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https://github.com/gwdevhub/gMod.git
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/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "OTM_Main.h"
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OTM_GameInfo::OTM_GameInfo(const wxString &name)
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{
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Name = name;
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SaveSingleTexture = false;
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SaveAllTextures = false;
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KeyBack = 0;
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KeySave = 0;
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KeyNext = 0;
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}
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OTM_GameInfo::~OTM_GameInfo(void)
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{
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}
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int OTM_GameInfo::SetSaveSingleTexture(bool val)
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{
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SaveSingleTexture = val;
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return 0;
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}
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int OTM_GameInfo::SetSaveAllTextures(bool val)
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{
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SaveAllTextures = val;
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return 0;
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}
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void OTM_GameInfo::SetTextures(const wxArrayString &textures)
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{
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Textures = textures;
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}
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void OTM_GameInfo::GetTextures( wxArrayString &textures)
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{
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textures = Textures;
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}
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void OTM_GameInfo::AddTexture( const wxString &textures)
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{
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Textures.Add(textures);
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}
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