uMod2 Alpha Version: known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Implemented a some new features.
This commit is contained in:
code@koerner-de.net
2012-07-15 18:59:03 +00:00
parent d99107a919
commit 0bc7eebede
69 changed files with 7975 additions and 2393 deletions
+237 -77
View File
@@ -31,6 +31,9 @@ uMod_TextureServer::uMod_TextureServer(wchar_t *game)
LenghtOfClients = 0;
BoolSaveAllTextures = false;
BoolSaveSingleTexture = false;
BoolShowTextureString = false;
BoolSupportTPF = false;
SavePath[0] = 0;
int len=0;
@@ -54,8 +57,16 @@ uMod_TextureServer::uMod_TextureServer(wchar_t *game)
KeySave = 0;
KeyNext = 0;
FontColour = 0u;
TextureColour = 0u;
WidthFilter = 0u;
HeightFilter = 0u;
DepthFilter = 0u;
FormatFilter = 0u;
FileFormat = uMod_D3DXIFF_DDS;
FontColour = D3DCOLOR_ARGB(255,255,0,0);
TextureColour = D3DCOLOR_ARGB(255,0,255,0);
Pipe.In = INVALID_HANDLE_VALUE;
Pipe.Out = INVALID_HANDLE_VALUE;
@@ -94,27 +105,24 @@ int uMod_TextureServer::AddClient(uMod_TextureClient *client, TextureFileStruct*
client->SetGameName(GameName);
client->SaveAllTextures(BoolSaveAllTextures);
client->SaveSingleTexture(BoolSaveSingleTexture);
client->ShowTextureString(BoolShowTextureString);
client->SupportTPF(BoolSupportTPF);
client->SetSaveDirectory(SavePath);
if (KeyBack > 0) client->SetKeyBack(KeyBack);
if (KeySave > 0) client->SetKeySave(KeySave);
if (KeyNext > 0) client->SetKeyNext(KeyNext);
client->SetKeyBack(KeyBack);
client->SetKeySave(KeySave);
client->SetKeyNext(KeyNext);
if (FontColour>0u)
{
DWORD r = (FontColour>>16)&0xFF;
DWORD g = (FontColour>>8)&0xFF;
DWORD b = (FontColour)&0xFF;
client->SetFontColour( r, g, b);
}
if (TextureColour>0u)
{
DWORD r = (TextureColour>>16)&0xFF;
DWORD g = (TextureColour>>8)&0xFF;
DWORD b = (TextureColour)&0xFF;
client->SetTextureColour( r, g, b);
}
client->SetFontColour( FontColour);
client->SetTextureColour( TextureColour);
client->SetWidthFilter( WidthFilter);
client->SetHeightFilter( HeightFilter);
client->SetDepthFilter( DepthFilter);
client->SetFormatFilter(FormatFilter);
client->SetFileFormat(FileFormat);
if (int ret = PrepareUpdate( update, number)) return (ret); // get a copy of all texture to be modded
@@ -161,14 +169,17 @@ int uMod_TextureServer::RemoveClient(uMod_TextureClient *client, const int versi
return (ret);
}
bool hit = false;
for (int i = 0; i < NumberOfClients; i++) if (client == Clients[i])
{
hit = true;
NumberOfClients--;
Clients[i] = Clients[NumberOfClients];
break;
}
int ret = UnlockMutex();
if (!hit) return ret;
if (ret!=RETURN_OK) return (ret);
@@ -187,9 +198,9 @@ int uMod_TextureServer::RemoveClient(uMod_TextureClient *client, const int versi
return (RETURN_OK);
}
int uMod_TextureServer::AddFile( char* buffer, unsigned int size, MyTypeHash hash, bool force) // called from Mainloop()
int uMod_TextureServer::AddFile( char* buffer, DWORD64 size, DWORD64 hash, bool force) // called from Mainloop()
{
Message("uMod_TextureServer::AddFile( %lu %lu, %#lX, %d): %lu\n", buffer, size, hash, force, this);
Message("uMod_TextureServer::AddFile( %p %llu, %#llX, %d): %lu\n", buffer, size, hash, force, this);
TextureFileStruct* temp = NULL;
@@ -236,23 +247,9 @@ int uMod_TextureServer::AddFile( char* buffer, unsigned int size, MyTypeHash ha
temp->pData = buffer;
/*
try
{
temp->pData = new char[size];
}
catch (...)
{
if (!new_file) CurrentMod.Remove( temp); // if this is a not a new file it is in the list of the CurrentMod
delete temp;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
return (RETURN_NO_MEMORY);
}
*/
for (unsigned int i=0; i<size; i++) temp->pData[i] = buffer[i];
temp->Size = size;
temp->Size = (unsigned int) size;
temp->NumberOfTextures = 0;
temp->Textures = NULL;
temp->Hash = hash;
@@ -261,7 +258,7 @@ int uMod_TextureServer::AddFile( char* buffer, unsigned int size, MyTypeHash ha
//else
temp->ForceReload = force;
Message("End AddFile(%#lX)\n", hash);
Message("uMod_TextureServer::End AddFile(%#lX)\n", hash);
if (new_file) return (CurrentMod.Add(temp)); // new files must be added to the list of the CurrentMod
else return (RETURN_OK);
}
@@ -352,7 +349,7 @@ int uMod_TextureServer::AddFile(wchar_t* file_name, MyTypeHash hash, bool force)
}
*/
int uMod_TextureServer::RemoveFile(MyTypeHash hash) // called from Mainloop()
int uMod_TextureServer::RemoveFile(DWORD64 hash) // called from Mainloop()
{
Message("RemoveFile( %lu): %lu\n", hash, this);
@@ -400,6 +397,40 @@ int uMod_TextureServer::SaveSingleTexture(bool val) // called from Mainloop()
return (UnlockMutex());
}
int uMod_TextureServer::ShowTextureString(bool val) // called from Mainloop()
{
if (BoolShowTextureString == val) return (RETURN_OK);
BoolShowTextureString = val;
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->ShowTextureString(BoolShowTextureString);
}
return (UnlockMutex());
}
int uMod_TextureServer::SupportTPF(bool val) // called from Mainloop()
{
if (BoolSupportTPF == val) return (RETURN_OK);
BoolSupportTPF = val;
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SupportTPF(BoolSupportTPF);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetSaveDirectory(wchar_t *dir) // called from Mainloop()
{
Message("uMod_TextureServer::SetSaveDirectory( %ls): %lu\n", dir, this);
@@ -472,7 +503,7 @@ int uMod_TextureServer::SetKeyNext(int key) // called from Mainloop()
return (UnlockMutex());
}
int uMod_TextureServer::SetFontColour(DWORD colour) // called from Mainloop()
int uMod_TextureServer::SetFontColour(DWORD64 colour) // called from Mainloop()
{
if (colour==0u) return (RETURN_OK);
if (int ret = LockMutex())
@@ -481,18 +512,15 @@ int uMod_TextureServer::SetFontColour(DWORD colour) // called from Mainloop()
return (ret);
}
FontColour = colour;
DWORD r = (FontColour>>16)&0xFF;
DWORD g = (FontColour>>8)&0xFF;
DWORD b = (FontColour)&0xFF;
Message("uMod_TextureServer::SetFontColour( %u %u %u): %lu\n", r ,g ,b, this);
Message("uMod_TextureServer::SetFontColour( %#lX): %lu\n",colour, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetFontColour( r, g, b);
Clients[i]->SetFontColour( colour);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetTextureColour(DWORD colour) // called from Mainloop()
int uMod_TextureServer::SetTextureColour(DWORD64 colour) // called from Mainloop()
{
if (colour==0u) return (RETURN_OK);
if (int ret = LockMutex())
@@ -501,13 +529,90 @@ int uMod_TextureServer::SetTextureColour(DWORD colour) // called from Mainloop()
return (ret);
}
TextureColour = colour;
DWORD r = (TextureColour>>16)&0xFF;
DWORD g = (TextureColour>>8)&0xFF;
DWORD b = (TextureColour)&0xFF;
Message("uMod_TextureServer::SetTextureColour( %u %u %u): %lu\n", r ,g ,b, this);
Message("uMod_TextureServer::SetTextureColour( %#lX): %lu\n", colour, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetTextureColour( r, g, b);
Clients[i]->SetTextureColour( colour);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetFileFormat(DWORD64 format) // called from Mainloop()
{
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
FileFormat = format;
Message("uMod_TextureServer::SetFileFormat( %lu): %lu\n", format, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetFileFormat( format);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetFormatFilter(DWORD64 format) // called from Mainloop()
{
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
FormatFilter = format;
Message("uMod_TextureServer::SetFormatFilter( %lu): %lu\n", format, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetFormatFilter( format);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetWidthFilter(DWORD64 size) // called from Mainloop()
{
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
WidthFilter = size;
Message("uMod_TextureServer::SetWidthFilter( %lu): %lu\n", size, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetWidthFilter( size);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetHeightFilter(DWORD64 size) // called from Mainloop()
{
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
HeightFilter = size;
Message("uMod_TextureServer::SetHeightFilter( %lu): %lu\n", size, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetHeightFilter( size);
}
return (UnlockMutex());
}
int uMod_TextureServer::SetDepthFilter(DWORD64 size) // called from Mainloop()
{
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
DepthFilter = size;
Message("uMod_TextureServer::SetDepthFilter( %lu): %lu\n", size, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetDepthFilter( size);
}
return (UnlockMutex());
}
@@ -610,11 +715,11 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
unsigned long num = 0u;
bool update_textures = false;
unsigned int texture_size = 0u;
unsigned int texture_received = 0u;
DWORD64 texture_size = 0u;
DWORD64 texture_received = 0u;
char *texture_data = (char*)0;
bool texture_force = false;
MyTypeHash texture_hash = 0u;
DWORD64 texture_hash = 0u;
Message("MainLoop: started\n");
while (1)
@@ -629,9 +734,9 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
Message("MainLoop: read something (%lu)\n", num);
if (ret || GetLastError() == ERROR_MORE_DATA)
{
unsigned int pos = 0;
DWORD64 pos = 0;
MsgStruct *commands;
unsigned int size=0u;
DWORD64 size=0u;
while (pos < num)
{
if (texture_received<texture_size)
@@ -653,7 +758,7 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
{
case CONTROL_END_TEXTURES:
{
Message("MainLoop: CONTROL_END_TEXTURES (): %lu\n", this);
Message("MainLoop: CONTROL_END_TEXTURES (): %p\n", this);
update_textures=true;
break;
}
@@ -677,7 +782,7 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
texture_force=true;
try
{
texture_data = new char[texture_size];
texture_data = new char[(unsigned int) texture_size];
}
catch (...)
{
@@ -685,7 +790,7 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
texture_data = (char*)0;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
}
Message("MainLoop: CONTROL_FORCE_RELOAD_TEXTURE_DATA (%#lX %u, %u): %lu\n", texture_hash, texture_size, texture_data, this);
Message("MainLoop: CONTROL_FORCE_RELOAD_TEXTURE_DATA (%#llX %llu, %p): %p\n", texture_hash, texture_size, texture_data, this);
break;
}
case CONTROL_ADD_TEXTURE_DATA:
@@ -696,7 +801,7 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
texture_force=true;
try
{
texture_data = new char[texture_size];
texture_data = new char[(unsigned int) texture_size];
}
catch (...)
{
@@ -704,29 +809,43 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
texture_data = (char*)0;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
}
Message("MainLoop: CONTROL_ADD_TEXTURE_DATA (%#lX %u, %u): %lu\n", texture_hash, texture_size, texture_data, this);
Message("MainLoop: CONTROL_ADD_TEXTURE_DATA (%#llX %llu, %p): %p\n", texture_hash, texture_size, texture_data, this);
break;
}
case CONTROL_REMOVE_TEXTURE:
{
Message("MainLoop: CONTROL_REMOVE_TEXTURE (%#lX): %lu\n", commands->Hash, this);
Message("MainLoop: CONTROL_REMOVE_TEXTURE (%#llX): %p\n", commands->Hash, this);
RemoveFile(commands->Hash);
//update_textures = true;
break;
}
case CONTROL_SAVE_ALL:
{
Message("MainLoop: CONTROL_SAVE_ALL (%#llX): %p\n", commands->Value, this);
if (commands->Value == 0) SaveAllTextures(false);
else SaveAllTextures(true);
break;
}
case CONTROL_SAVE_SINGLE:
{
Message("MainLoop: CONTROL_SAVE_SINGLE (%d): %lu\n", commands->Value, this);
Message("MainLoop: CONTROL_SAVE_SINGLE (%#llX): %p\n", commands->Value, this);
if (commands->Value == 0) SaveSingleTexture(false);
else SaveSingleTexture(true);
break;
}
case CONTROL_SAVE_ALL:
case CONTROL_SHOW_STRING:
{
Message("MainLoop: CONTROL_SAVE_ALL (%d): %lu\n", commands->Value, this);
if (commands->Value == 0) SaveAllTextures(false);
else SaveAllTextures(true);
Message("MainLoop: CONTROL_SHOW_STRING (%#llX): %p\n", commands->Value, this);
if (commands->Value == 0) ShowTextureString(false);
else ShowTextureString(true);
break;
}
case CONTROL_SUPPORT_TPF:
{
Message("MainLoop: CONTROL_SUPPORT_TPF (%#llX): %p\n", commands->Value, this);
if (commands->Value == 0) SupportTPF(false);
else SupportTPF(true);
break;
}
case CONTROL_SET_DIR:
@@ -738,37 +857,68 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
case CONTROL_KEY_BACK:
{
Message("MainLoop: CONTROL_KEY_BACK (%#X): %lu\n", commands->Value, this);
SetKeyBack(commands->Value);
Message("MainLoop: CONTROL_KEY_BACK (%#llX): %p\n", commands->Value, this);
SetKeyBack((int) commands->Value);
break;
}
case CONTROL_KEY_SAVE:
{
Message("MainLoop: CONTROL_KEY_SAVE (%#X): %lu\n", commands->Value, this);
SetKeySave(commands->Value);
Message("MainLoop: CONTROL_KEY_SAVE (%#llX): %p\n", commands->Value, this);
SetKeySave((int) commands->Value);
break;
}
case CONTROL_KEY_NEXT:
{
Message("MainLoop: CONTROL_KEY_NEXT (%#X): %lu\n", commands->Value, this);
SetKeyNext(commands->Value);
Message("MainLoop: CONTROL_KEY_NEXT (%#llX): %p\n", commands->Value, this);
SetKeyNext((int) commands->Value);
break;
}
case CONTROL_FONT_COLOUR:
{
Message("MainLoop: CONTROL_FONT_COLOUR (%#X): %lu\n", commands->Value, this);
Message("MainLoop: CONTROL_FONT_COLOUR (%#llX): %p\n", commands->Value, this);
SetFontColour(commands->Value);
break;
}
case CONTROL_TEXTURE_COLOUR:
{
Message("MainLoop: CONTROL_TEXTURE_COLOUR (%#X): %lu\n", commands->Value, this);
Message("MainLoop: CONTROL_TEXTURE_COLOUR (%#llX): %p\n", commands->Value, this);
SetTextureColour(commands->Value);
break;
}
case CONTROL_WIDTH_FILTER:
{
Message("MainLoop: CONTROL_WIDTH_FILTER (%#llX): %p\n", commands->Value, this);
SetWidthFilter(commands->Value);
break;
}
case CONTROL_HEIGHT_FILTER:
{
Message("MainLoop: CONTROL_HEIGHT_FILTER (%#llX): %p\n", commands->Value, this);
SetHeightFilter(commands->Value);
break;
}
case CONTROL_DEPTH_FILTER:
{
Message("MainLoop: CONTROL_DEPTH_FILTER (%#llX): %p\n", commands->Value, this);
SetDepthFilter(commands->Value);
break;
}
case CONTROL_FORMAT_FILTER:
{
Message("MainLoop: CONTROL_FORMAT_FILTER (%#llX): %p\n", commands->Value, this);
SetFormatFilter(commands->Value);
break;
}
case CONTROL_SAVE_FORMAT:
{
Message("MainLoop: CONTROL_SAVE_FORMAT (%#llX): %p\n", commands->Value, this);
SetFileFormat(commands->Value);
break;
}
default:
{
Message("MainLoop: DEFAULT: %lu %lu %#lX\n", commands->Control, commands->Value, commands->Hash, this);
Message("MainLoop: DEFAULT: %lu %#llX %#llX\n", commands->Control, commands->Value, commands->Hash, this);
break;
}
}
@@ -790,7 +940,7 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
return (RETURN_OK);
}
int uMod_TextureServer::OpenPipe(wchar_t *game) // called from InitInstance()
int uMod_TextureServer::OpenPipe(wchar_t *game, int injection_method) // called from InitInstance()
{
Message("OpenPipe: Out\n")
// open first outgoing pipe !!
@@ -810,7 +960,17 @@ int uMod_TextureServer::OpenPipe(wchar_t *game) // called from InitInstance()
len++; //to send also the zero
unsigned long num;
//send name of this game to uMod_GUI
WriteFile(Pipe.Out, (const void*) game, len * sizeof(wchar_t), &num, NULL);
char *buffer=(char*)0;
GetMemory(buffer, sizeof(int) + len * sizeof(wchar_t));
*((int*) buffer) = injection_method;
char *p_game = (char*) game;
for (unsigned int i=0; i<len*sizeof(wchar_t); i++) buffer[i+sizeof(int)] = p_game[i];
//WriteFile(Pipe.Out, (const void*) &injection_method, sizeof(int), &num, NULL);
//WriteFile(Pipe.Out, (const void*) game, len * sizeof(wchar_t), &num, NULL);
WriteFile(Pipe.Out, (const void*) buffer, len * sizeof(wchar_t) + sizeof(int), &num, NULL);
delete [] buffer;
// now we can open the pipe for reading
Message("OpenPipe: In\n");