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fix release build (#31)
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@@ -365,7 +365,7 @@ export namespace TextureFunction {
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}
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}
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DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
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DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, [[maybe_unused]] const std::filesystem::path& dll_path)
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{
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DirectX::ScratchImage image;
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HRESULT hr = 0;
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