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changed name of project to "Universal Modding Engine" in short "uMod"
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/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_CLIENT_H_
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#define uMod_CLIENT_H_
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#include "uMod_Main.h"
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// an object of this class is created for each running game
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// it reads out of the incoming pipe (it must run as thread)
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// if the pipe is closed (Game is canceled) it send a messeage to the main thread
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// it should read the error state from the dll, but this is not yet implemented
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class uMod_Client : public wxThread
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{
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public:
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uMod_Client( PipeStruct &pipe, uMod_Frame *frame);
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virtual ~uMod_Client(void);
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void* Entry(void);
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PipeStruct Pipe;
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private:
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uMod_Frame *MainFrame;
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};
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#endif /* uMod_CLIENT_H_ */
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