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1.7.0.1 (#30)
* read modlist.txt files immediately on launch, textures still loaded on d3d creation
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@@ -146,7 +146,7 @@ export namespace TextureFunction {
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return crc;
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}
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uint32_t get_crc32(const char* data_ptr, const int length)
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uint32_t get_crc32(const char* data_ptr, const unsigned int length)
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{
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constexpr static auto crc32_poly = 0xEDB88320u;
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constexpr static auto ul_crc_in = 0xffffffff;
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