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https://github.com/gwdevhub/gMod.git
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changed name of project to "Universal Modding Engine" in short "uMod"
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/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "uMod_Main.h"
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uMod_Server::uMod_Server(uMod_Frame *frame) : wxThread(wxTHREAD_JOINABLE)
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{
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MainFrame = frame;
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}
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uMod_Server::~uMod_Server(void)
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{
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}
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void* uMod_Server::Entry(void)
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{
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bool fConnected = false;
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HANDLE pipe_in;
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HANDLE pipe_out;
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char buffer[SMALL_BUFSIZE];
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wxString abort = ABORT_SERVER;
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while(1)
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{
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/*
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Beep(300,100);
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Beep(600,100);
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*/
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pipe_in = CreateNamedPipeW(
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PIPE_Game2uMod, // pipe name
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PIPE_ACCESS_INBOUND, // read access
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PIPE_TYPE_BYTE | // byte type pipe
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PIPE_WAIT, // blocking mode
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PIPE_UNLIMITED_INSTANCES, // max. instances
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SMALL_BUFSIZE, // output buffer size
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SMALL_BUFSIZE, // input buffer size
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0, // client time-out
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NULL); // default security attribute
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if (pipe_in == INVALID_HANDLE_VALUE) return NULL;
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pipe_out = CreateNamedPipeW(
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PIPE_uMod2Game, // pipe name
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PIPE_ACCESS_OUTBOUND, // write access
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PIPE_TYPE_BYTE | // byte type pipe
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PIPE_WAIT, // blocking mode
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PIPE_UNLIMITED_INSTANCES, // max. instances
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BIG_BUFSIZE, // output buffer size
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BIG_BUFSIZE, // input buffer size
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0, // client time-out
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NULL); // default security attribute
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if (pipe_out == INVALID_HANDLE_VALUE) return NULL;
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// at first connect to the incoming pipe !!!
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fConnected = ConnectNamedPipe(pipe_in, NULL) ?
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true : (GetLastError() == ERROR_PIPE_CONNECTED);
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/*
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Beep(900,100);
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Beep(600,100);
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Beep(300,100);
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*/
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if (fConnected)
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{
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unsigned long num = 0;
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//read the name of the game
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bool fSuccess = ReadFile(
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pipe_in, // handle to pipe
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buffer, // buffer to receive data
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SMALL_BUFSIZE, // size of buffer
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&num, // number of bytes read
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NULL); // not overlapped I/O
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if (fSuccess)
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{
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if (num>2)
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{
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buffer[num]=0;
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buffer[num-1]=0;
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wxString name = (wchar_t*) buffer;
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if (name==abort) // kill this server thread
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{
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//Beep(1200,300);
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CloseHandle(pipe_in);
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return NULL;
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}
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fConnected = ConnectNamedPipe(pipe_out, NULL) ?
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true : (GetLastError() == ERROR_PIPE_CONNECTED);
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if (fConnected)
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{
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uMod_Event event( uMod_EVENT_TYPE, ID_Add_Game);
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event.SetName(name);
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event.SetPipeIn(pipe_in);
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event.SetPipeOut(pipe_out);
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wxPostEvent( MainFrame, event);
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}
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else
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{
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CloseHandle(pipe_in);
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CloseHandle(pipe_out);
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return NULL;
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}
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}
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}
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}
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else CloseHandle(pipe_in);
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}
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return NULL;
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}
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