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Separated DirectX content from:
1) dll entry functions 2) Server (inside the dll) 3) Server-Client interface. uMod now detects if a DirectX device was created and is under "control" of uMod (a counter is shown after the game name). Thus if the injection did not work properly, uMod wont show a DX9 or DX9EX count.
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@@ -32,6 +32,7 @@ uMod_Sender::uMod_Sender(PipeStruct &pipe) : Pipe(pipe)
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uMod_Sender::~uMod_Sender(void)
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{
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if (Buffer!=NULL) delete [] Buffer;
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if (OldTextures!=NULL) delete [] OldTextures;
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}
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