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https://github.com/gwdevhub/gMod.git
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/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_MAIN_H_
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#define uMod_MAIN_H_
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// I use eclipse and somehow i need these define or many of the wx classes are unknown to the CDT parser
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#ifdef __CDT_PARSER__
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#define HAVE_W32API_H
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#define __WXMSW__
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#define NOPCH
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#define _UNICODE
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#define wxUSE_NOTEBOOK 1
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#define wxUSE_CHECKBOX 1
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#define wxUSE_THREADS 1
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#define wxUSE_MSGDLG 1
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#define wxUSE_MENUS 1
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#define wxUSE_BUTTON 1
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#define wxUSE_FILEDLG 1
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#define wxUSE_DIRDLG 1
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#define wxUSE_CHOICE 1
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#define wxUSE_FILE 1
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#define wxUSE_TEXTCTRL 1
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#define wxUSE_CHOICEDLG 1
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#define wxUSE_TOOLTIPS 1
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#endif
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#define WINVER _WIN32_WINNT_WINXP
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#define _WIN32_WINNT _WIN32_WINNT_WINXP
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#define NTDDI_VERSION NTDDI_WINXP
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#define WIN32_LEAN_AND_MEAN
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#include "wx\wx.h"
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#include "wx\notebook.h"
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#include <wx/file.h>
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#include <wx/dir.h>
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#include <wx/tokenzr.h>
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#include <wx/dynlib.h>
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//#include <wx/thread.h>
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//#include "wx/checkbox.h"
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//#include <wx/msgdlg.h>
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//#include <wx/menu.h>
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//#include <wx/button.h>
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//#include <wx/filedlg.h>
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//#include <wx/choice.h>
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//#include <wx/textctrl.h>
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//#include <wx/choicdlg.h>
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//#include <windows.h>
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#include "../uMod_GlobalDefines.h"
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#include "../uMod_Error.h"
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class uMod_Frame;
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#define MAX_TEXTURES 1024
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enum
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{
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ID_Button_Open = wxID_HIGHEST,
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ID_Button_Path,
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ID_Button_Update,
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ID_Button_Reload,
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//ID_Button_Save,
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//ID_Menu_Pref,
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ID_Menu_Exit,
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ID_Menu_Lang,
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ID_Menu_Help,
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ID_Menu_About,
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ID_Menu_Acknowledgement,
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ID_Menu_StartGame,
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ID_Menu_StartGameCMD,
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ID_Menu_UseHook,
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ID_Menu_AddGame,
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ID_Menu_DeleteGame,
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ID_Menu_LoadTemplate,
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ID_Menu_SaveTemplate,
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ID_Menu_SaveTemplateAs,
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ID_Menu_SetDefaultTemplate,
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ID_Add_Game,
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ID_Delete_Game,
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ID_Button_Texture, //this entry must be the last!!
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};
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#define ABORT_SERVER L"uMod_Abort_Server"
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#define uMod_d3d9_Hook_dll L"uMod_d3d9_HI.dll"
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#define uMod_d3d9_DI_dll L"uMod_d3d9_DI.dll"
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#include "uMod_AddTexture.h"
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#include "uMod_Settings.h"
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#include "uMod_Language.h"
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#include "uMod_Event.h"
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#include "uMod_Client.h"
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#include "uMod_GameInfo.h"
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#include "uMod_File.h"
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#include "uMod_Sender.h"
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#include "uMod_Server.h"
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#include "uMod_GamePage.h"
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#include "uMod_DirectInjection.h"
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#include "uMod_GUI.h"
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template <class T>
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int GetMemory(T* &array, int num)
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{
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if (array!=(T*)0) delete [] array;
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try {array = new T[num];}
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catch (...) {array = (T*) 0; return -1;}
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return 0;
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}
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template <class T>
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int GetMemory(T* &array, int num, T init)
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{
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if (array!=(T*)0) delete [] array;
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try {array = new T[num];}
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catch (...) {array = (T*) 0; return -1;}
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for (int i=0; i<num; i++) array[i]=init;
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return 0;
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}
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template <class T>
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int GetMoreMemory(T* &old_array, int old_num, int new_num)
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{
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if (new_num<=old_num) return 0;
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T* new_array;
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try {new_array = new T[new_num];}
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catch (...) {return -1;}
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if (old_array!=(T*)0)
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{
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for (int i=0; i<old_num; i++) new_array[i]=old_array[i];
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delete [] old_array;
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}
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old_array = new_array;
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return 0;
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}
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#endif
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