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changed name of project to "Universal Modding Engine" in short "uMod"
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/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_SENDER_H_
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#define uMod_SENDER_H_
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#include "uMod_Main.h"
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// an object of this class is owned by each uMod_GamePage object. It act as sender ^^
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class uMod_Sender
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{
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public:
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uMod_Sender(PipeStruct &pipe);
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~uMod_Sender(void);
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int Send( const uMod_GameInfo &game, const uMod_GameInfo &game_old, bool force=false, wxArrayString *comments=NULL);
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wxString LastError;
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private:
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int SendSaveAllTextures(bool val);
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int SendSaveSingleTexture(bool val);
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int SendTextures(unsigned int num, AddTextureClass *tex);
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int SendKey(int key, int ctr);
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int SendPath( const wxString &path);
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int SendColour( int* colour, int ctr);
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char *Buffer;
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int SendToGame( void* msg, unsigned long len);
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int AddFile( AddTextureClass *tex, wxString file, bool add, bool force);
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int AddZip( AddTextureClass *tex, wxString file, bool add, bool force, bool tpf);
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int AddContent( char* buffer, unsigned int len, const char* pw, AddTextureClass *tex, bool add, bool force);
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PipeStruct &Pipe;
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AddTextureClass *OldTextures;
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int OldTexturesNum;
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};
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#endif /* uMod_SENDER_H_ */
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