uMod2 Alpha Version: known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Implemented a some new features.
This commit is contained in:
code@koerner-de.net
2012-07-15 18:59:03 +00:00
parent d99107a919
commit 0bc7eebede
69 changed files with 7975 additions and 2393 deletions
+156 -30
View File
@@ -23,19 +23,20 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
#include "uMod_Main.h"
// this page is opened if a game is started.
class uMod_GamePage : public wxScrolledWindow
class uMod_GamePage : public wxPanel
{
public:
uMod_GamePage( wxNotebook *parent, const wxString &exe, const wxString &save, PipeStruct &pipe);
uMod_GamePage( wxNotebook *parent, const wxString &exe, int injection_method, const wxString &save, PipeStruct &pipe);
virtual ~uMod_GamePage(void);
int AddTexture( const wxString &file_name);
int UpdateGame(void);
int ReloadGame(void);
int SaveTemplate( const wxString &file_name);
int SaveTemplateToString( wxString &content);
int LoadTemplate( const wxString &file_name);
int LoadTemplateFromString( const wxString &content);
wxString GetExeName(void) {return ExeName;}
wxString GetTemplateName(void) {return TemplateName;}
@@ -46,15 +47,86 @@ public:
int SetSavePath(const wxString &path);
wxString GetSavePath(void) {return Game.GetSavePath();}
/**
* User started drag
* @param event
*/
void OnBeginDrag( wxDataViewEvent &event);
/**
* Ask if drop position is valid
* @param event
*/
void OnDropPossible( wxDataViewEvent &event);
/**
* User dropped the item
* @param event
*/
void OnDrop( wxDataViewEvent &event);
void OnButtonUp(wxCommandEvent& WXUNUSED(event));
void OnButtonDown(wxCommandEvent& WXUNUSED(event));
void OnButtonDelete(wxCommandEvent& WXUNUSED(event));
void OnDropFile(wxDropFilesEvent& event);
/**
* Gets called, when the capture texture panel is shown/hidden
* @param WXUNUSED
*/
void OnCollPane(wxCollapsiblePaneEvent& WXUNUSED(event));
/**
* Gets called, when the colour buttons are pressed
* @param event
*/
void OnButtonColour(wxCommandEvent& event);
/**
* Gets called, when one of the check boxes gets checked/unchecked
* @param event
*/
void OnCheckBox(wxCommandEvent& event);
/**
* Gets called, press the button to select the filtered texture formats.
* @param event
*/
void OnButtonFormatFilter(wxCommandEvent& event);
/**
* Gets called, when the save-path button is pressed
* @param event
*/
void OnButtonSavePath(wxCommandEvent& event);
/**
* Gets called by a rigth click in the ViewCtrl
* @param event
*/
void OnContextMenu( wxDataViewEvent &event );
int OpenPackage(void);
/**
* call to change the labels of all items to the actual language
* @return
*/
int UpdateLanguage(void);
/**
* get the actual name of the page (displayed in the tab of the notebook window)
* @return
*/
wxString GetPageName(void);
/**
* The game has created a DirectX device.
* @param version device version (e.g. DX9, DX9Ex, DX10 DX10.1
* @return
*/
int AddDXDevice(int version);
/**
* The game hast destroyed a DirectX device.
* @param version
* @return
*/
int RemoveDXDevice(int version);
@@ -62,42 +134,96 @@ public:
private:
int CounterDX9, CounterDX9EX;
int CounterDX10, CounterDX10EX;
/**
* Set the info text (which injection method is used and which kind of DirectX device is connected)
* @return
*/
int SetInfo(void);
const int InjectionMethod;
int CounterDX9, CounterDX9EX;
int CounterDX10, CounterDX101;
/**
* add a single package (or file)
* @param file_name
* @return
*/
int AddPackage( const wxString &file_name);
/**
* adds multiple packages (or files)
* @param files
* @param num
* @return
*/
int AddPackages(const wxString *files, int num);
/**
* adds multiple packages (or files)
* @param files
* @return
*/
int AddPackages(const wxArrayString &files);
/**
* ask for all values from the various control elements of this panel and updates \a Game
* @return
*/
int GetSettings(void);
int SetColour( wxTextCtrl** txt, int *colour);
int GetColour( wxTextCtrl* txt, int def);
wxString ExeName;
wxString TemplateName;
wxBoxSizer *SizerKeys[2];
wxTextCtrl *TextKeyBack;
wxTextCtrl *TextKeySave;
wxTextCtrl *TextKeyNext;
wxChoice *ChoiceKeyBack;
wxChoice *ChoiceKeySave;
wxChoice *ChoiceKeyNext;
wxBoxSizer *FontColourSizer;
wxTextCtrl *FontColour[4];
wxBoxSizer *TextureColourSizer;
wxTextCtrl *TextureColour[4];
wxBoxSizer *MainSizer;
wxTextCtrl *DX_DLL_Info;
wxTextCtrl *TemplateFile;
wxCheckBox *SaveAllTextures;
wxCollapsiblePane *CollPane;
wxBoxSizer *CollSizer;
wxBoxSizer *TextureSizer;
wxPanel *SingleTexturePanel;
wxBoxSizer *SingleTextureSizer;
wxCheckBox *SaveSingleTexture;
wxCheckBox *ShowSingleTextureString;
uMod_KeyPanel *KeyBack;
uMod_KeyPanel *KeySave;
uMod_KeyPanel *KeyNext;
wxButton *FontColour;
wxButton *TextureColour;
wxPanel *AllTexturePanel;
wxBoxSizer *AllTextureSizer;
wxCheckBox *SaveAllTextures;
wxCheckBox *UseSizeFilter;
uMod_SpinPanel *SpinWidth;
uMod_SpinPanel *SpinHeight;
uMod_SpinPanel *SpinDepth;
wxCheckBox *UseFormatFilter;
wxButton *FormatFilter;
uMod_CheckBoxArray *FileFormats;
wxButton *SavePathButton;
wxTextCtrl *SavePath;
wxBoxSizer **CheckBoxHSizers;
wxButton **CheckButtonUp;
wxButton **CheckButtonDown;
wxButton **CheckButtonDelete;
wxDataViewCtrl *ViewCtrl;
uMod_TreeViewModel *ViewModel;
wxDataViewItem *LastDataViewItem;
wxCheckBox **CheckBoxes;
int NumberOfEntry;
int MaxNumberOfEntry;
@@ -109,7 +235,7 @@ private:
uMod_Sender Sender;
//DECLARE_EVENT_TABLE();
DECLARE_EVENT_TABLE();
};
#endif /* uMod_GAMEPAGE_H_ */