7)>>3;
- static_lenb = (state.ts.static_len+3+7)>>3;
- state.ts.input_len += stored_len; /* for debugging only */
-
- Trace("\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u dist %u ",
- opt_lenb, state.ts.opt_len, static_lenb, state.ts.static_len, stored_len,
- state.ts.last_lit, state.ts.last_dist);
-
- if (static_lenb <= opt_lenb) opt_lenb = static_lenb;
-
- // Originally, zip allowed the file to be transformed from a compressed
- // into a stored file in the case where compression failed, there
- // was only one block, and it was allowed to change. I've removed this
- // possibility since the code's cleaner if no changes are allowed.
- //if (stored_len <= opt_lenb && eof && state.ts.cmpr_bytelen == 0L
- // && state.ts.cmpr_len_bits == 0L && state.seekable)
- //{ // && state.ts.file_method != NULL
- // // Since LIT_BUFSIZE <= 2*WSIZE, the input data must be there:
- // Assert(state,buf!=NULL,"block vanished");
- // copy_block(state,buf, (unsigned)stored_len, 0); // without header
- // state.ts.cmpr_bytelen = stored_len;
- // Assert(state,false,"unimplemented *state.ts.file_method = STORE;");
- // //*state.ts.file_method = STORE;
- //}
- //else
- if (stored_len+4 <= opt_lenb && buf != (char*)NULL) {
- /* 4: two words for the lengths */
- /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
- * Otherwise we can't have processed more than WSIZE input bytes since
- * the last block flush, because compression would have been
- * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
- * transform a block into a stored block.
- */
- send_bits(state,(STORED_BLOCK<<1)+eof, 3); /* send block type */
- state.ts.cmpr_bytelen += ((state.ts.cmpr_len_bits + 3 + 7) >> 3) + stored_len + 4;
- state.ts.cmpr_len_bits = 0L;
-
- copy_block(state,buf, (unsigned)stored_len, 1); /* with header */
- }
- else if (static_lenb == opt_lenb) {
- send_bits(state,(STATIC_TREES<<1)+eof, 3);
- compress_block(state,(ct_data *)state.ts.static_ltree, (ct_data *)state.ts.static_dtree);
- state.ts.cmpr_len_bits += 3 + state.ts.static_len;
- state.ts.cmpr_bytelen += state.ts.cmpr_len_bits >> 3;
- state.ts.cmpr_len_bits &= 7L;
- }
- else {
- send_bits(state,(DYN_TREES<<1)+eof, 3);
- send_all_trees(state,state.ts.l_desc.max_code+1, state.ts.d_desc.max_code+1, max_blindex+1);
- compress_block(state,(ct_data *)state.ts.dyn_ltree, (ct_data *)state.ts.dyn_dtree);
- state.ts.cmpr_len_bits += 3 + state.ts.opt_len;
- state.ts.cmpr_bytelen += state.ts.cmpr_len_bits >> 3;
- state.ts.cmpr_len_bits &= 7L;
- }
- Assert(state,((state.ts.cmpr_bytelen << 3) + state.ts.cmpr_len_bits) == state.bs.bits_sent, "bad compressed size");
- init_block(state);
-
- if (eof) {
- // Assert(state,input_len == isize, "bad input size");
- bi_windup(state);
- state.ts.cmpr_len_bits += 7; /* align on byte boundary */
- }
- Trace("\n");
-
- return state.ts.cmpr_bytelen + (state.ts.cmpr_len_bits >> 3);
-}
-
-/* ===========================================================================
- * Save the match info and tally the frequency counts. Return true if
- * the current block must be flushed.
- */
-int ct_tally (TState &state,int dist, int lc)
-{
- state.ts.l_buf[state.ts.last_lit++] = (uch)lc;
- if (dist == 0) {
- /* lc is the unmatched char */
- state.ts.dyn_ltree[lc].fc.freq++;
- } else {
- /* Here, lc is the match length - MIN_MATCH */
- dist--; /* dist = match distance - 1 */
- Assert(state,(ush)dist < (ush)MAX_DIST &&
- (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
- (ush)d_code(dist) < (ush)D_CODES, "ct_tally: bad match");
-
- state.ts.dyn_ltree[state.ts.length_code[lc]+LITERALS+1].fc.freq++;
- state.ts.dyn_dtree[d_code(dist)].fc.freq++;
-
- state.ts.d_buf[state.ts.last_dist++] = (ush)dist;
- state.ts.flags |= state.ts.flag_bit;
- }
- state.ts.flag_bit <<= 1;
-
- /* Output the flags if they fill a byte: */
- if ((state.ts.last_lit & 7) == 0) {
- state.ts.flag_buf[state.ts.last_flags++] = state.ts.flags;
- state.ts.flags = 0, state.ts.flag_bit = 1;
- }
- /* Try to guess if it is profitable to stop the current block here */
- if (state.level > 2 && (state.ts.last_lit & 0xfff) == 0) {
- /* Compute an upper bound for the compressed length */
- ulg out_length = (ulg)state.ts.last_lit*8L;
- ulg in_length = (ulg)state.ds.strstart-state.ds.block_start;
- int dcode;
- for (dcode = 0; dcode < D_CODES; dcode++) {
- out_length += (ulg)state.ts.dyn_dtree[dcode].fc.freq*(5L+extra_dbits[dcode]);
- }
- out_length >>= 3;
- Trace("\nlast_lit %u, last_dist %u, in %ld, out ~%ld(%ld%%) ",
- state.ts.last_lit, state.ts.last_dist, in_length, out_length,
- 100L - out_length*100L/in_length);
- if (state.ts.last_dist < state.ts.last_lit/2 && out_length < in_length/2) return 1;
- }
- return (state.ts.last_lit == LIT_BUFSIZE-1 || state.ts.last_dist == DIST_BUFSIZE);
- /* We avoid equality with LIT_BUFSIZE because of wraparound at 64K
- * on 16 bit machines and because stored blocks are restricted to
- * 64K-1 bytes.
- */
-}
-
-/* ===========================================================================
- * Send the block data compressed using the given Huffman trees
- */
-void compress_block(TState &state,ct_data *ltree, ct_data *dtree)
-{
- unsigned dist; /* distance of matched string */
- int lc; /* match length or unmatched char (if dist == 0) */
- unsigned lx = 0; /* running index in l_buf */
- unsigned dx = 0; /* running index in d_buf */
- unsigned fx = 0; /* running index in flag_buf */
- uch flag = 0; /* current flags */
- unsigned code; /* the code to send */
- int extra; /* number of extra bits to send */
-
- if (state.ts.last_lit != 0) do {
- if ((lx & 7) == 0) flag = state.ts.flag_buf[fx++];
- lc = state.ts.l_buf[lx++];
- if ((flag & 1) == 0) {
- send_code(state,lc, ltree); /* send a literal byte */
- } else {
- /* Here, lc is the match length - MIN_MATCH */
- code = state.ts.length_code[lc];
- send_code(state,code+LITERALS+1, ltree); /* send the length code */
- extra = extra_lbits[code];
- if (extra != 0) {
- lc -= state.ts.base_length[code];
- send_bits(state,lc, extra); /* send the extra length bits */
- }
- dist = state.ts.d_buf[dx++];
- /* Here, dist is the match distance - 1 */
- code = d_code(dist);
- Assert(state,code < D_CODES, "bad d_code");
-
- send_code(state,code, dtree); /* send the distance code */
- extra = extra_dbits[code];
- if (extra != 0) {
- dist -= state.ts.base_dist[code];
- send_bits(state,dist, extra); /* send the extra distance bits */
- }
- } /* literal or match pair ? */
- flag >>= 1;
- } while (lx < state.ts.last_lit);
-
- send_code(state,END_BLOCK, ltree);
-}
-
-/* ===========================================================================
- * Set the file type to ASCII or BINARY, using a crude approximation:
- * binary if more than 20% of the bytes are <= 6 or >= 128, ascii otherwise.
- * IN assertion: the fields freq of dyn_ltree are set and the total of all
- * frequencies does not exceed 64K (to fit in an int on 16 bit machines).
- */
-void set_file_type(TState &state)
-{
- int n = 0;
- unsigned ascii_freq = 0;
- unsigned bin_freq = 0;
- while (n < 7) bin_freq += state.ts.dyn_ltree[n++].fc.freq;
- while (n < 128) ascii_freq += state.ts.dyn_ltree[n++].fc.freq;
- while (n < LITERALS) bin_freq += state.ts.dyn_ltree[n++].fc.freq;
- *state.ts.file_type = (ush)(bin_freq > (ascii_freq >> 2) ? BINARY : ASCII);
-}
-
-
-/* ===========================================================================
- * Initialize the bit string routines.
- */
-void bi_init (TState &state,char *tgt_buf, unsigned tgt_size, int flsh_allowed)
-{
- state.bs.out_buf = tgt_buf;
- state.bs.out_size = tgt_size;
- state.bs.out_offset = 0;
- state.bs.flush_flg = flsh_allowed;
-
- state.bs.bi_buf = 0;
- state.bs.bi_valid = 0;
- state.bs.bits_sent = 0L;
-}
-
-/* ===========================================================================
- * Send a value on a given number of bits.
- * IN assertion: length <= 16 and value fits in length bits.
- */
-void send_bits(TState &state,int value, int length)
-{
- Assert(state,length > 0 && length <= 15, "invalid length");
- state.bs.bits_sent += (ulg)length;
- /* If not enough room in bi_buf, use (bi_valid) bits from bi_buf and
- * (Buf_size - bi_valid) bits from value to flush the filled bi_buf,
- * then fill in the rest of (value), leaving (length - (Buf_size-bi_valid))
- * unused bits in bi_buf.
- */
- state.bs.bi_buf |= (value << state.bs.bi_valid);
- state.bs.bi_valid += length;
- if (state.bs.bi_valid > (int)Buf_size) {
- PUTSHORT(state,state.bs.bi_buf);
- state.bs.bi_valid -= Buf_size;
- state.bs.bi_buf = (unsigned)value >> (length - state.bs.bi_valid);
- }
-}
-
-/* ===========================================================================
- * Reverse the first len bits of a code, using straightforward code (a faster
- * method would use a table)
- * IN assertion: 1 <= len <= 15
- */
-unsigned bi_reverse(unsigned code, int len)
-{
- register unsigned res = 0;
- do {
- res |= code & 1;
- code >>= 1, res <<= 1;
- } while (--len > 0);
- return res >> 1;
-}
-
-/* ===========================================================================
- * Write out any remaining bits in an incomplete byte.
- */
-void bi_windup(TState &state)
-{
- if (state.bs.bi_valid > 8) {
- PUTSHORT(state,state.bs.bi_buf);
- } else if (state.bs.bi_valid > 0) {
- PUTBYTE(state,state.bs.bi_buf);
- }
- if (state.bs.flush_flg) {
- state.flush_outbuf(state.param,state.bs.out_buf, &state.bs.out_offset);
- }
- state.bs.bi_buf = 0;
- state.bs.bi_valid = 0;
- state.bs.bits_sent = (state.bs.bits_sent+7) & ~7;
-}
-
-/* ===========================================================================
- * Copy a stored block to the zip file, storing first the length and its
- * one's complement if requested.
- */
-void copy_block(TState &state, char *block, unsigned len, int header)
-{
- bi_windup(state); /* align on byte boundary */
-
- if (header) {
- PUTSHORT(state,(ush)len);
- PUTSHORT(state,(ush)~len);
- state.bs.bits_sent += 2*16;
- }
- if (state.bs.flush_flg) {
- state.flush_outbuf(state.param,state.bs.out_buf, &state.bs.out_offset);
- state.bs.out_offset = len;
- state.flush_outbuf(state.param,block, &state.bs.out_offset);
- } else if (state.bs.out_offset + len > state.bs.out_size) {
- Assert(state,false,"output buffer too small for in-memory compression");
- } else {
- memcpy(state.bs.out_buf + state.bs.out_offset, block, len);
- state.bs.out_offset += len;
- }
- state.bs.bits_sent += (ulg)len<<3;
-}
-
-
-
-
-
-
-
-
-/* ===========================================================================
- * Prototypes for functions.
- */
-
-void fill_window (TState &state);
-ulg deflate_fast (TState &state);
-
-int longest_match (TState &state,IPos cur_match);
-
-
-/* ===========================================================================
- * Update a hash value with the given input byte
- * IN assertion: all calls to to UPDATE_HASH are made with consecutive
- * input characters, so that a running hash key can be computed from the
- * previous key instead of complete recalculation each time.
- */
-#define UPDATE_HASH(h,c) (h = (((h)< 0 if the input file is already read or
- * mmap'ed in the window[] array, 0 otherwise. In the first case,
- * window_size is sufficient to contain the whole input file plus
- * MIN_LOOKAHEAD bytes (to avoid referencing memory beyond the end
- * of window[] when looking for matches towards the end).
- */
-void lm_init (TState &state, int pack_level, ush *flags)
-{
- register unsigned j;
-
- Assert(state,pack_level>=1 && pack_level<=8,"bad pack level");
-
- /* Do not slide the window if the whole input is already in memory
- * (window_size > 0)
- */
- state.ds.sliding = 0;
- if (state.ds.window_size == 0L) {
- state.ds.sliding = 1;
- state.ds.window_size = (ulg)2L*WSIZE;
- }
-
- /* Initialize the hash table (avoiding 64K overflow for 16 bit systems).
- * prev[] will be initialized on the fly.
- */
- state.ds.head[HASH_SIZE-1] = NIL;
- memset((char*)state.ds.head, NIL, (unsigned)(HASH_SIZE-1)*sizeof(*state.ds.head));
-
- /* Set the default configuration parameters:
- */
- state.ds.max_lazy_match = configuration_table[pack_level].max_lazy;
- state.ds.good_match = configuration_table[pack_level].good_length;
- state.ds.nice_match = configuration_table[pack_level].nice_length;
- state.ds.max_chain_length = configuration_table[pack_level].max_chain;
- if (pack_level <= 2) {
- *flags |= FAST;
- } else if (pack_level >= 8) {
- *flags |= SLOW;
- }
- /* ??? reduce max_chain_length for binary files */
-
- state.ds.strstart = 0;
- state.ds.block_start = 0L;
-
- j = WSIZE;
- j <<= 1; // Can read 64K in one step
- state.ds.lookahead = state.readfunc(state, (char*)state.ds.window, j);
-
- if (state.ds.lookahead == 0 || state.ds.lookahead == (unsigned)EOF) {
- state.ds.eofile = 1, state.ds.lookahead = 0;
- return;
- }
- state.ds.eofile = 0;
- /* Make sure that we always have enough lookahead. This is important
- * if input comes from a device such as a tty.
- */
- if (state.ds.lookahead < MIN_LOOKAHEAD) fill_window(state);
-
- state.ds.ins_h = 0;
- for (j=0; j= 1
- */
-// For 80x86 and 680x0 and ARM, an optimized version is in match.asm or
-// match.S. The code is functionally equivalent, so you can use the C version
-// if desired. Which I do so desire!
-int longest_match(TState &state,IPos cur_match)
-{
- unsigned chain_length = state.ds.max_chain_length; /* max hash chain length */
- register uch far *scan = state.ds.window + state.ds.strstart; /* current string */
- register uch far *match; /* matched string */
- register int len; /* length of current match */
- int best_len = state.ds.prev_length; /* best match length so far */
- IPos limit = state.ds.strstart > (IPos)MAX_DIST ? state.ds.strstart - (IPos)MAX_DIST : NIL;
- /* Stop when cur_match becomes <= limit. To simplify the code,
- * we prevent matches with the string of window index 0.
- */
-
- // The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
- // It is easy to get rid of this optimization if necessary.
- Assert(state,HASH_BITS>=8 && MAX_MATCH==258,"Code too clever");
-
-
-
- register uch far *strend = state.ds.window + state.ds.strstart + MAX_MATCH;
- register uch scan_end1 = scan[best_len-1];
- register uch scan_end = scan[best_len];
-
- /* Do not waste too much time if we already have a good match: */
- if (state.ds.prev_length >= state.ds.good_match) {
- chain_length >>= 2;
- }
-
- Assert(state,state.ds.strstart <= state.ds.window_size-MIN_LOOKAHEAD, "insufficient lookahead");
-
- do {
- Assert(state,cur_match < state.ds.strstart, "no future");
- match = state.ds.window + cur_match;
-
- /* Skip to next match if the match length cannot increase
- * or if the match length is less than 2:
- */
- if (match[best_len] != scan_end ||
- match[best_len-1] != scan_end1 ||
- *match != *scan ||
- *++match != scan[1]) continue;
-
- /* The check at best_len-1 can be removed because it will be made
- * again later. (This heuristic is not always a win.)
- * It is not necessary to compare scan[2] and match[2] since they
- * are always equal when the other bytes match, given that
- * the hash keys are equal and that HASH_BITS >= 8.
- */
- scan += 2, match++;
-
- /* We check for insufficient lookahead only every 8th comparison;
- * the 256th check will be made at strstart+258.
- */
- do {
- } while (*++scan == *++match && *++scan == *++match &&
- *++scan == *++match && *++scan == *++match &&
- *++scan == *++match && *++scan == *++match &&
- *++scan == *++match && *++scan == *++match &&
- scan < strend);
-
- Assert(state,scan <= state.ds.window+(unsigned)(state.ds.window_size-1), "wild scan");
-
- len = MAX_MATCH - (int)(strend - scan);
- scan = strend - MAX_MATCH;
-
-
- if (len > best_len) {
- state.ds.match_start = cur_match;
- best_len = len;
- if (len >= state.ds.nice_match) break;
- scan_end1 = scan[best_len-1];
- scan_end = scan[best_len];
- }
- } while ((cur_match = state.ds.prev[cur_match & WMASK]) > limit
- && --chain_length != 0);
-
- return best_len;
-}
-
-
-
-#define check_match(state,start, match, length)
-// or alternatively...
-//void check_match(TState &state,IPos start, IPos match, int length)
-//{ // check that the match is indeed a match
-// if (memcmp((char*)state.ds.window + match,
-// (char*)state.ds.window + start, length) != EQUAL) {
-// fprintf(stderr,
-// " start %d, match %d, length %d\n",
-// start, match, length);
-// error("invalid match");
-// }
-// if (state.verbose > 1) {
-// fprintf(stderr,"\\[%d,%d]", start-match, length);
-// do { fprintf(stdout,"%c",state.ds.window[start++]); } while (--length != 0);
-// }
-//}
-
-/* ===========================================================================
- * Fill the window when the lookahead becomes insufficient.
- * Updates strstart and lookahead, and sets eofile if end of input file.
- *
- * IN assertion: lookahead < MIN_LOOKAHEAD && strstart + lookahead > 0
- * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
- * At least one byte has been read, or eofile is set; file reads are
- * performed for at least two bytes (required for the translate_eol option).
- */
-void fill_window(TState &state)
-{
- register unsigned n, m;
- unsigned more; /* Amount of free space at the end of the window. */
-
- do {
- more = (unsigned)(state.ds.window_size - (ulg)state.ds.lookahead - (ulg)state.ds.strstart);
-
- /* If the window is almost full and there is insufficient lookahead,
- * move the upper half to the lower one to make room in the upper half.
- */
- if (more == (unsigned)EOF) {
- /* Very unlikely, but possible on 16 bit machine if strstart == 0
- * and lookahead == 1 (input done one byte at time)
- */
- more--;
-
- /* For MMAP or BIG_MEM, the whole input file is already in memory so
- * we must not perform sliding. We must however call (*read_buf)() in
- * order to compute the crc, update lookahead and possibly set eofile.
- */
- } else if (state.ds.strstart >= WSIZE+MAX_DIST && state.ds.sliding) {
-
- /* By the IN assertion, the window is not empty so we can't confuse
- * more == 0 with more == 64K on a 16 bit machine.
- */
- memcpy((char*)state.ds.window, (char*)state.ds.window+WSIZE, (unsigned)WSIZE);
- state.ds.match_start -= WSIZE;
- state.ds.strstart -= WSIZE; /* we now have strstart >= MAX_DIST: */
-
- state.ds.block_start -= (long) WSIZE;
-
- for (n = 0; n < HASH_SIZE; n++) {
- m = state.ds.head[n];
- state.ds.head[n] = (Pos)(m >= WSIZE ? m-WSIZE : NIL);
- }
- for (n = 0; n < WSIZE; n++) {
- m = state.ds.prev[n];
- state.ds.prev[n] = (Pos)(m >= WSIZE ? m-WSIZE : NIL);
- /* If n is not on any hash chain, prev[n] is garbage but
- * its value will never be used.
- */
- }
- more += WSIZE;
- }
- if (state.ds.eofile) return;
-
- /* If there was no sliding:
- * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
- * more == window_size - lookahead - strstart
- * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
- * => more >= window_size - 2*WSIZE + 2
- * In the MMAP or BIG_MEM case (not yet supported in gzip),
- * window_size == input_size + MIN_LOOKAHEAD &&
- * strstart + lookahead <= input_size => more >= MIN_LOOKAHEAD.
- * Otherwise, window_size == 2*WSIZE so more >= 2.
- * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
- */
- Assert(state,more >= 2, "more < 2");
-
- n = state.readfunc(state, (char*)state.ds.window+state.ds.strstart+state.ds.lookahead, more);
-
- if (n == 0 || n == (unsigned)EOF) {
- state.ds.eofile = 1;
- } else {
- state.ds.lookahead += n;
- }
- } while (state.ds.lookahead < MIN_LOOKAHEAD && !state.ds.eofile);
-}
-
-/* ===========================================================================
- * Flush the current block, with given end-of-file flag.
- * IN assertion: strstart is set to the end of the current match.
- */
-#define FLUSH_BLOCK(state,eof) \
- flush_block(state,state.ds.block_start >= 0L ? (char*)&state.ds.window[(unsigned)state.ds.block_start] : \
- (char*)NULL, (long)state.ds.strstart - state.ds.block_start, (eof))
-
-/* ===========================================================================
- * Processes a new input file and return its compressed length. This
- * function does not perform lazy evaluation of matches and inserts
- * new strings in the dictionary only for unmatched strings or for short
- * matches. It is used only for the fast compression options.
- */
-ulg deflate_fast(TState &state)
-{
- IPos hash_head = NIL; /* head of the hash chain */
- int flush; /* set if current block must be flushed */
- unsigned match_length = 0; /* length of best match */
-
- state.ds.prev_length = MIN_MATCH-1;
- while (state.ds.lookahead != 0) {
- /* Insert the string window[strstart .. strstart+2] in the
- * dictionary, and set hash_head to the head of the hash chain:
- */
- if (state.ds.lookahead >= MIN_MATCH)
- INSERT_STRING(state.ds.strstart, hash_head);
-
- /* Find the longest match, discarding those <= prev_length.
- * At this point we have always match_length < MIN_MATCH
- */
- if (hash_head != NIL && state.ds.strstart - hash_head <= MAX_DIST) {
- /* To simplify the code, we prevent matches with the string
- * of window index 0 (in particular we have to avoid a match
- * of the string with itself at the start of the input file).
- */
- /* Do not look for matches beyond the end of the input.
- * This is necessary to make deflate deterministic.
- */
- if ((unsigned)state.ds.nice_match > state.ds.lookahead) state.ds.nice_match = (int)state.ds.lookahead;
- match_length = longest_match (state,hash_head);
- /* longest_match() sets match_start */
- if (match_length > state.ds.lookahead) match_length = state.ds.lookahead;
- }
- if (match_length >= MIN_MATCH) {
- check_match(state,state.ds.strstart, state.ds.match_start, match_length);
-
- flush = ct_tally(state,state.ds.strstart-state.ds.match_start, match_length - MIN_MATCH);
-
- state.ds.lookahead -= match_length;
-
- /* Insert new strings in the hash table only if the match length
- * is not too large. This saves time but degrades compression.
- */
- if (match_length <= state.ds.max_insert_length
- && state.ds.lookahead >= MIN_MATCH) {
- match_length--; /* string at strstart already in hash table */
- do {
- state.ds.strstart++;
- INSERT_STRING(state.ds.strstart, hash_head);
- /* strstart never exceeds WSIZE-MAX_MATCH, so there are
- * always MIN_MATCH bytes ahead.
- */
- } while (--match_length != 0);
- state.ds.strstart++;
- } else {
- state.ds.strstart += match_length;
- match_length = 0;
- state.ds.ins_h = state.ds.window[state.ds.strstart];
- UPDATE_HASH(state.ds.ins_h, state.ds.window[state.ds.strstart+1]);
- Assert(state,MIN_MATCH==3,"Call UPDATE_HASH() MIN_MATCH-3 more times");
- }
- } else {
- /* No match, output a literal byte */
- flush = ct_tally (state,0, state.ds.window[state.ds.strstart]);
- state.ds.lookahead--;
- state.ds.strstart++;
- }
- if (flush) FLUSH_BLOCK(state,0), state.ds.block_start = state.ds.strstart;
-
- /* Make sure that we always have enough lookahead, except
- * at the end of the input file. We need MAX_MATCH bytes
- * for the next match, plus MIN_MATCH bytes to insert the
- * string following the next match.
- */
- if (state.ds.lookahead < MIN_LOOKAHEAD) fill_window(state);
- }
- return FLUSH_BLOCK(state,1); /* eof */
-}
-
-/* ===========================================================================
- * Same as above, but achieves better compression. We use a lazy
- * evaluation for matches: a match is finally adopted only if there is
- * no better match at the next window position.
- */
-ulg deflate(TState &state)
-{
- IPos hash_head = NIL; /* head of hash chain */
- IPos prev_match; /* previous match */
- int flush; /* set if current block must be flushed */
- int match_available = 0; /* set if previous match exists */
- register unsigned match_length = MIN_MATCH-1; /* length of best match */
-
- if (state.level <= 3) return deflate_fast(state); /* optimized for speed */
-
- /* Process the input block. */
- while (state.ds.lookahead != 0) {
- /* Insert the string window[strstart .. strstart+2] in the
- * dictionary, and set hash_head to the head of the hash chain:
- */
- if (state.ds.lookahead >= MIN_MATCH)
- INSERT_STRING(state.ds.strstart, hash_head);
-
- /* Find the longest match, discarding those <= prev_length.
- */
- state.ds.prev_length = match_length, prev_match = state.ds.match_start;
- match_length = MIN_MATCH-1;
-
- if (hash_head != NIL && state.ds.prev_length < state.ds.max_lazy_match &&
- state.ds.strstart - hash_head <= MAX_DIST) {
- /* To simplify the code, we prevent matches with the string
- * of window index 0 (in particular we have to avoid a match
- * of the string with itself at the start of the input file).
- */
- /* Do not look for matches beyond the end of the input.
- * This is necessary to make deflate deterministic.
- */
- if ((unsigned)state.ds.nice_match > state.ds.lookahead) state.ds.nice_match = (int)state.ds.lookahead;
- match_length = longest_match (state,hash_head);
- /* longest_match() sets match_start */
- if (match_length > state.ds.lookahead) match_length = state.ds.lookahead;
-
- /* Ignore a length 3 match if it is too distant: */
- if (match_length == MIN_MATCH && state.ds.strstart-state.ds.match_start > TOO_FAR){
- /* If prev_match is also MIN_MATCH, match_start is garbage
- * but we will ignore the current match anyway.
- */
- match_length = MIN_MATCH-1;
- }
- }
- /* If there was a match at the previous step and the current
- * match is not better, output the previous match:
- */
- if (state.ds.prev_length >= MIN_MATCH && match_length <= state.ds.prev_length) {
- unsigned max_insert = state.ds.strstart + state.ds.lookahead - MIN_MATCH;
- check_match(state,state.ds.strstart-1, prev_match, state.ds.prev_length);
- flush = ct_tally(state,state.ds.strstart-1-prev_match, state.ds.prev_length - MIN_MATCH);
-
- /* Insert in hash table all strings up to the end of the match.
- * strstart-1 and strstart are already inserted.
- */
- state.ds.lookahead -= state.ds.prev_length-1;
- state.ds.prev_length -= 2;
- do {
- if (++state.ds.strstart <= max_insert) {
- INSERT_STRING(state.ds.strstart, hash_head);
- /* strstart never exceeds WSIZE-MAX_MATCH, so there are
- * always MIN_MATCH bytes ahead.
- */
- }
- } while (--state.ds.prev_length != 0);
- state.ds.strstart++;
- match_available = 0;
- match_length = MIN_MATCH-1;
-
- if (flush) FLUSH_BLOCK(state,0), state.ds.block_start = state.ds.strstart;
-
- } else if (match_available) {
- /* If there was no match at the previous position, output a
- * single literal. If there was a match but the current match
- * is longer, truncate the previous match to a single literal.
- */
- if (ct_tally (state,0, state.ds.window[state.ds.strstart-1])) {
- FLUSH_BLOCK(state,0), state.ds.block_start = state.ds.strstart;
- }
- state.ds.strstart++;
- state.ds.lookahead--;
- } else {
- /* There is no previous match to compare with, wait for
- * the next step to decide.
- */
- match_available = 1;
- state.ds.strstart++;
- state.ds.lookahead--;
- }
-// Assert(state,strstart <= isize && lookahead <= isize, "a bit too far");
-
- /* Make sure that we always have enough lookahead, except
- * at the end of the input file. We need MAX_MATCH bytes
- * for the next match, plus MIN_MATCH bytes to insert the
- * string following the next match.
- */
- if (state.ds.lookahead < MIN_LOOKAHEAD) fill_window(state);
- }
- if (match_available) ct_tally (state,0, state.ds.window[state.ds.strstart-1]);
-
- return FLUSH_BLOCK(state,1); /* eof */
-}
-
-
-
-
-
-
-
-
-
-
-
-
-int putlocal(struct zlist far *z, WRITEFUNC wfunc,void *param)
-{ // Write a local header described by *z to file *f. Return a ZE_ error code.
- PUTLG(LOCSIG, f);
- PUTSH(z->ver, f);
- PUTSH(z->lflg, f);
- PUTSH(z->how, f);
- PUTLG(z->tim, f);
- PUTLG(z->crc, f);
- PUTLG(z->siz, f);
- PUTLG(z->len, f);
- PUTSH(z->nam, f);
- PUTSH(z->ext, f);
- size_t res = (size_t)wfunc(param, z->iname, (unsigned int)z->nam);
- if (res!=z->nam) return ZE_TEMP;
- if (z->ext)
- { res = (size_t)wfunc(param, z->extra, (unsigned int)z->ext);
- if (res!=z->ext) return ZE_TEMP;
- }
- return ZE_OK;
-}
-
-int putextended(struct zlist far *z, WRITEFUNC wfunc, void *param)
-{ // Write an extended local header described by *z to file *f. Returns a ZE_ code
- PUTLG(EXTLOCSIG, f);
- PUTLG(z->crc, f);
- PUTLG(z->siz, f);
- PUTLG(z->len, f);
- return ZE_OK;
-}
-
-int putcentral(struct zlist far *z, WRITEFUNC wfunc, void *param)
-{ // Write a central header entry of *z to file *f. Returns a ZE_ code.
- PUTLG(CENSIG, f);
- PUTSH(z->vem, f);
- PUTSH(z->ver, f);
- PUTSH(z->flg, f);
- PUTSH(z->how, f);
- PUTLG(z->tim, f);
- PUTLG(z->crc, f);
- PUTLG(z->siz, f);
- PUTLG(z->len, f);
- PUTSH(z->nam, f);
- PUTSH(z->cext, f);
- PUTSH(z->com, f);
- PUTSH(z->dsk, f);
- PUTSH(z->att, f);
- PUTLG(z->atx, f);
- PUTLG(z->off, f);
- if ((size_t)wfunc(param, z->iname, (unsigned int)z->nam) != z->nam ||
- (z->cext && (size_t)wfunc(param, z->cextra, (unsigned int)z->cext) != z->cext) ||
- (z->com && (size_t)wfunc(param, z->comment, (unsigned int)z->com) != z->com))
- return ZE_TEMP;
- return ZE_OK;
-}
-
-
-int putend(int n, ulg s, ulg c, extent m, char *z, WRITEFUNC wfunc, void *param)
-{ // write the end of the central-directory-data to file *f.
- PUTLG(ENDSIG, f);
- PUTSH(0, f);
- PUTSH(0, f);
- PUTSH(n, f);
- PUTSH(n, f);
- PUTLG(s, f);
- PUTLG(c, f);
- PUTSH(m, f);
- // Write the comment, if any
- if (m && wfunc(param, z, (unsigned int)m) != m) return ZE_TEMP;
- return ZE_OK;
-}
-
-
-
-
-
-
-const ulg crc_table[256] = {
- 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
- 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
- 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
- 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
- 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
- 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
- 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
- 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
- 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
- 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
- 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
- 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
- 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
- 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
- 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
- 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
- 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
- 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
- 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
- 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
- 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
- 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
- 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
- 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
- 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
- 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
- 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
- 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
- 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
- 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
- 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
- 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
- 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
- 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
- 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
- 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
- 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
- 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
- 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
- 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
- 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
- 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
- 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
- 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
- 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
- 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
- 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
- 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
- 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
- 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
- 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
- 0x2d02ef8dL
-};
-
-#define CRC32(c, b) (crc_table[((int)(c) ^ (b)) & 0xff] ^ ((c) >> 8))
-#define DO1(buf) crc = CRC32(crc, *buf++)
-#define DO2(buf) DO1(buf); DO1(buf)
-#define DO4(buf) DO2(buf); DO2(buf)
-#define DO8(buf) DO4(buf); DO4(buf)
-
-ulg crc32(ulg crc, const uch *buf, extent len)
-{ if (buf==NULL) return 0L;
- crc = crc ^ 0xffffffffL;
- while (len >= 8) {DO8(buf); len -= 8;}
- if (len) do {DO1(buf);} while (--len);
- return crc ^ 0xffffffffL; // (instead of ~c for 64-bit machines)
-}
-
-
-void update_keys(unsigned long *keys, char c)
-{ keys[0] = CRC32(keys[0],c);
- keys[1] += keys[0] & 0xFF;
- keys[1] = keys[1]*134775813L +1;
- keys[2] = CRC32(keys[2], keys[1] >> 24);
-}
-char decrypt_byte(unsigned long *keys)
-{ unsigned temp = ((unsigned)keys[2] & 0xffff) | 2;
- return (char)(((temp * (temp ^ 1)) >> 8) & 0xff);
-}
-char zencode(unsigned long *keys, char c)
-{ int t=decrypt_byte(keys);
- update_keys(keys,c);
- return (char)(t^c);
-}
-
-
-
-
-
-
-
-bool HasZipSuffix(const TCHAR *fn)
-{ const TCHAR *ext = fn+_tcslen(fn);
- while (ext>fn && *ext!='.') ext--;
- if (ext==fn && *ext!='.') return false;
- if (_tcsicmp(ext,_T(".Z"))==0) return true;
- if (_tcsicmp(ext,_T(".zip"))==0) return true;
- if (_tcsicmp(ext,_T(".zoo"))==0) return true;
- if (_tcsicmp(ext,_T(".arc"))==0) return true;
- if (_tcsicmp(ext,_T(".lzh"))==0) return true;
- if (_tcsicmp(ext,_T(".arj"))==0) return true;
- if (_tcsicmp(ext,_T(".gz"))==0) return true;
- if (_tcsicmp(ext,_T(".tgz"))==0) return true;
- return false;
-}
-
-
-lutime_t filetime2timet(const FILETIME ft)
-{ __int64 i = *(__int64*)&ft;
- return (lutime_t)((i-116444736000000000)/10000000);
-}
-
-void filetime2dosdatetime(const FILETIME ft, WORD *dosdate,WORD *dostime)
-{ // date: bits 0-4 are day of month 1-31. Bits 5-8 are month 1..12. Bits 9-15 are year-1980
- // time: bits 0-4 are seconds/2, bits 5-10 are minute 0..59. Bits 11-15 are hour 0..23
- SYSTEMTIME st; FileTimeToSystemTime(&ft,&st);
- *dosdate = (WORD)(((st.wYear-1980)&0x7f) << 9);
- *dosdate |= (WORD)((st.wMonth&0xf) << 5);
- *dosdate |= (WORD)((st.wDay&0x1f));
- *dostime = (WORD)((st.wHour&0x1f) << 11);
- *dostime |= (WORD)((st.wMinute&0x3f) << 5);
- *dostime |= (WORD)((st.wSecond*2)&0x1f);
-}
-
-
-ZRESULT GetFileInfo(HANDLE hf, ulg *attr, long *size, iztimes *times, ulg *timestamp)
-{ // The handle must be a handle to a file
- // The date and time is returned in a long with the date most significant to allow
- // unsigned integer comparison of absolute times. The attributes have two
- // high bytes unix attr, and two low bytes a mapping of that to DOS attr.
- //struct stat s; int res=stat(fn,&s); if (res!=0) return false;
- // translate windows file attributes into zip ones.
- BY_HANDLE_FILE_INFORMATION bhi; BOOL res=GetFileInformationByHandle(hf,&bhi);
- if (!res) return ZR_NOFILE;
- DWORD fa=bhi.dwFileAttributes; ulg a=0;
- // Zip uses the lower word for its interpretation of windows stuff
- if (fa&FILE_ATTRIBUTE_READONLY) a|=0x01;
- if (fa&FILE_ATTRIBUTE_HIDDEN) a|=0x02;
- if (fa&FILE_ATTRIBUTE_SYSTEM) a|=0x04;
- if (fa&FILE_ATTRIBUTE_DIRECTORY)a|=0x10;
- if (fa&FILE_ATTRIBUTE_ARCHIVE) a|=0x20;
- // It uses the upper word for standard unix attr, which we manually construct
- if (fa&FILE_ATTRIBUTE_DIRECTORY)a|=0x40000000; // directory
- else a|=0x80000000; // normal file
- a|=0x01000000; // readable
- if (fa&FILE_ATTRIBUTE_READONLY) {} else a|=0x00800000; // writeable
- // now just a small heuristic to check if it's an executable:
- DWORD red, hsize=GetFileSize(hf,NULL); if (hsize>40)
- { SetFilePointer(hf,0,NULL,FILE_BEGIN); unsigned short magic; ReadFile(hf,&magic,sizeof(magic),&red,NULL);
- SetFilePointer(hf,36,NULL,FILE_BEGIN); unsigned long hpos; ReadFile(hf,&hpos,sizeof(hpos),&red,NULL);
- if (magic==0x54AD && hsize>hpos+4+20+28)
- { SetFilePointer(hf,hpos,NULL,FILE_BEGIN); unsigned long signature; ReadFile(hf,&signature,sizeof(signature),&red,NULL);
- if (signature==IMAGE_DOS_SIGNATURE || signature==IMAGE_OS2_SIGNATURE
- || signature==IMAGE_OS2_SIGNATURE_LE || signature==IMAGE_NT_SIGNATURE)
- { a |= 0x00400000; // executable
- }
- }
- }
- //
- if (attr!=NULL) *attr = a;
- if (size!=NULL) *size = hsize;
- if (times!=NULL)
- { // lutime_t is 32bit number of seconds elapsed since 0:0:0GMT, Jan1, 1970.
- // but FILETIME is 64bit number of 100-nanosecs since Jan1, 1601
- times->atime = filetime2timet(bhi.ftLastAccessTime);
- times->mtime = filetime2timet(bhi.ftLastWriteTime);
- times->ctime = filetime2timet(bhi.ftCreationTime);
- }
- if (timestamp!=NULL)
- { WORD dosdate,dostime;
- filetime2dosdatetime(bhi.ftLastWriteTime,&dosdate,&dostime);
- *timestamp = (WORD)dostime | (((DWORD)dosdate)<<16);
- }
- return ZR_OK;
-}
-
-
-
-
-
-
-
-
-class TZip
-{ public:
- TZip(const char *pwd) : hfout(0),mustclosehfout(false),hmapout(0),zfis(0),obuf(0),hfin(0),writ(0),oerr(false),hasputcen(false),ooffset(0),encwriting(false),encbuf(0),password(0), state(0) {if (pwd!=0 && *pwd!=0) {password=new char[strlen(pwd)+1]; strcpy(password,pwd);}}
- ~TZip() {if (state!=0) delete state; state=0; if (encbuf!=0) delete[] encbuf; encbuf=0; if (password!=0) delete[] password; password=0;}
-
- // These variables say about the file we're writing into
- // We can write to pipe, file-by-handle, file-by-name, memory-to-memmapfile
- char *password; // keep a copy of the password
- HANDLE hfout; // if valid, we'll write here (for files or pipes)
- bool mustclosehfout; // if true, we are responsible for closing hfout
- HANDLE hmapout; // otherwise, we'll write here (for memmap)
- unsigned ooffset; // for hfout, this is where the pointer was initially
- ZRESULT oerr; // did a write operation give rise to an error?
- unsigned writ; // how far have we written. This is maintained by Add, not write(), to avoid confusion over seeks
- bool ocanseek; // can we seek?
- char *obuf; // this is where we've locked mmap to view.
- unsigned int opos; // current pos in the mmap
- unsigned int mapsize; // the size of the map we created
- bool hasputcen; // have we yet placed the central directory?
- bool encwriting; // if true, then we'll encrypt stuff using 'keys' before we write it to disk
- unsigned long keys[3]; // keys are initialised inside Add()
- char *encbuf; // if encrypting, then this is a temporary workspace for encrypting the data
- unsigned int encbufsize; // (to be used and resized inside write(), and deleted in the destructor)
- //
- TZipFileInfo *zfis; // each file gets added onto this list, for writing the table at the end
- TState *state; // we use just one state object per zip, because it's big (500k)
-
- ZRESULT Create(void *z,unsigned int len,DWORD flags);
- static unsigned sflush(void *param,const char *buf, unsigned *size);
- static unsigned swrite(void *param,const char *buf, unsigned size);
- unsigned int write(const char *buf,unsigned int size);
- bool oseek(unsigned int pos);
- ZRESULT GetMemory(void **pbuf, unsigned long *plen);
- ZRESULT Close();
-
- // some variables to do with the file currently being read:
- // I haven't done it object-orientedly here, just put them all
- // together, since OO didn't seem to make the design any clearer.
- ulg attr; iztimes times; ulg timestamp; // all open_* methods set these
- bool iseekable; long isize,ired; // size is not set until close() on pips
- ulg crc; // crc is not set until close(). iwrit is cumulative
- HANDLE hfin; bool selfclosehf; // for input files and pipes
- const char *bufin; unsigned int lenin,posin; // for memory
- // and a variable for what we've done with the input: (i.e. compressed it!)
- ulg csize; // compressed size, set by the compression routines
- // and this is used by some of the compression routines
- char buf[16384];
-
-
- ZRESULT open_file(const TCHAR *fn);
- ZRESULT open_handle(HANDLE hf,unsigned int len);
- ZRESULT open_mem(void *src,unsigned int len);
- ZRESULT open_dir();
- static unsigned sread(TState &s,char *buf,unsigned size);
- unsigned read(char *buf, unsigned size);
- ZRESULT iclose();
-
- ZRESULT ideflate(TZipFileInfo *zfi);
- ZRESULT istore();
-
- ZRESULT Add(const TCHAR *odstzn, void *src,unsigned int len, DWORD flags);
- ZRESULT AddCentral();
-
-};
-
-
-
-ZRESULT TZip::Create(void *z,unsigned int len,DWORD flags)
-{ if (hfout!=0 || hmapout!=0 || obuf!=0 || writ!=0 || oerr!=ZR_OK || hasputcen) return ZR_NOTINITED;
- //
- if (flags==ZIP_HANDLE)
- { HANDLE hf = (HANDLE)z;
- hfout=hf; mustclosehfout=false;
-#ifdef DuplicateHandle
- BOOL res = DuplicateHandle(GetCurrentProcess(),hf,GetCurrentProcess(),&hfout,0,FALSE,DUPLICATE_SAME_ACCESS);
- if (res) mustclosehandle=true;
-#endif
- // now we have hfout. Either we duplicated the handle and we close it ourselves
- // (while the caller closes h themselves), or we couldn't duplicate it.
- DWORD res = SetFilePointer(hfout,0,0,FILE_CURRENT);
- ocanseek = (res!=0xFFFFFFFF);
- if (ocanseek) ooffset=res; else ooffset=0;
- return ZR_OK;
- }
- else if (flags==ZIP_FILENAME)
- { const TCHAR *fn = (const TCHAR*)z;
- hfout = CreateFile(fn,GENERIC_WRITE,0,NULL,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL);
- if (hfout==INVALID_HANDLE_VALUE) {hfout=0; return ZR_NOFILE;}
- ocanseek=true;
- ooffset=0;
- mustclosehfout=true;
- return ZR_OK;
- }
- else if (flags==ZIP_MEMORY)
- { unsigned int size = len;
- if (size==0) return ZR_MEMSIZE;
- if (z!=0) obuf=(char*)z;
- else
- { hmapout = CreateFileMapping(INVALID_HANDLE_VALUE,NULL,PAGE_READWRITE,0,size,NULL);
- if (hmapout==NULL) return ZR_NOALLOC;
- obuf = (char*)MapViewOfFile(hmapout,FILE_MAP_ALL_ACCESS,0,0,size);
- if (obuf==0) {CloseHandle(hmapout); hmapout=0; return ZR_NOALLOC;}
- }
- ocanseek=true;
- opos=0; mapsize=size;
- return ZR_OK;
- }
- else return ZR_ARGS;
-}
-
-unsigned TZip::sflush(void *param,const char *buf, unsigned *size)
-{ // static
- if (*size==0) return 0;
- TZip *zip = (TZip*)param;
- unsigned int writ = zip->write(buf,*size);
- if (writ!=0) *size=0;
- return writ;
-}
-unsigned TZip::swrite(void *param,const char *buf, unsigned size)
-{ // static
- if (size==0) return 0;
- TZip *zip=(TZip*)param; return zip->write(buf,size);
-}
-unsigned int TZip::write(const char *buf,unsigned int size)
-{ const char *srcbuf=buf;
- if (encwriting)
- { if (encbuf!=0 && encbufsize=mapsize) {oerr=ZR_MEMSIZE; return 0;}
- memcpy(obuf+opos, srcbuf, size);
- opos+=size;
- return size;
- }
- else if (hfout!=0)
- { DWORD writ; WriteFile(hfout,srcbuf,size,&writ,NULL);
- return writ;
- }
- oerr=ZR_NOTINITED; return 0;
-}
-
-bool TZip::oseek(unsigned int pos)
-{ if (!ocanseek) {oerr=ZR_SEEK; return false;}
- if (obuf!=0)
- { if (pos>=mapsize) {oerr=ZR_MEMSIZE; return false;}
- opos=pos;
- return true;
- }
- else if (hfout!=0)
- { SetFilePointer(hfout,pos+ooffset,NULL,FILE_BEGIN);
- return true;
- }
- oerr=ZR_NOTINITED; return 0;
-}
-
-ZRESULT TZip::GetMemory(void **pbuf, unsigned long *plen)
-{ // When the user calls GetMemory, they're presumably at the end
- // of all their adding. In any case, we have to add the central
- // directory now, otherwise the memory we tell them won't be complete.
- if (!hasputcen) AddCentral(); hasputcen=true;
- if (pbuf!=NULL) *pbuf=(void*)obuf;
- if (plen!=NULL) *plen=writ;
- if (obuf==NULL) return ZR_NOTMMAP;
- return ZR_OK;
-}
-
-ZRESULT TZip::Close()
-{ // if the directory hadn't already been added through a call to GetMemory,
- // then we do it now
- ZRESULT res=ZR_OK; if (!hasputcen) res=AddCentral(); hasputcen=true;
- if (obuf!=0 && hmapout!=0) UnmapViewOfFile(obuf); obuf=0;
- if (hmapout!=0) CloseHandle(hmapout); hmapout=0;
- if (hfout!=0 && mustclosehfout) CloseHandle(hfout); hfout=0; mustclosehfout=false;
- return res;
-}
-
-
-
-
-ZRESULT TZip::open_file(const TCHAR *fn)
-{ hfin=0; bufin=0; selfclosehf=false; crc=CRCVAL_INITIAL; isize=0; csize=0; ired=0;
- if (fn==0) return ZR_ARGS;
- HANDLE hf = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,0,NULL);
- if (hf==INVALID_HANDLE_VALUE) return ZR_NOFILE;
- ZRESULT res = open_handle(hf,0);
- if (res!=ZR_OK) {CloseHandle(hf); return res;}
- selfclosehf=true;
- return ZR_OK;
-}
-ZRESULT TZip::open_handle(HANDLE hf,unsigned int len)
-{ hfin=0; bufin=0; selfclosehf=false; crc=CRCVAL_INITIAL; isize=0; csize=0; ired=0;
- if (hf==0 || hf==INVALID_HANDLE_VALUE) return ZR_ARGS;
- DWORD res = SetFilePointer(hfout,0,0,FILE_CURRENT);
- if (res!=0xFFFFFFFF)
- { ZRESULT res = GetFileInfo(hf,&attr,&isize,×,×tamp);
- if (res!=ZR_OK) return res;
- SetFilePointer(hf,0,NULL,FILE_BEGIN); // because GetFileInfo will have screwed it up
- iseekable=true; hfin=hf;
- return ZR_OK;
- }
- else
- { attr= 0x80000000; // just a normal file
- isize = -1; // can't know size until at the end
- if (len!=0) isize=len; // unless we were told explicitly!
- iseekable=false;
- SYSTEMTIME st; GetLocalTime(&st);
- FILETIME ft; SystemTimeToFileTime(&st,&ft);
- WORD dosdate,dostime; filetime2dosdatetime(ft,&dosdate,&dostime);
- times.atime = filetime2timet(ft);
- times.mtime = times.atime;
- times.ctime = times.atime;
- timestamp = (WORD)dostime | (((DWORD)dosdate)<<16);
- hfin=hf;
- return ZR_OK;
- }
-}
-ZRESULT TZip::open_mem(void *src,unsigned int len)
-{ hfin=0; bufin=(const char*)src; selfclosehf=false; crc=CRCVAL_INITIAL; ired=0; csize=0; ired=0;
- lenin=len; posin=0;
- if (src==0 || len==0) return ZR_ARGS;
- attr= 0x80000000; // just a normal file
- isize = len;
- iseekable=true;
- SYSTEMTIME st; GetLocalTime(&st);
- FILETIME ft; SystemTimeToFileTime(&st,&ft);
- WORD dosdate,dostime; filetime2dosdatetime(ft,&dosdate,&dostime);
- times.atime = filetime2timet(ft);
- times.mtime = times.atime;
- times.ctime = times.atime;
- timestamp = (WORD)dostime | (((DWORD)dosdate)<<16);
- return ZR_OK;
-}
-ZRESULT TZip::open_dir()
-{ hfin=0; bufin=0; selfclosehf=false; crc=CRCVAL_INITIAL; isize=0; csize=0; ired=0;
- attr= 0x41C00010; // a readable writable directory, and again directory
- isize = 0;
- iseekable=false;
- SYSTEMTIME st; GetLocalTime(&st);
- FILETIME ft; SystemTimeToFileTime(&st,&ft);
- WORD dosdate,dostime; filetime2dosdatetime(ft,&dosdate,&dostime);
- times.atime = filetime2timet(ft);
- times.mtime = times.atime;
- times.ctime = times.atime;
- timestamp = (WORD)dostime | (((DWORD)dosdate)<<16);
- return ZR_OK;
-}
-
-unsigned TZip::sread(TState &s,char *buf,unsigned size)
-{ // static
- TZip *zip = (TZip*)s.param;
- return zip->read(buf,size);
-}
-
-unsigned TZip::read(char *buf, unsigned size)
-{ if (bufin!=0)
- { if (posin>=lenin) return 0; // end of input
- ulg red = lenin-posin;
- if (red>size) red=size;
- memcpy(buf, bufin+posin, red);
- posin += red;
- ired += red;
- crc = crc32(crc, (uch*)buf, red);
- return red;
- }
- else if (hfin!=0)
- { DWORD red;
- BOOL ok = ReadFile(hfin,buf,size,&red,NULL);
- if (!ok) return 0;
- ired += red;
- crc = crc32(crc, (uch*)buf, red);
- return red;
- }
- else {oerr=ZR_NOTINITED; return 0;}
-}
-
-ZRESULT TZip::iclose()
-{ if (selfclosehf && hfin!=0) CloseHandle(hfin); hfin=0;
- bool mismatch = (isize!=-1 && isize!=ired);
- isize=ired; // and crc has been being updated anyway
- if (mismatch) return ZR_MISSIZE;
- else return ZR_OK;
-}
-
-
-
-ZRESULT TZip::ideflate(TZipFileInfo *zfi)
-{ if (state==0) state=new TState();
- // It's a very big object! 500k! We allocate it on the heap, because PocketPC's
- // stack breaks if we try to put it all on the stack. It will be deleted lazily
- state->err=0;
- state->readfunc=sread; state->flush_outbuf=sflush;
- state->param=this; state->level=8; state->seekable=iseekable; state->err=NULL;
- // the following line will make ct_init realise it has to perform the init
- state->ts.static_dtree[0].dl.len = 0;
- // Thanks to Alvin77 for this crucial fix:
- state->ds.window_size=0;
- // I think that covers everything that needs to be initted.
- //
- bi_init(*state,buf, sizeof(buf), TRUE); // it used to be just 1024-size, not 16384 as here
- ct_init(*state,&zfi->att);
- lm_init(*state,state->level, &zfi->flg);
- ulg sz = deflate(*state);
- csize=sz;
- ZRESULT r=ZR_OK; if (state->err!=NULL) r=ZR_FLATE;
- return r;
-}
-
-ZRESULT TZip::istore()
-{ ulg size=0;
- for (;;)
- { unsigned int cin=read(buf,16384); if (cin<=0 || cin==(unsigned int)EOF) break;
- unsigned int cout = write(buf,cin); if (cout!=cin) return ZR_MISSIZE;
- size += cin;
- }
- csize=size;
- return ZR_OK;
-}
-
-
-
-
-
-bool has_seeded=false;
-ZRESULT TZip::Add(const TCHAR *odstzn, void *src,unsigned int len, DWORD flags)
-{ if (oerr) return ZR_FAILED;
- if (hasputcen) return ZR_ENDED;
-
- // if we use password encryption, then every isize and csize is 12 bytes bigger
- int passex=0; if (password!=0 && flags!=ZIP_FOLDER) passex=12;
-
- // zip has its own notion of what its names should look like: i.e. dir/file.stuff
- TCHAR dstzn[MAX_PATH]; _tcscpy(dstzn,odstzn);
- if (*dstzn==0) return ZR_ARGS;
- TCHAR *d=dstzn; while (*d!=0) {if (*d=='\\') *d='/'; d++;}
- bool isdir = (flags==ZIP_FOLDER);
- bool needs_trailing_slash = (isdir && dstzn[_tcslen(dstzn)-1]!='/');
- int method=DEFLATE; if (isdir || HasZipSuffix(dstzn)) method=STORE;
-
- // now open whatever was our input source:
- ZRESULT openres;
- if (flags==ZIP_FILENAME) openres=open_file((const TCHAR*)src);
- else if (flags==ZIP_HANDLE) openres=open_handle((HANDLE)src,len);
- else if (flags==ZIP_MEMORY) openres=open_mem(src,len);
- else if (flags==ZIP_FOLDER) openres=open_dir();
- else return ZR_ARGS;
- if (openres!=ZR_OK) return openres;
-
- // A zip "entry" consists of a local header (which includes the file name),
- // then the compressed data, and possibly an extended local header.
-
- // Initialize the local header
- TZipFileInfo zfi; zfi.nxt=NULL;
- strcpy(zfi.name,"");
-#ifdef UNICODE
- WideCharToMultiByte(CP_UTF8,0,dstzn,-1,zfi.iname,MAX_PATH,0,0);
-#else
- strcpy(zfi.iname,dstzn);
-#endif
- zfi.nam=strlen(zfi.iname);
- if (needs_trailing_slash) {strcat(zfi.iname,"/"); zfi.nam++;}
- strcpy(zfi.zname,"");
- zfi.extra=NULL; zfi.ext=0; // extra header to go after this compressed data, and its length
- zfi.cextra=NULL; zfi.cext=0; // extra header to go in the central end-of-zip directory, and its length
- zfi.comment=NULL; zfi.com=0; // comment, and its length
- zfi.mark = 1;
- zfi.dosflag = 0;
- zfi.att = (ush)BINARY;
- zfi.vem = (ush)0xB17; // 0xB00 is win32 os-code. 0x17 is 23 in decimal: zip 2.3
- zfi.ver = (ush)20; // Needs PKUNZIP 2.0 to unzip it
- zfi.tim = timestamp;
- // Even though we write the header now, it will have to be rewritten, since we don't know compressed size or crc.
- zfi.crc = 0; // to be updated later
- zfi.flg = 8; // 8 means 'there is an extra header'. Assume for the moment that we need it.
- if (password!=0 && !isdir) zfi.flg=9; // and 1 means 'password-encrypted'
- zfi.lflg = zfi.flg; // to be updated later
- zfi.how = (ush)method; // to be updated later
- zfi.siz = (ulg)(method==STORE && isize>=0 ? isize+passex : 0); // to be updated later
- zfi.len = (ulg)(isize); // to be updated later
- zfi.dsk = 0;
- zfi.atx = attr;
- zfi.off = writ+ooffset; // offset within file of the start of this local record
- // stuff the 'times' structure into zfi.extra
-
- // nb. apparently there's a problem with PocketPC CE(zip)->CE(unzip) fails. And removing the following block fixes it up.
- char xloc[EB_L_UT_SIZE]; zfi.extra=xloc; zfi.ext=EB_L_UT_SIZE;
- char xcen[EB_C_UT_SIZE]; zfi.cextra=xcen; zfi.cext=EB_C_UT_SIZE;
- xloc[0] = 'U';
- xloc[1] = 'T';
- xloc[2] = EB_UT_LEN(3); // length of data part of e.f.
- xloc[3] = 0;
- xloc[4] = EB_UT_FL_MTIME | EB_UT_FL_ATIME | EB_UT_FL_CTIME;
- xloc[5] = (char)(times.mtime);
- xloc[6] = (char)(times.mtime >> 8);
- xloc[7] = (char)(times.mtime >> 16);
- xloc[8] = (char)(times.mtime >> 24);
- xloc[9] = (char)(times.atime);
- xloc[10] = (char)(times.atime >> 8);
- xloc[11] = (char)(times.atime >> 16);
- xloc[12] = (char)(times.atime >> 24);
- xloc[13] = (char)(times.ctime);
- xloc[14] = (char)(times.ctime >> 8);
- xloc[15] = (char)(times.ctime >> 16);
- xloc[16] = (char)(times.ctime >> 24);
- memcpy(zfi.cextra,zfi.extra,EB_C_UT_SIZE);
- zfi.cextra[EB_LEN] = EB_UT_LEN(1);
-
-
- // (1) Start by writing the local header:
- int r = putlocal(&zfi,swrite,this);
- if (r!=ZE_OK) {iclose(); return ZR_WRITE;}
- writ += 4 + LOCHEAD + (unsigned int)zfi.nam + (unsigned int)zfi.ext;
- if (oerr!=ZR_OK) {iclose(); return oerr;}
-
- // (1.5) if necessary, write the encryption header
- keys[0]=305419896L;
- keys[1]=591751049L;
- keys[2]=878082192L;
- for (const char *cp=password; cp!=0 && *cp!=0; cp++) update_keys(keys,*cp);
- // generate some random bytes
- if (!has_seeded) srand(GetTickCount()^(unsigned long)GetDesktopWindow());
- char encbuf[12]; for (int i=0; i<12; i++) encbuf[i]=(char)((rand()>>7)&0xff);
- encbuf[11] = (char)((zfi.tim>>8)&0xff);
- for (int ei=0; ei<12; ei++) encbuf[ei]=zencode(keys,encbuf[ei]);
- if (password!=0 && !isdir) {swrite(this,encbuf,12); writ+=12;}
-
- //(2) Write deflated/stored file to zip file
- ZRESULT writeres=ZR_OK;
- encwriting = (password!=0 && !isdir); // an object member variable to say whether we write to disk encrypted
- if (!isdir && method==DEFLATE) writeres=ideflate(&zfi);
- else if (!isdir && method==STORE) writeres=istore();
- else if (isdir) csize=0;
- encwriting = false;
- iclose();
- writ += csize;
- if (oerr!=ZR_OK) return oerr;
- if (writeres!=ZR_OK) return ZR_WRITE;
-
- // (3) Either rewrite the local header with correct information...
- bool first_header_has_size_right = (zfi.siz==csize+passex);
- zfi.crc = crc;
- zfi.siz = csize+passex;
- zfi.len = isize;
- if (ocanseek && (password==0 || isdir))
- { zfi.how = (ush)method;
- if ((zfi.flg & 1) == 0) zfi.flg &= ~8; // clear the extended local header flag
- zfi.lflg = zfi.flg;
- // rewrite the local header:
- if (!oseek(zfi.off-ooffset)) return ZR_SEEK;
- if ((r = putlocal(&zfi, swrite,this)) != ZE_OK) return ZR_WRITE;
- if (!oseek(writ)) return ZR_SEEK;
- }
- else
- { // (4) ... or put an updated header at the end
- if (zfi.how != (ush) method) return ZR_NOCHANGE;
- if (method==STORE && !first_header_has_size_right) return ZR_NOCHANGE;
- if ((r = putextended(&zfi, swrite,this)) != ZE_OK) return ZR_WRITE;
- writ += 16L;
- zfi.flg = zfi.lflg; // if flg modified by inflate, for the central index
- }
- if (oerr!=ZR_OK) return oerr;
-
- // Keep a copy of the zipfileinfo, for our end-of-zip directory
- char *cextra = new char[zfi.cext]; memcpy(cextra,zfi.cextra,zfi.cext); zfi.cextra=cextra;
- TZipFileInfo *pzfi = new TZipFileInfo; memcpy(pzfi,&zfi,sizeof(zfi));
- if (zfis==NULL) zfis=pzfi;
- else {TZipFileInfo *z=zfis; while (z->nxt!=NULL) z=z->nxt; z->nxt=pzfi;}
- return ZR_OK;
-}
-
-ZRESULT TZip::AddCentral()
-{ // write central directory
- int numentries = 0;
- ulg pos_at_start_of_central = writ;
- //ulg tot_unc_size=0, tot_compressed_size=0;
- bool okay=true;
- for (TZipFileInfo *zfi=zfis; zfi!=NULL; )
- { if (okay)
- { int res = putcentral(zfi, swrite,this);
- if (res!=ZE_OK) okay=false;
- }
- writ += 4 + CENHEAD + (unsigned int)zfi->nam + (unsigned int)zfi->cext + (unsigned int)zfi->com;
- //tot_unc_size += zfi->len;
- //tot_compressed_size += zfi->siz;
- numentries++;
- //
- TZipFileInfo *zfinext = zfi->nxt;
- if (zfi->cextra!=0) delete[] zfi->cextra;
- delete zfi;
- zfi = zfinext;
- }
- ulg center_size = writ - pos_at_start_of_central;
- if (okay)
- { int res = putend(numentries, center_size, pos_at_start_of_central+ooffset, 0, NULL, swrite,this);
- if (res!=ZE_OK) okay=false;
- writ += 4 + ENDHEAD + 0;
- }
- if (!okay) return ZR_WRITE;
- return ZR_OK;
-}
-
-
-
-
-
-ZRESULT lasterrorZ=ZR_OK;
-
-unsigned int FormatZipMessageZ(ZRESULT code, char *buf,unsigned int len)
-{ if (code==ZR_RECENT) code=lasterrorZ;
- const char *msg="unknown zip result code";
- switch (code)
- { case ZR_OK: msg="Success"; break;
- case ZR_NODUPH: msg="Culdn't duplicate handle"; break;
- case ZR_NOFILE: msg="Couldn't create/open file"; break;
- case ZR_NOALLOC: msg="Failed to allocate memory"; break;
- case ZR_WRITE: msg="Error writing to file"; break;
- case ZR_NOTFOUND: msg="File not found in the zipfile"; break;
- case ZR_MORE: msg="Still more data to unzip"; break;
- case ZR_CORRUPT: msg="Zipfile is corrupt or not a zipfile"; break;
- case ZR_READ: msg="Error reading file"; break;
- case ZR_ARGS: msg="Caller: faulty arguments"; break;
- case ZR_PARTIALUNZ: msg="Caller: the file had already been partially unzipped"; break;
- case ZR_NOTMMAP: msg="Caller: can only get memory of a memory zipfile"; break;
- case ZR_MEMSIZE: msg="Caller: not enough space allocated for memory zipfile"; break;
- case ZR_FAILED: msg="Caller: there was a previous error"; break;
- case ZR_ENDED: msg="Caller: additions to the zip have already been ended"; break;
- case ZR_ZMODE: msg="Caller: mixing creation and opening of zip"; break;
- case ZR_NOTINITED: msg="Zip-bug: internal initialisation not completed"; break;
- case ZR_SEEK: msg="Zip-bug: trying to seek the unseekable"; break;
- case ZR_MISSIZE: msg="Zip-bug: the anticipated size turned out wrong"; break;
- case ZR_NOCHANGE: msg="Zip-bug: tried to change mind, but not allowed"; break;
- case ZR_FLATE: msg="Zip-bug: an internal error during flation"; break;
- }
- unsigned int mlen=(unsigned int)strlen(msg);
- if (buf==0 || len==0) return mlen;
- unsigned int n=mlen; if (n+1>len) n=len-1;
- strncpy(buf,msg,n); buf[n]=0;
- return mlen;
-}
-
-
-
-typedef struct
-{ DWORD flag;
- TZip *zip;
-} TZipHandleData;
-
-
-HZIP CreateZipInternal(void *z,unsigned int len,DWORD flags, const char *password)
-{ TZip *zip = new TZip(password);
- lasterrorZ = zip->Create(z,len,flags);
- if (lasterrorZ!=ZR_OK) {delete zip; return 0;}
- TZipHandleData *han = new TZipHandleData;
- han->flag=2; han->zip=zip; return (HZIP)han;
-}
-HZIP CreateZipHandle(HANDLE h, const char *password) {return CreateZipInternal(h,0,ZIP_HANDLE,password);}
-HZIP CreateZip(const TCHAR *fn, const char *password) {return CreateZipInternal((void*)fn,0,ZIP_FILENAME,password);}
-HZIP CreateZip(void *z,unsigned int len, const char *password) {return CreateZipInternal(z,len,ZIP_MEMORY,password);}
-
-
-ZRESULT ZipAddInternal(HZIP hz,const TCHAR *dstzn, void *src,unsigned int len, DWORD flags)
-{ if (hz==0) {lasterrorZ=ZR_ARGS;return ZR_ARGS;}
- TZipHandleData *han = (TZipHandleData*)hz;
- if (han->flag!=2) {lasterrorZ=ZR_ZMODE;return ZR_ZMODE;}
- TZip *zip = han->zip;
- lasterrorZ = zip->Add(dstzn,src,len,flags);
- return lasterrorZ;
-}
-ZRESULT ZipAdd(HZIP hz,const TCHAR *dstzn, const TCHAR *fn) {return ZipAddInternal(hz,dstzn,(void*)fn,0,ZIP_FILENAME);}
-ZRESULT ZipAdd(HZIP hz,const TCHAR *dstzn, void *src,unsigned int len) {return ZipAddInternal(hz,dstzn,src,len,ZIP_MEMORY);}
-ZRESULT ZipAddHandle(HZIP hz,const TCHAR *dstzn, HANDLE h) {return ZipAddInternal(hz,dstzn,h,0,ZIP_HANDLE);}
-ZRESULT ZipAddHandle(HZIP hz,const TCHAR *dstzn, HANDLE h, unsigned int len) {return ZipAddInternal(hz,dstzn,h,len,ZIP_HANDLE);}
-ZRESULT ZipAddFolder(HZIP hz,const TCHAR *dstzn) {return ZipAddInternal(hz,dstzn,0,0,ZIP_FOLDER);}
-
-
-
-ZRESULT ZipGetMemory(HZIP hz, void **buf, unsigned long *len)
-{ if (hz==0) {if (buf!=0) *buf=0; if (len!=0) *len=0; lasterrorZ=ZR_ARGS;return ZR_ARGS;}
- TZipHandleData *han = (TZipHandleData*)hz;
- if (han->flag!=2) {lasterrorZ=ZR_ZMODE;return ZR_ZMODE;}
- TZip *zip = han->zip;
- lasterrorZ = zip->GetMemory(buf,len);
- return lasterrorZ;
-}
-
-ZRESULT CloseZipZ(HZIP hz)
-{ if (hz==0) {lasterrorZ=ZR_ARGS;return ZR_ARGS;}
- TZipHandleData *han = (TZipHandleData*)hz;
- if (han->flag!=2) {lasterrorZ=ZR_ZMODE;return ZR_ZMODE;}
- TZip *zip = han->zip;
- lasterrorZ = zip->Close();
- delete zip;
- delete han;
- return lasterrorZ;
-}
-
-bool IsZipHandleZ(HZIP hz)
-{ if (hz==0) return false;
- TZipHandleData *han = (TZipHandleData*)hz;
- return (han->flag==2);
-}
-
diff --git a/uMod2/uMod_GUI/zip.h b/uMod2/uMod_GUI/zip.h
deleted file mode 100644
index a3480a1..0000000
--- a/uMod2/uMod_GUI/zip.h
+++ /dev/null
@@ -1,203 +0,0 @@
-#ifndef _zip_H
-#define _zip_H
-
-
-// ZIP functions -- for creating zip files
-// This file is a repackaged form of the Info-Zip source code available
-// at www.info-zip.org. The original copyright notice may be found in
-// zip.cpp. The repackaging was done by Lucian Wischik to simplify and
-// extend its use in Windows/C++. Also to add encryption and unicode.
-
-
-#ifndef _unzip_H
-DECLARE_HANDLE(HZIP);
-#endif
-// An HZIP identifies a zip file that is being created
-
-typedef DWORD ZRESULT;
-// return codes from any of the zip functions. Listed later.
-
-
-
-HZIP CreateZip(const TCHAR *fn, const char *password);
-HZIP CreateZip(void *buf,unsigned int len, const char *password);
-HZIP CreateZipHandle(HANDLE h, const char *password);
-// CreateZip - call this to start the creation of a zip file.
-// As the zip is being created, it will be stored somewhere:
-// to a pipe: CreateZipHandle(hpipe_write);
-// in a file (by handle): CreateZipHandle(hfile);
-// in a file (by name): CreateZip("c:\\test.zip");
-// in memory: CreateZip(buf, len);
-// or in pagefile memory: CreateZip(0, len);
-// The final case stores it in memory backed by the system paging file,
-// where the zip may not exceed len bytes. This is a bit friendlier than
-// allocating memory with new[]: it won't lead to fragmentation, and the
-// memory won't be touched unless needed. That means you can give very
-// large estimates of the maximum-size without too much worry.
-// As for the password, it lets you encrypt every file in the archive.
-// (This api doesn't support per-file encryption.)
-// Note: because pipes don't allow random access, the structure of a zipfile
-// created into a pipe is slightly different from that created into a file
-// or memory. In particular, the compressed-size of the item cannot be
-// stored in the zipfile until after the item itself. (Also, for an item added
-// itself via a pipe, the uncompressed-size might not either be known until
-// after.) This is not normally a problem. But if you try to unzip via a pipe
-// as well, then the unzipper will not know these things about the item until
-// after it has been unzipped. Therefore: for unzippers which don't just write
-// each item to disk or to a pipe, but instead pre-allocate memory space into
-// which to unzip them, then either you have to create the zip not to a pipe,
-// or you have to add items not from a pipe, or at least when adding items
-// from a pipe you have to specify the length.
-// Note: for windows-ce, you cannot close the handle until after CloseZip.
-// but for real windows, the zip makes its own copy of your handle, so you
-// can close yours anytime.
-
-
-ZRESULT ZipAdd(HZIP hz,const TCHAR *dstzn, const TCHAR *fn);
-ZRESULT ZipAdd(HZIP hz,const TCHAR *dstzn, void *src,unsigned int len);
-ZRESULT ZipAddHandle(HZIP hz,const TCHAR *dstzn, HANDLE h);
-ZRESULT ZipAddHandle(HZIP hz,const TCHAR *dstzn, HANDLE h, unsigned int len);
-ZRESULT ZipAddFolder(HZIP hz,const TCHAR *dstzn);
-// ZipAdd - call this for each file to be added to the zip.
-// dstzn is the name that the file will be stored as in the zip file.
-// The file to be added to the zip can come
-// from a pipe: ZipAddHandle(hz,"file.dat", hpipe_read);
-// from a file: ZipAddHandle(hz,"file.dat", hfile);
-// from a filen: ZipAdd(hz,"file.dat", "c:\\docs\\origfile.dat");
-// from memory: ZipAdd(hz,"subdir\\file.dat", buf,len);
-// (folder): ZipAddFolder(hz,"subdir");
-// Note: if adding an item from a pipe, and if also creating the zip file itself
-// to a pipe, then you might wish to pass a non-zero length to the ZipAddHandle
-// function. This will let the zipfile store the item's size ahead of the
-// compressed item itself, which in turn makes it easier when unzipping the
-// zipfile from a pipe.
-
-ZRESULT ZipGetMemory(HZIP hz, void **buf, unsigned long *len);
-// ZipGetMemory - If the zip was created in memory, via ZipCreate(0,len),
-// then this function will return information about that memory block.
-// buf will receive a pointer to its start, and len its length.
-// Note: you can't add any more after calling this.
-
-ZRESULT CloseZip(HZIP hz);
-// CloseZip - the zip handle must be closed with this function.
-
-unsigned int FormatZipMessage(ZRESULT code, TCHAR *buf,unsigned int len);
-// FormatZipMessage - given an error code, formats it as a string.
-// It returns the length of the error message. If buf/len points
-// to a real buffer, then it also writes as much as possible into there.
-
-
-
-// These are the result codes:
-#define ZR_OK 0x00000000 // nb. the pseudo-code zr-recent is never returned,
-#define ZR_RECENT 0x00000001 // but can be passed to FormatZipMessage.
-// The following come from general system stuff (e.g. files not openable)
-#define ZR_GENMASK 0x0000FF00
-#define ZR_NODUPH 0x00000100 // couldn't duplicate the handle
-#define ZR_NOFILE 0x00000200 // couldn't create/open the file
-#define ZR_NOALLOC 0x00000300 // failed to allocate some resource
-#define ZR_WRITE 0x00000400 // a general error writing to the file
-#define ZR_NOTFOUND 0x00000500 // couldn't find that file in the zip
-#define ZR_MORE 0x00000600 // there's still more data to be unzipped
-#define ZR_CORRUPT 0x00000700 // the zipfile is corrupt or not a zipfile
-#define ZR_READ 0x00000800 // a general error reading the file
-// The following come from mistakes on the part of the caller
-#define ZR_CALLERMASK 0x00FF0000
-#define ZR_ARGS 0x00010000 // general mistake with the arguments
-#define ZR_NOTMMAP 0x00020000 // tried to ZipGetMemory, but that only works on mmap zipfiles, which yours wasn't
-#define ZR_MEMSIZE 0x00030000 // the memory size is too small
-#define ZR_FAILED 0x00040000 // the thing was already failed when you called this function
-#define ZR_ENDED 0x00050000 // the zip creation has already been closed
-#define ZR_MISSIZE 0x00060000 // the indicated input file size turned out mistaken
-#define ZR_PARTIALUNZ 0x00070000 // the file had already been partially unzipped
-#define ZR_ZMODE 0x00080000 // tried to mix creating/opening a zip
-// The following come from bugs within the zip library itself
-#define ZR_BUGMASK 0xFF000000
-#define ZR_NOTINITED 0x01000000 // initialisation didn't work
-#define ZR_SEEK 0x02000000 // trying to seek in an unseekable file
-#define ZR_NOCHANGE 0x04000000 // changed its mind on storage, but not allowed
-#define ZR_FLATE 0x05000000 // an internal error in the de/inflation code
-
-
-
-
-
-
-// e.g.
-//
-// (1) Traditional use, creating a zipfile from existing files
-// HZIP hz = CreateZip("c:\\simple1.zip",0);
-// ZipAdd(hz,"znsimple.bmp", "c:\\simple.bmp");
-// ZipAdd(hz,"znsimple.txt", "c:\\simple.txt");
-// CloseZip(hz);
-//
-// (2) Memory use, creating an auto-allocated mem-based zip file from various sources
-// HZIP hz = CreateZip(0,100000, 0);
-// // adding a conventional file...
-// ZipAdd(hz,"src1.txt", "c:\\src1.txt");
-// // adding something from memory...
-// char buf[1000]; for (int i=0; i<1000; i++) buf[i]=(char)(i&0x7F);
-// ZipAdd(hz,"file.dat", buf,1000);
-// // adding something from a pipe...
-// HANDLE hread,hwrite; CreatePipe(&hread,&hwrite,NULL,0);
-// HANDLE hthread = CreateThread(0,0,ThreadFunc,(void*)hwrite,0,0);
-// ZipAdd(hz,"unz3.dat", hread,1000); // the '1000' is optional.
-// WaitForSingleObject(hthread,INFINITE);
-// CloseHandle(hthread); CloseHandle(hread);
-// ... meanwhile DWORD WINAPI ThreadFunc(void *dat)
-// { HANDLE hwrite = (HANDLE)dat;
-// char buf[1000]={17};
-// DWORD writ; WriteFile(hwrite,buf,1000,&writ,NULL);
-// CloseHandle(hwrite);
-// return 0;
-// }
-// // and now that the zip is created, let's do something with it:
-// void *zbuf; unsigned long zlen; ZipGetMemory(hz,&zbuf,&zlen);
-// HANDLE hfz = CreateFile("test2.zip",GENERIC_WRITE,0,0,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,0);
-// DWORD writ; WriteFile(hfz,zbuf,zlen,&writ,NULL);
-// CloseHandle(hfz);
-// CloseZip(hz);
-//
-// (3) Handle use, for file handles and pipes
-// HANDLE hzread,hzwrite; CreatePipe(&hzread,&hzwrite,0,0);
-// HANDLE hthread = CreateThread(0,0,ZipReceiverThread,(void*)hzread,0,0);
-// HZIP hz = CreateZipHandle(hzwrite,0);
-// // ... add to it
-// CloseZip(hz);
-// CloseHandle(hzwrite);
-// WaitForSingleObject(hthread,INFINITE);
-// CloseHandle(hthread);
-// ... meanwhile DWORD WINAPI ZipReceiverThread(void *dat)
-// { HANDLE hread = (HANDLE)dat;
-// char buf[1000];
-// while (true)
-// { DWORD red; ReadFile(hread,buf,1000,&red,NULL);
-// // ... and do something with this zip data we're receiving
-// if (red==0) break;
-// }
-// CloseHandle(hread);
-// return 0;
-// }
-
-
-
-// Now we indulge in a little skullduggery so that the code works whether
-// the user has included just zip or both zip and unzip.
-// Idea: if header files for both zip and unzip are present, then presumably
-// the cpp files for zip and unzip are both present, so we will call
-// one or the other of them based on a dynamic choice. If the header file
-// for only one is present, then we will bind to that particular one.
-ZRESULT CloseZipZ(HZIP hz);
-unsigned int FormatZipMessageZ(ZRESULT code, char *buf,unsigned int len);
-bool IsZipHandleZ(HZIP hz);
-#ifdef _unzip_H
-#undef CloseZip
-#define CloseZip(hz) (IsZipHandleZ(hz)?CloseZipZ(hz):CloseZipU(hz))
-#else
-#define CloseZip CloseZipZ
-#define FormatZipMessage FormatZipMessageZ
-#endif
-
-
-
-#endif
diff --git a/uMod2/uMod_GlobalDefines.h b/uMod2/uMod_GlobalDefines.h
deleted file mode 100644
index 00e72fb..0000000
--- a/uMod2/uMod_GlobalDefines.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-This file is part of Universal Modding Engine.
-
-
-Universal Modding Engine is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Universal Modding Engine is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Universal Modding Engine. If not, see .
-*/
-
-#ifndef uMod_GlobalDefines_H_
-#define uMod_GlobalDefines_H_
-
-//#define MyTypeHash DWORD64
-#define MyTypeHash DWORD32
-
-#define BIG_BUFSIZE 1<<24
-#define SMALL_BUFSIZE 1<<10
-
-typedef struct
-{
- unsigned int Control;
- unsigned int Value;
- MyTypeHash Hash;
-} MsgStruct;
-
-typedef struct
-{
- HANDLE In;
- HANDLE Out;
-} PipeStruct;
-
-
-#define uMod_APP_DX9 L"uMod_DX9.txt"
-#define uMod_APP_DIR L"uMod"
-#define uMod_VERSION L"uMod V 1.0"
-
-#define PIPE_uMod2Game L"\\\\.\\pipe\\uMod2Game"
-#define PIPE_Game2uMod L"\\\\.\\pipe\\Game2uMod"
-
-#define CONTROL_ADD_TEXTURE 1
-#define CONTROL_FORCE_RELOAD_TEXTURE 2
-#define CONTROL_REMOVE_TEXTURE 3
-#define CONTROL_FORCE_RELOAD_TEXTURE_DATA 4
-#define CONTROL_ADD_TEXTURE_DATA 5
-#define CONTROL_MORE_TEXTURES 6
-
-
-#define CONTROL_SAVE_ALL 10
-#define CONTROL_SAVE_SINGLE 11
-#define CONTROL_SET_DIR 12
-
-#define CONTROL_KEY_BACK 20
-#define CONTROL_KEY_SAVE 21
-#define CONTROL_KEY_NEXT 22
-
-#define CONTROL_FONT_COLOUR 30
-#define CONTROL_TEXTURE_COLOUR 31
-
-
-
-
-#endif
diff --git a/uMod_GUI/bin/README_French.txt b/uMod_GUI/bin/README_French.txt
new file mode 100644
index 0000000..e15a079
--- /dev/null
+++ b/uMod_GUI/bin/README_French.txt
@@ -0,0 +1,110 @@
+ATTENTION : Vous utilisez ce programme à vous risque !
+1) Si le programme plante, vous n'aurez probablement aucune aide des développeurs,
+ mais vous pouvez envoyer le bogue sur http://code.google.com/p/texmod/issues/list
+2) Les jeux peuvent détecter les modifications de uMod, vous prenez le risque de bannir
+ votre compte en ligne !
+3) C'est un projet open-source. Le code peut être récupéré, modifié et compilé
+ par tout le monde. Téléchargez Universal Modding Engine seulement sur des sources sûres !
+ Ne télécharger pas et n'utiliser pas d'autres versions modifiées de ce logiciel,
+ par exemple des versions envoyées par votre équipe ou votre guilde !
+ Le site officiel : http://code.google.com/p/texmod/downloads/list
+
+Universal Modding Engine utilise le D3DX9_43.dll (32bit). En raison de la licence CLUF cette dll
+ne peut pas être livrée avec Universal Modding Engine . Si vous n'avez pas D3DX9_43.dll
+d'installé sur votre système, Universal Modding Engine va vous afficher un message
+au démarrage du programme.
+
+
+Que fait Universal Modding Engine (uMod) V1.0 ?
+
+-Extraire et sauvegarder des textures d'un jeu DX9 (la texture d'origine peut se modifier)
+-Extraire et sauvegarder toutes les textures d'un jeu DX9
+-Charger des textures dans un jeu pour remplacer les textures d'origines
+-Supporte les textures DDS
+-Supporte les fichiers compressés (ZIP) pour faire un MOD (modifier plusieurs textures à la fois)
+-Supporte les fichiers de TexMod *.tpf
+
+Toutes les options peuvent s'activer ou se désactiver, pendant que le jeu est lancé !
+Ainsi, vous pouvez rechercher une texture dans le jeu, l'enregistrer sur disque, la modifier,
+la charger dans le jeu, éditer une autre texture, la charger dans le jeu, etc...,
+Activer ou désactiver des MODs sans aucun redémarrage du jeu.
+
+Remarque : Si vous cochez "Sauvegarder toutes les textures", les textures qui seront enregistrées,
+sont les textures chargées dans le jeu après le moment où vous avez coché la case.
+Si vous activez cette option, pendant qu'une carte est chargée, vous n'allez probablement rien enregistrer,
+parce que toutes les textures sont déjà chargées. Changez de Carte ou rechargez-là.
+
+Les fichiers compressés peuvent inclure le fichier "texmod.def" qui contient le hash et le nom du fichier.
+Chaque ligne doit avoir le format "hash|filename.dds"
+Si elle ne contient pas un "texmod.def" chaque fichier sera décompressé et seuls les fichiers ayant
+le format "*_hash.dds" seront utilisés.
+Le fichier zip peut inclure un fichier "Comment.txt". Le contenu sera affiché comme commentaire
+dans l'interface graphique.
+
+Si vous chargez des textures seules, elles doivent correspondre au format "*_hash.dds"
+
+
+Comment Universal Modding Engine interagit avec les jeux ?
+
+Universal Modding Engine intercepte la connexion entre le jeu et DirectX.
+Il est nécessaire, que Universal Modding Engine soit lancé avant le jeu.
+
+L'interface graphique de Universal Modding Engine est comme un serveur.
+Un jeu correctement intercepté par Universal Modding Engine-dll se connectera au démarrage sur le serveur.
+L'interface graphique de Universal Modding Engine peut gérer plusieurs jeux en même temps. Il sera
+également traiter chaque jeu en tant que processus indépendant (si le même jeu
+a été lancé plus d'une fois).
+
+
+Comment Universal Modding Engine fonctionne ?
+
+Il y a trois façon pour que Universal Modding Engine intercepte la connexion à DirectX :
+(Ne PAS utiliser plus d'une méthode à la fois !)
+
+1) Ajouter l'exécutable du jeu dans le menu "Réglages->Ajouter un jeu"
+ Pour Steam, voir plus bas.
+
+ Problèmes connus : Guild Wars (Win XP)
+
+2) Lancer le jeu directement via le menu uMod
+ "Réglages->Lancer le jeu avec uMod" ou
+ "Réglages->Lancer le jeu avec uMod (en ligne de commande)".
+ Le jeu se lance directement.
+
+3) Copier le d3d9.dll (depuis le répertoire de Universal Modding Engine) dans votre dossier de jeu.
+ Certain jeu recherche les DLLs dans leur répertoire avant d'aller chercher les DLLs dans
+ le dossier du système.
+ Cette méthode ne fonctionne que sur certain jeu.
+ ATTENTION : Ne jamais copier ce fichier DLL dans votre répertoire système !!!
+
+ Problèmes connus : Guild Wars
+
+Si vous avez choisi la première ou la troisième méthode, il vous suffit de lancer Universal Modding Engine
+et de lancer le jeu séparément. Ne PAS lancer le jeu via uMod.
+
+Si le jeu se lance et tout fonctionne, un nouveau onglet va s'ouvrir directement dans uMod.
+Dans cet onglet vous pouvez modifier le jeu. Appuyer sur "Mettre à jour"
+pour envoyer les changements au jeu. Vous pouvez sauvegarder vos paramètres actuels comme thème.
+Un thème peut être lancé par défaut au démarrage d'un jeu.
+
+Pour charger une texture ou un mod, vous devez cocher la case du fichier. Si vous voulez décharger un mod,
+il faut simplement décocher la case et cliquer sur "Mettre à jour".
+
+En cliquant sur "Mettre à jour", seules les textures chargées dans uMod seront misent à jour
+(si une texture chargée est supprimée de la liste, cela va juste décocher la texture).
+Cliquez sur "Mettre à jour (Recharger)" pour recharger les fichiers de texture sur le disque dur.
+(Si vous venez de modifier une texture déjà chargée par exemple).
+
+En raison du fait que plusieurs mods peuvent modifier la même texture, seuls le mod / la texture
+du premier fichier de la liste est pris en compte pour la modification. L'action de ce mod
+(c'est à dire le chargement ou le déchargement) est effectuée, indépendamment des autres mods.
+
+
+Comment faire pour que Universal Modding Engine fonctionne avec Steam ?
+
+Universal Modding Engine cherche le nom et le chemin du fichier binaire exécuté.
+Ainsi vous ne devez pas ajouter Steam.exe mais plutôt le game.exe
+exemple : C:\Steam\SteamApps\acoount_name\portal\hl2.exe
+Si vous ne trouvez pas l'exécutable, il suffit de commencer le jeu et
+d'utiliser "le Gestionnaire des tâches" pour rechercher dans quel dossier il se trouve en
+faisant un clique droit sur le nom de l'exécutable "Propriétés"->"Emplacement".
\ No newline at end of file
diff --git a/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt b/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt
index d90d6a3..e8e2700 100644
Binary files a/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt and b/uMod_GUI/bin/languages/uMod_LanguagePackU_Deutsch.txt differ
diff --git a/uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt b/uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt
similarity index 100%
rename from uMod2/uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt
rename to uMod_GUI/bin/languages/uMod_LanguagePackU_French.txt
diff --git a/uMod_GUI/bin/languages/uMod_LanguagePack_Italian.txt b/uMod_GUI/bin/languages/uMod_LanguagePack_Italian.txt
new file mode 100644
index 0000000..ad81e27
--- /dev/null
+++ b/uMod_GUI/bin/languages/uMod_LanguagePack_Italian.txt
@@ -0,0 +1,75 @@
+# by mirHL|
+
+MenuHelp:Aiuto|
+MenuAbout:Informazioni|
+MenuAcknowledgement:Riconoscimenti|
+MenuStartGame:Avvia il gioco da uMod|
+MenuStartGameCMD:Avvia il gioco da uMod (con riga di comando)|
+MenuUseHook:Usa hook globale|
+MenuAddGame:Aggiungi gioco|
+MenuDeleteGame:Rimuovi gioco|
+MenuLoadTemplate:Carica template|
+MenuSaveTemplate:Salva template|
+MenuSaveTemplateAs:Salva template come...|
+MenuSetDefaultTemplate:Imposta template come predefinito|
+MenuLanguage:Cambia lingua (Change language)|
+MenuExit:Esci|
+MainMenuMain:Comandi|
+MainMenuHelp:Aiuto|
+
+
+ButtonOpen:Apri texture/archivio|
+ButtonDirectory:Imposta cartella lavoro|
+ButtonUpdate:Aggiorna|
+ButtonReload:Aggiorna (ricarica)|
+
+
+ChooseFile:Seleziona un file|
+ChooseDir:Seleziona una cartella|
+CheckBoxSaveSingleTexture:Salva singole texture|
+TextCtrlTemplate:Template: |
+CheckBoxSaveAllTextures:Salva tutte le texture|
+TextCtrlSavePath:Percorso lavori: |
+SelectLanguage:Seleziona una lingua|
+StartGame:Seleziona il gioco da far partire.|
+CommandLine:Imposta opzioni da riga di comando.|
+ChooseGame:Seleziona un eseguibile di un gioco.|
+DeleteGame:Seleziona i giochi da rimuovere.|
+GameAlreadyAdded:Il gioco è già stato aggiunto.|
+ExitGameAnyway:Chiudere uMod mentre il gioco è in esecuzione potrebbe farlo crashare.
+Uscire comunque?|
+NoComment:Nessun commento.|
+Author:Autore: |
+
+
+Error_GameIsHooked:L'hook globale è attivo e questo è in conflitto col lancio! Per favore rimuovi il gioco dalla lista o spegni l'hook.|
+Error_ProcessNotStarted:Il gioco non è potuto essere avviato.|
+Error_RemoveHook:Rimuovere l'Hook mentre il gioco è in esecuzione potrebbe farlo crashare.|
+Error_FileNotSupported:Questo tipo di file non è supportato:|
+Error_DLLNotFound:
+Impossibile caricare la dll.
+La dll injection non funzionerà.
+Questo accade perchè D3DX9_43.dll non è installato nel sistema.
+Installa DirectX End-User Runtime Web Installer.|
+Error_FktNotFound:Impossibile caricare una funzione fuori della dll.
+La dll injection non funzionerà.|
+Error_AlreadyRunning:Un altro processo di uMod è in esecuzione.|
+Error_Send:Impossibile arrivare al gioco.|
+Error_KeyTwice:Hai assegnato due volte lo stesso tasto.|
+Error_NoSavePath:Non hai selezionato un percorso di salvataggio.|
+Error_KeyNotSet:Qualche tasto non è assegnato.|
+Error_SaveFile:Impossibile salvare il file.|
+Error_NoPipe:Pipe non è aperto.|
+Error_WritePipe:impossibile scrivere in pipe.|
+Error_FlushPipe:Impossibile ripulire pipe buffer.|
+Error_Hash:Impossibile trovare l'hash, forse il file non è chiamato *_HASH.dds|
+Error_FileOpen:Impossibile aprire il file.|
+Error_FileRead:Impossibile leggere il file.|
+Error_Memory:Impossibile allocare abbastanza memoria|
+Error_Unzip:Impossibile scomprimere.|
+Error_ZipEntry:Impossibile trovare Zip entry.|
+KeyBack:Precedente|
+KeySave:Salva|
+KeyNext:Successivo|
+FontColour:Colore caratteri (RGB):|
+TextureColour:Colore texture (RGB):|
\ No newline at end of file
diff --git a/uMod_GUI/uMod_GUI.cpp b/uMod_GUI/uMod_GUI.cpp
index 1aa8d14..50c8d0f 100644
--- a/uMod_GUI/uMod_GUI.cpp
+++ b/uMod_GUI/uMod_GUI.cpp
@@ -531,8 +531,11 @@ void uMod_Frame::OnMenuAcknowledgement(wxCommandEvent& WXUNUSED(event))
wxString msg;
msg << "King Brace Blane and ROTA thank:\n\n";
msg << "RS for coding the original TexMod and for information about the used hashing algorithm\n\n";
- msg << "EvilAlex for translation into Russian and bug fixing";
- //msg << "King Brace Blane for a tutorial video on YouTube and bug fixing";
+ msg << "EvilAlex for translation into Russian and bug fixing\n";
+ msg << "ReRRemi for translation into French\n";
+ msg << "mirHL for translation into Italian\n";
+ msg << "Vergil for help with German ;)";
+
wxMessageBox( msg, Language->MenuAcknowledgement, wxOK);
}
diff --git a/uMod_GUI/uMod_Sender.cpp b/uMod_GUI/uMod_Sender.cpp
index 6c38f5b..32675c9 100644
--- a/uMod_GUI/uMod_Sender.cpp
+++ b/uMod_GUI/uMod_Sender.cpp
@@ -32,6 +32,7 @@ uMod_Sender::uMod_Sender(PipeStruct &pipe) : Pipe(pipe)
uMod_Sender::~uMod_Sender(void)
{
if (Buffer!=NULL) delete [] Buffer;
+ if (OldTextures!=NULL) delete [] OldTextures;
}