Separated DirectX content from:

1) dll entry functions
2) Server (inside the dll)
3) Server-Client interface.

uMod now detects if a DirectX device was created and is under "control" of uMod (a counter is shown after the game name). Thus if the injection did not work properly, uMod wont show a DX9 or DX9EX count.
This commit is contained in:
code@koerner-de.net
2012-03-22 20:35:16 +00:00
parent 0c11963a9c
commit 56844968e4
52 changed files with 1329 additions and 1416 deletions
+6 -1
View File
@@ -20,7 +20,10 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#include "uMod_Main.h"
#include "../uMod_DXMain/uMod_Main.h"
#include "uMod_IDirect3D9Ex.h"
#include "uMod_IDirect3DDevice9.h"
#include "uMod_IDirect3DDevice9Ex.h"
@@ -29,6 +32,8 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#define m_pIDirect3D9 m_pIDirect3D9Ex
#define PRE_MESSAGE "uMod_IDirect3D9Ex"
#define uMod_IDirect3D9_H_
#include "uMod_IDirect3D9.cpp"