Separated DirectX content from:

1) dll entry functions
2) Server (inside the dll)
3) Server-Client interface.

uMod now detects if a DirectX device was created and is under "control" of uMod (a counter is shown after the game name). Thus if the injection did not work properly, uMod wont show a DX9 or DX9EX count.
This commit is contained in:
code@koerner-de.net
2012-03-22 20:35:16 +00:00
parent 0c11963a9c
commit 56844968e4
52 changed files with 1329 additions and 1416 deletions
+4 -1
View File
@@ -22,7 +22,10 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
*/
#include "uMod_Main.h"
#include "../uMod_DXMain/uMod_Main.h"
#include "../uMod_DXMain/uMod_TextureFunction.h"
#include "uMod_IDirect3DDevice9.h"
#include "uMod_IDirect3DCubeTexture9.h"
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)