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BugFix: Now all functions with a IDirect3DSurface9 object passed object check for a uMod_IDirect3DSurface9 object before they call the original function.
other changes: %lu to %p for pointers
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@@ -68,7 +68,7 @@ ULONG APIENTRY uMod_IDirect3DVolumeTexture9::AddRef()
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//this function yields for the non switched texture object
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ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
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{
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Message("uMod_IDirect3DVolumeTexture9::Release(): %lu\n", this);
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Message("uMod_IDirect3DVolumeTexture9::Release(): %p\n", this);
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void *cpy;
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long ret = m_D3Ddev->QueryInterface( IID_IDirect3DTexture9, &cpy);
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