changed name of project to "Universal Modding Engine" in short "uMod"

This commit is contained in:
code@koerner-de.net
2011-11-20 11:48:50 +00:00
parent 199383dacb
commit 1dc6721598
84 changed files with 2097 additions and 2064 deletions
+45
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/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef uMod_CLIENT_H_
#define uMod_CLIENT_H_
#include "uMod_Main.h"
// an object of this class is created for each running game
// it reads out of the incoming pipe (it must run as thread)
// if the pipe is closed (Game is canceled) it send a messeage to the main thread
// it should read the error state from the dll, but this is not yet implemented
class uMod_Client : public wxThread
{
public:
uMod_Client( PipeStruct &pipe, uMod_Frame *frame);
virtual ~uMod_Client(void);
void* Entry(void);
PipeStruct Pipe;
private:
uMod_Frame *MainFrame;
};
#endif /* uMod_CLIENT_H_ */