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libzippp works
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@@ -1,5 +1,5 @@
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#include "uMod_Main.h"
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#include "uMod_File.h"
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#include "gMod_FileLoader.h"
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uMod_TextureServer::uMod_TextureServer(char* game, char* uModName)
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{
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@@ -624,7 +624,7 @@ void uMod_TextureServer::LoadModsFromFile(char* source)
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}
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}
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const auto file = new uMod_File(line);
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const auto file = new gMod_FileLoader(line);
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const auto result = file->GetContent();
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if (!file->Textures.empty()) {
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if (!result) {
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