* read modlist.txt files immediately on launch, textures still loaded on d3d creation
This commit is contained in:
DubbleClick
2024-11-10 23:06:49 +07:00
committed by GitHub
parent 93032262c3
commit 175002a9e4
10 changed files with 55 additions and 46 deletions
+4 -4
View File
@@ -23,13 +23,13 @@ public:
line_length = file_stream.tellg();
file_stream.seekg(0, std::ios::beg); // Go to the beginning of the stream
std::vector<char> data(line_length);
std::vector<char> data(static_cast<long>(line_length));
file_stream.read(data.data(), line_length);
for (auto i = 0; i < data.size(); i++) {
for (auto i = 0u; i < data.size(); i++) {
data[i] = XOR(data[i], i);
}
for (int i = data.size() - 1; i > 0 && data[i] != 0; i--) {
for (auto i = data.size() - 1; i > 0 && data[i] != 0; i--) {
data[i] = 0;
}
@@ -42,7 +42,7 @@ public:
private:
std::ifstream file_stream;
long line_length = 0;
std::streamoff line_length = 0;
[[nodiscard]] char XOR(const char b, const long position) const
{
+8 -25
View File
@@ -10,6 +10,7 @@ export module TextureClient;
import TextureFunction;
import ModfileLoader;
export std::vector<std::pair<std::string, std::string>> modlists_contents;
/*
* An object of this class is owned by each d3d9 device.
* All other functions are called from the render thread instance of the game itself.
@@ -56,8 +57,7 @@ private:
// called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
void LoadModsFromFile(const char* source);
std::filesystem::path exe_path; // path to gw.exe
void LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple);
std::filesystem::path dll_path; // path to gmod dll
};
@@ -189,18 +189,12 @@ std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem
return texture_file_structs;
}
void TextureClient::LoadModsFromFile(const char* source)
void TextureClient::LoadModsFromModlist(std::pair<std::string, std::string> modfile_tuple)
{
static std::vector<std::filesystem::path> loaded_modfiles{};
Message("Initialize: searching in %s\n", source);
std::locale::global(std::locale(""));
std::ifstream file(source, std::ios::binary);
if (!file.is_open()) {
Warning("LoadModsFromFile: failed to open modlist.txt for reading; aborting!!!");
return;
}
Message("Initialize: found modlist.txt. Reading\n");
std::istringstream file(modfile_tuple.second);
std::string line;
std::vector<std::filesystem::path> modfiles;
while (std::getline(file, line)) {
@@ -216,7 +210,7 @@ void TextureClient::LoadModsFromFile(const char* source)
loaded_modfiles.push_back(fsline);
}
}
auto files_size = 0u;
auto files_size = 0ull;
for (const auto modfile : modfiles) {
if (std::filesystem::exists(modfile)) {
files_size += std::filesystem::file_size(modfile);
@@ -241,26 +235,15 @@ void TextureClient::LoadModsFromFile(const char* source)
}
should_update = true;
}
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", modfile_tuple.first.c_str(), loaded_size, loaded_size / 1024 / 1024);
}
void TextureClient::Initialize()
{
const auto t1 = std::chrono::high_resolution_clock::now();
Info("Initialize: begin\n");
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
char dllpath[MAX_PATH]{};
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
exe_path = std::filesystem::path(gwpath).parent_path();
dll_path = std::filesystem::path(dllpath).parent_path();
for (const auto& path : {exe_path, dll_path}) {
const auto modlist = path / "modlist.txt";
if (std::filesystem::exists(modlist)) {
Message("Initialize: found %s\n", modlist.string().c_str());
LoadModsFromFile(modlist.string().c_str());
}
for (const auto& modlists_content : modlists_contents) {
LoadModsFromModlist(modlists_content);
}
const auto t2 = std::chrono::high_resolution_clock::now();
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
+1 -1
View File
@@ -146,7 +146,7 @@ export namespace TextureFunction {
return crc;
}
uint32_t get_crc32(const char* data_ptr, const int length)
uint32_t get_crc32(const char* data_ptr, const unsigned int length)
{
constexpr static auto crc32_poly = 0xEDB88320u;
constexpr static auto ul_crc_in = 0xffffffff;