mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-22 18:39:31 +00:00
This commit is contained in:
@@ -0,0 +1,333 @@
|
||||
/*
|
||||
This file is part of Universal Modding Engine.
|
||||
|
||||
|
||||
Universal Modding Engine is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Universal Modding Engine is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "uMod_Main.h"
|
||||
|
||||
|
||||
|
||||
uMod_GameInfo::uMod_GameInfo(void)
|
||||
{
|
||||
Checked = NULL;
|
||||
NumberOfChecked = 0;
|
||||
LengthOfChecked = 0;
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
uMod_GameInfo::~uMod_GameInfo(void)
|
||||
{
|
||||
if (Checked!=NULL) delete [] Checked;
|
||||
}
|
||||
|
||||
void uMod_GameInfo::Init(void)
|
||||
{
|
||||
SaveSingleTexture = false;
|
||||
SaveAllTextures = false;
|
||||
|
||||
KeyBack = -1;
|
||||
KeySave = -1;
|
||||
KeyNext = -1;
|
||||
FontColour[0]=255;FontColour[1]=0;FontColour[2]=0;
|
||||
TextureColour[0]=0;TextureColour[1]=255;TextureColour[2]=0;
|
||||
NumberOfChecked = 0;
|
||||
SavePath.Empty();
|
||||
OpenPath.Empty();
|
||||
Files.Empty();
|
||||
}
|
||||
|
||||
int uMod_GameInfo::SaveToFile( const wxString &file_name)
|
||||
{
|
||||
wxFile file;
|
||||
|
||||
//if (!file.Access(name, wxFile::write)) return -1;
|
||||
file.Open(file_name, wxFile::write);
|
||||
if (!file.IsOpened()) {return -1;}
|
||||
|
||||
wxString content;
|
||||
if (SavePath.Len()>0)
|
||||
{
|
||||
content.Printf( L"SavePath:%ls\n", SavePath.wc_str());
|
||||
file.Write( content.char_str(), content.Len());
|
||||
}
|
||||
|
||||
if (OpenPath.Len()>0)
|
||||
{
|
||||
content.Printf( L"OpenPath:%ls\n", OpenPath.wc_str());
|
||||
file.Write( content.char_str(), content.Len());
|
||||
}
|
||||
|
||||
content.Printf( L"SaveAllTextures:%d\nSaveSingleTexture:%d\n", SaveAllTextures, SaveSingleTexture);
|
||||
file.Write( content.char_str(), content.Len());
|
||||
|
||||
if (KeyBack>=0)
|
||||
{
|
||||
content.Printf( L"KeyBack:%d\n", KeyBack);
|
||||
file.Write( content.char_str(), content.Len());
|
||||
}
|
||||
if (KeySave>=0)
|
||||
{
|
||||
content.Printf( L"KeySave:%d\n", KeySave);
|
||||
file.Write( content.char_str(), content.Len());
|
||||
}
|
||||
if (KeyNext>=0)
|
||||
{
|
||||
content.Printf( L"KeyNext:%d\n", KeyNext);
|
||||
file.Write( content.char_str(), content.Len());
|
||||
}
|
||||
|
||||
content.Printf( L"FontColour:%d,%d,%d\n", FontColour[0], FontColour[1], FontColour[2]);
|
||||
file.Write( content.char_str(), content.Len());
|
||||
content.Printf( L"TextureColour:%d,%d,%d\n", TextureColour[0], TextureColour[1], TextureColour[2]);
|
||||
file.Write( content.char_str(), content.Len());
|
||||
|
||||
int num = Files.GetCount();
|
||||
|
||||
for (int i=0; i<num; i++)
|
||||
{
|
||||
if (i<NumberOfChecked)
|
||||
{
|
||||
if (Checked[i]) content.Printf( L"Add_true:%ls\n", Files[i].wc_str());
|
||||
else content.Printf( L"Add_false:%ls\n", Files[i].wc_str());
|
||||
}
|
||||
else content.Printf( L"Add_true:%ls\n", Files[i].wc_str());
|
||||
file.Write( content.char_str(), content.Len());
|
||||
}
|
||||
|
||||
file.Close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int uMod_GameInfo::LoadFromFile( const wxString &file_name)
|
||||
{
|
||||
Init();
|
||||
if (file_name.Len()==0) return -1;
|
||||
|
||||
wxFile file;
|
||||
if (!file.Access(file_name, wxFile::read)) return -1;
|
||||
file.Open(file_name, wxFile::read);
|
||||
if (!file.IsOpened()) {return -1;}
|
||||
|
||||
unsigned len = file.Length();
|
||||
|
||||
unsigned char* buffer;
|
||||
try {buffer = new unsigned char [len+1];}
|
||||
catch (...) {return -1;}
|
||||
|
||||
unsigned int result = file.Read( buffer, len);
|
||||
file.Close();
|
||||
|
||||
if (result != len) {delete [] buffer; return -1;}
|
||||
|
||||
buffer[len]=0;
|
||||
|
||||
wxString content;
|
||||
content = buffer;
|
||||
delete [] buffer;
|
||||
|
||||
wxStringTokenizer token( content, "\n");
|
||||
|
||||
int num = token.CountTokens();
|
||||
|
||||
if (LengthOfChecked<num)
|
||||
{
|
||||
if (Checked!=NULL) delete [] Checked;
|
||||
try {Checked = new bool [num+100];}
|
||||
catch (...) {Checked=NULL;LengthOfChecked=0; return -1;}
|
||||
LengthOfChecked = num+100;
|
||||
}
|
||||
|
||||
wxString line;
|
||||
wxString command;
|
||||
wxString temp;
|
||||
Files.Alloc(num);
|
||||
for (int i=0; i<num; i++)
|
||||
{
|
||||
line = token.GetNextToken();
|
||||
command = line.BeforeFirst(':');
|
||||
|
||||
|
||||
if (command == L"Add_true")
|
||||
{
|
||||
Checked[NumberOfChecked++] = true;
|
||||
Files.Add(line.AfterFirst(':'));
|
||||
}
|
||||
else if (command == L"Add_false")
|
||||
{
|
||||
Checked[NumberOfChecked++] = false;
|
||||
Files.Add(line.AfterFirst(':'));
|
||||
}
|
||||
else if (command == L"SavePath") SavePath = line.AfterFirst(':');
|
||||
else if (command == L"OpenPath") OpenPath = line.AfterFirst(':');
|
||||
else if (command == L"SaveAllTextures")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
if (temp[0]=='0') SaveAllTextures = false;
|
||||
else SaveAllTextures = true;
|
||||
}
|
||||
else if (command == L"SaveSingleTexture")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
if (temp[0]=='0') SaveSingleTexture = false;
|
||||
else SaveSingleTexture = true;
|
||||
}
|
||||
else if (command == L"KeyBack")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
long key;
|
||||
if (temp.ToLong( &key)) KeyBack = key;
|
||||
else KeyBack = -1;
|
||||
}
|
||||
else if (command == L"KeySave")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
long key;
|
||||
if (temp.ToLong( &key)) KeySave = key;
|
||||
else KeySave = -1;
|
||||
}
|
||||
else if (command == L"KeyNext")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
long key;
|
||||
if (temp.ToLong( &key)) KeyNext = key;
|
||||
else KeyNext = -1;
|
||||
}
|
||||
else if (command == L"FontColour")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
temp = temp.BeforeFirst(',');
|
||||
long colour;
|
||||
if (temp.ToLong( &colour)) FontColour[0] = colour;
|
||||
else FontColour[0] = 255;
|
||||
temp = line.AfterFirst(':');
|
||||
temp = temp.AfterFirst(',');
|
||||
temp = temp.BeforeFirst(',');
|
||||
if (temp.ToLong( &colour)) FontColour[1] = colour;
|
||||
else FontColour[1] = 0;
|
||||
temp = line.AfterFirst(':');
|
||||
temp = temp.AfterLast(',');
|
||||
if (temp.ToLong( &colour)) FontColour[2] = colour;
|
||||
else FontColour[2] = 0;
|
||||
}
|
||||
else if (command == L"TextureColour")
|
||||
{
|
||||
temp = line.AfterFirst(':');
|
||||
temp = temp.BeforeFirst(',');
|
||||
long colour;
|
||||
if (temp.ToLong( &colour)) TextureColour[0] = colour;
|
||||
else TextureColour[0] = 0;
|
||||
temp = line.AfterFirst(':');
|
||||
temp = temp.AfterFirst(',');
|
||||
temp = temp.BeforeFirst(',');
|
||||
if (temp.ToLong( &colour)) TextureColour[1] = colour;
|
||||
else TextureColour[1] = 255;
|
||||
temp = line.AfterFirst(':');
|
||||
temp = temp.AfterLast(',');
|
||||
if (temp.ToLong( &colour)) TextureColour[2] = colour;
|
||||
else TextureColour[2] = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
if (NumberOfChecked>=LengthOfChecked)
|
||||
{
|
||||
bool *t_bool;
|
||||
try {t_bool = new bool [LengthOfChecked+100];}
|
||||
catch (...) {return -1;}
|
||||
for (int i=0; i<LengthOfChecked; i++) t_bool[i]=Checked[i];
|
||||
delete [] Checked;
|
||||
Checked = t_bool;
|
||||
LengthOfChecked +=100;
|
||||
}
|
||||
*/
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int uMod_GameInfo::GetChecked( bool* array, int num) const
|
||||
{
|
||||
for (int i=0; i<num && i<NumberOfChecked; i++) array[i] = Checked[i];
|
||||
return 0;
|
||||
}
|
||||
|
||||
int uMod_GameInfo::SetChecked( bool* array, int num)
|
||||
{
|
||||
if (num>LengthOfChecked)
|
||||
{
|
||||
if (Checked!=NULL) delete [] Checked;
|
||||
try {Checked = new bool [num+100];}
|
||||
catch (...) {Checked=NULL; LengthOfChecked = 0; return -1;}
|
||||
LengthOfChecked = num+100;
|
||||
}
|
||||
for (int i=0; i<num; i++) Checked[i] = array[i];
|
||||
NumberOfChecked = num;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int uMod_GameInfo::SetSaveSingleTexture(bool val)
|
||||
{
|
||||
SaveSingleTexture = val;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int uMod_GameInfo::SetSaveAllTextures(bool val)
|
||||
{
|
||||
SaveAllTextures = val;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void uMod_GameInfo::SetFiles(const wxArrayString &files)
|
||||
{
|
||||
Files = files;
|
||||
}
|
||||
|
||||
void uMod_GameInfo::GetFiles( wxArrayString &files) const
|
||||
{
|
||||
files = Files;
|
||||
}
|
||||
|
||||
uMod_GameInfo& uMod_GameInfo::operator = (const uMod_GameInfo &rhs)
|
||||
{
|
||||
SaveSingleTexture = rhs.SaveSingleTexture;
|
||||
SaveAllTextures = rhs.SaveAllTextures;
|
||||
|
||||
KeyBack = rhs.KeyBack;
|
||||
KeySave = rhs.KeySave;
|
||||
KeyNext = rhs.KeyNext;
|
||||
|
||||
if (LengthOfChecked<rhs.LengthOfChecked)
|
||||
{
|
||||
if (Checked!=NULL) delete [] Checked;
|
||||
Checked = new bool [rhs.LengthOfChecked];
|
||||
LengthOfChecked = rhs.LengthOfChecked;
|
||||
}
|
||||
NumberOfChecked = rhs.NumberOfChecked;
|
||||
for (int i=0; i<NumberOfChecked; i++) Checked[i] = rhs.Checked[i];
|
||||
|
||||
SavePath = rhs.SavePath;
|
||||
OpenPath = rhs.OpenPath;
|
||||
Files = rhs.Files;
|
||||
|
||||
for (int i=0; i<3; i++) FontColour[i]=rhs.FontColour[i];
|
||||
for (int i=0; i<3; i++) TextureColour[i]=rhs.TextureColour[i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user