uMod2 Alpha Version: known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Implemented a some new features.
This commit is contained in:
code@koerner-de.net
2012-07-15 18:59:03 +00:00
parent d99107a919
commit 0bc7eebede
69 changed files with 7975 additions and 2393 deletions
+82 -25
View File
@@ -29,7 +29,7 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
class uMod_TextureServer;
/*
/**
* An object of this class is owned by each d3dXX device.
* functions called by the Server are called from the server thread instance.
* All other functions are called from the render thread instance of the game itself.
@@ -61,6 +61,21 @@ public:
*/
virtual int SaveSingleTexture(bool val) = 0;
/**
* Enable/Disable the string in the left upper corner during save single texture mode (called from the mainloop).
* @param[in] val
* @return
*/
int ShowTextureString(bool val) {BoolShowTextureString = val; return (RETURN_OK);}
/**
* Enable/Disable the hashing with CRC32, which is needed to support also tpf mods (called from the mainloop).
* @param[in] val
* @return
*/
int SupportTPF(bool val) {BoolComputeCRC = val; return (RETURN_OK);}
/**
* Set the directory, wher the texture should be stored (called from the server)
* @param dir
@@ -96,21 +111,47 @@ public:
/**
* Set the font color "during save single" texture mode. (called from the server)
* @param r red value (0..255)
* @param g green value (0..255)
* @param b blue value (0..255)
* @param colour
* @return
*/
int SetFontColour( DWORD r, DWORD g, DWORD b) {FontColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);}
int SetFontColour( DWORD64 colour) {FontColour = (D3DCOLOR) colour; return (RETURN_OK);}
/**
* Set the texture color "during save single" texture mode. (called from the server)
* @param r red value (0..255)
* @param g green value (0..255)
* @param b blue value (0..255)
* @param colour
* @return RETURN_OK
*/
int SetTextureColour( DWORD r, DWORD g, DWORD b) {TextureColour = D3DCOLOR_ARGB(255, r,g,b); return (RETURN_OK);}
int SetTextureColour( DWORD64 colour) {TextureColour = (D3DCOLOR) colour; return (RETURN_OK);}
/**
* @param[in] format
* @return
*/
int SetFileFormat(DWORD64 format) {FileFormat = format; return (RETURN_OK);}
/**
* @param[in] format
* @return
*/
int SetFormatFilter(DWORD64 format) {FormatFilter = format; return (RETURN_OK);}
/**
* @param[in] size
* @return
*/
int SetWidthFilter(DWORD64 size) {WidthFilter = size; return (RETURN_OK);}
/**
* @param[in] size
* @return
*/
int SetHeightFilter(DWORD64 size) {HeightFilter = size; return (RETURN_OK);}
/**
* @param[in] size
* @return
*/
int SetDepthFilter(DWORD64 size) {DepthFilter = size; return (RETURN_OK);}
/**
* The server add an update to the client.(called from server)
@@ -128,23 +169,32 @@ public:
virtual int MergeUpdate(void) = 0;
bool BoolSaveAllTextures; //< true if all textures should be saved
bool BoolSaveSingleTexture; //< true if "save single texture" mode is enabled
int KeyBack; //< key value for going to the previous texture
int KeySave; //< key value for saving the current texture
int KeyNext; //< key value for going to the next texture
bool BoolSaveAllTextures; //!< true if all textures should be saved
bool BoolSaveSingleTexture; //!< true if "save single texture" mode is enabled
bool BoolShowTextureString; //!< true if a string should be displayed during "save single texture" mode is enabled
bool BoolComputeCRC; //!< if true also the crc32 is calculated, which is need to support tpf
D3DCOLOR FontColour; //< color of the message ("save single texture" mode)
D3DCOLOR TextureColour; //< color of the texture ("save single texture" mode)
int KeyBack; //!< key value for going to the previous texture
int KeySave; //!< key value for saving the current texture
int KeyNext; //!< key value for going to the next texture
D3DCOLOR FontColour; //!< color of the message ("save single texture" mode)
D3DCOLOR TextureColour; //!< color of the texture ("save single texture" mode)
DWORD64 FileFormat; //!< file format to which the texture should be saved
DWORD64 FormatFilter; //!< texture format which should be saved (all==0, else bitwise 1=save,0=don't save)
DWORD64 WidthFilter; //!< filter min<<32 max, texture size must be min<=size<=max
DWORD64 HeightFilter; //!< filter min<<32 max, texture size must be min<=size<=max
DWORD64 DepthFilter; //!< filter min<<32 max, texture size must be min<=size<=max
const int Version;
uMod_TextureServer* Server; //< Pointer to the server
wchar_t SavePath[MAX_PATH]; //< saving directory
wchar_t GameName[MAX_PATH]; //< game name
uMod_TextureServer* Server; //!< Pointer to the server
wchar_t SavePath[MAX_PATH]; //!< saving directory
wchar_t GameName[MAX_PATH]; //!< game name
TextureFileStruct* Update; //< array which stores the file in memory and the hash of each texture to be modded
int NumberOfUpdate; //< number of texture to be modded
TextureFileStruct* Update; //!< array which stores the file in memory and the hash of each texture to be modded
int NumberOfUpdate; //!< number of texture to be modded
/**
* Lock the mutex. The mutex protect the AddUpdate and MergeUpdate function to be called simultaneously.
@@ -156,12 +206,19 @@ public:
* @return RETURN_OK on success
*/
int UnlockMutex();
HANDLE Mutex; //< The mutex protect the AddUpdate and MergeUpdate function to be called simultaneously.
HANDLE Mutex; //!< The mutex protect the AddUpdate and MergeUpdate function to be called simultaneously.
int NumberToMod; //< number of texture to be modded
TextureFileStruct* FileToMod; //< array which stores the file in memory and the hash of each texture to be modded
int NumberToMod; //!< number of texture to be modded
TextureFileStruct* FileToMod; //!< array which stores the file in memory and the hash of each texture to be modded
int GetIndex( MyTypeHash hash, int num_index_list=0, int *index_list=(int*)0); // called from LookUpToMod(...);
/**
* Find the given hash value in the \a FileToMod list. A vector with index can be passed. If so, only these index are considered in the search
* @param hash hash value
* @param num_index_list number of index vector
* @param index_list pointer to the index vector
* @return index or a negative value if the hash value was not found
*/
int GetIndex( DWORD64 hash, int num_index_list=0, int *index_list=(int*)0); // called from LookUpToMod(...);
};