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Claude stuff
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# gMod
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A 32-bit Windows DLL that hooks Direct3D 9 to load texture mods for Guild Wars. Continuation of uMod. Integrated with [GW Launcher](https://github.com/gwdevhub/gwlauncher) and [Daybreak](https://github.com/gwdevhub/Daybreak).
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## Project structure
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- `header/` — header files (D3D9Hooks, D3D9State, Defines, Error, Main, Utils)
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- `source/` — implementation files (D3D9Hooks.cpp, dll_main.cpp, Error.cpp)
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- `modules/` — C++23 module files (ModfileLoader, ModfileLoader_TpfReader, TextureClient, TextureFunction)
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- `TpfConvert/` — standalone utility to fix broken .tpf files
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- `cmake/` — CMake helper scripts
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- `build/` — CMake build tree (generated, ignored)
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- `bin/` — compiled output (generated, ignored)
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## Build
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Requires Visual Studio 2022, CMake 3.29+, and vcpkg — all via the VS 2022 Developer PowerShell.
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```
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cmake --preset=vcpkg
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cmake --open build
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# then compile inside Visual Studio, or:
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cmake --build build --config Release
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```
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- Target: 32-bit only (`-A Win32` / `CMAKE_GENERATOR_PLATFORM=win32`)
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- Standard: C++23
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- Output: `bin/` (gMod.dll, TpfConvert.exe)
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- Version: set in `CMakeLists.txt` (`VERSION_MAJOR/MINOR/PATCH/TWEAK`)
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## Key dependencies (via vcpkg)
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- `minhook` — D3D9 function hooking
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- `libzippp` / `libzip` / `zlib` — reading .tpf/.zip mod files
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- `directxtex` — texture format conversion
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- `Microsoft.GSL` — Guidelines Support Library
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## How it works
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1. `dll_main.cpp` — DLL entry point, hooks d3d9.dll via MinHook
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2. `D3D9Hooks.cpp` — intercepts `Direct3DCreate9` and IDirect3DDevice9 methods
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3. `ModfileLoader` — reads `modlist.txt`, loads .tpf/.zip mod archives
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4. `TextureClient` / `TextureFunction` — matches and replaces textures by hash at runtime
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## Notes
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- Must be injected before d3d9.dll loads, or renamed to d3d9.dll in the GW folder
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- Reshade > 5.0.1 causes glitches; recommend 5.0.1 or 4.9.1
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- `modlist.txt` contains full paths to .tpf/.zip mod files, one per line
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