Separated DirectX content from:

1) dll entry functions
2) Server (inside the dll)
3) Server-Client interface.

uMod now detects if a DirectX device was created and is under "control" of uMod (a counter is shown after the game name). Thus if the injection did not work properly, uMod wont show a DX9 or DX9EX count.
This commit is contained in:
code@koerner-de.net
2012-03-22 20:35:16 +00:00
parent 0c11963a9c
commit 56844968e4
52 changed files with 1329 additions and 1416 deletions
+8 -2
View File
@@ -18,7 +18,8 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#include "uMod_Main.h"
#include "..\uMod_DXMain\uMod_Main.h"
#include "uMod_IDirect3DDevice9.h"
#ifndef RETURN_QueryInterface
#define RETURN_QueryInterface 0x01000000L
@@ -28,6 +29,10 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#define PRE_MESSAGE "uMod_IDirect3DDevice9"
#endif
#ifndef DEF_DX_VERSION
#define DEF_DX_VERSION VERSION_DX9
#endif
int uMod_IDirect3DDevice9::CreateSingleTexture(void)
{
@@ -136,7 +141,8 @@ uMod_IDirect3DDevice9::uMod_IDirect3DDevice9( IDirect3DDevice9* pOriginal, uMod_
NormalRendering = true;
uMod_Server = server;
uMod_Client = new uMod_TextureClient( uMod_Server, this); //get a new texture client for this device
uMod_Client = new uMod_TextureClient_DX9( this, DEF_DX_VERSION); //get a new texture client for this device
uMod_Client->ConnectToServer( uMod_Server);
LastCreatedTexture = NULL;
LastCreatedVolumeTexture = NULL;